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Games Software in Japan

December 2019 | 37 pages | ID: GFBB35562EFEN
MarketLine

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Games Software in Japan

SUMMARY

Games Software in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forecast to 2023). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2018 annual average exchange rates.
  • The Japanese games software market had total revenues of $3.1bn in 2018, representing a compound annual rate of change (CARC) of -2.7% between 2014 and 2018.
  • Music, video, book, stationery and entertainment software specialists account for the largest proportion of sales in the Japanese games software market in 2018, and sales through this channel generated $1.2bn, equivalent to 40.5% of the market's overall value.
  • Cloud-based gaming threatens to bring new online pureplay retailers with considerable financial power into the marketplace.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Japan
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan games software market with five year forecasts
REASONS TO BUY
  • What was the size of the Japan games software market by value in 2018?
  • What will be the size of the Japan games software market in 2023?
  • What factors are affecting the strength of competition in the Japan games software market?
  • How has the market performed over the last five years?
  • How large is Japan’s games software market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Which leading players were particularly notable in 2018?
7.2. How is uptake of new technology impacting games software retail?
7.3. How level is the games software playing field for retailers?

8 COMPANY PROFILES

8.1. Rakuten Inc
8.2. Yamada Denki Co Ltd
8.3. Amazon.com, Inc.

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Japan games software market value: $ million, 2014-18
Table 2: Japan games software market geography segmentation: $ million, 2018
Table 3: Japan games software market distribution: % share, by value, 2018
Table 4: Japan games software market value forecast: $ million, 2018-23
Table 5: Rakuten Inc: key facts
Table 6: Rakuten Inc: Annual Financial Ratios
Table 7: Rakuten Inc: Key Employees
Table 8: Rakuten Inc: Key Employees Continued
Table 9: Yamada Denki Co Ltd: key facts
Table 10: Yamada Denki Co Ltd: Annual Financial Ratios
Table 11: Yamada Denki Co Ltd: Key Employees
Table 12: Yamada Denki Co Ltd: Key Employees Continued
Table 13: Amazon.com, Inc.: key facts
Table 14: Amazon.com, Inc.: Annual Financial Ratios
Table 15: Amazon.com, Inc.: Key Employees
Table 16: Japan size of population (million), 2014-18
Table 17: Japan gdp (constant 2005 prices, $ billion), 2014-18
Table 18: Japan gdp (current prices, $ billion), 2014-18
Table 19: Japan inflation, 2014-18
Table 20: Japan consumer price index (absolute), 2014-18
Table 21: Japan exchange rate, 2014-18

LIST OF FIGURES

Figure 1: Japan games software market value: $ million, 2014-18
Figure 2: Japan games software market geography segmentation: % share, by value, 2018
Figure 3: Japan games software market distribution: % share, by value, 2018
Figure 4: Japan games software market value forecast: $ million, 2018-23
Figure 5: Forces driving competition in the games software market in Japan, 2018
Figure 6: Drivers of buyer power in the games software market in Japan, 2018
Figure 7: Drivers of supplier power in the games software market in Japan, 2018
Figure 8: Factors influencing the likelihood of new entrants in the games software market in Japan, 2018
Figure 9: Factors influencing the threat of substitutes in the games software market in Japan, 2018
Figure 10: Drivers of degree of rivalry in the games software market in Japan, 2018


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