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North America Gaming Peripheral Market By Device (PC and Gaming Consoles), By Product (Headset, Controller, Keyboard, Mice and Others), By Distribution Channel (Offline and Online), By Country, Industry Analysis and Forecast, 2020 - 2026

November 2020 | 80 pages | ID: N1AD57AC4B1EEN
KBV Research

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The North America Gaming Peripheral Market would witness market growth of 11.5% CAGR during the forecast period (2020-2026).

As the gaming market is increasing all across the globe the sales of gaming peripherals are also gaining momentum and attaining new highs. The main portion of the gaming industry is assimilated by the PC gaming and console, they are thought to be in a growing phase in spite of the swift growth in mobile gaming all across the world. Approximately one-third of the global population comprises an active video-gamer and is expected to grow in the future, this will expand the demand for gaming peripherals like special keyboards, gaming mice, among others. The interactive gaming industry is going to advance and grow as gamers of all ages and in the background, they continue to play games at home and the increasing sales records that the gaming peripherals are imitating change in the market.

Moreover, the growing trend for the adoption of gaming as a profession especially among the youth across the globe is likely to drive the growth of the global market. Apart from all these, the growing commercialization of video games and the increasing availability of gaming accessories on a number of e-commerce portals and offline stores are supporting the growth of the market.

In the past few years, there has been the launch of new games and formats for a huge audience, this has resulted in the growing trend of online games which in turn has a far-reaching impact on the growth of the market. In addition to it, admittance to a wide range of development of games has advanced a trend in which the games are designed depending on the gamer’s interests, preferences, and platforms.

Based on Device, the market is segmented into PC and Gaming Consoles. Based on Product, the market is segmented into Headset, Controller, Keyboard, Mice and Others. Based on Distribution Channel, the market is segmented into Offline and Online. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers theanalysis of key stake holders of the market. Key companies profiled in the report include Logitech International S.A., Razer, Inc., Cooler Master Technology, Inc., Eastern Times Technology Co., Ltd. (Redragon), Thermaltake Technology Co., Ltd., Guillemot Corporation S.A., Shenzhen Rapoo Technology Co., Ltd., Sennheiser Electronic GmbH & Co. KG, Anker Innovations Limited, and Kingston Technology Company, Inc.

Scope of the Study

Market Segmentation:

By Device
  • PC
  • Gaming Consoles
By Product
  • Headset
  • Controller
  • Keyboard
  • Mice
  • Others
By Distribution Channel
  • Offline
  • Online
By Country
  • US
  • Canada
      • Mexico
  • Rest of North America
Companies Profiled
  • Logitech International S.A.
  • Razer, Inc.
  • Cooler Master Technology, Inc.
  • Eastern Times Technology Co., Ltd. (Redragon)
  • Thermaltake Technology Co., Ltd.
  • Guillemot Corporation S.A.
      • Shenzhen Rapoo Technology Co., Ltd.
  • Sennheiser Electronic GmbH & Co. KG
  • Anker Innovations Limited
  • Kingston Technology Company, Inc.
Unique Offerings from KBV Research
  • Exhaustive coverage
  • Highest number of market tables and figures
  • Subscription based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free
CHAPTER 1. MARKET SCOPE & METHODOLOGY

1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
  1.4.1 North America Gaming Peripheral Market, by Device
  1.4.2 North America Gaming Peripheral Market, by Product
  1.4.3 North America Gaming Peripheral Market, by Distribution Channel
  1.4.4 North America Gaming Peripheral Market, by Country
1.5 Methodology for the research

CHAPTER 2. MARKET OVERVIEW

2.1 Introduction
  2.1.1 Overview
  2.1.2 Executive Summary
  2.1.3 Market Composition and Scenario
2.2 Key Factors Impacting the Market
  2.2.1 Market Drivers
  2.2.2 Market Restraints

CHAPTER 3. COMPETITION ANALYSIS - GLOBAL

3.1 KBV Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
  3.2.1 Partnerships, Collaborations and Agreements
  3.2.2 Product Launches and Product Expansions
  3.2.3 Geographical Expansions
  3.2.4 Mergers & Acquisitions
3.3 Top Winning Strategies
  3.3.1 Key Leading Strategies: Percentage Distribution (2016-2020)
  3.3.2 Key Strategic Move: (Product Launches and Product Expansions : 2017, Apr – 2020, Oct) Leading Players

