The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.
The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.
The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.
Publications found:
380
Sort by:
Online Gambling Software Market Size, Share, and Analysis, By Type (Sports Betting, Casinos, Poker, Lottery, Bingo, and Others), By Device (Desktop, Smartphone, and Others), and By Region (North America, Europe, Asia-Pacific, And Rest of the World) And Regional Forecast 2024-2034
US$ 5,150.00
Online Gambling Software Market Size, Share, and Analysis, By Type (Sports Betting, Casinos, Poker, Lottery, Bingo, and Others), By Device (Desktop, Smartphone, and Others), and By Region (North Ameri...
July 2024
541 pages
Serious Games Market Report by Gaming Platform (Smartphone, Console, PC, and Others), Application (Simulation and Training, Research and Planning, Advertising and Marketing, Human Resources, and Others), Industry Vertical (Education, Healthcare, Aerospace and Defense, Government, Retail, Media and Entertainment, and Others), and Region 2024-2032
US$ 2,999.00
The global serious games market size reached US$ 11.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 59.4 Billion by 2032, exhibiting a growth rate (CAGR) of 20.1% durin...
July 2024
144 pages
Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, Offline), and Regional Forecast 2024-2034.
US$ 5,150.00
Skill Gaming Market Size, Share and Analysis, By Skill Spectrums (Mental and Physical), By Game Type (Card Based Games, Fantasy Sports, Puzzle Based Games, Table Games and Others), By Modes (Online, O...
April 2024
364 pages
Augmented Reality Gaming Market Report by Component (Software, Hardware), Technology (RFID, GPS, Mobile Tracking, and Others), Device (Mobiles, HMDs, Smart Glasses), Game Type (Racing Games, Adventure Games, Fighting Games, Shooting Games, Mystery Thriller Games, Puzzle Games, Science Fiction Games, and Others), and Region 2024-2032
US$ 2,999.00
The global augmented reality gaming market size reached US$ 11.1 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 102.7 Billion by 2032, exhibiting a growth rate (CAGR) of...
January 2024
147 pages
Cloud Gaming Market Report by Devices Type (Smartphones, Smart TVs, Consoles, Tablets, PCs), Genre (Adventure/Role Playing Games, Puzzles, Social Games, Strategy, Simulation, and Others), Technology (Video Streaming, File Streaming), Gamers (Hardcore Gamers, Casual Gamers), and Region 2024-2032
US$ 2,999.00
The global cloud gaming market size reached US$ 1,905.6 Million in 2023. Looking forward, IMARC Group expects the market to reach US$ 48,552.2 Million by 2032, exhibiting a growth rate (CAGR) of 42% d...
January 2024
145 pages
Global Tabletop Games Market 2023
US$ 3,250.00
The global stage lighting market is expected to increase by USD 0.8 billion, at a compound annual growth rate (CAGR) of 4.49% from 2023 to 2029, according to the latest edition of the Global Stage Lig...
August 2023
92 pages
Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (Live Streaming, On-demand Streaming) and Geography—Global Forecast to 2030
US$ 4,175.00
The research report titled, ‘Online Gaming Market by Model (Free-to-play, Pay-to-play), Genre, Revenue Stream (Media & Broadcasting Rights, Advertisement & Sponsorships, Others), Platform, Streaming (...
February 2023
253 pages
Blockchain Gaming Market by Game Type (Role Playing Games, Open World Games, Collectible Games), Platforms (ETH, BNB Chain, Polygon), and Region (North America, Europe, Asia Pacific, Rest of the World) - Global Forecast to 2027
US$ 2,970.00
The global blockchain gaming market is projected to grow from USD 4.6 billion in 2022 to USD 65.7 billion by 2027 at a Compound Annual Growth Rate (CAGR) of 70.3% during the forecast period. One of th...
December 2022
156 pages
Video Games: Global Markets
US$ 5,500.00
Report : In this report, the market has been segmented based on genre, mode, platform, and geography. The report provides an overview of the global video gaming market and analyzes market trends. Usin...
December 2022
132 pages
Video Game Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, Asia Pacific, Latin America, MEA), And Segment Forecasts, 2022 - 2030
US$ 4,950.00
This report can be delivered to the clients within 3 Business Days Video Game Market Growth & Trends The global video game market size is anticipated to reach USD 583.69 billion by 2030, growing at...
May 2022
300 pages
Video Games Market Trends in China
US$ 3,000.00
This study focuses on China’s Video Games market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...
November 2021
140 pages
Games Software Market Trends in China
US$ 3,000.00
This study focuses on China’s Games Software market trends. In the two past decades, the market has been growing at a fast pace. The dramatic expansions of the ... their own brand name products. This new study focuses on market trends and forecasts with historical data (2007, 2012 and 2017 ...
November 2021
130 pages
China Online Gaming Market By Number of Users, Category, Age Group, Segments, Company Analysis, Forecast
US$ 2,290.00
... Games, Social Games and Other Games. Renub Research report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies ...
April 2021
92 pages
Global Online Gaming Market Size study, by Type (Puzzle, Action, Adventure, Arcade, Sports and others), Platform (PCs, Consoles, Mobile Phone), By Gamer Type (Social Gamer, Serious Gamer, Core Gamers) and Regional Forecasts 2020-2027
US$ 3,750.00
Global Online Gaming Market is valued approximately USD XXX billion in 2019 and is anticipated to grow with a healthy growth rate of more than XX % over the forecast period 2020-2027. Online Gaming is...
March 2021
200 pages