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In-flight Entertainment & Connectivity Market by Offering (IF Entertainment. IF Connectivity), Class (First, Business, Premium Economy, Economy), Platform (Narrow-body Aircraft, Wide-body Aircraft, Business Jet), End Use - Global Forecast to 2029

June 2024 | 290 pages | ID: I65B58DA4F38EN
MarketsandMarkets

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The In-flight Entertainment and Connectivity market is estimated to grow from USD 11.7 billion by 2029 from USD 8.6 billion in 2024, at a CAGR of 6.3% from 2024 to 2029. The increasing prevalence of business and leisure travel drives the demand for IFEC systems. Business travelers require dependable connectivity to maintain productivity during flights, while leisure travelers seek diverse entertainment choices to enhance their travel experience. Concurrently, airlines are capitalizing on IFEC systems to explore novel revenue avenues, including premium content, in-flight retail, and targeted advertising; these opportunities make investing in IFEC financially appealing for airlines, supporting their efforts to cater to evolving passenger preferences and maximize revenue potential.

“Business Class segment by Class is expected to hold the highest market share in 2024.”

Based on class, the business class segment is expected to have the highest market share in 2024. The increase in global business travel has prompted airlines to elevate their offerings in business class. For business travelers, comfort and productivity are paramount, making advanced IFEC systems a pivotal factor. Airlines are emphasizing superior passenger experiences to distinguish themselves in a competitive market. Enhanced IFEC in business class often features larger screens, premium content selections, noise-canceling headphones, and high-speed internet, all enhancing the overall flight experience with greater enjoyment and productivity.

“Entertainment segment by Offering is estimated to grow at highest CAGR in forecast period.”

Based on the offering, the entertainment segment is expected to grow the most during the forecast period. As long-haul and ultra-long-haul flights increase, the demand for strong entertainment options grows more critical. Passengers on extended flights rely heavily on in-flight entertainment systems to pass the time, underscoring the significance of this segment. Modern entertainment systems, integrated with user-friendly interfaces, real-time content updates, and seamless BYOD capabilities, significantly enhance the overall user experience. This integration allows passengers to navigate and enjoy their preferred content effortlessly, resulting in increased usage rates.

“North America is expected to hold the highest market share in 2024.”

North America is a center of innovation, particularly in aerospace and entertainment technologies, driving early and extensive adoption of advanced IFEC solutions. Passengers in this region hold high expectations for in-flight services, demanding diverse entertainment and seamless connectivity. Airlines offer a broad array of content and high-speed internet to meet these demands, fuelling the need for a sophisticated IFEC system. The region's strong economic indicators include high disposable incomes and substantial IFEC systems. The region’s strong economic indicators, including higher disposable incomes and substantial business travel, further bolster the demand for premium—flight services. Specifically, business travelers sell dependable connectivity and entertainment to maintain productivity throughout their journeys.

The break-up of the profile of primary participants in the In-flight Entertainment and Connectivity market:
  • By Company Type: Tier 1 – 35%, Tier 2 – 45%, and Tier 3 – 20%
  • By Designation: C Level – 35%, Director Level – 25%, Others – 40%
  • By Region: North America – 21%, Europe – 18%, Asia Pacific – 42%, Rest of the World – 19%,
Panasonic Avionics Corporation (US), Thales (France), Anuvu (US), Collins Aerospace (US), and Astronics Corporation (US). These key players offer connectivity applicable to various sectors and have well-equipped and strong distribution networks across North America, Europe, Asia Pacific, the Middle East, Africa, and Latin America.

Research Coverage:

The IFEC market is segmented by offering in-flight entertainment and connectivity. In-flight entertainment is further segmented into product, in-flight content, and in-flight retail and advertising. In-flight connectivity is further segmented into Solution and In-flight internet.

By Platform, the IFEC market is segmented into Narrow-body aircraft, wide-body aircraft, and business jets.

The IFEC market is segmented by class into First Class, Business Class, Premium Economy Class, and Economy Class.

