The software industry encompasses a raft of companies involved in the elaboration, maintenance, distribution and marketing of software. Software can be classified as follows: infrastructure, security, service automation, enterprise, content management, cloud computing software, etc.
Globalization, increasing interest in information technologies, product innovations and technological advancements are the key factors driving the market growth. At the same time, software piracy, economic instability and currency fluctuations are the main market restraints. The US is the king of the software world in terms of production and development. IBM, Microsoft, Oracle, Google, Kaspersky, SAP AG, Apple, Symantec, Adobe and EMC are amid the most prominent players of the software global arena.
This MarketPublishers’ catalogue presents a slew of the research reports disclosing the current situation and historic evolution of the software market at all geographical levels. The research studies offer relevant data on the market size and structure; characterize major market trends and profile dominant market participants. The reports contain detailed analyses of different market segments and review the most recent business activities (mergers, acquisitions and collaborations). Besides, the research reports discuss future prospects for the market.
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Global Mobile Application Market Size Study and Forecast by Platform (Google Play Store, Apple App Store, Cross-Platform), By Monetization Model (Paid Apps, Subscription-based Apps, In-app Purchases), By Application (Social Networking Apps, Gaming Apps, Productivity & Utility Apps, Entertainment & Media Apps, Health & Fitness Apps, Finance & Banking Apps, Education & E-learning Apps, Others) and Regional Forecasts 2026–2036
US$ 3,750.00
The Global Mobile Application Market, valued at USD 298.45 Billion in 2025, is projected to reach USD 1,418.20 Billion by 2036, expanding at a CAGR of 15.4% during the forecast period. It includes sof...
August 2026
285 pages
Global Game Engines Market Size Study and Forecast by Component (Solution, Services), by Type (2D Game Engines, 3D Game Engines, Others), by Platform (Mobile, Console, Computer, Others), by Genre (Action & Adventure, Multiplayer Online Battle Arena (MOBA), Real-Time Strategy (RTS), Role-Playing Games, Sandbox, Shooter (FPS and TPS), Simulation & Sports, Others), and Regional Forecasts 2026–2036
US$ 3,750.00
The Global Game Engines Market, valued at USD 3.60 billion in 2025, is projected to reach USD 24.71 billion by 2036, expanding at a CAGR of 15.6% during the forecast period. The market comprises softw...
August 2026
285 pages