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Latin America Animation, VFX & Video Games: Strategies, Trends & Opportunities (2022-26) (Includes Covid-19 impact & projections)

January 2022 | 472 pages | ID: LF8C22917FBDEN
Digital Vector

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EXECUTIVE SUMMARY

The Latin American Animation, VFX and Video Games industry has the potential to emerge as an engine of growth for the continent. The industry is in a phase were we are seeing the emergence of several African animation companies and animators working on attractive stories and content leveraging the continent’s large potential for stories. Several animation studios in Latin America release their content through online channels such as YouTube, which is attracting millions of subscribers both from the continent as well as worldwide. Studios are making new inroads by launching original locally produced content on Netflix. Several local content productions have been nominated for several global awards including the Oscars.

There are dozens of globally renowned animation studios as well as several hundreds of small and medium sized studios producing content tailored to local tastes. Supply of animation talent, which has historically been limited, is emerging with support and intervention of several government and industry initiatives to develop and support the animation through university courses and vocational training courses which provide theoretical and practical hands-on learning on Animation, VFX and Video Games. Several countries in Latin America have initiated policies to support closer participation between government, industry and academia to catalyse the industry growth. However several countries in the region needs support in the form of training, funding, tax incentives, market reach, access to hardware and software, legal support to protect the content IP. access to global distribution and collaboration networks etc. Brazil has been a leader in the region and is the largest producer of animated works. This has been driven by the availaility of state funding, supply of quality local animation talent and a preference of local audiences for Brazilian animated content. Countries such as Argentina, Chile, Colombia, Mexico and Peru are emerging as the leaders through content productions as well as collaborations. This includes content for movies, television, games, augmented reality, virtual reality, advertising, web designs and industrial applications such as architecture, engineering, industrial design, healthcare, education, medicine, and the motor industry.

The demand for animation, VFX and video gaming has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation, VFX & games available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of animation, VFX and games production taking place in a globally distributed mode. Production work is becoming global with countries as well as regions offering tax incentives, subsidies, financial support, regional low labor costs etc. and companies are cutting costs by setting up facilities in such regions. Cloud computing is playing a key role in character rendering and modeling processes as cloud based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

EMERGING TRENDS IN ANIMATION, VFX & VIDEO GAMES INDUSTRY
  • The combination of live action and animation will alter the form, as well as the content, of film animation.
  • Animation is no longer a profession limited to animators with increasing participation from computer professionals, programmers, technicians etc.
  • The evolution of visual effects (VFX), augmented reality (AR) and virtual reality (VR) technologies is dramatically changing both the creation and consumption of films, videos, games, and more.
  • Augmented Reality and Virtual Reality adoption will drive the demand for animation content.
  • Production work is moving around the world – tax incentives, regional low labor costs and subsidies put pressure on existing companies to reduce costs and set up facilities in tax advantaged or low cost regions.
  • Media consumption habits are changing rapidly, windows for film releases are narrowing, and follow-on markets are shifting from television, cable, DVD and rentals to streaming and digital downloads.
  • The international film market in several emerging markets is growing quickly and creating new opportunities. Regulations in several countries limit imported animation content without a certain amount of local participation and studios are collaborating with local partners to produce content.
  • Although 2D animation will survive, it will be largely in the form of hybrid 2D/3D animation. As well as reducing costs, using CGI for backgrounds allows for a more dynamic camera. The training offered to animators are biased in favor of CGI and so artists with traditional 2D skills are becoming harder to find.
  • The changing viewing habits favour short productions as a form of entertainment. The viewing habits generally favor short-form content that can be turned out quickly and cheaply.
  • Merchandise is already a major form of revenue generation for animated films and in future it could form a much larger share of revenues.
  • Artificial Intelligence, machine learning & deep learning are being leveraged to drive hyper-personalisation for video games.
  • Artificial Intelligence and Machine Learning based techniques are being used for in-game analytics, customer acquisition, retention, cross sell, churn, classify player behavior etc.
  • Micro-segmentation of fans is emerging as eSports leagues and tournament are consolidating various genres, platforms and viewing experiences by careful customer segmentation, targeting and positioning.
  • In video games, predictive analytics can be used to forecast when a player will stop playing, if a player will convert from a non-paying to a paying user, what types of items players will purchase, classify player behavior, etc.
  • Cloud Gaming services which are growing at an exponential pace would need the right pricing model to both drive adoption and generate sufficient returns for platforms and publishers.
  • The availability of low cost micro-payment systems is allowing users to pay for access or download small quantities of digital content and is the key for online games market to grow.
ANIMATION, VFX & VIDEO GAMES INDUSTRY RESEARCH