By End Use, The market is segmented into OEM and Aftermarket. In this segment, the Hardware sections, i.e., the Product segment in In-flight entertainment and the Solution segment in In-flight connectivity, are considered.

This report segments the In-flight Entertainment and Connectivity market across five key regions: North America, Europe, Asia Pacific, the Middle East, and the rest of the world, along with their respective key countries. The report's scope includes in-depth information on significant factors, such as drivers, restraints, challenges, and opportunities that influence the growth of the In-flight Entertainment and Connectivity market.

A comprehensive analysis of major industry players has been conducted to provide insights into their business profiles, solutions, and services. This analysis also covers key aspects like agreements, collaborations, new product launches, contracts, expansions, acquisitions, and partnerships in the In-flight Entertainment and Connectivity market.

Reasons to buy this report:

This report is a valuable resource for market leaders and newcomers in the In-flight Entertainment and Connectivity market. It offers data that closely approximates revenue figures for the overall market and its subsegments. It equips stakeholders with a comprehensive understanding of the competitive landscape, facilitating informed decisions to enhance their market positioning and formulating effective go-to-market strategies. The report imparts valuable insights into the market dynamics, offering information on crucial factors such as drivers, restraints, challenges, and opportunities, enabling stakeholders to gauge the market's pulse.

The report provides insights on the following pointers:
  • Analysis of the key driver (Surge in passenger volume), restraint (Stringent data privacy regulations), opportunities (Growing collaborations between airlines and content platforms), and challenges (Passenger preference for traditional interactions) there are several factors that could contribute to an increase in the In-flight Entertainment and Connectivity market.
  • Market Penetration: Comprehensive information on In-flight Entertainment and Connectivity solutions offered by the top players in the market
  • Product Development/Innovation: Detailed insights on upcoming technologies, research & development activities, and new product & service launches in the In-flight Entertainment and Connectivity market
  • Market Development: Comprehensive information about lucrative markets – the report analyses the In-flight Entertainment and Connectivity market across varied regions.
  • Market Diversification: Exhaustive information about new products & services, untapped geographies, recent developments, and investments in the In-flight Entertainment and Connectivity market
  • Competitive Assessment: In-depth assessment of market shares, growth strategies, and service offerings of leading players in the In-flight Entertainment and Connectivity market
1 INTRODUCTION

1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION
1.3 MARKET SCOPE
  1.3.1 MARKETS COVERED
FIGURE 1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SEGMENTATION
  1.3.2 REGIONS COVERED
  1.3.3 YEARS CONSIDERED
1.4 INCLUSIONS AND EXCLUSIONS
TABLE 1 INCLUSIONS AND EXCLUSIONS
1.5 CURRENCY CONSIDERED
TABLE 2 USD EXCHANGE RATES
1.6 STAKEHOLDERS
1.7 SUMMARY OF CHANGES
  1.7.1 RECESSION IMPACT ANALYSIS

2 RESEARCH METHODOLOGY

2.1 RESEARCH DATA
FIGURE 2 RESEARCH PROCESS FLOW
FIGURE 3 RESEARCH DESIGN
  2.1.1 SECONDARY DATA
    2.1.1.1 Key data from secondary sources
  2.1.2 PRIMARY DATA
    2.1.2.1 Breakdown of primary interviews
FIGURE 4 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
  2.1.3 KEY PRIMARY SOURCES
TABLE 3 PRIMARY SOURCES
FIGURE 5 KEY DATA FROM PRIMARY SOURCES
2.2 FACTOR ANALYSIS
  2.2.1 INTRODUCTION
  2.2.2 DEMAND-SIDE ANALYSIS
  2.2.3 DEMAND-SIDE INDICATORS
    2.2.3.1 Passenger traffic
    2.2.3.2 Emerging countries
FIGURE 6 G7 AND BRICS SHARE IN GLOBAL GDP AT PURCHASING POWER PARITY, 1997–2023
  2.2.4 SUPPLY-SIDE ANALYSIS
    2.2.4.1 Supply-side indicators
2.3 RESEARCH APPROACH AND METHODOLOGY
  2.3.1 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
    2.3.1.1 OEM
    2.3.1.2 Aftermarket
  2.3.2 IN-FLIGHT CONNECTIVITY MARKET
  2.3.3 IN-FLIGHT ENTERTAINMENT MARKET
FIGURE 7 BOTTOM-UP APPROACH
  2.3.4 TOP-DOWN APPROACH
FIGURE 8 TOP-DOWN APPROACH
2.4 DATA TRIANGULATION AND VALIDATION
FIGURE 9 DATA TRIANGULATION
2.5 RESEARCH ASSUMPTIONS
FIGURE 10 RESEARCH ASSUMPTIONS
  2.5.1 ASSUMPTIONS USED IN MARKET SIZING AND FORECAST
2.6 RESEARCH LIMITATIONS
2.7 RISK ANALYSIS

