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Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Publications found: 215
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North America: Video Game Consoles Market US$ 1,999.00

... on the video game consoles market in North America covers the following countries: Canada, Mexico, and the United States of America. The report on the video game consoles market in North America includes: Analysis ...

May 2021 150 pages
Global Online Gambling Market Size study, by Gambling Type (Sports Betting, Casinos, Poker, Bingo, Others), Gambling Device (Desktop , mobile and others) and Regional Forecasts 2020-2027 US$ 4,950.00

Global Online Gambling Market is valued approximately USD 53.7 billion in 2019 and is anticipated to grow with a healthy growth rate of more than 11.5 % over the forecast period 2020-2027. Online Gamb...

April 2021 200 pages
China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast US$ 2,290.00

... Games, Social Games and Other Games. Renub Research report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies ...

April 2021 92 pages
Global Online Gaming Market Size study, by Type (Puzzle, Action, Adventure, Arcade, Sports and others), Platform (PCs, Consoles, Mobile Phone), By Gamer Type (Social Gamer, Serious Gamer, Core Gamers) and Regional Forecasts 2020-2027 US$ 4,950.00

Global Online Gaming Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Online Gaming is...

March 2021 200 pages
Games Software in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in Asia-Pacific - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary info...

February 2021 41 pages
Games Software in Australia - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in Australia - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Australia industry profile provides top-line qualitative and quantitative summary informatio...

February 2021 40 pages
Games Software in China - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in China - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in China industry profile provides top-line qualitative and quantitative summary information includ...

February 2021 34 pages
Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in Europe - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Europe industry profile provides top-line qualitative and quantitative summary information incl...

February 2021 45 pages
Games Software in France - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in France - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in France industry profile provides top-line qualitative and quantitative summary information incl...

February 2021 42 pages
Games Software in Germany - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in Germany - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Germany industry profile provides top-line qualitative and quantitative summary information in...

February 2021 38 pages
Games Software in Japan - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in Japan - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Japan industry profile provides top-line qualitative and quantitative summary information includ...

February 2021 32 pages
Games Software in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in the United Kingdom (UK) - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in the United Kingdom industry profile provides top-line qualitative and quantita...

February 2021 38 pages
Games Software in the United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Games Software in the United States of America (USA) - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in the United States industry profile provides top-line qualitative an...

February 2021 47 pages
Global Games Software - Market Summary, Competitive Analysis and Forecast to 2025 US$ 350.00

Global Games Software - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Global Games Software industry profile provides top-line qualitative and quantitative summary information including:...

February 2021 45 pages
Global Cloud Gaming Market Size study, by Type (Video Streaming and File Streaming), by Device (Smartphones, Gaming Consoles, PC and Tablets) and Regional Forecasts 2020-2027 US$ 4,950.00

Global Cloud Gaming Market to reach USD xxxx billion by 2025. Global Cloud Gaming Market valued approximately USD xxxx billion in 2016 is anticipated to ... . Target Audience of the Global Cloud Gaming Market In Market Study: Key Consulting Companies & Advisors Large, medium-sized, and small enterprises Venture ...

January 2021 200 pages
African Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25) US$ 7,000.00

Executive The African Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase where we are seeing the emergence of se...

January 2021 379 pages
Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25) US$ 8,000.00

Executive Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and real...

January 2021 811 pages
European Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25) US$ 8,000.00

Executive The European animation industry is growing fast and an increasing number of films produced in Europe have attracted global audiences and are distributed worldwide. The boom in European ani...

January 2021 826 pages
Global Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25) US$ 8,000.00

Executive Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects and real...

January 2021 916 pages
Latin American Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25) US$ 7,000.00

Executive The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase were we are seeing the emergence...

January 2021 423 pages
Middle East and Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2021-25) US$ 7,000.00

Executive The Middle Eastern and Arab Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry has been in existence for quite a lon...

January 2021 428 pages
eGaming - Telco Value Propositions and Bundling Strategies US$ 3,495.00

eGaming - Telco Value Propositions and Bundling Strategies eGaming - Telco Value Propositions and Bundling Strategies a new Global Outlook Report by GlobalData, provides an executive-level overview...

December 2020 28 pages
Video Games Market Trends in China US$ 3,000.00

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...

December 2020 140 pages
Games Software Market Trends in China US$ 3,000.00

This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...

December 2020 130 pages
Asia Pacific Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026 US$ 1,500.00

The Asia Pacific Gaming Peripheral Market would witness market growth of 14.9% CAGR during the forecast period (2020-2026). The popularity has increased for virtual gaming in the past few years and th...

November 2020 88 pages
Europe Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026 US$ 1,500.00

The Europe Gaming Peripheral Market would witness market growth of 12.3% CAGR during the forecast period (2020-2026). Gamers are now ready to spend heavily on peripherals and consoles because gaming h...

November 2020 88 pages
Global Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Region, Industry Analysis and Forecast, 2020 - 2026 US$ 3,600.00

The Global Gaming Peripheral Market size is expected to reach $7.1 billion by 2026, rising at a market growth of 13.1% CAGR during the forecast period. Gaming peripherals are external devices that are...

November 2020 196 pages
LAMEA Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026 US$ 1,500.00

The Latin America, Middle East and Africa Gaming Peripheral Market would witness market growth of 16.6% CAGR during the forecast period (2020-2026). The growing number of hardware improvements and onl...

November 2020 88 pages
North America Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026 US$ 1,500.00

The North America Gaming Peripheral Market would witness market growth of 11.5% CAGR during the forecast period (2020-2026). As the gaming market is increasing all across the globe the sales of gaming...

