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Games Software Retail in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025

August 2021 | 41 pages | ID: GF0E7F38AE25EN
MarketLine

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Games Software Retail in Asia-Pacific - Market Summary, Competitive Analysis and Forecast to 2025

SUMMARY

Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2020 annual average exchange rates.
  • The Asia-Pacific games software market had total revenues of $15,327.7m in 2020, representing a compound annual growth rate (CAGR) of 7.4% between 2016 and 2020.
  • Online Specialists account for the largest proportion of sales in the Asia-Pacific games software market in 2020, sales through this channel generated $5,801.1m, equivalent to 37.8% of the market's overall value.
  • Recent growth in the market can largely be attributed to the COVID-19 pandemic, which restricted outdoor leisure activities, limiting consumers to indoor entertainment.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games software retail market in Asia-Pacific
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Asia-Pacific
  • Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software retail market with five year forecasts
REASONS TO BUY
  • What was the size of the Asia-Pacific games software retail market by value in 2020?
  • What will be the size of the Asia-Pacific games software retail market in 2025?
  • What factors are affecting the strength of competition in the Asia-Pacific games software retail market?
  • How has the market performed over the last five years?
  • How large is Asia-Pacific’s games software retail market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. What strategies do the leading players follow?
7.3. Have there been any major mergers/acquisitions in recent years?
7.4. What disruptors/challengers have changed the market in recent years?

8 COMPANY PROFILES

8.1. Tencent Holdings Limited
8.2. Yamada Holdings Co Ltd
8.3. Rakuten Group Inc
8.4. NetEase Inc

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Asia-Pacific games software retail market value: $ billion, 2016-20
Table 2: Asia-Pacific games software retail market geography segmentation: $ billion, 2020
Table 3: Asia-Pacific games software retail market distribution: % share, by value, 2020
Table 4: Asia-Pacific games software retail market value forecast: $ billion, 2020-25
Table 5: Tencent Holdings Limited: key facts
Table 6: Tencent Holdings Limited: Annual Financial Ratios
Table 7: Tencent Holdings Limited: Key Employees
Table 8: Tencent Holdings Limited: Key Employees Continued
Table 9: Yamada Holdings Co Ltd: key facts
Table 10: Yamada Holdings Co Ltd: Annual Financial Ratios
Table 11: Yamada Holdings Co Ltd: Key Employees
Table 12: Rakuten Group Inc: key facts
Table 13: Rakuten Group Inc: Annual Financial Ratios
Table 14: Rakuten Group Inc: Key Employees
Table 15: Rakuten Group Inc: Key Employees Continued
Table 16: Rakuten Group Inc: Key Employees Continued
Table 17: NetEase Inc: key facts
Table 18: NetEase Inc: Annual Financial Ratios
Table 19: NetEase Inc: Key Employees
Table 20: Asia-Pacific exchange rate, 2016-20

LIST OF FIGURES

Figure 1: Asia-Pacific games software retail market value: $ billion, 2016-20
Figure 2: Asia-Pacific games software retail market geography segmentation: % share, by value, 2020
Figure 3: Asia-Pacific games software retail market distribution: % share, by value, 2020
Figure 4: Asia-Pacific games software retail market value forecast: $ billion, 2020-25
Figure 5: Forces driving competition in the games software retail market in Asia-Pacific, 2020
Figure 6: Drivers of buyer power in the games software retail market in Asia-Pacific, 2020
Figure 7: Drivers of supplier power in the games software retail market in Asia-Pacific, 2020
Figure 8: Factors influencing the likelihood of new entrants in the games software retail market in Asia-Pacific, 2020
Figure 9: Factors influencing the threat of substitutes in the games software retail market in Asia-Pacific, 2020
Figure 10: Drivers of degree of rivalry in the games software retail market in Asia-Pacific, 2020


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