3 EXECUTIVE SUMMARY

FIGURE 11 IN-FLIGHT ENTERTAINMENT SEGMENT TO LEAD MARKET IN 2024
FIGURE 12 BUSINESS CLASS SEGMENT TO DOMINATE MARKET DURING FORECAST PERIOD
FIGURE 13 OEM SEGMENT TO HAVE LARGER MARKET SHARE IN 2024
FIGURE 14 REST OF THE WORLD MARKET TO REGISTER HIGHEST GROWTH DURING FORECAST PERIOD

4 PREMIUM INSIGHTS

4.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET
FIGURE 15 INCREASING DEMAND FOR IN-FLIGHT EXPERIENCES TO DRIVE MARKET
4.2 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM
FIGURE 16 NARROW-BODY AIRCRAFT SEGMENT TO LEAD MARKET FROM 2024 TO 2029
4.3 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING
FIGURE 17 IN-FLIGHT ENTERTAINMENT SEGMENT TO HOLD LARGER MARKET SHARE DURING FORECAST PERIOD
4.4 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY
FIGURE 18 BRAZIL TO ACCOUNT FOR HIGHEST CAGR DURING FORECAST PERIOD

5 MARKET OVERVIEW

5.1 INTRODUCTION
5.2 MARKET DYNAMICS
FIGURE 19 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
  5.2.1 DRIVERS
    5.2.1.1 Surge in passenger volume
FIGURE 20 PASSENGER TRAFFIC VOLUME, 2015–2023 (BILLION)
    5.2.1.2 Growing trend of bring your own device
    5.2.1.3 Increasing demand for retail options in air travel
    5.2.1.4 Rising shift toward cloud services
    5.2.1.5 Increasing investments for premium passenger experience
  5.2.2 RESTRAINTS
    5.2.2.1 Stringent data privacy regulations
    5.2.2.2 Bandwidth limitations
  5.2.3 OPPORTUNITIES
    5.2.3.1 Increasing technological advancements in hardware infrastructure
    5.2.3.2 Growing collaborations between airlines and content platforms
    5.2.3.3 Rising interest in exclusive in-flight offers
  5.2.4 CHALLENGES
    5.2.4.1 Passenger preference for traditional interaction
    5.2.4.2 High cost of installation and integration
5.3 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
FIGURE 21 TRENDS AND DISRUPTIONS IMPACTING CUSTOMER BUSINESS
5.4 ECOSYSTEM ANALYSIS
  5.4.1 PROMINENT COMPANIES
  5.4.2 PRIVATE AND SMALL ENTERPRISES
  5.4.3 END USERS
FIGURE 22 ECOSYSTEM ANALYSIS
TABLE 4 ROLE OF COMPANIES IN ECOSYSTEM
5.5 VALUE CHAIN ANALYSIS
FIGURE 23 VALUE CHAIN ANALYSIS
5.6 USE CASE ANALYSIS
  5.6.1 INTEGRATION OF LOW EARTH ORBIT SATELLITES FOR ENHANCED USER EXPERIENCE
  5.6.2 ADOPTION OF WI-FI-BASED IN-FLIGHT ENTERTAINMENT SYSTEMS FOR OPERATIONAL EFFICIENCY
  5.6.3 USE OF AVANCE PLATFORM FOR SEAMLESS CONNECTIVITY EXPERIENCE
5.7 TRADE ANALYSIS
  5.7.1 IMPORT DATA
FIGURE 24 TOP 10 IMPORTING COUNTRIES, 2019–2022 (USD THOUSAND)
  5.7.2 EXPORT DATA
FIGURE 25 TOP 10 EXPORTING COUNTRIES, 2019–2022 (USD THOUSAND)
5.8 REGULATORY LANDSCAPE
TABLE 5 NORTH AMERICA: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 6 EUROPE: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 7 ASIA PACIFIC: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 8 MIDDLE EAST: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
TABLE 9 REST OF THE WORLD: REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
5.9 KEY CONFERENCES AND EVENTS
