Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Publications found: 314
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Games Software in Japan

US$ 350.00

... of the games software market in Japan Leading company profiles reveal details of key games software market players’ ... Japan games software market by value in 2017? What will be the size of the Japan games software market in 2022? What factors are affecting the strength of competition in the Japan games software ...

December 2019 37 pages

Games Software in United Kingdom

US$ 350.00

... United Kingdom games software market by value in 2017? What will be the size of the United Kingdom games software market in 2022? What factors are affecting the strength of competition in the United Kingdom games software ...

December 2019 35 pages

Games Software in United States

US$ 350.00

... United States games software market by value in 2017? What will be the size of the United States games software market in 2022? What factors are affecting the strength of competition in the United States games software ...

December 2019 34 pages

Global Games Software

US$ 350.00

... 2017 annual average exchange rates. The global games software market generated total revenues of $46,055.6m ... Global games software market by value in 2017? What will be the size of the Global games software market in 2022? What factors are affecting the strength of competition in the Global games software ...

December 2019 40 pages

Games Software in Australia

US$ 350.00

... games software market in Australia Leading company profiles reveal details of key games software market ... Australia games software market by value in 2017? What will be the size of the Australia games software market in 2022? What factors are affecting the strength of competition in the Australia games software ...

December 2019 36 pages

Games Software in South Korea

US$ 350.00

Games Software in South Korea SUMMARY Games Software in South Korea industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forec...

December 2019 34 pages

Global Digital Gaming Market (2017-2022)

US$ 2,950.00

... market to reach approximately USD 272.2 Bn by 2022, expanding at a compound annual growth rate (CAGR) of 18.97% during 2017-2022. Platform segment insights: Mobile gaming ... regional market for digital gaming in 2017, controlling 61% of the global market. It is also the largest market for mobile gaming. ...

November 2019 90 pages

Video Games Global Report

US$ 950.00

... tables. VIDEO GAMES 1. Video Games: Total 2. Video Games (3D Games) 3. Video Games (Classic) 4. Video Games (Cocktail) 5. Video Games (Dancing) 6. Video Games (Driving/Racing) 7. Video Games (Fighting) 8. Video Games (Multi-Game) 9. Video Games (Shooting) 10. Video Games (Simulators) 11. Video Games (Sports ...

September 2019 407 pages

Video Game Market Report: Trends, Forecast and Competitive Analysis

US$ 4,850.00

... threats to the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market? Q.6 What are the emerging trends in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market and reasons ...

May 2019 207 pages

China Digital Gaming Market (2018-2023)

US$ 1,950.00

... to Research on Global Markets, the China digital gaming market is expected to expand at a compound annual growth rate (CAGR) of 15.4% during 2018-2023, and reach a revenue of USD 83.79 Bn by 2023. The China digital gaming market is classified into ...

March 2019 75 pages

Global Digital Gaming Market (2018-2023)

US$ 2,950.00

... global digital gaming market. It is expected to contribute $137.8 billion by 2023. Additionally, the Asia-Pacific region will witness the highest CAGR of 17.5% during the forecast period of 2018-2023 ...

March 2019 90 pages

Video Games: Market Research Report

US$ 5,600.00

... the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report ... . Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary ...

January 2019 401 pages

Global Video Streaming Market Research and Forecast, 2018-2023

US$ 3,600.00

... . MARKET SEGMENTATION 1. Global Video Streaming Market by Solutions 2. Global Video Streaming Market by Streaming Type 3. Global Video Streaming Market by Deployment Type 4. Global Video Streaming Market by End-User THE REPORT COVERS Comprehensive research methodology of global video streaming market. This ...

November 2018 -

Gaming Console Market - Forecasts from 2018 to 2023

US$ 3,900.00

... gaming console market is anticipated to grow a CAGR of 4.11% during the forecast period to reach a total market size of US$49.305 billion by 2023, increasing from US$39.948 billion in 2017. The gaming console market ...

July 2018 95 pages

Data Sheet on Global Digital Gaming Market (2018-2023)

US$ 2,950.00

... after order is placed. PCs, mobiles and consoles make up the digital gaming industry, a global market that is anticipated to grow at a CAGR of 18.98% ( ... those who cater to the global digital gaming market. The subsequent information conveyed will be on an Excel sheet, presented in a format that is easy to ...

May 2018 -

EU5 Digital Gaming market (2018-2023)

US$ 1,950.00

... mentally fit. The EU5 Digital Gaming market is projected to register a double digit CAGR during the forecast period of 2018-2023. Gamers in the EU5 region prefer to play ... international trade events such as Gamescom, Casual Connect Europe or the Serious Games Conference are held regularly. Also, countries like ...

May 2018 75 pages

Europe Digital Gaming Market (2018-2023)

US$ 1,950.00

... forecast period of 2018-2023. The Europe Digital Gaming market is expected to grow at a CAGR of 9.7% leading to a revenue of USD 30.41 Bn by 2023. Europe presents a very strong digital gaming market with preferences for all gaming platforms- PC, mobile ...

