[email protected] +44 20 8123 2220 Contact Us | FAQ |

Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Publications found: 128
Sort by:

North America: Video Game Consoles Market

US$ 1,999.00

... on the video game consoles market in North America covers the following countries: Canada, Mexico, and the United States of America. The report on the video game consoles market in North America includes: Analysis ...

May 2025 150 pages

Global FTTx Cabinets Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031

US$ 3,480.00

According to our (Global Info Research) latest study, the global FTTx Cabinets market size was valued at US$ 899 million in 2024 and is forecast to a readjusted size of USD 1352 million by 2031 with a...

January 2025 133 pages

Global Play-to-Earn NFT Games Market 2025 by Company, Regions, Type and Application, Forecast to 2031

US$ 3,480.00

According to our (Global Info Research) latest study, the global Play-to-Earn NFT Games market size was valued at US$ 1169 million in 2024 and is forecast to a readjusted size of USD 4328 million by 2...

January 2025 102 pages

Global Game Console Accessories Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031

US$ 3,480.00

According to our (Global Info Research) latest study, the global Game Console Accessories market size was valued at US$ 16970 million in 2024 and is forecast to a readjusted size of USD 34740 million...

January 2025 129 pages

Global H5 Games Market 2025 by Company, Regions, Type and Application, Forecast to 2031

US$ 3,480.00

According to our (Global Info Research) latest study, the global H5 Games market size was valued at US$ 1484 million in 2024 and is forecast to a readjusted size of USD 4222 million by 2031 with a CAG...

January 2025 82 pages

Global Vanadium Redox Battery Electrolyte Market 2025 by Manufacturers, Regions, Type and Application, Forecast to 2031

US$ 3,480.00

According to our (Global Info Research) latest study, the global Vanadium Redox Battery Electrolyte market size was valued at US$ 34 million in 2024 and is forecast to a readjusted size of USD 168 mil...

January 2025 120 pages

Racing Games Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Client Type, Web Game Type), By Application (Racing Simulators, PC, Mobile, Consoles), By Region & Competition, 2020-2030F

US$ 4,500.00

The Global Racing Games Market was valued at USD 5.23 billion in 2024 and is expected to reach USD 9.45 billion by 2030 with a CAGR of 10.36% through 2030. Racing games are a genre of video games that...

January 2025 185 pages

Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, Asia Pacific, Latin America, Middle East & Africa), And Segment Forecasts, 2025 - 2030

US$ 4,950.00

The global gaming market size is anticipated to reach USD 171.96 billion by ... and social network gaming The Asia Pacific market is expected to gain traction, attaining a market size of USD 86.84 ... these countries Prominent players dominating the global gaming market include Tencent Holdings Limited, Nintendo Co., ...

January 2025 150 pages

Global Tabletop Games Market 2023

US$ 3,250.00

The global stage lighting market is expected to increase by USD 0.8 billion, at a compound annual growth rate (CAGR) of 4.49% from 2023 to 2029, according to the latest edition of the Global Stage Lig...

August 2023 92 pages

Development Strategies of Leading Cloud Gaming Brands: Microsoft, Sony, and Amazon (pre-order)

US$ 980.00

With the advent of the 5G era, rapid and massive data transmission capabilities, coupled with the low latency feature, have driven transformation and innovation across various industries. Since 2020,...

July 2023 16 pages

Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2023-2027)

US$ 1,600.00

The global video game market is forecasted to reach US$319.46 billion in 2027, experiencing growth at a CAGR of 8.57% during the period spanning from 2023 to 2027. Growth in the video game market is s...

June 2023 97 pages

Global Mobile Gaming Market (by Operating System, Device & Region): Insights & Forecast with Potential Impact of COVID-19 (2023-2027)

US$ 1,400.00

The global mobile gaming market is expected to record a value of US$165.88 billion in 2027, rising at a CAGR of 9.40%, for the time period of 2023-2027. Factors such as expansion of gaming industry, r...

March 2023 75 pages

Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming, On-demand Streaming) and Geography—Global Forecast to 2030

US$ 4,175.00

The research report titled, ‘Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (...

February 2023 253 pages

Online Gambling Market Size, Share & Trends Analysis Report By Type (Sports Betting, Casinos, Poker, Bingo), By Device (Desktop, Mobile), By Region (North America, Europe, APAC, Latin America, MEA), And Segment Forecasts, 2023 - 2030

US$ 4,950.00

This report can be delivered to the clients within Immediate Online Gambling Market Growth & Trends The global online gambling market size is predicted to touch USD 153.57 billion by 2030, recording...

February 2023 125 pages

Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing

US$ 3,500.00

Report : In this report, the market has been segmented based on device type, genre, operating system, end user, and geography. The report provides an overview of the global mobile gaming market and an...

December 2022 58 pages

Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027

US$ 4,950.00

The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One of th...

December 2022 156 pages

Video Games: Global Markets

US$ 5,500.00

Report : In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Usin...