Digital Vector is the world's most authoritative source for Animation, VFX & Video Games Industry research. The industry research, in publication since the year 2003 is the primary source of reference for leading global business executives, government leaders, product managers, researchers, analysts, academia and consultants. The report is the result of hundreds of man years of effort involving leading industry analysts with expertise across various aspects of the Animation, VFX & Games industry value chain. Digital Vector is the source for objective and actionable research to more than 700 plus global Fortune 1000 organizations in more than 40 countries across various value chain and industry functions.

Our research provides insights, information, advice and tools to achieve key priorities and enable the next wave of industry growth by enabling the key decision makers to take the right decisions. The research covers Animation, VFX and Video Games market across 60 plus countries, 6,000 plus Animation, VFX and Games studios and services companies as well as 200 plus animation and games software product companies. It is based on rigorous research methodology, which includes extensive Primary Research supported by in-depth Secondary Research using advanced quantitative and qualitative analysis.

Inputs and insights from our extensive network of Animation, VFX and Video Games industry service provider and consumer stakeholders gives clients a holistic picture of supply and demand they can only get from Digital Vector. Our research offers insights, expert analysis and forecasts about the Animation, VFX & Games industry including value chain analysis, market sizing and forecasting, industry challenges, opportunities, strengths, business models, content demand market size, commercial models, cost structure analysis, talent supply and cost analysis, industry trend, segmentation, government policy analysis, competitive benchmarking, animation software product market analysis, industry eco-system analysis, company profiles, supplier analysis, distributor analysis and product launch strategies.

Clients use Digital Vector’s industry research to find answers to questions such as:
  • What are the emerging market opportunities, market growth factors, annual growth numbers, market size, growth forecasts, content volumes, demand and supply volumes?
  • Understand the fast-emerging market opportunities and segments and differentiate between them based on size and annual growth.
  • What are the geography specific industry challenges, characteristics, opportunities and strengths?
  • What are the risks of entering a new market and how to manage them? How is the market expected to evolve and what could be the future options?
  • Industry demography of key geographies and their animation landscape
  • Early identification of changing market conditions and their impact on key industry factors
  • Benchmark key government policy frameworks across various global markets and make the right partnership choices to make best use of support, subsidies and incentives.
  • What strategies to adopt for multi-country content collaborations?
  • Create, formulate and validate business plans towards making a product/service launch or make a buy decision?
  • What are the key attributes of specific geographical markets and how are the expected to evolve?
  • Key metrics to measure the differentiators of the industry to succeed at local, regional and global scale
  • What technology and business model disruptions will impact the Animation, VFX and video games industry in the next 2-5 years? What kind of impact will they have?
METHODOLOGY

Our methodologies and analysis techniques process large volumes of structured and unstructured data into actionable insights and recommendations which empower our clients to take effective business decisions. Our global network of industry experts have deep expertise across various aspects of the Animation, VFX and Video Games industry value chain such as production, pre and post production, technology, machine learning, outsourcing, software products, financial modelling, content marketing, sales, merchandising, content supply chain, distribution channels, risk analysis, studio management, human resource, finance, legal and policy.

PRIMARY AND SECONDARY DATA

Primary data about the animation, VFX and video games industry are collected from animation and game studio managers, software product managers, directors, technology vendors, animators, game designers and developers, end users, academics, government officials, festival organisers, eSports organisers etc. Data is collected through periodic surveys and in-depth interviews (in-person, telephonic, email, video as well as chat based), with government officials, academics, and animation companies’ managers. These are structured, unstructured and focused interviews conducted in formal, informal as well as open ended settings. Other sources of data and information include focus group discussions, trade visits, webinars, product demonstrations, as well as direct observation.

