Games Consoles in Japan

Date: March 31, 2017
Pages: 37
Price:
US$ 350.00 US$ 315.00
Offer valid until September 1, 2017!
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Publisher: MarketLine
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: G9C1B7C1901EN
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Games Consoles in Japan
Games Consoles in Japan

SUMMARY

Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2012-16, and forecast to 2021). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

SYNOPSIS

Essential resource for top-line data and analysis covering the Japan games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

KEY HIGHLIGHTS
  • The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.
  • The Japanese games consoles market had total revenues of $835.4m in 2016, representing a compound annual rate of change (CARC) of -20.3% between 2012 and 2016.
  • Market consumption volumes declined with a CARC of -21.1% between 2012 and 2016, to reach a total of 3.7 million units in 2016.
  • Sony and Nintendo are performing well in this market yet are not immune to the effect of mobile gaming. Smartphones are now able to play specific retro games. As such smartphones are a big threat to handheld gaming.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Japan
  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan games consoles market with five year forecasts by both value and volume
REASONS TO BUY
  • What was the size of the Japan games consoles market by value in 2016?
  • What will be the size of the Japan games consoles market in 2021?
  • What factors are affecting the strength of competition in the Japan games consoles market?
  • How has the market performed over the last five years?
  • Who are the top competitiors in Japan's games consoles market?
Executive Summary
Market value
Market value forecast
Market volume
Market volume forecast
Geography segmentation
Market share
Market rivalry
Market Overview
Market definition
Market analysis
Market Data
Market value
Market volume
Market Segmentation
Geography segmentation
Market share
Market Outlook
Market value forecast
Market volume forecast
Five Forces Analysis
Summary
Buyer power
Supplier power
New entrants
Threat of substitutes
Degree of rivalry
Leading Companies
Microsoft Corporation
Nintendo Co., Ltd.
Sony Interactive Entertainment Inc.
Macroeconomic Indicators
Country data
Methodology
Industry associations
Related MarketLine research
Appendix
About MarketLine

LIST OF TABLES

Table 1: Japan games consoles market value: $ million, 2012–16
Table 2: Japan games consoles market volume: million units, 2012–16
Table 3: Japan games consoles market geography segmentation: $ million, 2016
Table 4: Japan games consoles market share: % share, by value, 2016
Table 5: Japan games consoles market value forecast: $ million, 2016–21
Table 6: Japan games consoles market volume forecast: million units, 2016–21
Table 7: Microsoft Corporation: key facts
Table 8: Microsoft Corporation: key financials ($)
Table 9: Microsoft Corporation: key financial ratios
Table 10: Nintendo Co., Ltd.: key facts
Table 11: Nintendo Co., Ltd.: key financials ($)
Table 12: Nintendo Co., Ltd.: key financials (¥)
Table 13: Nintendo Co., Ltd.: key financial ratios
Table 14: Sony Interactive Entertainment Inc.: key facts
Table 15: Japan size of population (million), 2012–16
Table 16: Japan gdp (constant 2005 prices, $ billion), 2012–16
Table 17: Japan gdp (current prices, $ billion), 2012–16
Table 18: Japan inflation, 2012–16
Table 19: Japan consumer price index (absolute), 2012–16
Table 20: Japan exchange rate, 2012–16

LIST OF FIGURES

Figure 1: Japan games consoles market value: $ million, 2012–16
Figure 2: Japan games consoles market volume: million units, 2012–16
Figure 3: Japan games consoles market geography segmentation: % share, by value, 2016
Figure 4: Japan games consoles market share: % share, by value, 2016
Figure 5: Japan games consoles market value forecast: $ million, 2016–21
Figure 6: Japan games consoles market volume forecast: million units, 2016–21
Figure 7: Forces driving competition in the games consoles market in Japan, 2016
Figure 8: Drivers of buyer power in the games consoles market in Japan, 2016
Figure 9: Drivers of supplier power in the games consoles market in Japan, 2016
Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Japan, 2016
Figure 11: Factors influencing the threat of substitutes in the games consoles market in Japan, 2016
Figure 12: Drivers of degree of rivalry in the games consoles market in Japan, 2016
Figure 13: Microsoft Corporation: revenues & profitability
Figure 14: Microsoft Corporation: assets & liabilities
Figure 15: Nintendo Co., Ltd.: revenues & profitability
Figure 16: Nintendo Co., Ltd.: assets & liabilities
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