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Japan Digital Gaming Market (2018-2023)

May 2018 | 70 pages | ID: JEE9DE835F8EN
Netscribes (India) Pvt. Ltd.

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Japan Digital Gaming Market

Digital gaming in Japan is characterized by specific animation and localization of gaming content, and this has led to the emergence of a very different but huge video gaming business. There are about 70 million gamers in Japan, and mobile gaming is the most significant gaming platform among PCs, consoles and mobiles. The Japan Digital Gaming market is expected to grow at a significantly high CAGR through the forecast period of 2018-2023.

Japan presents a market with diverse preferences for all gaming platforms - PC, mobile, and console. Console gaming, in particular, receives a big boost in Japan in comparison to other Asian Digital Gaming markets, as the console manufacturing giants, like Sony, Nintendo, and Sega are headquartered in the country. Console gaming is very popular among gamers, but over time the trend is shifting towards mobile gaming. Mobile gaming revenue in Japan has exhibited high double-digit growth rates YOY since 2016.

By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, mobile games is the fastest growing segment as the Japanese gamers are increasingly preferring handheld and mobile devices for playing games on the go.

Key growth factors:
  • Japan is technologically a very advanced country, and almost everyone in Japan has a smartphone of their own. The quality of performance of these smartphones is also very advanced and this drives the mobile gaming segment of the Digital Gaming market.
  • The presence of several top gaming companies like Namco Bandai, Sega, Sony, and Konami is a very big driver for the Digital Gaming market in Japan as these big companies drive up the revenues for the same, in the country.
Threats and key players:
  • One of the major challenges in the Japan Digital gaming market is that it is very difficult for any non-Japanese company to enter the market and make a name for itself. Gamers in Japan prefer localized content and languages, and thus 90% of the revenue from games comes from Japanese companies.
  • Additionally, the regulatory bodies in Japan, often inhibit the growth of the market as they pursue regulatory measures to stream out harmful content in the games and try to control perceived gaming addictions.
  • The key players in the Japan Digital Gaming market are Sony, Nintendo, Sega, Namco Bandai, Konami, etc.
What’s covered in the report?
  • Overview of the Japan Digital Gaming market
  • The historical, current and forecasted market size data for the Japan Digital Gaming market
  • The historical, current and forecasted market size data for the segments of the market – by platforms– PC games, console games, and mobile games
  • The historical, current and forecasted market size data for the segments of the market – by revenue models (Freemium, Pay to Play, Advertising)
  • The historical, current and forecasted market size data for the segments of the market – by genres (Shooter, Role- play Action, Sports, Strategy, Others)
  • Market trends in the Japan Digital Gaming market
  • Market drivers and challenges in the Japan Digital Gaming market
  • Analysis of spending for segmentation by platforms
  • Profiles of major players operating in the market
Why buy?
  • Get a broad understanding of the Japan Digital Gaming market and its segmentations - by platforms– PC games, console games, and mobile games, – by revenue models (Freemium, Pay to Play, Advertising), by genres (Shooter, Role- play Action, Sports, Strategy, Others)
  • Get specific drivers and challenges affecting the Japan Digital Gaming market and its segmentations (By platforms, by revenue models, by genres)
  • Get specific trends occurring in the Japan Digital Gaming market
  • Get analysis of spending for segmentation by platforms
  • Recognize significant competitors' business and market dynamics, and respond accordingly
Customizations Available
With the given market data, Netscribes offers customizations according to specific needs.
CHAPTER 1: EXECUTIVE SUMMARY

1.1 Market scope and segmentation
1.2 Key questions answered in this study
1.3 Executive summary

CHAPTER 2: INTRODUCTION

2.1. Market definitions
2.2. Different business models
2.3. Digital game genres
2.4. Value chain of games

CHAPTER 3: JAPAN DIGITAL GAMING MARKET  OVERVIEW

3.1. Historical (2015-2017) Digital Gaming market revenue (USD Bn)
3.2. Forecasted (2018-2023) Digital Gaming market revenue (USD Bn)
3.3. Drivers
3.4. Challenges
3.5. Trends

CHAPTER 4: JAPAN DIGITAL GAMING MARKET SEGMENTATION BY PLATFORM

4.1. Japan market share and size (USD Bn – 2017) – by platforms (PC, Console, Mobile)
4.2. Japan PC games market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
4.3. Japan mobile games market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
4.4. Japan console games market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges

CHAPTER 5: JAPAN DIGITAL GAMING MARKET SEGMENTATION – BY REVENUE MODELS

5.1. Japan market share and size (USD Bn  2017) – by revenue models (Freemium, Pay to Play, Advertising)
5.2. Japan freemium model market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
5.3. Japan pay to play model market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
5.4. Japan advertising model market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges

CHAPTER 6: JAPAN DIGITAL GAMING MARKET SEGMENTATION – BY GENRES

6.1. Japan market share and size (USD Bn – 2017) – by genres (Shooter, Role  play Action, Sports, Strategy, Others)
6.2. Japan shooter genre market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
6.3. Japan role-playing action genre market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
6.4. Japan sports genre market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
6.5. Japan strategy genre market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges
6.6. Japan other genres market
  Market size (USD Bn) (2015, 2017, 2023)
  Drivers
  Challenges

CHAPTER 7: JAPAN DIGITAL GAMING SPEND ANALYSIS

7.1. Paying players share by platform – 2017
7.2. PC games  Average spending and payers
7.3. Console games  Average spending and payers
7.4. Mobile games  Average spending and payers
7.5. Spend analysis

CHAPTER 8: COMPETITIVE LANDSCAPE

8.1. Sega
  Company snapshot
  Key numbers
  Major game titles
  Initiatives
  Growth strategy
  Major locations
8.2. Nintendo
  Company snapshot
  Key numbers
  Major game titles
  Initiatives
  Growth strategy
  Major locations
8.3. Bandai Namco
  Company snapshot
  Key numbers
  Major game titles
  Initiatives
  Growth strategy
  Major locations
8.4. Capcom Interactive
  Company snapshot
  Key numbers
  Major game titles
  Initiatives
  Growth strategy
  Major locations
8.5. Sony Technologies
  Company snapshot
  Key numbers
  Major game titles
  Initiatives
  Growth strategy
  Major locations

CHAPTER 9: MARKET SHARE OF COMPANIES

9.1. Japan Digital Games market  share of companies
9.2. Japan PC Games market  share of companies
9.3. Japan Mobile Games market  share of companies
9.4. Japan Console Games market  share of companies

CHAPTER 10: CONCLUSION

CHAPTER 11: APPENDIX

11.1. List of tables
11.2. Research methodology
11.3. Assumptions
11.4. About Netscribes Inc.
Note: The Table of Contents (ToC) provided above contains the targeted coverage. The coverage is subject to change as we progress with the research


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