CHAPTER 4. NORTH AMERICA GAMING PERIPHERAL MARKET BY DEVICE

4.1 North America Gaming Peripheral PC Market by Country
4.2 North America Gaming Peripheral Gaming Consoles Market by Country

CHAPTER 5. NORTH AMERICA GAMING PERIPHERAL MARKET BY PRODUCT

5.1 North America Headset Gaming Peripheral Market by Country
5.2 North America Controller Gaming Peripheral Market by Country
5.3 North America Keyboard Gaming Peripheral Market by Country
5.4 North America Mice Gaming Peripheral Market by Country
5.5 North America Other Product Gaming Peripheral Market by Country

CHAPTER 6. NORTH AMERICA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL

6.1 North America Offline Gaming Peripheral Market by Country
6.2 North America Online Gaming Peripheral Market by Country

CHAPTER 7. NORTH AMERICA GAMING PERIPHERAL MARKET BY COUNTRY

7.1 US Gaming Peripheral Market
  7.1.1 US Gaming Peripheral Market by Device
  7.1.2 US Gaming Peripheral Market by Product
  7.1.3 US Gaming Peripheral Market by Distribution Channel
7.2 Canada Gaming Peripheral Market
  7.2.1 Canada Gaming Peripheral Market by Device
  7.2.2 Canada Gaming Peripheral Market by Product
  7.2.3 Canada Gaming Peripheral Market by Distribution Channel
7.3 Mexico Gaming Peripheral Market
  7.3.1 Mexico Gaming Peripheral Market by Device
  7.3.2 Mexico Gaming Peripheral Market by Product
  7.3.3 Mexico Gaming Peripheral Market by Distribution Channel
7.4 Rest of North America Gaming Peripheral Market
  7.4.1 Rest of North America Gaming Peripheral Market by Device
  7.4.2 Rest of North America Gaming Peripheral Market by Product
  7.4.3 Rest of North America Gaming Peripheral Market by Distribution Channel

CHAPTER 8. COMPANY PROFILES

8.1 Logitech International S.A.
  8.1.1 Company Overview
  8.1.2 Financial Analysis
  8.1.3 Regional Analysis
  8.1.4 Research & Development Expense
  8.1.5 Recent strategies and developments:
    8.1.5.1 Partnerships, Collaborations, and Agreements:
    8.1.5.2 Acquisition and Mergers:
    8.1.5.3 Product Launches and Product Expansions:
8.2 Razer, Inc.
  8.2.1 Company overview
  8.2.2 Financial Analysis
  8.2.3 Segmental and Regional Analysis
  8.2.4 Research & Development Expenses
  8.2.5 Recent strategies and developments:
    8.2.5.1 Partnerships, Collaborations, and Agreements:
    8.2.5.2 Product Launches and Product Expansions:
8.3 Cooler Master Technology, Inc.
  8.3.1 Company Overview
  8.3.2 Recent strategies and developments:
    8.3.2.1 Partnerships, Collaborations, and Agreements:
    8.3.2.2 Product Launches and Product Expansions:
8.4 Eastern Times Technology Co., Ltd. (Redragon)
  8.4.1 Company Overview
  8.4.2 Recent strategies and developments:
    8.4.2.1 Partnerships, Collaborations, and Agreements:
8.5 Thermaltake Technology Co., Ltd.
  8.5.1 Company Overview
  8.5.2 Recent strategies and developments:
    8.5.2.1 Partnerships, Collaborations, and Agreements:
    8.5.2.2 Product Launches and Product Expansions:
8.6 Guillemot Corporation S.A.
  8.6.1 Company Overview
  8.6.2 Financial Analysis
  8.6.3 Research & Development Expense
8.7 Shenzhen Rapoo Technology Co., Ltd.
  8.7.1 Company Overview
  8.7.2 Recent strategies and developments:
    8.7.2.1 Product Launches and Product Expansions:
    8.7.2.2 Geographical Expansions:
8.8 Sennheiser Electronic GmbH & Co. KG
  8.8.1 Company Overview
  8.8.2 Recent strategies and developments:
    8.8.2.1 Product Launches and Product Expansions:
8.9 Anker Innovations Limited
  8.9.1 Company Overview
  8.9.2 Recent strategies and developments:
    8.9.2.1 Product Launches and Product Expansions:
8.1 Kingston Technology Company, Inc.
  8.10.1 Company Overview
  8.10.2 Recent strategies and developments:
    8.10.2.1 Partnerships, Collaborations, and Agreements:

