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Games Software in Australia

December 2019 | 36 pages | ID: G1E73F15EF6EN
MarketLine

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Games Software in Australia

SUMMARY

Games Software in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.
  • The Australian games software market had total revenues of $1.2bn in 2018, representing a compound annual growth rate (CAGR) of 8.3% between 2014 and 2018.
  • Online pureplay accounted for the largest proportion of sales in the Australian games software market in 2018, sales through this channel generated $301.6m, equivalent to 24.8% of the market's overall value.
  • The full impact of Amazon’s entry to the Australian market had yet to be felt in 2018. When the ecommerce giant begins to eat away at physical retailers’ market shares, there is likely to be a major redistribution of retail revenues in the games software market.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Australia
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Australia
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Australia games software market with five year forecasts
REASONS TO BUY
  • What was the size of the Australia games software market by value in 2018?
  • What will be the size of the Australia games software market in 2023?
  • What factors are affecting the strength of competition in the Australia games software market?
  • How has the market performed over the last five years?
  • How large is Australia’s games software market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Which leading players were particularly notable in 2018?
7.2. How level is the games software playing field for retailers?
7.3. How is the changing consumer landscape impacting leading players?

8 COMPANY PROFILES

8.1. GameStop Corp.
8.2. Amazon.com, Inc.
8.3. JB Hi-Fi Ltd

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Australia games software market value: $ million, 2014-18
Table 2: Australia games software market geography segmentation: $ million, 2018
Table 3: Australia games software market distribution: % share, by value, 2018
Table 4: Australia games software market value forecast: $ million, 2018-23
Table 5: GameStop Corp.: key facts
Table 6: GameStop Corp.: Annual Financial Ratios
Table 7: GameStop Corp.: Key Employees
Table 8: Amazon.com, Inc.: key facts
Table 9: Amazon.com, Inc.: Annual Financial Ratios
Table 10: Amazon.com, Inc.: Key Employees
Table 11: JB Hi-Fi Ltd: key facts
Table 12: JB Hi-Fi Ltd: Annual Financial Ratios
Table 13: JB Hi-Fi Ltd: Key Employees
Table 14: Australia size of population (million), 2014-18
Table 15: Australia gdp (constant 2005 prices, $ billion), 2014-18
Table 16: Australia gdp (current prices, $ billion), 2014-18
Table 17: Australia inflation, 2014-18
Table 18: Australia consumer price index (absolute), 2014-18
Table 19: Australia exchange rate, 2014-18

LIST OF FIGURES

Figure 1: Australia games software market value: $ million, 2014-18
Figure 2: Australia games software market geography segmentation: % share, by value, 2018
Figure 3: Australia games software market distribution: % share, by value, 2018
Figure 4: Australia games software market value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the games software market in Australia, 2018
Figure 6: Drivers of buyer power in the games software market in Australia, 2018
Figure 7: Drivers of supplier power in the games software market in Australia, 2018
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Australia, 2018
Figure 9: Factors influencing the threat of substitutes in the games software market in Australia, 2018
Figure 10: Drivers of degree of rivalry in the games software market in Australia, 2018


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