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Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)

November 2021 | 77 pages | ID: GE898B6E8AF6EN
Daedal Research

US$ 850.00

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The report titled “Global Battle Royale Game Market: Size & Forecast with Impact Analysis of COVID-19 (2021-2025)”, provides an in depth analysis of the global battle royale game market by value, by, platform, by business model, etc. The report also provides a detailed analysis of the COVID-19 impact on the battle royale game market.

The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall battle royale game market has also been forecasted for the period 2021-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Global battle royale game market is dominated with few major players operating worldwide. The key players of the battle royale game market are Tencent, NetEase, Epic Games and KRAFTON are also profiled with their financial information and respective business strategies.

Country Coverage
  • Asia-Pacific
  • North America
  • Europe, Middle East & Africa
  • Latin America
Company Coverage
  • Tencent
  • NetEase
  • Epic Games
  • KRAFTON
Executive Summary

A multiplayer online video game category that integrates the hunt, investigation, survival and research components of a survival sport or gaming activity with a last player surviving gameplay dare is known as battle royale game. Battle royal game category became most known in mid-2017 with the emergence of PUBG battle royale game which gained popularity with time. It obtained more global traction among gamers with billions of concurrent gamers engaged in fights to the death, a trend most unnoticed by publishers and game developers. Global battle royale game market can be segmented on the basis of platform, such as mobile, console and personal computer (PC). Further, the battle royale game market can be segmented on the basis of business model such as: Free-to-Play and Pay-to-Play.

Global battle royale game market increased significantly during the market 2017-2020 and projections are made that the market would rise in the next four years i.e. 2021-2025 tremendously. The battle royale game market is expected to increase due to growing usage of smart phones, increasing influence of social media, growing penetration of internet, increase in gen z income, rapid urbanization and rising e-sports viewership. Yet, the market faces some challenges such as side effects of excessive gaming, payment fraud and stringent government regulation.

The COVID-19 pandemic had a positive impact on global battle royale game market. Due to the extensive lockdowns, the number of online gamers has witnessed a drastic surge over 2020 and this have benefitted the market. ?
1. EXECUTIVE SUMMARY

2. INTRODUCTION

2.1 Game: Overview
2.2 Difference between Outdoor Game and Indoor Game
2.3 Importance of Games
2.4 Gaming: Overview
2.5 History of Digital Gaming
2.6 Battle Royale Game: An Overview
2.7 Battle Royale Game Segmentation: An Overview

3. GLOBAL MARKET ANALYSIS

3.1 Global Battle Royale Game Market: An Analysis
  3.1.1 Global Battle Royale Game Market by Value
  3.1.2 Global Battle Royale Game Market by Platform (Mobile, Console and PC)
  3.1.3 Global Battle Royale Game Market by Business Model (Free-to-Play and Pay-to-Play)
  3.1.4 Global Battle Royale Game Market by Region (Asia-Pacific, North America, Europe, Middle East & Africa and Latin America)
3.2 Global Battle Royale Game Market: Platform Analysis
  3.2.1 Global Mobile Battle Royale Game Market by Value
  3.2.2 Global Console Battle Royale Game Market by Value
  3.2.3 Global PC Battle Royale Game Market by Value
3.3 Global Battle Royale Game Market: Business Model Analysis
  3.3.1 Global Free-to-Play Battle Royale Game Market by Value
  3.3.2 Global Pay-to-Play Battle Royale Game Market by Value

4. REGIONAL MARKET ANALYSIS

4.1 Asia-Pacific Battle Royale Game Market: An Analysis
  4.1.1 Asia-Pacific Battle Royale Game Market by Value
4.2 North America Battle Royale Game Market: An Analysis
  4.2.1 North America Battle Royale Game Market by Value
4.3 Europe, Middle East and Africa Battle Royale Game Market: An Analysis
4.3 Europe, Middle East and Africa Battle Royale Game Market by Value
4.4 Latin America Battle Royale Game Market: An Analysis
  4.4.1 Latin America Battle Royale Game Market by Value

5. IMPACT OF COVID-19

5.1 COVID-19 Impact on Global Battle Royale Game Market
5.2 Impact of COVID-19 on Mental Health
5.3 Impact of COVID-19 on Game Downloads

6. MARKET DYNAMICS

6.1 Growth Drivers
  6.1.1 Growing Usage of Smart Phones
  6.1.2 Increasing Influence of Social Media
  6.1.3 Growing Penetration of Internet
  6.1.4 Increase in Gen Z Income
  6.1.5 Rapid Urbanization
  6.1.6 Rising E-Sports Viewership
6.2 Challenges
  6.2.1 Side Effects of Excessive Gaming
  6.2.2 Payment Fraud
  6.2.3 Stringent Government Regulations
6.3 Market Trends
  6.3.1 Expansion of 5G
  6.3.2 Adoption of Cloud Gaming
  6.3.3 Streaming Platforms Pull-in Large Audiences
  6.3.4 Cross-platform Gaming Coming to a Reality

