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Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, Offline), and Regional Forecast 2024-2034.

April 2024 | 364 pages | ID: SD804454DEF8EN
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Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, Offline), and Regional Forecast 2024-2034.

PRODUCT OVERVIEW

Skill Gaming Market is anticipated t%li%grow at a CAGR of 13.5% in the forecast period (2024-2034), with the market size valued at USD 33.6 billion in 2023 and projected t%li%reach USD 135.9 billion by 2034.

Skill gaming refers t%li%game form in which the outcome is dependent upon the player’s ability and skill rather than based on luck. The outcomes depend on strategic and logical thinking applied by players. Skill gaming can be categorized int%li%different categories and subcategories including card-based games like trick-taking and solitaire, as well as fantasy sports betting which involves boxing, football, rugby games and other sports. Additionally, table games include roulettes and poker, contribute t%li%this diverse genre. These games can be accessible on both online or physical platforms making them more attractive and easy for the players and individuals playing them. Technological advancements have played an essential role in increasing the availability of skill based gaming, which allows players t%li%engage efficiently with the convenience of mobile devices. This flexibility helps in improving the overall consumer experience, providing flexibility t%li%enjoy skill-based games.

MARKET HIGHLIGHTS

Skill Gaming Market is anticipated t%li%reach USD 135.9 billion, growing at a CAGR of 13.5% during the forecast period, owing t%li%the rising demand due t%li%significant developments by the companies and increasing interest from public towards these games. The different variations of skill games such as Card Based, Fantasy Sports, Table Based and others, became popular among people that altered better growth of the market, worth billions. The major reasons for the growth of these games are their simple and easy t%li%use structures and the larger reward prizes that one can win and earn with minimal real time currency investment, without specific limitations that were with casinos and offline skill games. Additionally, the Covid-19 pandemic made these games more appealing, since players and individuals were able t%li%play these games on online websites, applications and portals without any physical presence required.

Skill Gaming Market Segments:
  • By Skill Spectrum
  • Mental
  • Physical
  • By Game Type
  • Card Based Games
  • Fantasy Sports
  • Puzzle Based Games
  • Table Games
  • Others
  • By Modes
  • Online
  • Offline
MARKET DYNAMICS

Growth Drivers

Increase in Smartphone Use and Mobile Gaming will develop Market Growth

Integration of Technology in Skilled Games will drive future market growth

Restraint

Government Restrictions and Addiction problems facilitating Market Growth:

Key Players
  • FanDuel
  • DraftKings
  • PokerStars
  • 888poker
  • William Hill
  • Bet365
  • Paddy Power
  • bwin
  • betfair
  • Sky Bet
  • Ladbrokes Coral
  • Betsson
  • Unibet
  • Vbe
  • Dream 11
  • Other Prominent Players (Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis)
Global Laboratory Temperature Control Units Market is further segmented by region into:
  • North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAG.R – United States and Canada
  • Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil and Rest of Latin America
  • Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey and Rest of Europe
  • Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia and Rest of APAC
  • Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa and Rest of MENA
Reasons t%li%Purchase this Report
  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) data for each segment and sub-segment
      • Indicates the region and segment that is expected t%li%witness the fastest growth as well as t%li%dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
    • The current as well as the future market outlook of the industry with respect t%li%recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market of various perspectives through Porter’s five forces analysis
    • Provides insight int%li%the market through Value Chain
    • Market dynamics scenario, along with growth opportunities of the market in the years t%li%come
  • 3-month post-sales analyst support.
1.EXECUTIVE SUMMARY

1.1. Regional Market Share
1.2.Business Trends
1.3. Skill Gaming Market: COVID-19 Outbreak
1.4. Regional Trends
1.5. Segmentation Snapshot

2. RESEARCH METHODOLOGY

2.1.Research Objective
2.2. Research Approach
2.3. Data Sourcing and Methodology
2.4.Primary Research
2.5.Secondary Research
  2.5.1.Paid Sources
  2.5.2. Public Sources
2.6. Market Size Estimation and Data Triangulation

3. MARKET CHARACTERISTICS

3.1.Market Definition
3.2.Skill Gaming Market: COVID-19 Impact
3.3. Key Segmentations
3.4.Key Developments
3.5.Allied Game Type Data

4.SKILL GAMING MARKET – GAME TYPE INSIGHTS

4.1. Game Type Segmentation
4.2.COVID-19 overview on world economy
4.3.Game Type ecosystem Channel analysis
4.4.Innovation & Sustainability

5. MACROECONOMIC INDICATORS

6. RECENT DEVELOPMENTS

7. MARKET DYNAMICS

7.1.Introduction
7.2. Growth Drivers
7.3. Market Opportunities
7.4.Market Restraints
7.5. Market Trends

8.RISK ANALYSIS

9. MARKET ANALYSIS

9.1.Porters Five Forces
9.2. PEST Analysis
  9.2.1.Political
  9.2.2. Economic
  9.2.3. Social
  9.2.4. Technological

10.SKILL GAMING MARKET

10.1.Overview
10.2. Historical Analysis (2019-2022)
  10.2.1. Market Size, Y-o-Y Growth (%) and Market Forecast

