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Games Software in United States

December 2019 | 34 pages | ID: G31F3B91A7BEN
MarketLine

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Games Software in United States

SUMMARY

Games Software in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.
  • The US games software market had total revenues of $19.8bn in 2018, representing a compound annual growth rate (CAGR) of 3.5% between 2014 and 2018.
  • Online pureplay account for the largest proportion of sales in the US games software market in 2018, sales through this channel generated $5.2bn, equivalent to 26% of the market's overall value.
  • The next major threat to online and physical games software retailers will be cloud-based gaming, which will bypass retailers altogether to offer fully-competitive titles on a subscription basis.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in the United States
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in the United States
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the United States games software market with five year forecasts
REASONS TO BUY
  • What was the size of the United States games software market by value in 2018?
  • What will be the size of the United States games software market in 2023?
  • What factors are affecting the strength of competition in the United States games software market?
  • How has the market performed over the last five years?
  • How large is the United States’s games software market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Which leading players were particularly notable in 2018?
7.2. How is the changing consumer landscape impacting leading players?
7.3. How level is the games software playing field for retailers?

8 COMPANY PROFILES

8.1. GameStop Corp.
8.2. Amazon.com, Inc.

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: United States games software market value: $ million, 2014-18
Table 2: United States games software market geography segmentation: $ million, 2018
Table 3: United States games software market distribution: % share, by value, 2018
Table 4: United States games software market value forecast: $ million, 2018-23
Table 5: GameStop Corp.: key facts
Table 6: GameStop Corp.: Annual Financial Ratios
Table 7: GameStop Corp.: Key Employees
Table 8: Amazon.com, Inc.: key facts
Table 9: Amazon.com, Inc.: Annual Financial Ratios
Table 10: Amazon.com, Inc.: Key Employees
Table 11: United States size of population (million), 2014-18
Table 12: United States gdp (constant 2005 prices, $ billion), 2014-18
Table 13: United States gdp (current prices, $ billion), 2014-18
Table 14: United States inflation, 2014-18
Table 15: United States consumer price index (absolute), 2014-18
Table 16: United States exchange rate, 2014-18

LIST OF FIGURES

Figure 1: United States games software market value: $ million, 2014-18
Figure 2: United States games software market geography segmentation: % share, by value, 2018
Figure 3: United States games software market distribution: % share, by value, 2018
Figure 4: United States games software market value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the games software market in the United States, 2018
Figure 6: Drivers of buyer power in the games software market in the United States, 2018
Figure 7: Drivers of supplier power in the games software market in the United States, 2018
Figure 8: Factors influencing the likelihood of new entrants in the games software market in the United States, 2018
Figure 9: Factors influencing the threat of substitutes in the games software market in the United States, 2018
Figure 10: Drivers of degree of rivalry in the games software market in the United States, 2018


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