7. COMPETITIVE LANDSCAPE

7.1 Global Battle Royale Game Market Players: A Financial Comparison
7.2 Global Battle Royale Game Market Players: Games Comparison
7.3 Global Mobile Battle Royale Game Market Players: Games Comparison
7.4 Global Mobile Battle Royale Game Market Players: In-game Items Sales Comparison

8. COMPANY PROFILES

8.1 Tencent
  8.1.1 Business Overview
  8.1.2 Financial Overview
  8.1.3 Business Strategy
8.2 NetEase
  8.2.1 Business Overview
  8.2.2 Financial Overview
  8.2.3 Business Strategy
8.3 Epic Games
  8.3.1 Business Overview
  8.3.2 Financial Overview
  8.3.3 Business Strategy
8.4 KRAFTON
  8.4.1 Business Overview
  8.4.2 Financial Overview
  8.4.3 Business Strategy

LIST OF FIGURES

Figure 1: Importance of Games
Figure 2: History of Digital Gaming
Figure 3: Battle Royale Game Segmentation by Platform and Business Model
Figure 4: Global Battle Royale Game Market by Value; 2017-2020 (US$ Billion)
Figure 5: Global Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 6: Global Battle Royale Game Market by Platform; 2020 (Percentage, %)
Figure 7: Global Battle Royale Game Market by Business Model; 2020 (Percentage, %)
Figure 8: Global Battle Royale Game Market by Region; 2020 (Percentage, %)
Figure 9: Global Mobile Battle Royale Game Market by Value; 2017-2020 (US$ Billion)
Figure 10: Global Mobile Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 11: Global Console Battle Royale Game Market by Value; 2017-2020 (US$ Billion)
Figure 12: Global Console Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 13: Global PC Battle Royale Game Market by Value; 2017-2020 (US$ Billion)
Figure 14: Global PC Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 15: Global Free-to-Play Battle Royale Game Market by Value; 2020-2025 (US$ Billion)
Figure 16: Global Pay-to-Play Battle Royale Game Market by Value; 2020-2025 (US$ Billion)
Figure 17: Asia Pacific Battle Royale Game Market by Value; 2019-2020 (US$ Billion)
Figure 18: Asia Pacific Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 19: North America Battle Royale Game Market by Value; 2019-2020 (US$ Billion)
Figure 20: North America Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 21: Europe, Middle East and Africa Battle Royale Game Market by Value; 2019-2020 (US$ Billion)
Figure 22: Europe, Middle East and Africa Battle Royale Game Market by Value; 2021-2025 (US$ Billion)
Figure 23: Latin America Battle Royale Game Market by Value; 2019-2020 (US$ Million)
Figure 24: Latin America Battle Royale Game Market by Value; 2021-2025 (US$ Million)
Figure 25: The US Population having Symptoms of Anxiety and Depression; 2019-2020 (Percentage, %)
Figure 26: Global Game Downloads; Q1 2019- Q2 2020 (Billion)
Figure 27: Global Smartphone Users; 2018-2023 (Billion)
Figure 28: Global Active Social Media Users; 2016-2021 (Billion)
Figure 29: Global Internet Users; 2016-2021 (Billion)
Figure 30: Asia, Europe and North America Gen Z Income; 2029-2025 (US$ Trillion)
Figure 31: Global Urban Population; 2016-2020 (Billion)
Figure 32: The US E-Sports Viewers; 2019-2023 (Million)
Figure 33: Global 5G Adoption; 2020-2026 (Million)
Figure 34: Global Cloud Gaming Market Size; 2019-2024 (US$ Million)
Figure 35: Tencent Revenue; 2016-2020 (US$ Billon)
Figure 36: NetEase Net Revenue; 2016-2020 (US$ Billion)
Figure 37: NetEase Net Revenue by Segment; 2020 (Percentage, %)
Figure 38: Epic Games Gross Revenue; 2018-2020 (US$ Billon)
Figure 39: KRAFTON Revenue; 2018-2020 (US$ Billon)
Table 1: Difference between Outdoor Game and Indoor game
Table 2: Global Battle Royale Game Market Players: A Financial Comparison; 2020
Table 3: Global Battle Royale Game Market Players: Games Comparison
Table 4: Global Mobile Battle Royale Game Market Players: Games Comparison
Table 5: Global Mobile Battle Royale Game Market Players: In-game Items Sales Comparison


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