Secondary market research data sources include books and journals, annual reports, investment analyst reports, government policy notes, labour statistics, newspaper articles, census and statistical data, databases, trade, marketing and promotional literature, articles, surveys and other publications. The secondary market data is aided by Digital Vector’s sophisticated market analysis tools, real-time data collection and aggregation software, proprietary databases and framework.

MACHINE LEARNING BASED ANALYSIS

Digital Vector employs a wide range of research methods and employs multi-method analysis including quantitative, qualitative as well as network analysis. Our proprietary methodologies and analysis frameworks are powered by machine learning, natural language processing, quantitative modelling, trend analysis etc. Pattern recognition is adopted to analyse data from multiple sources to identify emerging patterns within markets, change parameters and simulate scenarios.

Our five-year market forecasts are aimed to provide decision makers with a detailed understanding of the Animation, VFX and Video Games industry. The forecasts are based on machine learning models built on input parameters specific to the characteristics of a particular market or a segment. The industry model parameters and assumptions are powered by several data sources from primary and secondary research, our proprietary databases as well as real-time data from several industry and government sources.
EXECUTIVE SUMMARY

Impact of Covid-19 on Global Animation, VFX & Video Games
Impact of Covid-19 on Industry Value Chain

GLOBAL ANIMATION & VFX INDUSTRY

History and Evolution
Industry Differentiators
Industry Characteristics
ANIMATION INDUSTRY SUPPLY CHAIN
ROLE OF TECHNOLOGY
MERCHANDISING OPPORTUNITIES
KEY DISTRIBUTION CHANNELS FOR ANIMATION CONTENT
RISKS FACED BY ANIMATION STUDIOS
DEMAND DRIVERS OF ANIMATION INDUSTRY
DRIVERS FOR SUCCESS
ANIMATION FINANCIAL MODELS
EMERGING TECHNOLOGICAL PLATFORMS
EMERGING APPLICATION AREAS
Competitive Landscape Of Animation Studios
Global Animation & VFX Market Size & Opportunity
Market segmentation of Animation, VFX and Video Games
Global Animation Studios: Distribution and Capabilities

ANIMATION & VFX MARKET SEGMENTS

Market Segmentation
2D ANIMATION
3D ANIMATION / COMPUTER GENERATED IMAGERY (CGI)
VISUAL EFFECTS (VFX)
WEB ANIMATION
Market Opportunity for 3D Animation/Computer Generated Imagery (CGI)
PRODUCING CGI ANIMATION
ADVANTAGES OF CGI ANIMATION
DISADVANTAGES OF CGI ANIMATION
INFLUENCE OF CGI ON 2D ANIMATION
CHALLENGES FOR CGI ANIMATION
CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
Visual Effects (VFX)
VFX INDUSTRY CHALLENGES & OPPORTUNITIES
Stop Motion Animation
Motion Capture
3D Animation Movies
KEY TRENDS, OPPORTUNITIES, FORECASTS

EMERGING TRENDS & FUTURE OF ANIMATION & VFX

Key predictions for the future

GLOBAL & LATIN AMERICAN TELEVISION ANIMATION CONTENT DEMAND

Global Television Animation Content demand
Latin America Television Animation Content demand

ANIMATION & VFX CONTENT CREATION

Content Creation Workflow in 2D Animation
CONCEPTUALIZATION
PRE-PRODUCTION
PRODUCTION
POST-PRODUCTION
Content Creation Lead Time Calculation in 2D Animation
SCANNING AND FILTERING
INK AND PAINT
COMPOSITING AND DOPESHEET PREPARATION
Digital processing in 2D Animation
WORKFLOW PRECEEDING DIGITAL PROCESSING
Content Creation Workflow in 3D Animation
CONCEPTUALIZATION
PRE-PRODUCTION
PRODUCTION
POST-PRODUCTION
PARALLEL ACTIVITIES
Timeline of a 3D production workflow
ANIMATION SOFTWARE USAGE IN 3D PRODUCTION WORKFLOW
Animation Production Management
GOVERNANCE
TASK DIVISION AND PEOPLE ALLOCATION
TECHNOLOGY
Cloud Computing in Animation & VFX Workflow

AUDIENCE DYNAMICS

Marketing Strategies for Animation Studios
MARKETING PROGRAM
ONLINE PRESENCE
PROFILING AND TARGETING THE RIGHT AUDIENCE
DISTRIBUTION
CONFERENCES, FESTIVALS & EVENTS
Strategies for Successful Animation Films
BEST PRACTICES IN CHARACTER DESIGN
LESSONS FROM PAST MISTAKES

