Games Software in Europe

Date: August 12, 2016
Pages: 32
Price:
US$ 350.00
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Publisher: MarketLine
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: GA5AFF2084BEN
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Games Software in Europe
SUMMARY

Games Software in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY FINDINGS
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Europe
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Europe
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software market with five year forecasts
SYNOPSIS

Essential resource for top-line data and analysis covering the Europe games software market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

REASONS TO BUY
  • What was the size of the Europe games software market by value in 2015?
  • What will be the size of the Europe games software market in 2020?
  • What factors are affecting the strength of competition in the Europe games software market?
  • How has the market performed over the last five years?
  • How large is Europe’s games software market in relation to its regional counterparts?
KEY HIGHLIGHTS

The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2015 annual average exchange rates.

The European games software market had total revenues of $10.1bn in 2015, representing a compound annual growth rate (CAGR) of 0.3% between 2011 and 2015.

Online retail accounts for the largest proportion of sales in the European games software market in 2015. Sales through this channel generated $4.2bn, equivalent to 41.1% of the market's overall value.

Robust growth in France and the UK was marred by a decline in Germany and other markets such as Italy and Spain. Sales event s have helped to maintain growth- Black Friday has been imported from the US by retailers such as Amazon, which includes consoles and games in their sales.
Executive Summary
Market value
Market value forecast
Geography segmentation
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market Segmentation
Geography segmentation
Market distribution
Market Outlook
Market value forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Amazon.com, Inc.
Dixons Carphone plc
GAME Digital plc
Metro AG
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

LIST OF TABLES

Table 1: Europe games software market value: $ million, 2011–15
Table 2: Europe games software market geography segmentation: $ million, 2015
Table 3: Europe games software market distribution: % share, by value, 2015
Table 4: Europe games software market value forecast: $ million, 2015–20
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: key financials ($)
Table 7: Amazon.com, Inc.: key financial ratios
Table 8: Dixons Carphone plc: key facts
Table 9: Dixons Carphone plc: key financials ($)
Table 10: Dixons Carphone plc: key financials (£)
Table 11: Dixons Carphone plc: key financial ratios
Table 12: GAME Digital plc: key facts
Table 13: Metro AG: key facts
Table 14: Metro AG: key financials ($)
Table 15: Metro AG: key financials (€)
Table 16: Metro AG: key financial ratios

LIST OF FIGURES

Figure 1: Europe games software market value: $ million, 2011–15
Figure 2: Europe games software market geography segmentation: % share, by value, 2015
Figure 3: Europe games software market distribution: % share, by value, 2015
Figure 4: Europe games software market value forecast: $ million, 2015–20
Figure 5: Forces driving competition in the games software market in Europe, 2015
Figure 6: Drivers of buyer power in the games software market in Europe, 2015
Figure 7: Drivers of supplier power in the games software market in Europe, 2015
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Europe, 2015
Figure 9: Factors influencing the threat of substitutes in the games software market in Europe, 2015
Figure 10: Drivers of degree of rivalry in the games software market in Europe, 2015
Figure 11: Amazon.com, Inc.: revenues & profitability
Figure 12: Amazon.com, Inc.: assets & liabilities
Figure 13: Dixons Carphone plc: revenues & profitability
Figure 14: Dixons Carphone plc: assets & liabilities
Figure 15: Metro AG: revenues & profitability
Figure 16: Metro AG: assets & liabilities
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