TABLE 10 KEY CONFERENCES AND EVENTS, 2024–2025
5.10 KEY STAKEHOLDERS AND BUYING CRITERIA
  5.10.1 KEY STAKEHOLDERS IN BUYING PROCESS
FIGURE 26 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS
TABLE 11 INFLUENCE OF STAKEHOLDERS ON BUYING PROCESS FOR PLATFORMS (%)
  5.10.2 BUYING CRITERIA
FIGURE 27 KEY BUYING CRITERIA
TABLE 12 KEY BUYING CRITERIA
5.11 BILL OF MATERIALS ANALYSIS
  5.11.1 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT ENTERTAINMENT SOLUTIONS
FIGURE 28 BILL OF MATERIALS ANALYSIS FOR DISPLAY UNITS
FIGURE 29 BILL OF MATERIALS ANALYSIS FOR CONTROL UNITS
FIGURE 30 BILL OF MATERIALS ANALYSIS FOR CONTENT SERVERS
  5.11.2 BILL OF MATERIALS ANALYSIS FOR IN-FLIGHT CONNECTIVITY SOLUTIONS
FIGURE 31 BILL OF MATERIALS ANALYSIS FOR SATELLITE COMMUNICATION SYSTEMS
FIGURE 32 BILL OF MATERIALS ANALYSIS FOR ONBOARD NETWORK EQUIPMENT
5.12 TECHNOLOGY ROADMAP
FIGURE 33 EVOLUTION OF TECHNOLOGY
FIGURE 34 TECHNOLOGY ROADMAP
5.13 TOTAL COST OF OWNERSHIP
FIGURE 35 TOTAL COST OF OWNERSHIP
FIGURE 36 TOTAL COST OF OWNERSHIP, BY PLATFORM
5.14 BUSINESS MODELS
FIGURE 37 BUSINESS MODELS
  5.14.1 SYSTEM INTEGRATORS
    5.14.1.1 Direct sales model
    5.14.1.2 Partnership with system integrators
    5.14.1.3 Content and service partnerships
  5.14.2 SYSTEM MAINTENANCE BUSINESS
    5.14.2.1 In-house maintenance
    5.14.2.2 Maintenance contracts
    5.14.2.3 Maintenance contracts with third-party providers
  5.14.3 SYSTEM UPGRADE AND RETROFIT BUSINESS
    5.14.3.1 Upgrade programs
    5.14.3.2 Third-party upgrade solutions
    5.14.3.3 Hybrid upgrade model
    5.14.3.4 Retrofitting services
    5.14.3.5 Content licensing model
    5.14.3.6 Revenue sharing model
    5.14.3.7 Freemium model (emerging)
    5.14.3.8 Bundled content packages (system integrators)
  5.14.4 INTERNET SERVICE MANAGEMENT BUSINESS
    5.14.4.1 Revenue sharing model
    5.14.4.2 Leased capacity model
    5.14.4.3 Sponsored Wi-Fi model
    5.14.4.4 Hybrid model
  5.14.5 AIRLINE SERVICES
    5.14.5.1 Wholesale model
    5.14.5.2 Passenger payment model
    5.14.5.3 Hybrid model
    5.14.5.4 Sponsorship model
    5.14.5.5 Freemium model (emerging)
5.15 GENERATIVE AI
  5.15.1 INTRODUCTION
FIGURE 38 GENERATIVE AI LANDSCAPE
  5.15.2 ADOPTION IN TOP COUNTRIES FOR COMMERCIAL AVIATION
FIGURE 39 GENERATIVE AI ADOPTION WORLDWIDE
5.16 PRICING ANALYSIS
  5.16.1 AVERAGE SELLING PRICE, BY OFFERING
FIGURE 40 AVERAGE SELLING PRICE, BY OFFERING
TABLE 13 AVERAGE SELLING PRICE, BY OFFERING
  5.16.2 INDICATIVE PRICING ANALYSIS
5.17 OPERATIONAL DATA
FIGURE 41 NEW AIRCRAFT ORDERS, BY OEMS
TABLE 14 NEW AIRCRAFT ORDERS BY OEMS, 2022–2024 (UNITS)
FIGURE 42 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE
TABLE 15 NEW AIRCRAFT ORDERS, BY AIRCRAFT TYPE, 2022–2024 (UNITS)
TABLE 16 Y-O-Y PENETRATION OF IN-FLIGHT CONNECTIVITY INTO ACTIVE FLEET, 2020–2029
TABLE 17 Y-O-Y PENETRATION OF IN-FLIGHT ENTERTAINMENT INTO ACTIVE FLEET, 2020–2029
5.18 INVESTMENT AND FUNDING SCENARIO
FIGURE 43 INVESTMENT AND FUNDING SCENARIO, 2020–2024 (USD MILLION)