ECONOMICS OF ANIMATION & VFX

Revenue break-up across distribution channels
STREAMING VIDEO
Marketing to Exhibition of Animation Content
MARKETING
LICENSING
MERCHANDISING
DISTRIBUTION
EXHIBITION
Economics of Animation Copyrights
DYNAMICS OF COPYRIGHTS

GUIDELINES FOR SETTING UP AN ANIMATION STUDIO

Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

MANAGING AN ANIMATION & VIDEO GAMES STUDIO

Key Issues of Concern
Formulating the long-term Strategy

GLOBAL VIDEO GAMES INDUSTRY

Key Trends in the Global Video Games Industry
VIDEO GAMES INDUSTRY STRUCTURE
CHANGING VIDEO GAME BUSINESS MODELS
ONLINE VIDEO GAMING BUSINESS MODELS
VIDEO GAMES INDUSTRY VALUE CHAIN
MOBILE GAMES INDUSTRY VALUE CHAIN
GAME DISTRIBUTION MODELS
Key Opportunities & Strategies for Video Games Industry
GAMES INDUSTRY COMPETENCIES & SKILLS
GUIDELINES FOR A GAMES STUDIO STRUCTURE
Artificial Intelligence, Machine Learning & Deep Learning driven Hyper-Personalisation For Video Games
MACHINE LEARNING FOR IN-GAME ANALYTICS, USER ACQUISITION & RETENTION
Video Games Market Segments
MOBILE VIDEO GAMES SEGMENTS & GENRES
Global Video Games Market Size & Opportunity
CROSS OVER BETWEEN GAMES AND MOVIES
Cloud Gaming Market & Opportunities
MARKET SIZE, USER BASE, ADVANTAGES & CHALLENGES
KEY CLOUD GAMING SERVICE PROVIDERS
CLOUD GAMING MARKET OPPORTUNITIES AND PREDICTIONS

LATIN AMERICA ANIMATION, VFX & VIDEO GAMES

ARGENTINA ANIMATION, VFX & VIDEO GAMES

Argentina Animation & VFX
IMPACT OF COVID-19 ON ARGENTINA’S ANIMATION, VFX & VIDEO GAMES
KEY TRENDS IN ARGENTINA’S ANIMATION INDUSTRY
INDUSTRY DRIVERS
CHALLENGES
INDUSTRY OPPORTUNITIES
ANIMATION STUDIOS IN ARGENTINA
ANIMATION SCHOOLS IN ARGENTINA
STRATEGIES FOR ANIMATION STUDIOS IN ARGENTINA
DATA ON ANIMATION STUDIOS IN ARGENTINA
Argentina Video Games Market
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
ARGENTINA’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

BRAZIL ANIMATION, VFX & VIDEO GAMES

Brazil Animation & VFX
IMPACT OF COVID-19 ON BRAZIL’S ANIMATION, VFX & VIDEO GAMES
KEY TRENDS IN THE BRAZILIAN ANIMATION INDUSTRY
INDUSTRY DRIVERS
CHALLENGES
INDUSTRY OPPORTUNITIES
ANIMATION STUDIOS IN BRAZIL
ANIMATION SCHOOLS IN BRAZIL
STRATEGIES FOR ANIMATION STUDIOS IN BRAZIL
DATA ON ANIMATION STUDIOS IN BRAZIL
Brazil Video Games Market
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
BRAZIL VIDEO GAMES MARKET SIZE & OPPORTUNITY

MEXICO ANIMATION, VFX & VIDEO GAMES

Mexico Animation & VFX
IMPACT OF COVID-19 ON MEXICO’S ANIMATION, VFX & VIDEO GAMES
KEY TRENDS IN MEXICAN ANIMATION INDUSTRY
CHALLENGES
INDUSTRY OPPORTUNITIES
INDUSTRY DRIVERS
MOVIE TRENDS IN MEXICO
STRATEGIES FOR ANIMATION STUDIOS IN MEXICO
DATA ON ANIMATION STUDIOS IN MEXICO
Mexico Video Games Market
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
MEXICO’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

