Games Software in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025
Games Software in Asia-Pacific - Market @Summary, Competitive Analysis and Forecast to 2025
SUMMARY
Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
KEY HIGHLIGHTS
SUMMARY
Games Software in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
KEY HIGHLIGHTS
- The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2020 annual average exchange rates.
- The Asia-Pacific games software market is expected to generate total revenues of $15.3bn in 2020, representing a compound annual growth rate (CAGR) of 7.3% between 2016 and 2020.
- Mobile games are the biggest driver of growth in online pureplay in Asia.
- With around 661 million gamers nationwide, China now has more gamers than the entire populations of the US, Japan, Germany, France, and the UK combined.
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Asia-Pacific
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Asia-Pacific
- Leading company profiles reveal details of key games software market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software market with five year forecasts by both value and volume
- What was the size of the Asia-Pacific games software market by value in 2020?
- What will be the size of the Asia-Pacific games software market in 2025?
- What factors are affecting the strength of competition in the Asia-Pacific games software market?
- How has the market performed over the last five years?
- What are the main segments that make up Asia-Pacific's games software market?
1 EXECUTIVE SUMMARY
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape
2 MARKET OVERVIEW
2.1. Market definition
2.2. Market analysis
3 MARKET DATA
3.1. Market value
4 MARKET SEGMENTATION
4.1. Geography segmentation
5 MARKET OUTLOOK
5.1. Market value forecast
6 FIVE FORCES ANALYSIS
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 COMPETITIVE LANDSCAPE
7.1. Who are the leading players?
7.2. What Strategies do leading players follow?
7.3. What disruptors/challengers have changed the market in recent years?
8 COMPANY PROFILES
8.1. Tencent Holdings Limited
8.2. NetEase Inc
8.3. GameStop Corp
8.4. Yamada Holdings Co Ltd
9 APPENDIX
9.1. Methodology
9.2. About MarketLine
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape
2 MARKET OVERVIEW
2.1. Market definition
2.2. Market analysis
3 MARKET DATA
3.1. Market value
4 MARKET SEGMENTATION
4.1. Geography segmentation
5 MARKET OUTLOOK
5.1. Market value forecast
6 FIVE FORCES ANALYSIS
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 COMPETITIVE LANDSCAPE
7.1. Who are the leading players?
7.2. What Strategies do leading players follow?
7.3. What disruptors/challengers have changed the market in recent years?
8 COMPANY PROFILES
8.1. Tencent Holdings Limited
8.2. NetEase Inc
8.3. GameStop Corp
8.4. Yamada Holdings Co Ltd
9 APPENDIX
9.1. Methodology
9.2. About MarketLine
LIST OF TABLES
Table 1: Asia-Pacific games software market value: $ million, 2016-20(e)
Table 2: Asia-Pacific games software market geography segmentation: $ million, 2020(e)
Table 3: Asia-Pacific games software market value forecast: $ million, 2020-25
Table 4: Tencent Holdings Limited: key facts
Table 5: Tencent Holdings Limited: Annual Financial Ratios
Table 6: Tencent Holdings Limited: Key Employees
Table 7: Tencent Holdings Limited: Key Employees Continued
Table 8: NetEase Inc: key facts
Table 9: NetEase Inc: Annual Financial Ratios
Table 10: NetEase Inc: Key Employees
Table 11: GameStop Corp: key facts
Table 12: GameStop Corp: Annual Financial Ratios
Table 13: GameStop Corp: Key Employees
Table 14: Yamada Holdings Co Ltd: key facts
Table 15: Yamada Holdings Co Ltd: Annual Financial Ratios
Table 16: Yamada Holdings Co Ltd: Key Employees
Table 1: Asia-Pacific games software market value: $ million, 2016-20(e)
Table 2: Asia-Pacific games software market geography segmentation: $ million, 2020(e)
Table 3: Asia-Pacific games software market value forecast: $ million, 2020-25
Table 4: Tencent Holdings Limited: key facts
Table 5: Tencent Holdings Limited: Annual Financial Ratios
Table 6: Tencent Holdings Limited: Key Employees
Table 7: Tencent Holdings Limited: Key Employees Continued
Table 8: NetEase Inc: key facts
Table 9: NetEase Inc: Annual Financial Ratios
Table 10: NetEase Inc: Key Employees
Table 11: GameStop Corp: key facts
Table 12: GameStop Corp: Annual Financial Ratios
Table 13: GameStop Corp: Key Employees
Table 14: Yamada Holdings Co Ltd: key facts
Table 15: Yamada Holdings Co Ltd: Annual Financial Ratios
Table 16: Yamada Holdings Co Ltd: Key Employees
LIST OF FIGURES
Figure 1: Asia-Pacific games software market value: $ million, 2016-20(e)
Figure 2: Asia-Pacific games software market geography segmentation: % share, by value, 2020(e)
Figure 3: Asia-Pacific games software market value forecast: $ million, 2020-25
Figure 4: Forces driving competition in the games software market in Asia-Pacific, 2020
Figure 5: Drivers of buyer power in the games software market in Asia-Pacific, 2020
Figure 6: Drivers of supplier power in the games software market in Asia-Pacific, 2020
Figure 7: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2020
Figure 8: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2020
Figure 9: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2020
Figure 1: Asia-Pacific games software market value: $ million, 2016-20(e)
Figure 2: Asia-Pacific games software market geography segmentation: % share, by value, 2020(e)
Figure 3: Asia-Pacific games software market value forecast: $ million, 2020-25
Figure 4: Forces driving competition in the games software market in Asia-Pacific, 2020
Figure 5: Drivers of buyer power in the games software market in Asia-Pacific, 2020
Figure 6: Drivers of supplier power in the games software market in Asia-Pacific, 2020
Figure 7: Factors influencing the likelihood of new entrants in the games software market in Asia-Pacific, 2020
Figure 8: Factors influencing the threat of substitutes in the games software market in Asia-Pacific, 2020
Figure 9: Drivers of degree of rivalry in the games software market in Asia-Pacific, 2020