The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.
The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.
The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.
Publications found:
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North America: Video Game Consoles Market
US$ 1,999.00
... on the video game consoles market in North America covers the following countries: Canada, Mexico, and the United States of America. The report on the video game consoles market in North America includes: Analysis ...
August 2026
150 pages
South Korea Gaming Market Report by Device Type (Consoles, Mobiles and Tablets, Computers), Platform (Online, Offline), Revenue (In-Game Purchase, Game Purchase, Advertising), Type (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Age Group (Adult, Children), and Region 2026-2034
US$ 2,999.00
South Korea gaming market size reached USD 4,926.7 Million in 2025. Looking forward, IMARC Group expects the market to reach USD 8,950.7 Million by 2034, exhibiting a growth rate (CAGR) of 6.65% durin...
July 2026
122 pages
South Korea Mobile Gaming Market Report by Type (Action or Adventure, Casino, Sports and Role Playing, Strategy and Brain), Device Type (Smartphone, Smartwatch, PDA, Tablet, and Others), Platform (Android, iOS, and Others), Business Model (Freemium, Paid, Free, Paymium), and Region 2026-2034
US$ 2,999.00
South Korea mobile gaming market size reached USD 2,039.6 Million in 2025. Looking forward, IMARC Group expects the market to reach USD 3,614.5 Million by 2034, exhibiting a growth rate (CAGR) of 6.37...
July 2026
115 pages
Mexico Augmented Reality Gaming Market Size, Share, Trends and Forecast by Component, Technology, Device, Game Type, and Region, 2026-2034
US$ 2,999.00
The Mexico augmented reality gaming market size reached USD 268.4 Million in 2025 . Looking forward, IMARC Group expects the market to reach USD 1,955.3 Million by 2034 , exhibiting a growth rate (CAG...
June 2026
116 pages
Mexico Gaming Market Size, Share, Trends and Forecast by Device Type, Platform, Revenue, Type, Age Group, and Region, 2026-2034
US$ 2,999.00
The Mexico gaming market size was valued at USD 2.8 Billion in 2025 and is projected to reach USD 4.3 Billion by 2034, growing at a compound annual growth rate of 4.61% from 2026-2034. Mexico Gaming M...
June 2026
119 pages
Mexico Mobile Gaming Market Size, Share, Trends and Forecast by Type, Device Type, Platform, Business Model, and Region, 2026-2034
US$ 2,999.00
The Mexico mobile gaming market size reached USD 1,629.9 Million in 2025 . Looking forward, IMARC Group expects the market to reach USD 3,291.5 Million by 2034 , exhibiting a growth rate (CAGR) of 7.8...
June 2026
122 pages
Anime-Style Mobile Gaming Market - 2026-2035
US$ 3,400.00
Anime-Style Mobile Gaming Market reached US$ 3,456.50 million in 2025 and is expected to reach US$ 10265.62 million by 2035, growing with a CAGR of 11.50% during the forecast period 2026-2035. The Ani...
May 2026
51 pages
Web3 Gaming Market - 2026-2035
US$ 3,400.00
Web3 Gaming Market reached US$ 28.32 billion in 2025 and is expected to reach US$ 149.48 billion by 2035, growing with a CAGR of 18.10% during the forecast period 2026-2035. The Web3 Gaming Market eme...
May 2026
37 pages
Gaming Software Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Device Type (Smartphones, Tablets, PC Gaming Consoles and Handheld Games), By Type (Action, Adventure, Stimulation, Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End Use (Entertainment, Education and Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Gaming Software Market is anticipated to expand from USD 212.11 billion in 2025 to USD 346.82 billion by 2031, reflecting a compound annual growth rate (CAGR) of 8.54%. This software includ...
May 2026
180 pages
Cloud Gaming Market - 2026-2033
US$ 3,400.00
Cloud Gaming Marketis is growing with a CAGR of 46.80% during the forecast period 2026-2035. The Cloud Gaming Market emerges as a key focus in DataM Intelligence latest in-depth analysis, where season...
April 2026
38 pages
Neuroadaptive Gaming Market Forecasts to 2034 – Global Analysis By Product Type (EEG-Based Neuroadaptive Gaming Headsets, Biofeedback-Integrated Game Controllers, Neuroadaptive VR/AR Gaming Platforms, Emotion-Responsive Gaming Software Titles, Neurostimulation-Enhanced Gaming Peripherals, Brain-Computer Interface (BCI) Gaming Devices, and Adaptive Difficulty AI Gaming Engines), Component, Type, Application, End User and By Geography
US$ 4,150.00
According to Stratistics MRC, the Global Neuroadaptive Gaming Market is accounted for $1.2 billion in 2026 and is expected to reach $3.0 billion by 2034 growing at a CAGR of 12.1% during the forecast...
March 2026
200 pages
Gaming Market Size, Share, Trends and Forecast by Device Type, Platform, Revenue Type, Type, Age Group, and Region, 2026-2034
US$ 2,999.00
The global gaming market size was valued at USD 261.1 Billion in 2025. Looking forward, IMARC Group estimates the market to reach USD 539.0 Billion by 2034, exhibiting a CAGR of 8.22% during 2026-2034...
March 2026
138 pages
Cloud Gaming & Game-Streaming Market - 2026-2033
US$ 3,400.00
Cloud Gaming & Game-Streaming Market reached US$15,125.12 million in 2024 and is expected to reach US$52,640.88 million by 2032, growing with a CAGR of 16.87% during the forecast period 2026-2032. The...
February 2026
55 pages