Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Publications found: 380
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Electronic Gaming & Multimedia Industry: Top companies Revenue, Financial Benchmarks, Metrics, P&L, KPIs and Analytics Historical (2015 to 2025) and Forecasts to 2031

US$ 2,100.00

This comprehensive industry report delivers a deep-dive financial and strategic analysis of the Electronic Gaming & Multimedia Industry, which operates within the broader Communication Services sector...

January 2025 96 pages

Electronic Gaming & Multimedia Industry: Top companies Revenue, Financial Benchmarks, Metrics, P&L, KPIs and Analytics Historical (2015 to 2025) and Forecasts to 2031

US$ 2,100.00

This comprehensive industry report delivers a deep-dive financial and strategic analysis of the Electronic Gaming & Multimedia Industry, which operates within the broader Technology sector. It offers...

January 2025 243 pages

Online Gambling Software Market Size, Share, and Analysis, By Type (Sports Betting, Casinos, Poker, Lottery, Bingo, and Others), By Device (Desktop, Smartphone, and Others), and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034

US$ 5,150.00

Online Gambling Software Market Size, Share, and Analysis, By Type (Sports Betting, Casinos, Poker, Lottery, Bingo, and Others), By Device (Desktop, Smartphone, and Others), and By Region (North Ameri...

July 2024 541 pages

Serious Games Market Report by Gaming Platform (Smartphone, Console, PC, and Others), Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), Industry Vertical (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Region 2024-2032

US$ 2,999.00

The global serious games market size reached US$ 11.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 59.4 Billion by 2032, exhibiting a growth rate (CAGR) of 20.1% durin...

July 2024 144 pages

Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, Offline), and Regional Forecast 2024-2034.

US$ 5,150.00

Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, O...

April 2024 364 pages

Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, and Others), and Region 2024-2032

US$ 2,999.00

The global augmented reality gaming market size reached US$ 11.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 102.7 Billion by 2032, exhibiting a growth rate (CAGR) of...

January 2024 147 pages

Cloud Gaming Market Report by Devices Type (Smartphones, Smart TVs, Consoles, Tablets, PCs), Genre (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Technology (Video Streaming, File Streaming), Gamers (Hardcore Gamers, Casual Gamers), and Region 2024-2032

US$ 2,999.00

The global cloud gaming market size reached US$ 1,905.6 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 48,552.2 Million by 2032, exhibiting a growth rate (CAGR) of 42% d...

January 2024 145 pages

Global Tabletop Games Market 2023

US$ 3,250.00

The global stage lighting market is expected to increase by USD 0.8 billion, at a compound annual growth rate (CAGR) of 4.49% from 2023 to 2029, according to the latest edition of the Global Stage Lig...

August 2023 92 pages

Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2023-2027)

US$ 1,600.00

The global video game market is forecasted to reach US$319.46 billion in 2027, experiencing growth at a CAGR of 8.57% during the period spanning from 2023 to 2027. Growth in the video game market is s...

June 2023 97 pages

Global Mobile Gaming Market (by Operating System, Device & Region): Insights & Forecast with Potential Impact of COVID-19 (2023-2027)

US$ 1,400.00

The global mobile gaming market is expected to record a value of US$165.88 billion in 2027, rising at a CAGR of 9.40%, for the time period of 2023-2027. Factors such as expansion of gaming industry, r...

March 2023 75 pages

Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming, On-demand Streaming) and Geography—Global Forecast to 2030

US$ 4,175.00

The research report titled, ‘Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (...

February 2023 253 pages

Global Mobile Gaming Market: Trends, Competitive Intelligence and Sizing

US$ 3,500.00

Report : In this report, the market has been segmented based on device type, genre, operating system, end user, and geography. The report provides an overview of the global mobile gaming market and an...

December 2022 58 pages

Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027

US$ 2,970.00

The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One of th...

December 2022 156 pages

Video Games: Global Markets

US$ 5,500.00

Report : In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Usin...

December 2022 132 pages

Game Applications Market Size, Share & Trends Analysis Report By Marketplace (Google Play Store, Apple iOS Store), By Region (Asia Pacific, North America, Europe, MEA), And Segment Forecasts, 2022 - 2028

US$ 4,950.00

This report can be delivered to the clients within 3 Business Days Game Applications Market Growth & Trends The global games applications market size is expected to reach USD 241.07 billion by 2028...

May 2022 80 pages

Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, Asia Pacific, Latin America, MEA), And Segment Forecasts, 2022 - 2030

US$ 4,950.00

This report can be delivered to the clients within 3 Business Days Video Game Market Growth & Trends The global video game market size is anticipated to reach USD 583.69 billion by 2030, growing at...

May 2022 300 pages

Korean Gaming Market (Mobile, PC and Console): Insights & Forecast with Potential Impact of COVID-19 (2022-2026)

US$ 1,250.00

The Korean gaming market is anticipated to reach US$20.98 billion in 2026, growing at a CAGR of 6.21% during the period spanning 2022-2026. After the U.S., China, and Japan, it is the fourth largest m...