COLOMBIA ANIMATION, VFX & VIDEO GAMES

Colombia Animation & VFX
IMPACT OF COVID-19 ON COLOMBIA’S ANIMATION, VFX & VIDEO GAMES
KEY TRENDS IN THE COLOMBIAN ANIMATION & VFX INDUSTRY
ANIMATION STUDIOS IN COLOMBIA
INDUSTRY DRIVERS
CHALLENGES
INDUSTRY OPPORTUNITIES
STRATEGIES FOR ANIMATION STUDIOS IN COLOMBIA
DATA ON ANIMATION STUDIOS IN COLOMBIA
Colombia Video Games Industry
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA
COLOMBIA’S VIDEO GAMES MARKET SIZE & OPPORTUNITY

CHILE ANIMATION, VFX & VIDEO GAMES

Chile Animation & VFX
IMPACT OF COVID-19 ON CHILE’S ANIMATION, VFX & VIDEO GAMES
KEY INDUSTRY TRENDS
DRIVERS
CHALLENGES
OPPORTUNITIES
STRATEGIES FOR ANIMATION STUDIOS IN CHILE
KEY STATISTICS ABOUT ANIMATION INDUSTRY IN CHILE
Chile Video Games Market
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CHILE
CHILEAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

COSTA RICA ANIMATION, VFX & VIDEO GAMES

Costa Rica Animation & VFX
Impact of Covid-19 on Costa Rican Animation, VFX & Video Games
KEY TRENDS IN THE COSTA RICAN ANIMATION & VFX INDUSTRY
ANIMATION STUDIOS IN COSTA RICA
INDUSTRY DRIVERS
CHALLENGES
INDUSTRY OPPORTUNITIES
STRATEGIES FOR ANIMATION STUDIOS IN COSTA RICA
DATA ON ANIMATION STUDIOS IN COLOMBIA
Costa Rican Video Games Industry
KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COSTA RICA
COSTA RICAN VIDEO GAMES MARKET SIZE & OPPORTUNITY

