North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy
GMD predicts the revenue of North America home entertainment and leisure robots market to reach $1.8 billion in 2025 owing to a growing adoption of all types of entertainment and leisure robots in households across the region.
Highlighted with 14 tables and 37 figures, this 100-page report “North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy” is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in North America home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players:
Highlighted with 14 tables and 37 figures, this 100-page report “North America Home Entertainment and Leisure Robots Market by Component, Application, End-user and Country 2014-2025: Growth Opportunity and Business Strategy” is based on a comprehensive research of the entire North America market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2017, revenue estimates for 2018, and forecasts from 2019 till 2025. (Please note: Before delivery, the report will be updated so that the latest historical year is the base year and the forecast covers the next 5-10 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
Based on system component, the North America market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
- Hardware
- Software
- Services
- Robotic Toys & Hobby Systems
- Education & Research Robots
- Robotic Companion Pets
- Children
- Elderly People
- Guests/Clients
- U.S.
- Canada
The report also covers current competitive scenario and the predicted manufacture trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in North America home-based entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players:
- Blue Frog Robotics SAS
- Hasbro, Inc.
- Lego System A/S
- Mattel, Inc.
- Modular Robotics Incorporated
- RoboBuilder Co., Ltd.
- Softbank Robotics
- Sony Corporation
- Sphero, Inc.
- Toshiba Machine Co., Ltd.
- WowWee Group Limited
1 INTRODUCTION
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND QUALITATIVE ANALYSIS
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF NORTH AMERICA MARKET BY COMPONENT
3.1 Market Overview by Component
3.2 North America Hardware Market for Home Entertainment and Leisure Robots 2014-2025
3.3 North America Software Market for Home Entertainment and Leisure Robots 2014-2025
3.4 North America Services Market for Home Entertainment and Leisure Robots 2014-2025
4 SEGMENTATION OF NORTH AMERICA MARKET BY APPLICATION
4.1 Market Overview by Application
4.2 North America Robotic Toys & Hobby Systems Market 2014-2025
4.3 North America Education & Research Robots Market 2014-2025
4.4 North America Robotic Companion Pets Market 2014-2025
5 SEGMENTATION OF NORTH AMERICA MARKET BY END-USER
5.1 Market Overview by End-user
5.2 North America Home Entertainment and Leisure Robots Market for Children 2014-2025
5.3 North America Home Entertainment and Leisure Robots Market for Elderly People 2014-2025
5.4 North America Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025
6 NORTH AMERICA MARKET 2014-2025 BY COUNTRY
6.1 Overview of North America Market
6.2 U.S. Market
6.3 Canadian Market
7 COMPETITIVE LANDSCAPE
7.1 Overview of Key Vendors
7.2 Company Profiles
8 INVESTING IN NORTH AMERICA MARKET: RISK ASSESSMENT AND MANAGEMENT
8.1 Risk Evaluation of North America Market
8.2 Critical Success Factors (CSFs)
RELATED REPORTS AND PRODUCTS
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND QUALITATIVE ANALYSIS
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF NORTH AMERICA MARKET BY COMPONENT
3.1 Market Overview by Component
3.2 North America Hardware Market for Home Entertainment and Leisure Robots 2014-2025
3.3 North America Software Market for Home Entertainment and Leisure Robots 2014-2025
3.4 North America Services Market for Home Entertainment and Leisure Robots 2014-2025
4 SEGMENTATION OF NORTH AMERICA MARKET BY APPLICATION
4.1 Market Overview by Application
4.2 North America Robotic Toys & Hobby Systems Market 2014-2025
4.3 North America Education & Research Robots Market 2014-2025
4.4 North America Robotic Companion Pets Market 2014-2025
5 SEGMENTATION OF NORTH AMERICA MARKET BY END-USER
5.1 Market Overview by End-user
5.2 North America Home Entertainment and Leisure Robots Market for Children 2014-2025
5.3 North America Home Entertainment and Leisure Robots Market for Elderly People 2014-2025
5.4 North America Home Entertainment and Leisure Robots Market for Guests/Clients 2014-2025
6 NORTH AMERICA MARKET 2014-2025 BY COUNTRY
6.1 Overview of North America Market
6.2 U.S. Market
6.3 Canadian Market
7 COMPETITIVE LANDSCAPE
7.1 Overview of Key Vendors
7.2 Company Profiles
8 INVESTING IN NORTH AMERICA MARKET: RISK ASSESSMENT AND MANAGEMENT
8.1 Risk Evaluation of North America Market
8.2 Critical Success Factors (CSFs)
RELATED REPORTS AND PRODUCTS
LIST OF TABLES:
Table 1. Snapshot of North America Home Entertainment and Leisure Robots Market, 2017-2025
Table 2. Main Product Trends and Market Opportunities in North America Home Entertainment and Leisure Robots Market
Table 3. North America Home Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn
Table 4. North America Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 5. North America Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 6. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 7. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 8. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 9. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 10. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 11. Main Vendors and Product Offerings
Table 12. RoboBuilder Revenue Segmentation by Region, 2017
Table 13. Risk Evaluation for Investing in North America Market, 2017-2025
Table 14. Critical Success Factors and Key Takeaways
Table 1. Snapshot of North America Home Entertainment and Leisure Robots Market, 2017-2025
Table 2. Main Product Trends and Market Opportunities in North America Home Entertainment and Leisure Robots Market
Table 3. North America Home Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn
