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Games Software in Japan - Market Summary, Competitive Analysis and Forecast to 2025

February 2021 | 32 pages | ID: G6E847C063D3EN
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Games Software in Japan - Market @Summary, Competitive Analysis and Forecast to 2025

SUMMARY

Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2020 annual average exchange rates.
  • The Japanese games software market is forecast to generate total revenues of $3.0bn in 2020, representing a compound annual rate of change (CARC) of -2.5% between 2016 and 2020.
  • While decimating some industries, the pandemic has driven further expansion of an already fast-growing games software market.
  • Smartphones are driving game software market growth as mobile gaming becomes increasing popular.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software market with five year forecasts by both value and volume
REASONS TO BUY
  • What was the size of the Japan games software market by value in 2020?
  • What will be the size of the Japan games software market in 2025?
  • What factors are affecting the strength of competition in the Japan games software market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Japan's games software market?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. What Strategies do leading players follow?
7.3. What disruptors/challengers have changed the market in recent years?

8 COMPANY PROFILES

8.1. Yamada Holdings Co Ltd
8.2. Rakuten Inc

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Japan games software market value: $ million, 2016-20(e)
Table 2: Japan games software market geography segmentation: $ million, 2020(e)
Table 3: Japan games software market value forecast: $ million, 2020-25
Table 4: Yamada Holdings Co Ltd: key facts
Table 5: Yamada Holdings Co Ltd: Annual Financial Ratios
Table 6: Yamada Holdings Co Ltd: Key Employees
Table 7: Rakuten Inc: key facts
Table 8: Rakuten Inc: Annual Financial Ratios
Table 9: Rakuten Inc: Key Employees
Table 10: Rakuten Inc: Key Employees Continued
Table 11: Japan size of population (million), 2016-20
Table 12: Japan gdp (constant 2005 prices, $ billion), 2016-20
Table 13: Japan gdp (current prices, $ billion), 2016-20
Table 14: Japan inflation, 2016-20
Table 15: Japan consumer price index (absolute), 2016-20
Table 16: Japan exchange rate, 2016-20

LIST OF FIGURES

Figure 1: Japan games software market value: $ million, 2016-20(e)
Figure 2: Japan games software market geography segmentation: % share, by value, 2020(e)
Figure 3: Japan games software market value forecast: $ million, 2020-25
Figure 4: Forces driving competition in the games software market in Japan, 2020
Figure 5: Drivers of buyer power in the games software market in Japan, 2020
Figure 6: Drivers of supplier power in the games software market in Japan, 2020
Figure 7: Factors influencing the likelihood of new entrants in the games software market in Japan, 2020
Figure 8: Factors influencing the threat of substitutes in the games software market in Japan, 2020
Figure 9: Drivers of degree of rivalry in the games software market in Japan, 2020


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