FIGURES AND TABLES

TABLE: IMPACT OF COVID-19 ON GLOBAL ANIMATION, VFX & VIDEO GAMES
FIGURE: EARLY ANIMATIONS
TABLE: ANIMATION MOVIES ADAPTED FROM TELEVISION
FIGURE: ANIMATION INDUSTRY ACTIVITY FLOW
FIGURE: ANIMATION & VFX INDUSTRY SUPPLY CHAIN
FIGURE: EARLY CGI BASED ANIMATIONS
TABLE: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
TABLE: TOP GROSSING ANIMATION MOVIES
FIGURE: MARKET SIZE OF GLOBAL ANIMATION, VFX AND VIDEO GAMES
FIGURE: BREAK-UP OF GLOBAL ANIMATION, VFX AND VIDEO GAMES INDUSTRY
FIGURE: MARKET SIZE OF GLOBAL ANIMATION & VFX INDUSTRY
FIGURE: MARKET SIZE OF GLOBAL VIDEO GAMES INDUSTRY
FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL ANIMATION, VFX & VIDEO GAMES INDUSTRY
FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL ANIMATION & VFX INDUSTRY
FIGURE: MARKET SEGMENTS OF ANIMATION, VFX & VIDEO GAMES INDUSTRY
FIGURE: GLOBAL ANIMATION, VFX & VIDEO GAMING INDUSTRY SEGMENTS
FIGURE: MARKET SIZE OF ANIMATION & VFX IN MOVIES & TELEVISION
FIGURE: MARKET SIZE OF ANIMATION & VFX IN MANUFACTURING
FIGURE: MARKET SIZE OF ANIMATION & VFX IN ARCHITECTURE & ENGINEERING
FIGURE: MARKET SIZE OFANIMATION & VFX IN EDUCATION
FIGURE: MARKET SIZE OF ANIMATION IN MEDICAL, HEALTHCARE & SCIENTIFIC
FIGURE: MARKET SIZE OF ANIMATION & VFX IN GOVERNMENT & DEFENCE
FIGURE: MARKET SIZE OF ANIMATION & VFX IN MARKETING & ADVERTISING
FIGURE: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
FIGURE: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
TABLE: MOST INFLUENTIAL ANIMATION STUDIOS OF ALL TIME
TABLE: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
FIGURE: BREAK-UP OF GLOBAL ANIMATION & VFX MARKET BY PRODUCTION TECHNIQUES
TABLE: TOP ANIMATION MOVIE FRANCHISES
TABLE: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIME
TABLE: 3D ANIMATION / CGI FEATURE FILMS
TABLE: LIVE ACTION MOVIES WITH CGI MAIN CHARACTERS
TABLE: PROMINENT STOP MOTION ANIMATION MOVIES
TABLE: PROMINENT MOTION CAPTURE MOVIES
FIGURE: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
FIGURE: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
FIGURE: GROWTH OF GLOBAL 3D SCREENS
FIGURE: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
TABLE: PROMINENT 3D MOVIES
TABLE: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
TABLE: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
TABLE: MINUTES OF TELEVISION ANIMATION CONTENT DEMAND WORLDWIDE
FIGURE: MINUTES OF 2D/3D TELEVISION ANIMATION CONTENT DEMAND GLOBALLY
TABLE: MINUTES OF TELEVISION ANIMATION CONTENT DEMAND IN LATIN AMERICA
FIGURE: MINUTES OF 2D/3D TELEVISION ANIMATION CONTENT DEMAND IN LATIN AMERICA
FIGURE: 2D ANIMATION PRODUCTION WORKFLOW
FIGURE: 3D ANIMATION PRODUCTION WORKFLOW
FIGURE: 3D ANIMATION WORKFLOW
FIGURE: KEY GLOBAL ANIMATION EVENTS
FIGURE: GLOBAL STREAMING VIDEO MARKET SIZE
FIGURE: GLOBAL ANIMATION & VFX STREAMING VIDEO MARKET SIZE
FIGURE: ANIMATION MOVIE MARKETING COST BREAK-UP
TABLE: LEADING GLOBAL ANIMATION LICENSORS AND LICENSED PROPERTIES
TABLE: COST BREAK-UPS OF LEADING ANIMATION MOVIES
TABLE: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
TABLE: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
TABLE: LEADING GLOBAL VIDEO GAMES STUDIOS
FIGURE: COST STRUCTURE OF VIDEO GAMES
TABLE: TOP VIDEO GAMES BY COST OF DEVELOPMENT
TABLE: TOP GROSSING VIDEO GAMES
TABLE: TOP GROSSING VIDEO GAMES FRANCHISES
TABLE: COMPETENCIES AND PROFILE OF EMPLOYEES FOR GAME DEVELOPMENT ACROSS DIFFERENT FORMATS
FIGURE: GAME DEVELOPMENT VALUE CHAIN
TABLE: KEY IN-GAME METRICS FOR BIG DATA ANALYTICS
FIGURE: GAMES INDUSTRY REVENUES BY DEVICE TYPES
FIGURE: MARKET SIZE OF GLOBAL VIDEO GAMES INDUSTRY
FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL VIDEO GAMES INDUSTRY
FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN THE US
FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN EUROPE
FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN ASIA
FIGURE: MARKET SIZE OF VIDEO GAMES INDUSTRY IN REST OF THE WORLD