May 2018 75 pages

India Digital Gaming Market (2018-2023)

US$ 950.00

... , Role- play Action, Sports, Strategy, Others) Market trends in the India Digital Gaming market Market drivers and challenges in the India Digital Gaming market Analysis of spending for segmentation by platforms Profiles ...

May 2018 70 pages

Japan Digital Gaming Market (2018-2023)

US$ 1,950.00

... , consoles and mobiles. The Japan Digital Gaming market is expected to grow at a significantly high CAGR through the forecast period of 2018-2023. Japan presents a market with diverse preferences for ...

May 2018 70 pages

Latin America Digital Gaming Market (2018-2023)

US$ 1,950.00

The report is sent in 0-2 business days after order is placed. Latin America Digital Gaming Market Latin America is one of the emerging Digital Gaming market. Governments in Latin America have recognized the industry, and it is identified as an important ...

May 2018 75 pages

North America Digital Gaming Market (2018-2023)

US$ 1,950.00

... of the shares of the Digital Gaming market in North America. The North America Digital Gaming market is expected to grow at a CAGR of 11.40% leading to a revenue of USD 42.79 Bn by 2023. North America presents a very strong market with preferences for all ...

May 2018 75 pages

South Korea Digital Gaming Market (2018-2023)

US$ 1,950.00

... , Role- play Action, Sports, Strategy, Others) Market trends in the South Korea Digital Gaming market Market drivers and challenges in the South Korea Digital Gaming market Analysis of spending for segmentation by platforms Profiles ...

May 2018 70 pages

U.S. Digital Gaming Market (2015-2023)

US$ 1,950.00

... 2015, further boosting the strong economic backbone of the economy. This is expected to result in higher expenditure on digital games ... , Sports, Strategy, Others) Market trends in the U.S. Digital Gaming market Market drivers and challenges in the U.S. Digital Gaming market Analysis of spending for segmentation ...

May 2018 70 pages

Asia-Pacific Digital Gaming Market (2018-2023)

US$ 1,950.00

... India. The Asia Pacific Digital Gaming market is expected to grow at a CAGR of 23.1% leading to a massive revenue of USD 241.56 Bn by 2023. Asia Pacific presents a market with diverse preferences for all gaming platforms- PCs ...

May 2018 75 pages

Global Augmented Reality and Mixed Reality Market-Analysis and Forecast (2018-2025) Focus on Device Types (Head Mounted Displays and Head-Up Displays) and Applications (Healthcare, Industrial, Automotive, Aerospace and Defense, Education and Others)

US$ 2,250.00

Hard copy option is available on any of the options above at an additional charge of $500. Please email us at [email protected] with your request. The report presents a detailed market analys...

March 2018 202 pages

Global Games Consoles Industry Profile & Value Chain Analysis

US$ 495.00

Global Games Consoles Industry Profile & Value Chain Analysis SUMMARY Global games consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume ...

March 2018 47 pages

2018 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report

US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Hobby, toy, & game stores-Product & Retail Report, published ... 2018 current and 2019 forecast estimates on the sales of Games, including video & electronic games sold through Hobby, toy, & game stores nationally and for all 50 U.S. States ...

February 2018 76 pages

2018 U.S. Games, including video & electronic games sold through Electronic shopping & mail-order houses-Product & Retail Report

US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Electronic shopping & mail-order houses-Product & Retail ... estimates on the sales of Games, including video & electronic games sold through Electronic shopping & mail-order houses nationally and for all 50 U.S. States and up to 900 metro ...

January 2018 86 pages

2018 U.S. Games, including video & electronic games sold through Vending machine operators-Product & Retail Report

US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Vending machine operators-Product & Retail Report, ... features 2018 current and 2019 forecast estimates on the sales of Games, including video & electronic games sold through Vending machine operators nationally and for all 50 U.S. States ...

January 2018 78 pages

2018 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report

US$ 199.00

The 2018 U.S. Games, including video & electronic games sold through Department stores-Product & Retail Report, published annually ... features 2018 current and 2019 forecast estimates on the sales of Games, including video & electronic games sold through Department stores nationally and for all 50 U.S. States ...

December 2017 82 pages

CANADA VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Canada video games market is expected to grow at a CAGR of 3.12% during the forecast period of 2017-2025. The market value is expected to increase from ... the ease in availability of the Free-to-play games. MARKET INSIGHTS The Canada video games market is divided on the basis of type and ...

July 2017 78 pages

CHINA VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The China video games market is anticipated to grow at a CAGR of 11.28% during the forecast period of 2017-2025. The market collections are expected to ... of new products entering the China market is expected to increase the market for AR/VR headsets over the forecast period. Also, other hardware ...

July 2017 75 pages

FRANCE VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

... FINDINGS The France video games market is expected to grow at a CAGR of 1.27% during the forecast period of 2017-2025. The revenue collected by the market is predicted ... lifestyles and the improving nationwide internet connectivity. MARKET INSIGHTS The France video games market which is segmented on the basis of ...