6 INDUSTRY TRENDS

6.1 INTRODUCTION
6.2 TECHNOLOGY TRENDS
  6.2.1 VIRTUAL REALITY AND AUGMENTED REALITY
  6.2.2 5G TECHNOLOGY
  6.2.3 CLOUD-BASED STREAMING
  6.2.4 AIRCRAFT CABINS WITH WIRELESS TECHNOLOGIES
6.3 TECHNOLOGY ANALYSIS
  6.3.1 KEY TECHNOLOGIES
    6.3.1.1 High-speed Wi-Fi connectivity
    6.3.1.2 Upgrades in display technology
    6.3.1.3 Content delivery technology
TABLE 18 CONTENT DELIVERY TECHNOLOGIES
  6.3.2 COMPLEMENTARY TECHNOLOGIES
    6.3.2.1 Content management and access technology
    6.3.2.2 Beacon technology
  6.3.3 ADJACENT TECHNOLOGIES
    6.3.3.1 Passenger experience platforms
TABLE 19 PASSENGER EXPERIENCE PLATFORMS
    6.3.3.2 Advancements in satellite technology
6.4 IMPACT OF MEGATRENDS
  6.4.1 ARTIFICIAL INTELLIGENCE
  6.4.2 SEAT DISPLAY UNITS
  6.4.3 HIGH-THROUGHPUT SATELLITES
6.5 SUPPLY CHAIN ANALYSIS
FIGURE 44 SUPPLY CHAIN ANALYSIS
6.6 PATENT ANALYSIS
FIGURE 45 PATENT ANALYSIS, 2013–2024
TABLE 20 INNOVATIONS AND PATENT REGISTRATIONS, 2020–2024