FIGURE: REVENUE BREAK-DOWN BY VIDEO GAME INDUSTRY GENRES
FIGURE: GEOGRAPHICAL MARKET SIZE BREAK-UP OF MOBILE VIDEO GAMES
FIGURE: MARKET SIZE OF MOBILE VIDEO GAMES INDUSTRY IN THE US
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN EUROPE
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ASIA
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN REST OF THE WORLD
TABLE: LEADING GLOBAL GAMING ECO-SYSTEM PLAYERS BY COUNTRY
TABLE: GAMES BASED ON ANIMATION MOVIES
TABLE: MOVIES BASED ON VIDEO GAMES
FIGURE: GLOBAL CLOUD GAMING MARKET SIZE
FIGURE: GLOBAL CLOUD GAMING USER BASE
FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL CLOUD GAMING MARKET
FIGURE: GEOGRAPHICAL BREAK-UP OF GLOBAL CLOUD GAMING USER BASE
FIGURE: CLOUD STREAMING SERVICES
TABLE: IMPACT OF COVID-19 ON ARGENTINA’S ANIMATION, VFX & VIDEO GAMES
TABLE: ORIGINAL ANIMATION CONTENT CREATED IN ARGENTINA
TABLE: ANIMATION & VFX STUDIOS IN ARGENTINA
TABLE: ANIMATION SCHOOLS IN ARGENTINA
FIGURE: ARGENTINA’S FIRST 3D ANIMATED FEATURE FILM
FIGURE: NUMBER OF ANIMATION STUDIOS IN ARGENTINA
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON SIZE
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON CAPABILITIES
FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN ARGENTINA BASED ON APPLICATIONS
FIGURE: NUMBER OF PEOPLE EMPLOYED IN THE ARGENTINE ANIMATION INDUSTRY
FIGURE: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN ARGENTINA
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN ARGENTINA
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN ARGENTINA
FIGURE: 3D ANIMATION SALARIES IN ARGENTINA
FIGURE: 2D ANIMATION SALARIES IN ARGENTINA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN ARGENTINA
FIGURE: GAMING SALARIES IN ARGENTINA
TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN ARGENTINA
TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN ARGENTINA
FIGURE: MARKET SIZE OF GAMES INDUSTRY IN ARGENTINA
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN ARGENTINA
FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN ARGENTINA
TABLE: IMPACT OF COVID-19 ON BRAZIL’S ANIMATION, VFX & VIDEO GAMES
TABLE: ORIGINAL ANIMATION CONTENT CREATED IN BRAZIL
TABLE: ANIMATION & VFX STUDIOS IN BRAZIL
TABLE: ANIMATION &SCHOOLS IN BRAZIL
TABLE: ANIMATION FESTIVALS ANE EVENTS IN BRAZIL
FIGURE: BRAZIL’S FIRST CGI ANIMATED FEATURE FILM
FIGURE: BRAZIL’S FIRST LOCALLY PRODUCED TV SERIES
FIGURE: NUMBER OF ANIMATION & VFX STUDIOS IN BRAZIL
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON SIZE
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON CAPABILITIES
FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN BRAZIL BASED ON APPLICATIONS
FIGURE: NUMBER OF PEOPLE EMPLOYED IN THE BRAZILIAN ANIMATION INDUSTRY
FIGURE: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN BRAZIL
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN BRAZIL
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN BRAZIL
FIGURE: 3D ANIMATION SALARIES IN BRAZIL
FIGURE: 2D ANIMATION SALARIES IN BRAZIL
FIGURE: WEB & MOBILE ANIMATION SALARIES IN BRAZIL
FIGURE: GAMING SALARIES IN BRAZIL
TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN BRAZIL
TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN BRAZIL
FIGURE: MARKET SIZE OF GAMES INDUSTRY IN BRAZIL
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN BRAZIL
FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN BRAZIL
TABLE: IMPACT OF COVID-19 ON MEXICO’S ANIMATION, VFX & VIDEO GAMES
TABLE: ORIGINAL ANIMATION CONTENT CREATED IN MEXICO
TABLE: COMMERCIALLY SUCCESSFUL MEXICAN FILM PRODUCTIONS
FIGURE: FEATURE FILMS IN MEXICO
FIGURE: NUMBER OF SCREENS IN MEXICO
FIGURE: BOX OFFICE REVENUES IN MEXICO
FIGURE: MEXICAN FILM ADMISSIONS PER CAPITA
FIGURE: MEXICAN FILM PRODUCTIONS PER YEAR
FIGURE: THEATRE ADMISSIONS IN MEXICO
FIGURE: TICKET PRICES IN MEXICO
TABLE: ANIMATION & VFX STUDIOS IN MEXICO
TABLE: ANIMATION SCHOOLS IN MEXICO
FIGURE: MEXICO’S FIRST 3D ANIMATED FEATURE FILM
