Video Games Market Research Reports & Industry Analysis

The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.

The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.

The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.

Publications found: 380
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ITALY VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Italy video games market is expected to grow at a CAGR of 5.59% during the forecast period of 2017-2025. The market is driven by the digital video games software section which is anticipated ...

July 2017 78 pages

JAPAN VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Japan video games market is anticipated to grow at a CAGR of 2.59% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $10836 ...

July 2017 76 pages

RUSSIA VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The Russia video games market is estimated to grow at a CAGR of 5.28% during the forecast period of 2017-2025. The market value is expected to increase from $1818.1 million in 2016 ...

July 2017 74 pages

SOUTH KOREA VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

KEY FINDINGS The South Korea video games market is expected to grow at a CAGR of 4.965% during the forecast period of 2017-2025. The market value is expected to increase from $2772 ...

July 2017 79 pages

UNITED KINGDOM VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

... FINDINGS The United Kingdom video game market is expected to grow at a CAGR of 1.76% during the forecast period of 2017-2025. The revenue generated by the market is ... dominating the market scene. The growing impact of mobile games is fragmenting the software market for the UK. The video games software (physical ...

July 2017 82 pages

UNITED STATES VIDEO GAMES MARKET FORECAST 2017-2025

US$ 700.00

... The Unites States (US) video games market is anticipated to grow at a CAGR of 2.69% during the forecast period of 2017-2025. The revenue generated by the market ... .6 million in 2016 to $36879.2 million by 2025. MARKET INSIGHTS The U.S video games market is segmented on the basis of type and distribution channel ...

July 2017 86 pages

Global VR Gaming Market Analysis & Forecast Report 2016-2021

US$ 2,600.00

The Global VR Gaming Market Analysis & Forecast Report 2016-2021 is a professional and in-depth study on the current state of the VR Gaming Market. The report analysis the global market of VR Gaming by main manufactures and geographic regions. The report includes VR Gaming definitions, classifications, applications and ...

February 2017 105 pages

China Online Gaming Market & Users (Mobile, PC Online Client Games, Web) Forecast

US$ 1,290.00

... Online Gaming Market (2011 – 2020) 2. China Online Gaming Users (2011 – 2020) 3. China Online Gaming Market (2011 – 2020) 4. China Online Gaming Users Share (2011 – 2020) 5. China Online Gaming Company Share (2011 – 2020) 6. China Online Gamers Behavioural Analysis (Mobile Gaming & PC Gaming) 7. China Online ...

October 2016 69 pages

2016 U.S. Games, including video & electronic games sold through Electronic shopping - Product & Retail Report

US$ 199.00

2016 U.S. Games, including video & electronic games sold through Electronic shopping-Product & Retail Report, published annually by ... features 2016 current and 2017 forecast estimates on the sales of Games, including video & electronic games sold through Electronic shopping nationally and for all 50 U.S. States ...

March 2016 93 pages

Company Profile of China’s Top 20 Online Game Operators in 2014

US$ 6,500.00

... purchase is made. INTRODUCTION In this report, ASKCI profiles the leading online game operators. It analyzes China’s online game industry in terms of market information ...

August 2015 -

Global 3D Gaming Consoles Market Outlook (2014-2022)

US$ 4,150.00

... for Global 3D Gaming Consoles Market. Europe is estimated to be the largest market and Asia Pacific is the fastest growing segment during the forecasted period. The Global 3D Gaming Consoles Market is segmented ... others. Global 3D Gaming Consoles Market by geography is categorized into North America, Europe, Asia Pacific and Rest of the World. The key players in the Global 3D Gaming Consoles Market include ...

August 2015 80 pages

Video Games in the Cloud - A Disintermediated Video Game Industry

US$ 2,200.00

... value chain for each market segment examined, with qualitative and quantitative data up to 2019. Digitisation, a driver for disintermediation and growth in the video games sector The global video game software market rose in value ...

June 2015 55 pages

Serious Game Market by Vertical (Education, Corporate, Healthcare, Retail, Media and Advertising), Application (Training, Sales, Human Resource, Marketing), Platform, End-User (Enterprise, Consumer), and Region - Forecast to 2020

US$ 3,390.00

... for the serious game market. The serious game market report analyzes the market by vertical, application, platform, end user, and region. The serious game market has been segmented based on vertical into ... for the serious game market is expected to grow at an estimated CAGR of 16.38% between 2015 and 2020. This report includes the market statistics pertaining to vertical, application, platform ...

May 2015 147 pages

Wearable Gaming Companies, Devices, and Solutions: Market Outlook and Forecasts 2015 - 2020

US$ 1,995.00

... gaming companies Wireless device manufacturers Wireless infrastructure providers Consumer electronics companies Wearable technology developers Embedded computing companies Regulatory bodies and governments Wireless service providers of all types Mobile marketing/commerce companies ...

