Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Publications found: 314
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The Reinvention of Game Consoles 2Q 2014

US$ 3,500.00

... This report examines new game consoles as expanded entertainment hubs, from the perspective of their interaction with cloud gaming services, and also addresses the future ecosystems required to support next-generation consoles. Parks Associates segments ...

January 2014 75 pages

Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis, February 2013

US$ 2,650.00

... global management consulting and market research firm, has conducted a competitive analysis on the game consoles market and presents its findings in “Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis.” The report studies manufacturers of home and handheld game consoles ...

February 2013 -

Game Changers: Monetization in the Game Industry 1Q 2012

US$ 3,500.00

... videogame industry. It analyzes market trends for PC, console, and mobile games and provides an investigation of the effects of the emerging videogame models ... free-to-play prove that alternative models are better ways of monetizing specific audiences. These trends create both threats and opportunities ...

January 2012 56 pages

Gamification: Emerging Strategies and Tactics 4Q 2012

US$ 3,500.00

... This industry report analyzes “gamification” and the use of this new approach to marketing by a variety of industries. Gamification applies game mechanics (challenges, achievements ... -life cases, design and analytics, and examples of gamification platforms and vendors. “Gamification has become extremely popular across industries as multiple companies ...

January 2012 44 pages

Social Gaming: Market Updates 1Q 2011

US$ 3,500.00

... , market dynamics, business models, monetization opportunities, and revenue forecasts. “As more than 200 million people play games on Facebook every month, social gaming has ... lists games and social networking as one of their top primary forms of entertainment. While Facebook’s dominance is both a driver and an inhibitor for the social gaming market ...

January 2011 51 pages

Global Mobile Controllers for Video Games Market Growth 2025-2031

US$ 3,660.00

The global Mobile Controllers for Video Games market size is predicted to grow from US$ 158 million in 2025 to US$ 241 million in 2031; it is expected to grow at a CAGR of 7.3% from 2025 to 2031. The...

June 2026 87 pages

Global Video Game Market Growth (Status and Outlook) 2025-2031

US$ 3,660.00

According to this study, the global Video Game market size will reach US$ million by 2031. United States market for Video Game is estimated to increase from US$ million in 2024 to US$ million by 2031,...

June 2026 86 pages

Global Game Consoles Market Growth 2025-2031

US$ 3,660.00

The global Game Consoles market size is predicted to grow from US$ 14360 million in 2025 to US$ 15140 million in 2031; it is expected to grow at a CAGR of 0.9% from 2025 to 2031. The impact of the lat...

June 2026 95 pages

Global Home Video Game Consoles Market Growth 2025-2031

US$ 3,660.00

The global Home Video Game Consoles market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U...

June 2026 104 pages

Global Video Game Controller Market Growth 2025-2031

US$ 3,660.00

The global Video Game Controller market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U.S....

June 2026 101 pages

Global Gaming Hardware Market Growth 2025-2031

US$ 3,660.00

The global Gaming Hardware market size is predicted to grow from US$ 158 million in 2025 to US$ 195 million in 2031; it is expected to grow at a CAGR of 3.6% from 2025 to 2031. The impact of the lates...

June 2026 106 pages

Global Gaming Hardware Product Market Growth 2025-2031

US$ 3,660.00

The global Gaming Hardware Product market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U....

June 2026 112 pages

Global Portable Gaming Console Market Growth 2025-2031

US$ 3,660.00

The global Portable Gaming Console market size is predicted to grow from US$ 13910 million in 2025 to US$ 17120 million in 2031; it is expected to grow at a CAGR of 3.5% from 2025 to 2031. The impact...

June 2026 107 pages

Global Connected Game Console Market Growth 2025-2031

US$ 3,660.00

The global Connected Game Console market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U.S...

June 2026 77 pages

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