LIST OF TABLES

TABLE 1 NORTH AMERICA GAMING PERIPHERAL MARKET, 2016 - 2019, USD MILLION
TABLE 2 NORTH AMERICA GAMING PERIPHERAL MARKET, 2020 - 2026, USD MILLION
TABLE 3 PARTNERSHIPS, COLLABORATIONS AND AGREEMENTS– GAMING PERIPHERAL MARKET
TABLE 4 PRODUCT LAUNCHES AND PRODUCT EXPANSIONS– GAMING PERIPHERAL MARKET
TABLE 5 GEOGRAPHICAL EXPANSIONS– GAMING PERIPHERAL MARKET
TABLE 6 MERGERS & ACQUISITIONS – GAMING PERIPHERAL MARKET
TABLE 7 NORTH AMERICA GAMING PERIPHERAL MARKET BY DEVICE, 2016 - 2019, USD MILLION
TABLE 8 NORTH AMERICA GAMING PERIPHERAL MARKET BY DEVICE, 2020 - 2026, USD MILLION
TABLE 9 NORTH AMERICA GAMING PERIPHERAL PC MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 10 NORTH AMERICA GAMING PERIPHERAL PC MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 11 NORTH AMERICA GAMING PERIPHERAL GAMING CONSOLES MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 12 NORTH AMERICA GAMING PERIPHERAL GAMING CONSOLES MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 13 NORTH AMERICA GAMING PERIPHERAL MARKET BY PRODUCT, 2016 - 2019, USD MILLION
TABLE 14 NORTH AMERICA GAMING PERIPHERAL MARKET BY PRODUCT, 2020 - 2026, USD MILLION
TABLE 15 NORTH AMERICA HEADSET GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 16 NORTH AMERICA HEADSET GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 17 NORTH AMERICA CONTROLLER GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 18 NORTH AMERICA CONTROLLER GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 19 NORTH AMERICA KEYBOARD GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 20 NORTH AMERICA KEYBOARD GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 21 NORTH AMERICA MICE GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 22 NORTH AMERICA MICE GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 23 NORTH AMERICA OTHER PRODUCT GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 24 NORTH AMERICA OTHER PRODUCT GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 25 NORTH AMERICA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2016 - 2019, USD MILLION
TABLE 26 NORTH AMERICA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2020 - 2026, USD MILLION
TABLE 27 NORTH AMERICA OFFLINE GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 28 NORTH AMERICA OFFLINE GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 29 NORTH AMERICA ONLINE GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 30 NORTH AMERICA ONLINE GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 31 NORTH AMERICA GAMING PERIPHERAL MARKET BY COUNTRY, 2016 - 2019, USD MILLION
TABLE 32 NORTH AMERICA GAMING PERIPHERAL MARKET BY COUNTRY, 2020 - 2026, USD MILLION
TABLE 33 US GAMING PERIPHERAL MARKET, 2016 - 2019, USD MILLION
TABLE 34 US GAMING PERIPHERAL MARKET, 2020 - 2026, USD MILLION
TABLE 35 US GAMING PERIPHERAL MARKET BY DEVICE, 2016 - 2019, USD MILLION
TABLE 36 US GAMING PERIPHERAL MARKET BY DEVICE, 2020 - 2026, USD MILLION
TABLE 37 US GAMING PERIPHERAL MARKET BY PRODUCT, 2016 - 2019, USD MILLION
TABLE 38 US GAMING PERIPHERAL MARKET BY PRODUCT, 2020 - 2026, USD MILLION
TABLE 39 US GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2016 - 2019, USD MILLION
TABLE 40 US GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2020 - 2026, USD MILLION