7 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING

7.1 INTRODUCTION
FIGURE 46 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 21 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 22 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
7.2 IN-FLIGHT ENTERTAINMENT
  7.2.1 CONTINUOUS INNOVATIONS IN CONTENT DELIVERY PLATFORMS TO DRIVE MARKET
TABLE 23 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2020–2023 (USD MILLION)
TABLE 24 IN-FLIGHT ENTERTAINMENT MARKET, BY TYPE, 2024–2029 (USD MILLION)
  7.2.2 PRODUCT
TABLE 25 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2020–2023 (USD MILLION)
TABLE 26 IN-FLIGHT ENTERTAINMENT MARKET, BY PRODUCT, 2024–2029 (USD MILLION)
    7.2.2.1 Portable devices
    7.2.2.2 Non-portable devices
  7.2.3 IN-FLIGHT CONTENT
TABLE 27 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2020–2023 (USD MILLION)
TABLE 28 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT CONTENT, 2024–2029 (USD MILLION)
    7.2.3.1 Streamed
    7.2.3.2 Stored
  7.2.4 IN-FLIGHT RETAIL AND ADVERTISING
TABLE 29 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2020–2023 (USD MILLION)
TABLE 30 IN-FLIGHT ENTERTAINMENT MARKET, BY IN-FLIGHT RETAIL AND ADVERTISING, 2024–2029 (USD MILLION)
    7.2.4.1 Retail
    7.2.4.2 Advertising
7.3 IN-FLIGHT CONNECTIVITY
  7.3.1 GROWING INVESTMENTS IN SATELLITE AND GROUND-BASED CONNECTIVITY SYSTEMS TO DRIVE MARKET
TABLE 31 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2020–2023 (USD MILLION)
TABLE 32 IN-FLIGHT CONNECTIVITY MARKET, BY TYPE, 2024–2029 (USD MILLION)
  7.3.2 SOLUTION
TABLE 33 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2020–2023 (USD MILLION)
TABLE 34 IN-FLIGHT CONNECTIVITY MARKET, BY SOLUTION, 2024–2029 (USD MILLION)
    7.3.2.1 Wired
    7.3.2.2 Wireless
  7.3.3 IN-FLIGHT INTERNET
TABLE 35 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2020–2023 (USD MILLION)
TABLE 36 IN-FLIGHT CONNECTIVITY MARKET, BY IN-FLIGHT INTERNET, 2024–2029 (USD MILLION)
    7.3.3.1 Air-to-Ground (Cellular-based)
    7.3.3.2 Satellite-based
    7.3.3.3 Hybrid-based

8 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS

8.1 INTRODUCTION
FIGURE 47 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION)
TABLE 37 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2020–2023 (USD MILLION)
TABLE 38 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY CLASS, 2024–2029 (USD MILLION)
8.2 FIRST CLASS
  8.2.1 RISING DEMAND FOR EXCLUSIVE OFFERINGS TO DRIVE MARKET
8.3 BUSINESS CLASS
  8.3.1 NEED FOR SEAMLESS CONNECTIVITY SOLUTIONS TO INTEGRATE WORK AND LEISURE TO DRIVE MARKET
8.4 PREMIUM ECONOMY CLASS
  8.4.1 GROWING CONSUMER PREFERENCE FOR COST-EFFECTIVE, COMFORTABLE FLYING EXPERIENCE TO DRIVE MARKET
8.5 ECONOMY CLASS
  8.5.1 INCREASING NEED TO ACCOMMODATE LARGE PASSENGER VOLUMES WITH ENHANCED TRAVEL EXPERIENCE TO DRIVE MARKET

9 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE

9.1 INTRODUCTION
FIGURE 48 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
TABLE 39 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 40 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
9.2 OEM
  9.2.1 RISING INVESTMENTS IN R&D OF NEW TECHNOLOGIES TO DRIVE MARKET
9.3 AFTERMARKET
  9.3.1 PREVAILING COMPETITION BETWEEN AIRLINES AND OPERATORS TO DRIVE MARKET

10 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM

10.1 INTRODUCTION
FIGURE 49 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION)
TABLE 41 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2020–2023 (USD MILLION)
TABLE 42 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY PLATFORM, 2024–2029 (USD MILLION)
10.2 NARROW-BODY AIRCRAFT
  10.2.1 GROWING EMPHASIS ON COMPACT AND LIGHTWEIGHT IN-FLIGHT ENTERTAINMENT CONNECTIVITY SOLUTIONS TO DRIVE MARKET
10.3 WIDE-BODY AIRCRAFT
  10.3.1 INCREASING FOCUS ON ENHANCED PASSENGER ENGAGEMENT THROUGH PERSONALIZED CONTENT DELIVERY TO DRIVE MARKET
10.4 BUSINESS JET
  10.4.1 SURGE IN DEMAND FOR SECURED DATA TRANSMISSION AND ENCRYPTED CONNECTIVITY TO DRIVE MARKET