Table 4. North America Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 5. North America Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 6. North America Home Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 7. U.S. Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 8. U.S. Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 9. Canada Home Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 10. Canada Home Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 11. Main Vendors and Product Offerings
Table 12. RoboBuilder Revenue Segmentation by Region, 2017
Table 13. Risk Evaluation for Investing in North America Market, 2017-2025
Table 14. Critical Success Factors and Key Takeaways
LIST OF FIGURES:
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025
Figure 4. North America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 5. North America Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units
Figure 6. Primary Drivers and Impact Factors of North America Home Entertainment and Leisure Robots Market
Figure 7. VC Funding in Connected Toys, $ mn, 2010-2015
Figure 8. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018
Figure 9. VC Funding in Connected Toys by Category, %, 2015
Figure 10. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016
Figure 11. Primary Restraints and Impact Factors of North America Home Entertainment and Leisure Robots Market
Figure 12. Porter’s Fiver Forces Analysis of North America Home Entertainment and Leisure Robots Market
Figure 13. Breakdown of North America Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue
Figure 14. Contribution to North America 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 15. North America Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn
Figure 16. North America Software Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn
Figure 17. North America Services Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn
Figure 18. Breakdown of North America Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue
Figure 19. Contribution to North America 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%)
Figure 20. North America Robotic Toys & Hobby Systems Market, 2014-2025, $ mn
Figure 21. Picture of Aibo
Figure 22. Picture of I-Cybie
Figure 23. Picture of iDog
Figure 24. North America Education & Research Robots Market, 2014-2025, $ mn
Figure 25. North America Robotic Companion Pets Market, 2014-2025, $ mn
Figure 26. Breakdown of North America Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue
Figure 27. Contribution to North America 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%)
Figure 28. North America Home Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn
Figure 29. North America Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn
Figure 30. North America Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn
Figure 31. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 32. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 33. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 34. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 35. Growth Stage of North America Home Entertainment and Leisure Robots Industry over the Forecast Period
Figure 36. Toshiba Machine Revenue by Business Segment, 2015, %
Figure 37. Toshiba Machine Revenue by Region in 2015, %
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025
Figure 4. North America Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 5. North America Home Entertainment and Leisure Robots Market by Shipment, 2014-2025, thousand units
Figure 6. Primary Drivers and Impact Factors of North America Home Entertainment and Leisure Robots Market
Figure 7. VC Funding in Connected Toys, $ mn, 2010-2015
Figure 8. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018
Figure 9. VC Funding in Connected Toys by Category, %, 2015
Figure 10. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016
Figure 11. Primary Restraints and Impact Factors of North America Home Entertainment and Leisure Robots Market
Figure 12. Porter’s Fiver Forces Analysis of North America Home Entertainment and Leisure Robots Market
Figure 13. Breakdown of North America Home Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue
Figure 14. Contribution to North America 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 15. North America Hardware Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn
Figure 16. North America Software Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn
Figure 17. North America Services Market for Home Entertainment and Leisure Robots, 2014-2025, $ mn
Figure 18. Breakdown of North America Home Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue
Figure 19. Contribution to North America 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%)
Figure 20. North America Robotic Toys & Hobby Systems Market, 2014-2025, $ mn
Figure 21. Picture of Aibo
Figure 22. Picture of I-Cybie
Figure 23. Picture of iDog
Figure 24. North America Education & Research Robots Market, 2014-2025, $ mn
Figure 25. North America Robotic Companion Pets Market, 2014-2025, $ mn
Figure 26. Breakdown of North America Home Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue
Figure 27. Contribution to North America 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%)
Figure 28. North America Home Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn
Figure 29. North America Home Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn
Figure 30. North America Home Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn
Figure 31. Breakdown of North America Home Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 32. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 33. U.S. Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 34. Canada Home Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 35. Growth Stage of North America Home Entertainment and Leisure Robots Industry over the Forecast Period
Figure 36. Toshiba Machine Revenue by Business Segment, 2015, %
Figure 37. Toshiba Machine Revenue by Region in 2015, %