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Games Software in Asia Pacific

December 2019 | 44 pages | ID: G1A1717F63FEN
MarketLine

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Games Software in Asia Pacific

SUMMARY

Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.
  • The Asia-Pacific games software market had total revenues of $13.5bn in 2018, representing a compound annual growth rate (CAGR) of 6.7% between 2014 and 2018.
  • Music, video, book, stationery and entertainment software specialists account for the largest proportion of sales in the Asia-Pacific games software market in 2018, sales through this channel generated $5bn, equivalent to 37.2% of the market's overall value.
  • A rising threat to online and physical games software retailers around the world is cloud-based gaming, which will bypass consoles to offer fully-competitive titles on a streaming subscription basis.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Asia-Pacific
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts
REASONS TO BUY
  • What was the size of the Asia-Pacific games software market by value in 2018?
  • What will be the size of the Asia-Pacific games software market in 2023?
  • What factors are affecting the strength of competition in the Asia-Pacific games software market?
  • How has the market performed over the last five years?
  • How large is Asia-Pacific’s games software market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Which leading players were particularly notable in 2018?
7.2. How did government schemes or regulations impact the market in 2018?
7.3. How is uptake of new technology in Japan impacting games software retail?
7.4. Where are esports most prominent, and how do they affect leading players?
7.5. Which players saw the most investment in 2018?

8 COMPANY PROFILES

8.1. Tencent Holdings Limited
8.2. Rakuten Inc
8.3. GameStop Corp.
8.4. Kakao Corp
8.5. Amazon.com, Inc.

9 APPENDIX

9.1. Methodology
9.2. About MarketLine

LIST OF TABLES

Table 1: Asia-Pacific games software market value: $ million, 2014-18
Table 2: Asia-Pacific games software market geography segmentation: $ million, 2018
Table 3: Asia-Pacific games software market distribution: % share, by value, 2018
Table 4: Asia-Pacific games software market value forecast: $ million, 2018-23
Table 5: Tencent Holdings Limited: key facts
Table 6: Tencent Holdings Limited: Annual Financial Ratios
Table 7: Tencent Holdings Limited: Key Employees
Table 8: Tencent Holdings Limited: Key Employees Continued
Table 9: Rakuten Inc: key facts
Table 10: Rakuten Inc: Annual Financial Ratios
Table 11: Rakuten Inc: Key Employees
Table 12: Rakuten Inc: Key Employees Continued
Table 13: GameStop Corp.: key facts
Table 14: GameStop Corp.: Annual Financial Ratios
Table 15: GameStop Corp.: Key Employees
Table 16: Kakao Corp: key facts
Table 17: Kakao Corp: Annual Financial Ratios
Table 18: Kakao Corp: Key Employees
Table 19: Amazon.com, Inc.: key facts
Table 20: Amazon.com, Inc.: Annual Financial Ratios
Table 21: Amazon.com, Inc.: Key Employees

LIST OF FIGURES

Figure 1: Asia-Pacific games software market value: $ million, 2014-18
Figure 2: Asia-Pacific games software market geography segmentation: % share, by value, 2018
Figure 3: Asia-Pacific games software market distribution: % share, by value, 2018
Figure 4: Asia-Pacific games software market value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the games software market in Asia-Pacific, 2018
Figure 6: Drivers of buyer power in the games software market in Asia-Pacific, 2018
Figure 7: Drivers of supplier power in the games software market in Asia-Pacific, 2018
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2018
Figure 9: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2018
Figure 10: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2018


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