May 2022 90 pages

Africa Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 7,000.00

EXECUTIVE SUMMARY The African Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase where we are seeing the emergenc...

January 2022 413 pages

Asia-Pacific Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 8,000.00

EXECUTIVE SUMMARY Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects a...

January 2022 802 pages

Europe Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 8,000.00

EXECUTIVE SUMMARY The European animation industry is growing fast and an increasing number of films produced in Europe have attracted global audiences and are distributed worldwide. The boom in Europ...

January 2022 808 pages

Global Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 8,000.00

EXECUTIVE SUMMARY Global consumers are displaying a growing appetite for engaging, high-definition visual experiences. Moviegoers are demanding high quality productions with engaging visual effects a...

January 2022 931 pages

Latin America Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 7,000.00

EXECUTIVE SUMMARY The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase were we are seeing the em...

January 2022 472 pages

Middle East-Arab Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

US$ 7,000.00

EXECUTIVE SUMMARY The Middle Eastern and Arab Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry has been in existence for quit...

January 2022 447 pages

Games Consoles in Europe - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in Europe - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information incl...

December 2021 54 pages

Games Consoles in France - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in France - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in France industry profile provides top-line qualitative and quantitative summary information incl...

December 2021 55 pages

Games Consoles in Germany - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in Germany - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information in...

December 2021 54 pages

Games Consoles in Japan - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in Japan - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information includ...

December 2021 54 pages

Games Consoles in United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in United Kingdom (UK) - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in the United Kingdom industry profile provides top-line qualitative and quantitative...

December 2021 55 pages

Games Consoles in United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Games Consoles in United States of America (USA) - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Games Consoles in the United States industry profile provides top-line qualitative and qu...

December 2021 54 pages

Global Games Consoles - Market Summary, Competitive Analysis and Forecast to 2026

US$ 350.00

Global Games Consoles - Market @, Competitive Analysis and Forecast to 2026 SUMMARY Global Games Consoles industry profile provides top-line qualitative and quantitative summary information including:...

December 2021 52 pages

Video Games Market Trends in China

US$ 3,000.00

This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...

November 2021 140 pages

Games Software Market Trends in China

US$ 3,000.00

This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...

November 2021 130 pages

Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)

US$ 850.00

The report titled “Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)”, provides an in depth analysis of the global battle royale game market by value, by,...

November 2021 77 pages

Games Software Retail in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Asia-Pacific - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative...

August 2021 41 pages

Games Software Retail in Australia - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Australia - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Australia industry profile provides top-line qualitative and quantitative summa...

August 2021 39 pages

Games Software Retail in China - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in China - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in China industry profile provides top-line qualitative and quantitative summary infor...

August 2021 35 pages

Games Software Retail in Europe - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Europe - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Europe industry profile provides top-line qualitative and quantitative summary inf...

August 2021 44 pages

Games Software Retail in France - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in France - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in France industry profile provides top-line qualitative and quantitative summary inf...

August 2021 37 pages

Games Software Retail in Germany - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Germany - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Germany industry profile provides top-line qualitative and quantitative summary i...

August 2021 39 pages

Games Software Retail in Japan - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in Japan - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in Japan industry profile provides top-line qualitative and quantitative summary infor...

August 2021 41 pages

Games Software Retail in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in the United Kingdom (UK) - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in the United Kingdom industry profile provides top-line qualitative...

August 2021 37 pages

Games Software Retail in the United States of America (USA) - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software Retail in the United States of America (USA) - Market , Competitive Analysis and Forecast to 2025 SUMMARY Games Software Retail in the United States industry profile provides top-line q...

August 2021 47 pages

China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast

US$ 2,290.00

... Games, Social Games and Other Games. Renub Research report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies ...

April 2021 92 pages

Global Online Gaming Market Size study, by Type (Puzzle, Action, Adventure, Arcade, Sports and others), Platform (PCs, Consoles, Mobile Phone), By Gamer Type (Social Gamer, Serious Gamer, Core Gamers) and Regional Forecasts 2020-2027

US$ 3,750.00

Global Online Gaming Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Online Gaming is...

March 2021 200 pages

Games Software in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in Asia-Pacific - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary info...

February 2021 41 pages

Games Software in Australia - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in Australia - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Australia industry profile provides top-line qualitative and quantitative summary informatio...

February 2021 40 pages

Games Software in China - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in China - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in China industry profile provides top-line qualitative and quantitative summary information includ...

February 2021 34 pages

Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in Europe - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Europe industry profile provides top-line qualitative and quantitative summary information incl...

February 2021 45 pages

Games Software in France - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in France - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in France industry profile provides top-line qualitative and quantitative summary information incl...

February 2021 42 pages

Games Software in Germany - Market Summary, Competitive Analysis and Forecast to 2025

US$ 350.00

Games Software in Germany - Market @, Competitive Analysis and Forecast to 2025 SUMMARY Games Software in Germany industry profile provides top-line qualitative and quantitative summary information in...

February 2021 38 pages

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