[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Games Software in South Korea

December 2019 | 34 pages | ID: G51F67B033F3EN
MarketLine

US$ 350.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Games Software in South Korea

SUMMARY

Games Software in South Korea industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.
  • The South Korean games software market had total revenues of $4.4bn in 2018, representing a compound annual growth rate (CAGR) of 13.1% between 2014 and 2018.
  • Online pureplay account for the largest proportion of sales in the South Korean games software market in 2018, sales through this channel generated $2.0bn, equivalent to 45.4% of the market's overall value.
  • A rising threat to online and physical games software retailers around the world is cloud-based gaming, which will bypass consoles to offer fully-competitive titles on a streaming subscription basis.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in South Korea
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in South Korea
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the South Korea games software market with five year forecasts
REASONS TO BUY
  • What was the size of the South Korea games software market by value in 2018?
  • What will be the size of the South Korea games software market in 2023?
  • What factors are affecting the strength of competition in the South Korea games software market?
  • How has the market performed over the last five years?
  • How large is South Korea’s games software market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Which leading players were particularly notable in 2018?
7.2. How are esports important to leading players?
7.3. Which players saw the most investment in 2018?

8 COMPANY PROFILES

8.1. Kakao Corp
8.2. Google LLC

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: South Korea games software market value: $ million, 2014-18
Table 2: South Korea games software market geography segmentation: $ million, 2018
Table 3: South Korea games software market distribution: % share, by value, 2018
Table 4: South Korea games software market value forecast: $ million, 2018-23
Table 5: Kakao Corp: key facts
Table 6: Kakao Corp: Annual Financial Ratios
Table 7: Kakao Corp: Key Employees
Table 8: Google LLC: key facts
Table 9: Google LLC: Key Employees
Table 10: Google LLC: Key Employees Continued
Table 11: Kakao Corp: Annual Financial Ratios
Table 12: Kakao Corp: Key Employees
Table 13: South Korea size of population (million), 2014-18
Table 14: South Korea gdp (constant 2005 prices, $ billion), 2014-18
Table 15: South Korea gdp (current prices, $ billion), 2014-18
Table 16: South Korea inflation, 2014-18
Table 17: South Korea consumer price index (absolute), 2014-18
Table 18: South Korea exchange rate, 2014-18

LIST OF FIGURES

Figure 1: South Korea games software market value: $ million, 2014-18
Figure 2: South Korea games software market geography segmentation: % share, by value, 2018
Figure 3: South Korea games software market distribution: % share, by value, 2018
Figure 4: South Korea games software market value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the games software market in South Korea, 2018
Figure 6: Drivers of buyer power in the games software market in South Korea, 2018
Figure 7: Drivers of supplier power in the games software market in South Korea, 2018
Figure 8: Factors influencing the likelihood of new entrants in the games software market in South Korea, 2018
Figure 9: Factors influencing the threat of substitutes in the games software market in South Korea, 2018
Figure 10: Drivers of degree of rivalry in the games software market in South Korea, 2018


More Publications