11 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION

11.1 INTRODUCTION
FIGURE 50 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029
TABLE 43 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2020–2023 (USD MILLION)
TABLE 44 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY REGION, 2024–2029 (USD MILLION)
11.2 NORTH AMERICA
  11.2.1 INTRODUCTION
  11.2.2 RECESSION IMPACT ANALYSIS
  11.2.3 PESTLE ANALYSIS
FIGURE 51 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
TABLE 45 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 46 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 47 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 48 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 49 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 50 NORTH AMERICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.2.4 US
    11.2.4.1 Increasing investments by airlines to drive market
TABLE 51 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 52 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 53 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 54 US: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.2.5 CANADA
    11.2.5.1 Growing inclination toward eco-friendly solutions to drive market
TABLE 55 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 56 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 57 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 58 CANADA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
11.3 EUROPE
  11.3.1 INTRODUCTION
  11.3.2 RECESSION IMPACT ANALYSIS
  11.3.3 PESTLE ANALYSIS
FIGURE 52 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
TABLE 59 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 60 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 61 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 62 EUROPE IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 63 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 64 EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.3.4 UK
    11.3.4.1 Surge in partnerships between global airlines and OEMs to drive market
TABLE 65 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 66 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 67 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 68 UK: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.3.5 GERMANY
    11.3.5.1 Increasing focus on sustainability goals and renewable sources to drive market
TABLE 69 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 70 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 71 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 72 GERMANY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.3.6 FRANCE
    11.3.6.1 Growing international air traffic to drive market
TABLE 73 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 74 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 75 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 76 FRANCE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.3.7 SPAIN
    11.3.7.1 Rising emphasis on enhancing regional connectivity to drive market
TABLE 77 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 78 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 79 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 80 SPAIN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.3.8 ITALY
    11.3.8.1 Growing influx of international travelers to drive market
TABLE 81 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 82 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 83 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 84 ITALY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.3.9 REST OF EUROPE
TABLE 85 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 86 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 87 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 88 REST OF EUROPE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
11.4 ASIA PACIFIC
  11.4.1 INTRODUCTION
  11.4.2 RECESSION IMPACT ANALYSIS
  11.4.3 PESTLE ANALYSIS
FIGURE 53 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
TABLE 89 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 90 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 91 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 92 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 93 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 94 ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.4.4 CHINA
    11.4.4.1 Rising focus on Made in China 2025 initiative to drive market
TABLE 95 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 96 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 97 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 98 CHINA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.4.5 INDIA
    11.4.5.1 Favorable government policies to drive market
TABLE 99 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 100 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 101 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 102 INDIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.4.6 JAPAN
    11.4.6.1 Increasing investments in high-speed internet infrastructure and satellite communication to drive market
TABLE 103 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 104 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 105 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 106 JAPAN: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.4.7 SOUTH KOREA
    11.4.7.1 Growing deployment of 5G network to drive market
TABLE 107 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 108 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 109 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 110 SOUTH KOREA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.4.8 AUSTRALIA
    11.4.8.1 Growing focus on content partnerships to drive market
TABLE 111 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 112 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 113 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 114 AUSTRALIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.4.9 REST OF ASIA PACIFIC
TABLE 115 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 116 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 117 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 118 REST OF ASIA PACIFIC: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
11.5 MIDDLE EAST
  11.5.1 INTRODUCTION
  11.5.2 RECESSION IMPACT ANALYSIS
  11.5.3 PESTLE ANALYSIS
FIGURE 54 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
TABLE 119 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 120 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 121 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 122 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 123 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 124 MIDDLE EAST: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.5.4 GULF COOPERATION COUNCIL
    11.5.4.1 UAE
      11.5.4.1.1 Increasing investments in state-of-the-art infrastructure to drive market
TABLE 125 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 126 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 127 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 128 UAE: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
    11.5.4.2 Saudi Arabia
      11.5.4.2.1 Booming tourism and hospitality sectors to drive market
TABLE 129 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 130 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 131 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 132 SAUDI ARABIA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
    11.5.4.3 Qatar
      11.5.4.3.1 Growing collaborations with in-flight entertainment providers to drive market
TABLE 133 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 134 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 135 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 136 QATAR: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.5.5 TURKEY
    11.5.5.1 Surge in airport modernization initiatives to drive market
TABLE 137 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 138 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 139 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 140 TURKEY: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
11.6 REST OF THE WORLD
  11.6.1 INTRODUCTION
  11.6.2 RECESSION IMPACT ANALYSIS
  11.6.3 PESTLE ANALYSIS
FIGURE 55 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET SNAPSHOT
TABLE 141 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2020–2023 (USD MILLION)
TABLE 142 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY COUNTRY, 2024–2029 (USD MILLION)
TABLE 143 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 144 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 145 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 146 REST OF THE WORLD: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.6.4 BRAZIL
    11.6.4.1 Rising disposable incomes to drive market
TABLE 147 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 148 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 149 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 150 BRAZIL: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.6.5 MEXICO
    11.6.5.1 Expanding aviation sector to drive market
TABLE 151 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 152 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 153 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 154 MEXICO: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.6.6 SOUTH AFRICA
    11.6.6.1 Growing upgrades to terminal facilities and airport technology systems to drive market
TABLE 155 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 156 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 157 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 158 SOUTH AFRICA: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)
  11.6.7 OTHER COUNTRIES
TABLE 159 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2020–2023 (USD MILLION)
TABLE 160 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY OFFERING, 2024–2029 (USD MILLION)
TABLE 161 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2020–2023 (USD MILLION)
TABLE 162 OTHER COUNTRIES: IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET, BY END USE, 2024–2029 (USD MILLION)