July 2017 74 pages

GERMANY VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Germany video games market is expected to grow at a CAGR of 0.5% during the forecast period of 2017-2025. The market value is expected to increase from $3905.7 million in 2016 ...

July 2017 75 pages

ITALY VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Italy video games market is expected to grow at a CAGR of 5.59% during the forecast period of 2017-2025. The market is driven by the digital video games software section which is anticipated ...

July 2017 78 pages

JAPAN VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Japan video games market is anticipated to grow at a CAGR of 2.59% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $10836 ...

July 2017 76 pages

RUSSIA VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Russia video games market is estimated to grow at a CAGR of 5.28% during the forecast period of 2017-2025. The market value is expected to increase from $1818.1 million in 2016 ...

July 2017 74 pages

SOUTH KOREA VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The South Korea video games market is expected to grow at a CAGR of 4.965% during the forecast period of 2017-2025. The market value is expected to increase from $2772 ...

July 2017 79 pages

UNITED KINGDOM VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

... FINDINGS The United Kingdom video game market is expected to grow at a CAGR of 1.76% during the forecast period of 2017-2025. The revenue generated by the market is ... dominating the market scene. The growing impact of mobile games is fragmenting the software market for the UK. The video games software (physical ...

July 2017 82 pages

UNITED STATES VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

... The Unites States (US) video games market is anticipated to grow at a CAGR of 2.69% during the forecast period of 2017-2025. The revenue generated by the market ... .6 million in 2016 to $36879.2 million by 2025. MARKET INSIGHTS The U.S video games market is segmented on the basis of type and distribution channel ...

July 2017 86 pages

Global VR Gaming Market Analysis & Forecast Report 2016-2021

US$ 2,600.00

The Global VR Gaming Market Analysis & Forecast Report 2016-2021 is a professional and in-depth study on the current state of the VR Gaming Market. The report analysis the global market of VR Gaming by main manufactures and geographic regions. The report includes VR Gaming definitions, classifications, applications and ...

February 2017 105 pages

China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Forecast

US$ 1,290.00

... Online Gaming Market (2011 – 2020) 2. China Online Gaming Users (2011 – 2020) 3. China Online Gaming Market (2011 – 2020) 4. China Online Gaming Users Share (2011 – 2020) 5. China Online Gaming Company Share (2011 – 2020) 6. China Online Gamers Behavioural Analysis (Mobile Gaming & PC Gaming) 7. China Online ...

October 2016 69 pages

2016 U.S. Games, including video & electronic games sold through Electronic shopping - Product & Retail Report

US$ 199.00

2016 U.S. Games, including video & electronic games sold through Electronic shopping-Product & Retail Report, published annually by ... features 2016 current and 2017 forecast estimates on the sales of Games, including video & electronic games sold through Electronic shopping nationally and for all 50 U.S. States ...

March 2016 93 pages

Company Profile of China’s Top 20 Online Game Operators in 2014

US$ 6,500.00

... purchase is made. INTRODUCTION In this report, ASKCI profiles the leading online game operators. It analyzes China’s online game industry in terms of market information ...

August 2015 -

Global 3D Gaming Consoles Market Outlook (2014-2022)

US$ 4,150.00

... for Global 3D Gaming Consoles Market. Europe is estimated to be the largest market and Asia Pacific is the fastest growing segment during the forecasted period. The Global 3D Gaming Consoles Market is segmented ... others. Global 3D Gaming Consoles Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World. The key players in the Global 3D Gaming Consoles Market include ...

August 2015 80 pages

Video Games in the Cloud - A Disintermediated Video Game Industry

US$ 2,200.00

... value chain for each market segment examined, with qualitative and quantitative data up to 2019. Digitisation, a driver for disintermediation and growth in the video games sector The global video game software market rose in value ...

June 2015 55 pages

Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020

US$ 5,650.00

... for the serious game market. The serious game market report analyzes the market by vertical, application, platform, end user, and region. The serious game market has been segmented based on vertical into ... for the serious game market is expected to grow at an estimated CAGR of 16.38% between 2015 and 2020. This report includes the market statistics pertaining to vertical, application, platform ...

May 2015 147 pages

Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

US$ 1,995.00

... gaming companies Wireless device manufacturers Wireless infrastructure providers Consumer electronics companies Wearable technology developers Embedded computing companies Regulatory bodies and governments Wireless service providers of all types Mobile marketing/commerce companies ...

March 2015 101 pages

3D Gaming Consoles: Market Research Report

US$ 4,500.00

This report analyzes the worldwide markets for 3D Gaming Consoles in Thousand Units. The report provides separate comprehensive analytics for ... forecasts are provided for the period 2014 through 2020. Market data and analytics are derived from primary and secondary ...

January 2015 144 pages

Serious Gaming

US$ 1,438.00

This is IDATE's fourth report dealing with the Serious Games sector. IDATE chose to focus its analysis on a specific segment of SG: human ... accurate our estimates were. We also wanted to thoroughly test the games and discuss with their creators the trends and economic ...

December 2014 -

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