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Global Serious Games Market Research Study Now Available at MarketPublishers.com

02 Feb 2012 • by Natalie Aster

LONDON – What are the stakes associated with the development of the serious gaming industry: know-how, development costs, economic models, industrial and publishing strategies? What are the recent changes in the value chain of this industry? Who are the main players involved in serious gaming? What practices and audiences are being targeted by serious games? What are the latest trends in terms of content and gameplay? What are the prospects by market segment? Answers to all these key questions and many more can be found in the research study.

New market research study “Serious Games” worked out by IDATE Consulting & Research presents true and unbiased insights into various market segments of serious gaming, providing detailed case studies and a systematic presentation of the corresponding technologies, practices and know-how, as well as emphasizing on the key stages of the design, development and dissemination phases. Furthermore, technology and business prospects for each market segment are also addressed in the study.

Report Details:

Serious Games
Published: November, 2011
Pages: 120
Price: US$ 4.550,00

More new research studies by the publisher can be found at IDATE Consulting & Research page

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