December 2022 132 pages

Game Applications Market Size, Share & Trends Analysis Report By Marketplace (Google Play Store, Apple iOS Store), By Region (Asia Pacific, North America, Europe, MEA), And Segment Forecasts, 2022 - 2028

US$ 4,950.00

This report can be delivered to the clients within 3 Business Days Game Applications Market Growth & Trends The global games applications market size is expected to reach USD 241.07 billion by 2028...

May 2022 80 pages

Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, Asia Pacific, Latin America, MEA), And Segment Forecasts, 2022 - 2030

US$ 4,950.00

This report can be delivered to the clients within 3 Business Days Video Game Market Growth & Trends The global video game market size is anticipated to reach USD 583.69 billion by 2030, growing at...

May 2022 300 pages

Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)

US$ 1,250.00

The Korean gaming market is anticipated to reach US$20.98 billion in 2026, growing at a CAGR of 6.21% during the period spanning 2022-2026. After the U.S., China, and Japan, it is the fourth largest m...

May 2022 90 pages

Africa Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 7,000.00

EXECUTIVE SUMMARY The African Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase where we are seeing the emergenc...

January 2022 413 pages

Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 8,000.00

EXECUTIVE SUMMARY Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects a...

January 2022 802 pages

Europe Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 8,000.00

EXECUTIVE SUMMARY The European animation industry is growing fast and an increasing number of films produced in Europe have attracted global audiences and are distributed worldwide. The boom in Europ...

January 2022 808 pages

Global Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 8,000.00

EXECUTIVE SUMMARY Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects a...

January 2022 931 pages

Latin America Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 7,000.00

EXECUTIVE SUMMARY The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase were we are seeing the em...

January 2022 472 pages

Middle East-Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 7,000.00

EXECUTIVE SUMMARY The Middle Eastern and Arab Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry has been in existence for quit...

January 2022 447 pages

Games Consoles in Europe - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in Europe - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information incl...

December 2021 54 pages

Games Consoles in France - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in France - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in France industry profile provides top-line qualitative and quantitative summary information incl...

December 2021 55 pages

Games Consoles in Germany - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in Germany - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information in...

December 2021 54 pages

Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in Japan - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information includ...

December 2021 54 pages

Games Consoles in United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in United Kingdom (UK) - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative...

December 2021 55 pages

Games Consoles in United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in United States of America (USA) - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in the United States industry profile provides top-line qualitative and qu...

December 2021 54 pages

Global Games Consoles - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Global Games Consoles - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including:...

December 2021 52 pages

Video Games Market Trends in China

US$ 3,000.00

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...

November 2021 140 pages

Games Software Market Trends in China

US$ 3,000.00

This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...

November 2021 130 pages

Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)

US$ 850.00

The report titled “Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)”, provides an in depth analysis of the global battle royale game market by value, by,...

November 2021 77 pages

Games Software Retail in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Asia-Pacific - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative...

August 2021 41 pages

Games Software Retail in Australia - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Australia - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Australia industry profile provides top-line qualitative and quantitative summa...

August 2021 39 pages

Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in China - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in China industry profile provides top-line qualitative and quantitative summary infor...

August 2021 35 pages

Games Software Retail in Europe - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Europe - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Europe industry profile provides top-line qualitative and quantitative summary inf...

August 2021 44 pages

Games Software Retail in France - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in France - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in France industry profile provides top-line qualitative and quantitative summary inf...

August 2021 37 pages

Games Software Retail in Germany - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Germany - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Germany industry profile provides top-line qualitative and quantitative summary i...

August 2021 39 pages

Games Software Retail in Japan - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Japan - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Japan industry profile provides top-line qualitative and quantitative summary infor...

August 2021 41 pages

Games Software Retail in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in the United Kingdom (UK) - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in the United Kingdom industry profile provides top-line qualitative...

August 2021 37 pages

Games Software Retail in the United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in the United States of America (USA) - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in the United States industry profile provides top-line q...

August 2021 47 pages

Global Online Gambling Market Size study, By Type (Sports Betting, Casinos, Poker, Bingo), By Device (Desktop, Mobile), and Regional Forecasts 2021-2027

US$ 4,950.00

Global online gambling Market is valued approximately at USD 59.88 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 11.5% over the forecast period 2021-2027. Online g...

May 2021 200 pages

China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast

US$ 2,290.00

... Games, Social Games and Other Games. Renub Research report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies ...

April 2021 92 pages

Global Online Gaming Market Size study, by Type (Puzzle, Action, Adventure, Arcade, Sports and others), Platform (PCs, Consoles, Mobile Phone), By Gamer Type (Social Gamer, Serious Gamer, Core Gamers) and Regional Forecasts 2020-2027

US$ 4,950.00

Global Online Gaming Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Online Gaming is...

March 2021 200 pages

Games Software in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in Asia-Pacific - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary info...

February 2021 41 pages

Games Software in Australia - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in Australia - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Australia industry profile provides top-line qualitative and quantitative summary informatio...

February 2021 40 pages

Filters

Search

Publishers

1
5
1
4
1
3
1
2
6
2
1
3
5
41
13
1
2
2
1
1
1
5
10
1
2
1
1
2
1
2
2
4

Regions

1
1
13
5
10
8
6
6
5
5
3
1
51
4
1
1
4
1
1
1

Price

Date

Pages

Offers