March 2015 101 pages

3D Gaming Consoles: Market Research Report

US$ 4,500.00

This report analyzes the worldwide markets for 3D Gaming Consoles in Thousand Units. The report provides separate comprehensive analytics for ... forecasts are provided for the period 2014 through 2020. Market data and analytics are derived from primary and secondary ...

January 2015 144 pages

Serious Gaming

US$ 1,438.00

This is IDATE's fourth report dealing with the Serious Games sector. IDATE chose to focus its analysis on a specific segment of SG: human ... accurate our estimates were. We also wanted to thoroughly test the games and discuss with their creators the trends and economic ...

December 2014 -

The Reinvention of Game Consoles 2Q 2014

US$ 3,500.00

... This report examines new game consoles as expanded entertainment hubs, from the perspective of their interaction with cloud gaming services, and also addresses the future ecosystems required to support next-generation consoles. Parks Associates segments ...

January 2014 75 pages

Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis, February 2013

US$ 2,650.00

... global management consulting and market research firm, has conducted a competitive analysis on the game consoles market and presents its findings in “Global Game Consoles Industry 2013-2018: Trend, Profit, and Forecast Analysis.” The report studies manufacturers of home and handheld game consoles ...

February 2013 -

Game Changers: Monetization in the Game Industry 1Q 2012

US$ 3,500.00

... videogame industry. It analyzes market trends for PC, console, and mobile games and provides an investigation of the effects of the emerging videogame models ... free-to-play prove that alternative models are better ways of monetizing specific audiences. These trends create both threats and opportunities ...

January 2012 56 pages

Gamification: Emerging Strategies and Tactics 4Q 2012

US$ 3,500.00

... This industry report analyzes “gamification” and the use of this new approach to marketing by a variety of industries. Gamification applies game mechanics (challenges, achievements ... -life cases, design and analytics, and examples of gamification platforms and vendors. “Gamification has become extremely popular across industries as multiple companies ...

January 2012 44 pages

Social Gaming: Market Updates 1Q 2011

US$ 3,500.00

... , market dynamics, business models, monetization opportunities, and revenue forecasts. “As more than 200 million people play games on Facebook every month, social gaming has ... lists games and social networking as one of their top primary forms of entertainment. While Facebook’s dominance is both a driver and an inhibitor for the social gaming market ...

January 2011 51 pages

Global Mobile Controllers for Video Games Market Growth 2025-2031

US$ 3,660.00

The global Mobile Controllers for Video Games market size is predicted to grow from US$ 158 million in 2025 to US$ 241 million in 2031; it is expected to grow at a CAGR of 7.3% from 2025 to 2031. The...

September 2026 87 pages

Global Video Game Market Growth (Status and Outlook) 2025-2031

US$ 3,660.00

According to this study, the global Video Game market size will reach US$ million by 2031. United States market for Video Game is estimated to increase from US$ million in 2024 to US$ million by 2031,...

September 2026 86 pages

Global Game Consoles Market Growth 2025-2031

US$ 3,660.00

The global Game Consoles market size is predicted to grow from US$ 14360 million in 2025 to US$ 15140 million in 2031; it is expected to grow at a CAGR of 0.9% from 2025 to 2031. The impact of the lat...

September 2026 95 pages

Global Home Video Game Consoles Market Growth 2025-2031

US$ 3,660.00

The global Home Video Game Consoles market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U...

September 2026 104 pages

Global Video Game Controller Market Growth 2025-2031

US$ 3,660.00

The global Video Game Controller market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U.S....

September 2026 101 pages

Global Gaming Hardware Market Growth 2025-2031

US$ 3,660.00

The global Gaming Hardware market size is predicted to grow from US$ 158 million in 2025 to US$ 195 million in 2031; it is expected to grow at a CAGR of 3.6% from 2025 to 2031. The impact of the lates...

September 2026 106 pages

Global Gaming Hardware Product Market Growth 2025-2031

US$ 3,660.00

The global Gaming Hardware Product market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U....

September 2026 112 pages

Global Portable Gaming Console Market Growth 2025-2031

US$ 3,660.00

The global Portable Gaming Console market size is predicted to grow from US$ 13910 million in 2025 to US$ 17120 million in 2031; it is expected to grow at a CAGR of 3.5% from 2025 to 2031. The impact...

September 2026 107 pages

Global Connected Game Console Market Growth 2025-2031

US$ 3,660.00

The global Connected Game Console market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031. The impact of the latest U.S...

September 2026 77 pages

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