Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Found 219 publications
Video Game Software Global Market Report 2018. Including: Browser Games; PC Games; Smart Phone/Tablet Games; Console Games. Covering: Sony, Activision Blizzard, Microsoft, EA, Nintendo US$ 4,000.00

... to exploit this. The video game software market section of the report gives context. It compares the video game software market with other segments of the video game software market by size and growth, historic ...

Feb, 2018 125 pages
Global mobile gaming market US$ 3,999.00

... around 65% market share in global mobile gaming market. Growing number of android based smartphones is the major factor that is driving the growth of android OS segment in global mobile gaming market. Global Mobile Gaming Market Outlook 2016 ...

Jan, 2018 275 pages
Global gaming peripheral market US$ 3,250.00

... globe. Global Gaming Peripheral Market Segmentation Gaming Peripheral Market, by Product Type Gamepads Gaming Keyboards Gaming Mice Gaming Headsets Joysticks Virtual Reality Devices Gaming Peripheral Market, by Gaming Device Type PC (Desktop/Laptop) Gaming Consoles Gaming Peripheral Market, By Geography ...

Jan, 2018 260 pages
Global gaming console market US$ 3,250.00

... and Rest of Asia-Pacific) Gaming Console Market Based on gaming console type T.V gaming consoles accounted for the largest revenue share of 91% in global gaming console market in 2016. T.V gaming console segment is the fastest growing segment ...

Jan, 2018 240 pages
Global gaming software market US$ 3,000.00

... in Smartphone market across the globe. Mobile gaming and downloadable gaming software on PC has significantly contributed to the growth of global gaming software market. While the rapid growth of gaming software market can be predominantly ...

Jan, 2018 240 pages
Europe games market US$ 2,500.00

... market. Europe Games Market Segmentation By Component Type Hardware Gaming Consoles Gaming Peripherals Software Cloud Services Gaming Software By Gaming Platform Type PC T.V Gaming Consoles Mobile Classic Games Casual Web Games By Game Genre ...

Jan, 2018 240 pages
Europe gaming consoles market US$ 2,000.00

... Market Spain Gaming Console Market Hungary Gaming Console Market Sweden Gaming Console Market Russia Gaming Console Market Poland Gaming Console Market Rest of Gaming Console Market Based on gaming console type T.V gaming consoles accounted for the largest revenue share of 91% in Europe gaming console market ...

Jan, 2018 220 pages
China mobile gaming market US$ 2,000.00

... , Chongqing, Chengdu) Mobile Gaming Market Tier-3 Cities (Yulin, Leshan, Ziyang, Yongzhou) Mobile Gaming Market Tier-4 Cities (Gongzhuling, Linfen, Liuan, Meishan, Zhaotong) Mobile Gaming Market Rest of China Mobile Gaming Market Based on operating ...

Jan, 2018 210 pages
Asia-Pacific cloud gaming market US$ 2,500.00

... in Asia Pacific cloud gaming market is the cost efficiency of cloud gaming compared to gaming consoles. Cloud gaming eliminates the additional cost of downloading and installation of games and gaming software. On the other hand, gaming consoles ...

Jan, 2018 240 pages
Global Digital Games Market (2014-2022) US$ 6,500.00 US$ 4,875.00

Global Digital Games Market (2014-2022) Digital Games is one of most booming sectors in the Global Media and Entertainment Industry, comprising games played on PCs, mobiles, and consoles. In 2016, the ...

Jan, 2018 91 pages
Video Games in Asia Pacific US$ 1,325.00

... could reassert the influence of video game hardware. Euromonitor International's Video Games in Asia Pacific global briefing offers a comprehensive ... guide to the Toys and Games market at an international ...

Nov, 2017 44 pages
Video Games in Latin America US$ 1,325.00

... purchase video games products, particularly static consoles. However, the growth of mobile games, along with anticipated rebounds in critical Latin American markets ... rather than physical products. Euromonitor International's Video Games in Latin America global briefing offers a comprehensive guide to the ...

Nov, 2017 27 pages
Global Massive Multiplayer Online (MMO) Games Market 2017-2021 US$ 3,500.00 US$ 2,500.00

... combinations in the gaming world. Technavio’s analysts forecast the global massive multiplayer online (MMO) games market to grow at a CAGR of 7.70% during ... based on geography: Americas APAC EMEA Technavio's report, Global Massive Multiplayer Online (MMO) Games Market 2017-2021, has been prepared based ...

Nov, 2017 80 pages
UNITED STATES VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

... The Unites States (US) video games market is anticipated to grow at a CAGR of 2.69% during the forecast period of 2017-2025. The revenue generated by the market ... .6 million in 2016 to $36879.2 million by 2025. MARKET INSIGHTS The U.S video games market is segmented on the basis of type and distribution channel ...

Jul, 2017 86 pages
UNITED KINGDOM VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

... FINDINGS The United Kingdom video game market is expected to grow at a CAGR of 1.76% during the forecast period of 2017-2025. The revenue generated by the market is ... dominating the market scene. The growing impact of mobile games is fragmenting the software market for the UK. The video games software (physical ...