FIGURE: NUMBER OF ANIMATION STUDIOS IN MEXICO
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON SIZE
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON CAPABILITIES
FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN MEXICO BASED ON APPLICATIONS
FIGURE: NUMBER OF PEOPLE EMPLOYED IN THE MEXICAN ANIMATION INDUSTRY
FIGURE: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN MEXICO
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN MEXICO
FIGURE: BREAK-UP OF ANIMATION CONTENT PRODUCED IN MEXICO
FIGURE: 3D ANIMATION SALARIES IN MEXICO
FIGURE: 2D ANIMATION SALARIES IN MEXICO
FIGURE: WEB & MOBILE ANIMATION SALARIES IN MEXICO
FIGURE: GAMING SALARIES IN MEXICO
TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN MEXICO
TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN MEXICO
FIGURE: MARKET SIZE OF GAMES INDUSTRY IN MEXICO
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN MEXICO
FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN MEXICO
TABLE: IMPACT OF COVID-19 ON COLOMBIA’S ANIMATION, VFX & VIDEO GAMES
TABLE: KEY ANIMATION PRODUCTIONS IN COLOMBIA
TABLE: ANIMATION & VFX STUDIOS IN COLOMBIA
FIGURE: NUMBER OF ANIMATION STUDIOS IN COLOMBIA
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON SIZE
FIGURE: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON CAPABILITIES
FIGURE: CLASSIFICATION OF ANIMATION STUDIOS IN COLOMBIA BASED ON APPLICATIONS
FGURE: NUMBER OF PEOPLE EMPLOYED IN THE COLOMBIA ANIMATION INDUSTRY
FIGURE: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN CHILE
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN COLOMBIA
FIGURE: BREAK-UP OF ANNUAL ANIMATION CONTENT PRODUCED IN COLOMBIA
FIGURE: 3D ANIMATION SALARIES IN COLOMBIA
FIGURE: 2D ANIMATION SALARIES IN COLOMBIA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN COLOMBIA
FIGURE: GAMING SALARIES IN COLOMBIA
TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN COLOMBIA
TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN COLOMBIA
FIGURE: MARKET SIZE OF GAMES INDUSTRY IN COLOMBIA
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN COLOMBIA
FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN COLOMBIA
TABLE: IMPACT OF COVID-19 ON CHILE’S ANIMATION, VFX & VIDEO GAMES
FIGURE: ANIMATION SCHOOLS IN CHILE
FIGURE: BEAR STORY
FIGURE: PAPER PORT
TABLE: ANIMATION STUDIOS IN CHILE
FIGURE: NUMBER OF ANIMATION STUDIOS IN CHILE
FIGURE: NUMBER OF PEOPLE EMPLOYED IN THE CHILEAN ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION WORK IN CHILE
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN CHILE
FIGURE: 3D ANIMATION SALARIES IN CHILE
FIGURE: 2D ANIMATION SALARIES IN CHILE
FIGURE: WEB & MOBILE ANIMATION SALARIES IN CHILE
FIGURE: GAMING SALARIES IN CHILE
TABLE: LEADING GAME STUDIOS IN CHILE
TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN CHILE
TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN CHILE
FIGURE: MARKET SIZE OF GAMES INDUSTRY IN CHILE
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN CHILE
FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN CHILE
TABLE: IMPACT OF COVID-19 ON COSTA RICAN ANIMATION, VFX & VIDEO GAMES
TABLE: ANIMATION & VFX STUDIOS IN COSTA RICA
FIGURE: NUMBER OF ANIMATION STUDIOS IN COSTA RICA
FGURE: NUMBER OF PEOPLE EMPLOYED IN THE COSTA RICA ANIMATION INDUSTRY
FIGURE: COST OF PRODUCING ONE EPISODE OF ANIMATION WORK IN COSTA RICA
FIGURE: MINUTES OF ANIMATION CONTENT PRODUCED IN COSTA RICA
FIGURE: 3D ANIMATION SALARIES IN COSTA RICA
FIGURE: 2D ANIMATION SALARIES IN COSTA RICA
FIGURE: WEB & MOBILE ANIMATION SALARIES IN COSTA RICA
FIGURE: GAMING SALARIES IN COSTA RICA
TABLE: TOP GROSSING PLAY STORE GAMING APPLICATIONS IN COSTA RICA
TABLE: TOP GROSSING APPLE STORE GAMING APPLICATIONS IN COSTA RICA
FIGURE: MARKET SIZE OF GAMES INDUSTRY IN COSTA RICA
FIGURE: MARKET SIZE OF MOBILE GAMES INDUSTRY IN COSTA RICA
FIGURE: REVENUE BREAK-DOWN BY MOBILE GAME GENRES IN COSTA RICA


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