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Games Software Retail in Europe - Market Summary, Competitive Analysis and Forecast to 2025

August 2021 | 44 pages | ID: GF94FAFAE440EN
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Games Software Retail in Europe - Market Summary, Competitive Analysis and Forecast to 2025

SUMMARY

Games Software Retail in Europe industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2020 annual average exchange rates.
  • The European games software market had total revenues of $14,791.4m in 2020, representing a compound annual growth rate (CAGR) of 7.2% between 2016 and 2020.
  • Online Specialists account for the largest proportion of sales in the European games software market in 2020, sales through this channel generated $5,907.0m, equivalent to 39.9% of the market's overall value.
  • In 2020, consumer mobile app spending in Europe increased by 31% to $14.8 bn, owing to consumers spending much more time at home.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software retail market in Europe
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Europe
  • Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Europe games software retail market with five year forecasts
REASONS TO BUY
  • What was the size of the Europe games software retail market by value in 2020?
  • What will be the size of the Europe games software retail market in 2025?
  • What factors are affecting the strength of competition in the Europe games software retail market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Europe's games software retail market?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Geography segmentation
4.2. Market distribution

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. What strategies do the leading players follow?
7.3. Have there been any major mergers/acquisitions in recent years?
7.4. What disruptors/challengers have changed the market in recent years?

8 COMPANY PROFILES

8.1. Amazon.com, Inc.
8.2. Carrefour SA
8.3. GameStop Corp
8.4. MediaMarktSaturn Retail Group
8.5. GAME Digital plc

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Europe games software retail market value: $ billion, 2016-20
Table 2: Europe games software retail market geography segmentation: $ billion, 2020
Table 3: Europe games software retail market distribution: % share, by value, 2020
Table 4: Europe games software retail market value forecast: $ billion, 2020-25
Table 5: Amazon.com, Inc.: key facts
Table 6: Amazon.com, Inc.: Annual Financial Ratios
Table 7: Amazon.com, Inc.: Key Employees
Table 8: Amazon.com, Inc.: Key Employees Continued
Table 9: Carrefour SA: key facts
Table 10: Carrefour SA: Annual Financial Ratios
Table 11: Carrefour SA: Key Employees
Table 12: Carrefour SA: Key Employees Continued
Table 13: GameStop Corp: key facts
Table 14: GameStop Corp: Annual Financial Ratios
Table 15: GameStop Corp: Key Employees
Table 16: GameStop Corp: Key Employees Continued
Table 17: MediaMarktSaturn Retail Group: key facts
Table 18: MediaMarktSaturn Retail Group: Key Employees
Table 19: GAME Digital plc: key facts
Table 20: GAME Digital plc: Key Employees
Table 21: Europe size of population (million), 2016-20
Table 22: Europe gdp (constant 2005 prices, $ billion), 2016-20
Table 23: Europe gdp (current prices, $ billion), 2016-20
Table 24: Europe inflation, 2016-20
Table 25: Europe consumer price index (absolute), 2016-20
Table 26: Europe exchange rate, 2016-20

LIST OF FIGURES

Figure 1: Europe games software retail market value: $ billion, 2016-20
Figure 2: Europe games software retail market geography segmentation: % share, by value, 2020
Figure 3: Europe games software retail market distribution: % share, by value, 2020
Figure 4: Europe games software retail market value forecast: $ billion, 2020-25
Figure 5: Forces driving competition in the games software retail market in Europe, 2020
Figure 6: Drivers of buyer power in the games software retail market in Europe, 2020
Figure 7: Drivers of supplier power in the games software retail market in Europe, 2020
Figure 8: Factors influencing the likelihood of new entrants in the games software retail market in Europe, 2020
Figure 9: Factors influencing the threat of substitutes in the games software retail market in Europe, 2020
Figure 10: Drivers of degree of rivalry in the games software retail market in Europe, 2020


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