November 2020 80 pages
Video Games: Global Markets US$ 5,500.00

Report : In this report, the market has been segmented based on genre, mode, platform and geography. The report provides an overview of the global video gaming market and analyzes market trends. Using...

September 2020 92 pages
Video Games in Brazil US$ 990.00

... enthusiastic viewer bases globally and successful gaming influencers raking in international prizes, e-games is becom... Euromonitor International's Video Games in Brazil report offers a comprehensive guide to the ...

September 2020 26 pages
Video Games in Switzerland US$ 990.00

... in 2018. Moreover, both online games and mobile games gained in popul... Euromonitor International's Video Games in Switzerland report offers a comprehensive guide to ... the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts ...

September 2020 27 pages
Video Games in Canada US$ 990.00

Video games continued to dominate overall games and toys in Canada in 2018, recording double-digit current value growth, making it ... female baby boomers, who are increasingly downloading gaming content on their sma... Euromonitor International's Video Games in Canada report offers a comprehensive guide to the ...

August 2020 25 pages
Video Games in the US US$ 990.00

... play from the outset, and was able to ga... Euromonitor International's Video Games in USA report offers a comprehensive guide to the size and shape ... illustrate how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts), ...

August 2020 28 pages
Video Games in the United Kingdom US$ 990.00

... digital software is expected to overtake physical in va... Euromonitor International's Video Games in United Kingdom report offers a comprehensive guide to the size and shape of ... the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and ...

August 2020 28 pages
Video Games in China US$ 990.00

... suspension of approval of games licences. China has one of the world’s most stringent approval processes for video games, and the suspension was ... is more positive going into the forecast period. Euromonitor International's Video Games in China report offers a comprehensive guide to the size and shape of ...

August 2020 26 pages
Video Games in Sweden US$ 990.00

... with many moving away from traditional toys and games to video games. Within video games, rising demand for convenience continued to see ... from physical video games software to online and mobile games. This shift is also being fuelled by in-ga... Euromonitor International's Video Games in Sweden report offers ...

August 2020 26 pages
Video Games in Hong Kong, China US$ 990.00

... recently opened in Hong Kong in January 2019. The health of video games is highlighted by the popularity... Euromonitor International's Video Games in Hong Kong, China report offers ... market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and ...

August 2020 24 pages
Video Games in Poland US$ 990.00

... a key factor behind the ongoing strong growth of video games in Poland in 2018, along with rising disposable incomes. Many Poles are ... provide the highest quality content in terms of graphics a... Euromonitor International's Video Games in Poland report offers a comprehensive guide to the size and shape of the ...

August 2020 27 pages
Video Games in Indonesia US$ 990.00

... in major cities such as Jakarta and Surabaya. Euromonitor International's Video Games in Indonesia report offers a comprehensive guide to the size and shape of ... how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts), ...

August 2020 26 pages
Video Games in Turkey US$ 990.00

... volume sales of static consoles. However, 2020 i... Euromonitor International's Video Games in Turkey report offers a comprehensive guide to the size and shape of ... how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts), ...

August 2020 27 pages
Video Games in Singapore US$ 990.00

... in or bond over a common activity with th... Euromonitor International's Video Games in Singapore report offers a comprehensive guide to the size and shape of the ... how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts), ...

August 2020 26 pages
Video Games in Taiwan US$ 990.00

Video games already dominates sales of toys and games in Taiwan with these products appealing to most age ... of new products in 2018. In contrast, video games software registered significantly higher value gr... Euromonitor International's Video Games in Taiwan report offers a comprehensive guide to the size ...

August 2020 24 pages
Video Games in the Netherlands US$ 990.00

... consumers towards digital content is having a n... Euromonitor International's Video Games in Netherlands report offers a comprehensive guide to the size and shape of ... the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts ...

August 2020 26 pages
Video Games in Malaysia US$ 990.00

... Nintendo Co Ltd’s overall ranking in video games but also giving a huge boost to sales of static consoles in Malaysia. While the current value growth ... due to the price drop of the brand in... Euromonitor International's Video Games in Malaysia report offers a comprehensive guide to the size and shape of the ...

August 2020 26 pages
Video Games in Argentina US$ 990.00

... policy notably allowed the launch of a PS4... Euromonitor International's Video Games in Argentina report offers a comprehensive guide to the size and shape of ... how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts), ...

August 2020 26 pages
Video Games in South Africa US$ 990.00

... increased disk space as well as enhanced in-game sound and graphics. Euromonitor International's Video Games in South Africa report offers a comprehensive guide to the ... the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts ...

August 2020 27 pages
Video Games in Germany US$ 990.00

Video games in Germany has seen dynamic development for several years, including in 2018. New releases of games, and consoles in particular, played a ... in turn again favours companies, as consume... Euromonitor International's Video Games in Germany report offers a comprehensive guide to the size and shape of ...

August 2020 28 pages
Video Games in Romania US$ 990.00

... are increasing, leading to a rise in the in-game purchases. Euromonitor International's Video Games in Romania report offers a comprehensive guide to the size and ... how the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and forecasts ...

August 2020 25 pages
Video Games in Ukraine US$ 990.00

... internet in 2018 is expected to stimulate sales o... Euromonitor International's Video Games in Ukraine report offers a comprehensive guide to the size and shape of the ... the market is set to change. Product coverage: Video Games Hardware, Video Games Software. Data coverage: market sizes (historic and ...

August 2020 28 pages

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