TABLE 41 CANADA GAMING PERIPHERAL MARKET, 2016 - 2019, USD MILLION
TABLE 42 CANADA GAMING PERIPHERAL MARKET, 2020 - 2026, USD MILLION
TABLE 43 CANADA GAMING PERIPHERAL MARKET BY DEVICE, 2016 - 2019, USD MILLION
TABLE 44 CANADA GAMING PERIPHERAL MARKET BY DEVICE, 2020 - 2026, USD MILLION
TABLE 45 CANADA GAMING PERIPHERAL MARKET BY PRODUCT, 2016 - 2019, USD MILLION
TABLE 46 CANADA GAMING PERIPHERAL MARKET BY PRODUCT, 2020 - 2026, USD MILLION
TABLE 47 CANADA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2016 - 2019, USD MILLION
TABLE 48 CANADA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2020 - 2026, USD MILLION
TABLE 49 MEXICO GAMING PERIPHERAL MARKET, 2016 - 2019, USD MILLION
TABLE 50 MEXICO GAMING PERIPHERAL MARKET, 2020 - 2026, USD MILLION
TABLE 51 MEXICO GAMING PERIPHERAL MARKET BY DEVICE, 2016 - 2019, USD MILLION
TABLE 52 MEXICO GAMING PERIPHERAL MARKET BY DEVICE, 2020 - 2026, USD MILLION
TABLE 53 MEXICO GAMING PERIPHERAL MARKET BY PRODUCT, 2016 - 2019, USD MILLION
TABLE 54 MEXICO GAMING PERIPHERAL MARKET BY PRODUCT, 2020 - 2026, USD MILLION
TABLE 55 MEXICO GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2016 - 2019, USD MILLION
TABLE 56 MEXICO GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2020 - 2026, USD MILLION
TABLE 57 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET, 2016 - 2019, USD MILLION
TABLE 58 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET, 2020 - 2026, USD MILLION
TABLE 59 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET BY DEVICE, 2016 - 2019, USD MILLION
TABLE 60 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET BY DEVICE, 2020 - 2026, USD MILLION
TABLE 61 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET BY PRODUCT, 2016 - 2019, USD MILLION
TABLE 62 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET BY PRODUCT, 2020 - 2026, USD MILLION
TABLE 63 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2016 - 2019, USD MILLION
TABLE 64 REST OF NORTH AMERICA GAMING PERIPHERAL MARKET BY DISTRIBUTION CHANNEL, 2020 - 2026, USD MILLION
TABLE 65 KEY INFORMATION – LOGITECH INTERNATIONAL S.A.
TABLE 66 KEY INFORMATION – RAZER, INC.
TABLE 67 KEY INFORMATION – COOLER MASTER TECHNOLOGY, INC.
TABLE 68 KEY INFORMATION – EASTERN TIMES TECHNOLOGY CO., LTD.
TABLE 69 KEY INFORMATION – THERMALTAKE TECHNOLOGY CO., LTD.
TABLE 70 KEY INFORMATION – GUILLEMOT CORPORATION S.A.
TABLE 71 KEY INFORMATION – SHENZHEN RAPOO TECHNOLOGY CO., LTD.
TABLE 72 KEY INFORMATION – SENNHEISER ELECTRONIC GMBH & CO. KG
TABLE 73 KEY INFORMATION – ANKER INNOVATIONS LIMITED
TABLE 74 KEY INFORMATION – KINGSTON TECHNOLOGY COMPANY, INC.

LIST OF FIGURES

FIG 1 METHODOLOGY FOR THE RESEARCH
FIG 2 KBV CARDINAL MATRIX
FIG 3 KEY LEADING STRATEGIES: PERCENTAGE DISTRIBUTION (2016-2020)
FIG 4 KEY STRATEGIC MOVE: (PRODUCT LAUNCHES AND PRODUCT EXPANSIONS : 2017, APR – 2020, OCT) LEADING PLAYERS
FIG 5 RECENT STRATEGIES AND DEVELOPMENTS: LOGITECH INTERNATIONAL S.A.
FIG 6 RECENT STRATEGIES AND DEVELOPMENTS: RAZER, INC.
FIG 7 RECENT STRATEGIES AND DEVELOPMENTS: COOLER MASTER TECHNOLOGY, INC.
FIG 8 RECENT STRATEGIES AND DEVELOPMENTS: THERMALTAKE TECHNOLOGY CO., LTD.
FIG 9 RECENT STRATEGIES AND DEVELOPMENTS: SHENZHEN RAPOO TECHNOLOGY CO., LTD.


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