Jul, 2017 82 pages
SOUTH KOREA VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The South Korea video games market is expected to grow at a CAGR of 4.965% during the forecast period of 2017-2025. The market value is expected to increase from $2772 ...

Jul, 2017 79 pages
RUSSIA VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The Russia video games market is estimated to grow at a CAGR of 5.28% during the forecast period of 2017-2025. The market value is expected to increase from $1818.1 million in 2016 ...

Jul, 2017 74 pages
JAPAN VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The Japan video games market is anticipated to grow at a CAGR of 2.59% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $10836 ...

Jul, 2017 76 pages
ITALY VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The Italy video games market is expected to grow at a CAGR of 5.59% during the forecast period of 2017-2025. The market is driven by the digital video games software section which is anticipated ...

Jul, 2017 78 pages
GERMANY VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The Germany video games market is expected to grow at a CAGR of 0.5% during the forecast period of 2017-2025. The market value is expected to increase from $3905.7 million in 2016 ...

Jul, 2017 75 pages
FRANCE VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

... FINDINGS The France video games market is expected to grow at a CAGR of 1.27% during the forecast period of 2017-2025. The revenue collected by the market is predicted ... lifestyles and the improving nationwide internet connectivity. MARKET INSIGHTS The France video games market which is segmented on the basis of ...

Jul, 2017 74 pages
CHINA VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The China video games market is anticipated to grow at a CAGR of 11.28% during the forecast period of 2017-2025. The market collections are expected to ... of new products entering the China market is expected to increase the market for AR/VR headsets over the forecast period. Also, other hardware ...

Jul, 2017 75 pages
CANADA VIDEO GAMES MARKET FORECAST 2017-2025 US$ 700.00

KEY FINDINGS The Canada video games market is expected to grow at a CAGR of 3.12% during the forecast period of 2017-2025. The market value is expected to increase from ... the ease in availability of the Free-to-play games. MARKET INSIGHTS The Canada video games market is divided on the basis of type and ...

Jul, 2017 78 pages
Global Game Engines Market Report 2017 US$ 2,350.00

... still maintained a relatively optimistic growth, the past four years, Game Engines market size to maintain the average annual growth rate of 11.85% from ... the next few years, Game Engines market size will be further expanded, we expect that by 2021 , The market size of the Game Engines will reach 2670 million ...

Nov, 2017 138 pages
Global Video Game Streaming Services Market 2017-2021 US$ 3,500.00 US$ 2,500.00

... receiver. Video game streaming includes sending the video and audio of live gameplays. Video game streaming service providers offer platforms to viewers where they can view video game streaming. The global video game streaming services market ...

Aug, 2017 63 pages
Global Online Grocery Market 2017-2021 US$ 3,500.00 US$ 2,500.00

... on geograph: Americas APAC EMEA Technavio's report, Global Online Grocery Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The ...

Mar, 2017 70 pages
Global VR Gaming Market Analysis & Forecast Report 2016-2021 US$ 2,600.00

The Global VR Gaming Market Analysis & Forecast Report 2016-2021 is a professional and in-depth study on the current state of the VR Gaming Market. The report analysis the global market of VR Gaming by main manufactures and geographic regions. The report includes VR Gaming definitions, classifications, applications and ...

Feb, 2017 105 pages
Global Virtual Reality in Gaming Market Research Report 2017 US$ 2,850.00

Virtual Reality in Gaming Report by Material, Application, and Geography тАУ Global Forecast to 2021 is a professional and in-depth research report on the world's ... with: 1.) basic information; 2.) the Asia Virtual Reality in Gaming Market; 3.) the North American Virtual Reality in Gaming Market; 4.) the European Virtual Reality in Gaming Market; 5.) market entry and investment feasibility ...

Jan, 2017 163 pages
Gaming Console Market - Forecasts from 2016 to 2021 US$ 2,800.00

Global gaming console market is projected to witness double digit growth over the forecast period 2016 to 2021. The gaming console market has gone several hardware changes over the past couple of decades. Console manufacturers are ...

Jan, 2016 61 pages
Global Virtual Reality in Gaming Market 2016-2020 US$ 2,500.00 US$ 2,000.00

... Rift. It is used for PC gaming like Elite Dangerous, in which virtual hands through the virtual controllers react while controlling certain movements ... are not considered as a feasible option. Technavio’s analysts forecast the global VR in gaming market to grow at a CAGR of 84.4% during the period 2016-2020 ...

Dec, 2016 66 pages
Games Software Market Trends in China US$ 3,000.00

This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2006, 2011 and 2016 ...

Aug, 2017 130 pages
China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Forecast US$ 1,290.00

... Online Gaming Market (2011 – 2020) 2. China Online Gaming Users (2011 – 2020) 3. China Online Gaming Market (2011 – 2020) 4. China Online Gaming Users Share (2011 – 2020) 5. China Online Gaming Company Share (2011 – 2020) 6. China Online Gamers Behavioural Analysis (Mobile Gaming & PC Gaming) 7. China Online ...