11. SKILL GAMING MARKET SIZE & FORECAST 2024A-2034F

11.1. Overview
11.2.Key Findings
11.3.Market Segmentation
  11.3.1.By Skill Spectrum
    11.3.1.1. Mental
      11.3.1.1.1.By Value (USD Million) 2024-2034F
      11.3.1.1.2. Market Share (%) 2024-2034F
      11.3.1.1.3. Y-o-Y Growth (%) 2024-2034F
    11.3.1.2. Physical
      11.3.1.2.1. By Value (USD Million) 2024-2034F
      11.3.1.2.2.Market Share (%) 2024-2034F
      11.3.1.2.3.Y-o-Y Growth (%) 2024-2034
  11.3.2. By Game Type
    11.3.2.1.Card Based Games
      11.3.2.1.1. By Value (USD Million) 2024-2034F
      11.3.2.1.2.Market Share (%) 2024-2034F
      11.3.2.1.3.Y-o-Y Growth (%) 2024-2034F
    11.3.2.2. Fantasy Sports
      11.3.2.2.1.By Value (USD Million) 2024-2034F
      11.3.2.2.2. Market Share (%) 2024-2034F
      11.3.2.2.3. Y-o-Y Growth (%) 2024-2034F
    11.3.2.3.Puzzle Based Games
      11.3.2.3.1.By Value (USD Million) 2024-2034F
      11.3.2.3.2. Market Share (%) 2024-2034F
      11.3.2.3.3. Y-o-Y Growth (%) 2024-2034F
    11.3.2.4. Table Games
      11.3.2.4.1.By Value (USD Million) 2024-2034F
      11.3.2.4.2. Market Share (%) 2024-2034F
      11.3.2.4.3. Y-o-Y Growth (%) 2024-2034F
  11.3.3.By Modes
    11.3.3.1.Online
      11.3.3.1.1. By Value (USD Million) 2024-2034F
      11.3.3.1.2.Market Share (%) 2024-2034F
      11.3.3.1.3.Y-o-Y Growth (%) 2024-2034F
    11.3.3.2. Offline
      11.3.3.2.1.By Value (USD Million) 2024-2034F
      11.3.3.2.2. Market Share (%) 2024-2034F
      11.3.3.2.3. Y-o-Y Growth (%) 2024-2034F

12.NORTH AMERICA SKILL GAMING MARKET SIZE & FORECAST 2024A-2034F

12.1.Overview
12.2. Key Findings
12.3. Market Segmentation
  12.3.1.By Skill Spectrum
  12.3.2. By Game Type
  12.3.3. By Modes
12.4. Country
  12.4.1. United States
  12.4.2. Canada

13.EUROPE SKILL GAMING MARKET SIZE & FORECAST 2024A-2034F

13.1.Overview
13.2. Key Findings
13.3. Market Segmentation
  13.3.1.By Skill Spectrum
  13.3.2. By Game Type
  13.3.3. By Modes
13.4.Country
  13.4.1.Germany
  13.4.2. United Kingdom
  13.4.3. France
  13.4.4. Italy
  13.4.5. Spain
  13.4.6. Russia
  13.4.7. Rest of Europe (BENELUX, NORDIC, Hungary, Turkey & Poland)

14.ASIA-PACIFIC SKILL GAMING MARKET SIZE & FORECAST 2024A-2034F

14.1. Overview
14.2. Key Findings
14.3.Market Segmentation
  14.3.1.By Skill Spectrum
  14.3.2. By Game Type
  14.3.3. By Modes
14.4. Country
  14.4.1.India
  14.4.2. China
  14.4.3. South Korea
  14.4.4.Japan
  14.4.5.Rest of APAC

15.MIDDLE EAST AND AFRICA SKILL GAMING MARKET SIZE & FORECAST 2024A-2034F

15.1.Overview
15.2. Key Findings
15.3. Market Segmentation
  15.3.1.By Skill Spectrum
  15.3.2. By Game Type
  15.3.3. By Modes
15.4.Country
  15.4.1. Israel
  15.4.2. GCC
  15.4.3. North Africa
  15.4.4.South Africa
  15.4.5. Rest of Middle East and Africa

16. LATIN AMERICA SKILL GAMING MARKET SIZE & FORECAST 2024A-2034F

16.1.Overview
16.2. Key Findings
16.3. Market Segmentation
  16.3.1.By Skill Spectrum
  16.3.2. By Game Type
  16.3.3. By Modes
16.4.Country
  16.4.1. Mexico
  16.4.2. Brazil
  16.4.3. Rest of Latin America

17. COMPETITIVE LANDSCAPE

17.1.Company market share, 2023
17.2. Key player overview
17.3. Key stakeholders

18. COMPANY PROFILES

18.1.FanDuel
  18.1.1.Company Overview
  18.1.2.Financial Overview
  18.1.3.Key Product; Analysis
  18.1.4.Company Assessment
    18.1.4.1.Product Portfolio
    18.1.4.2.Key Clients
    18.1.4.3. Market Share
    18.1.4.4. Recent News & Development (Last 3 Yrs.)
18.2.DraftKings
18.3.PokerStars
  18.4.888poker
18.5.William Hill
18.6.Bet365
18.7.Paddy Power
18.8.bwin
18.9.betfair
18.10. Sky Bet
18.11. Ladbrokes Coral
18.12.Betsson
18.13.Unibet
18.14.Vbe
18.15. Dream
18.16.Other Prominent Players

19. APPENDIX

20.CONSULTANT RECOMMENDATION



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