12 COMPETITIVE LANDSCAPE

12.1 INTRODUCTION
12.2 KEY PLAYER STRATEGIES
TABLE 163 KEY PLAYER STRATEGIES, 2023
12.3 MARKET RANKING ANALYSIS
FIGURE 56 MARKET RANKING OF KEY PLAYERS, 2023
12.4 REVENUE ANALYSIS
FIGURE 57 REVENUE ANALYSIS OF TOP 5 PLAYERS, 2019–2023
12.5 MARKET SHARE ANALYSIS
FIGURE 58 MARKET SHARE ANALYSIS OF KEY PLAYERS, 2023
TABLE 164 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: DEGREE OF COMPETITION
12.6 COMPANY EVALUATION MATRIX
  12.6.1 STARS
  12.6.2 EMERGING LEADERS
  12.6.3 PERVASIVE PLAYERS
  12.6.4 PARTICIPANTS
FIGURE 59 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY EVALUATION MATRIX, 2023
  12.6.5 COMPANY FOOTPRINT
FIGURE 60 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPANY FOOTPRINT
TABLE 165 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: OFFERING FOOTPRINT
TABLE 166 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: PLATFORM FOOTPRINT
TABLE 167 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: END USE FOOTPRINT
TABLE 168 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: REGION FOOTPRINT
12.7 STARTUP/SME EVALUATION MATRIX, 2023
  12.7.1 PROGRESSIVE COMPANIES
  12.7.2 RESPONSIVE COMPANIES
  12.7.3 DYNAMIC COMPANIES
  12.7.4 STARTING BLOCKS
FIGURE 61 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: STARTUP/SME EVALUATION MATRIX, 2023
  12.7.1 COMPETITIVE BENCHMARKING
TABLE 169 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: LIST OF STARTUPS/SMES
TABLE 170 IN-FLIGHT ENTERTAINMENT AND CONNECTIVITY MARKET: COMPETITIVE BENCHMARKING


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