Oct, 2016 69 pages
Games Software in Australia US$ 350.00

... Australia games software market by value in 2015? What will be the size of the Australia games software market in 2020? What factors are affecting the strength of competition in the Australia games software ... large is Australia’s games software market in relation to its regional counterparts? KEY HIGHLIGHTS The games software market includes retail sales of games for domestic games consoles, handheld games consoles ...

Aug, 2016 31 pages
Video Games Global Report US$ 950.00

... tables. VIDEO GAMES 1. Video Games: Total 2. Video Games (3D Games) 3. Video Games (Classic) 4. Video Games (Cocktail) 5. Video Games (Dancing) 6. Video Games (Driving/Racing) 7. Video Games (Fighting) 8. Video Games (Multi-Game) 9. Video Games (Shooting) 10. Video Games (Simulators) 11. Video Games (Sports ...

Jul, 2017 407 pages
Global Gaming Market Insights, Opportunity Analysis, Market Shares and Forecast 2016 – 2022 US$ 3,900.00

... largest markets. Primary motivators for the rapid growth of this market include greater penetration of mobile phones and internet. The gaming industry is ... Occams Research Report covers 1. Historical data 2. Revenue forecasts, growth rates and CAGR upto 2022 3. Industry Analysis 4. Competitive Analysis 5. Key ...

Jan, 2016 153 pages
Global PC Game Headsets Industry 2016 Market Research Report US$ 2,850.00

2016 Global PC Game Headsets Industry Report is a professional and in-depth research report on the world's major regional market conditions of the PC Game Headsets industry, focusing on the ... with: 1.) basic information; 2.) the Asia PC Game Headsets industry; 3.) the North American PC Game Headsets industry; 4.) the European PC Game Headsets industry; 5.) market entry and investment feasibility ...

Apr, 2016 158 pages
Video Games Market Trends in China US$ 3,000.00

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2006, 2011 and 2016 ...

Aug, 2017 140 pages
2016 U.S. Games, including video & electronic games sold through Electronic shopping - Product & Retail Report US$ 199.00

2016 U.S. Games, including video & electronic games sold through Electronic shopping-Product & Retail Report, published annually by ... features 2016 current and 2017 forecast estimates on the sales of Games, including video & electronic games sold through Electronic shopping nationally and for all 50 U.S. States ...

Mar, 2016 93 pages
The 2018-2023 World Outlook for Video Games with Mature Rating US$ 995.00

This study covers the world outlook for video games with Mature rating across more than ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ... Mature rating. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show ...

Apr, 2017 293 pages
The 2018-2023 World Outlook for Video Games Software US$ 995.00

This study covers the world outlook for video games software across more than 190 countries. ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ... games software. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show ...

Apr, 2017 293 pages
The 2018-2023 World Outlook for Video Games and Video Game Consoles US$ 995.00

This study covers the world outlook for video games and video game consoles across more ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ... game consoles. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show ...

Apr, 2017 296 pages
The 2018-2023 World Outlook for Video Games Hardware US$ 995.00

This study covers the world outlook for video games hardware across more than 190 countries. ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ... games hardware. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show ...

Apr, 2017 293 pages
The 2018-2023 World Outlook for Video Games US$ 995.00

This study covers the world outlook for video games across more than 190 countries. For ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ... video games. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show ...

Apr, 2017 292 pages
The 2018-2023 World Outlook for Video Game Consoles US$ 995.00

This study covers the world outlook for video game consoles across more than 190 countries. ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ... game consoles. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also show ...

Apr, 2017 293 pages
The 2018-2023 World Outlook for Video Game Accessories US$ 995.00

This study covers the world outlook for video game accessories across more than 190 countries. ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ...

Apr, 2017 292 pages
2018 U.S. Games, including video & electronic games sold through Vending machine operators-Product & Retail Report US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Vending machine operators-Product & Retail Report, ... features 2018 current and 2019 forecast estimates on the sales of Games, including video & electronic games sold through Vending machine operators nationally and for all 50 U.S. States ...

Jan, 2018 78 pages
2018 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report, published ... 2018 current and 2019 forecast estimates on the sales of Games, including video & electronic games sold through Hobby, toy, & game stores nationally and for all 50 U.S. States ...

Feb, 2018 76 pages
2018 U.S. Games, including video & electronic games sold through Electronic shopping & mail-order houses-Product & Retail Report US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Electronic shopping & mail-order houses-Product & Retail ... estimates on the sales of Games, including video & electronic games sold through Electronic shopping & mail-order houses nationally and for all 50 U.S. States and up to 900 metro ...

Jan, 2018 86 pages
2018 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report, published annually ... features 2018 current and 2019 forecast estimates on the sales of Games, including video & electronic games sold through Department stores nationally and for all 50 U.S. States ...

Dec, 2017 82 pages
Virtual Reality: The Next Generation of Video Gaming US$ 1,325.00

... virtual reality technology, with a focus on VR headsets, which are expected to dominate the next generation of video gaming devices, gaining mainstream adoption by 2019. Euromonitor International's Virtual Reality: The Next Generation of Video Gaming global briefing ...

Dec, 2015 28 pages
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