World eSports Market to Surpass EUR 3.54 Bn by 2021, States IDATE Research in Its Topical Study Available at MarketPublishers.com
20 Nov 2017 • by Natalie Aster
LONDON – The world emerging eSports market is growing extremely fast, with its presently limited revenue set to surpass the EUR 3.54 billion mark by 2021, equaling to 4% of the total video game market. Meantime, eSports audience numbers are slated to skyrocket from the actual 240 million to hit the 410 million mark by 2021-end.
Furthermore, the market value is projected to reach over EUR 10.35 billion by 2030, demonstrating a colossal AAGR of 37.6%.
Topical market research study “The E-Sports Economy: A Reshuffling of Cards” drawn up by IDATE is designed to give an all-encompassing assessment of the marketplace on a global level.
The report gives an overview of the emergence of a new market, provides market segmentation and survey of key stakeholders, analyses the current market scenario and provides the outlook for the sector covering key metrics for e-sports competitions, practices and profiles of e-sports market players, the potential for e-sports, as well as gives forecasts for the global E-sports market through to 2021. The research publication sheds light on the burning market issues, and pinpoints the major 10 challenges the e-sports ecosystem has to address in the short-to-medium term to propel the market growth. Furthermore, the research report discusses the market’s prospective development in the years to come.
More topical market research reports by the publisher are at hand at IDATE page.