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Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy

August 2018 | 169 pages | ID: GE2240E3D29EN
GMD Research

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The aggregated revenue of global entertainment and leisure robots market is expected to reach $34.3 billion during 2018-2025 owing to a growing adoption of all types of entertainment and leisure robots in both household and commercial applications across the globe.

Highlighted with 54 tables and 81 figures, this 169-page report “Global Entertainment and Leisure Robots Market by Component, Application, End-user and Region 2014-2025: Growth Opportunity and Business Strategy” is based on a comprehensive research of worldwide entertainment and leisure robots market by analyzing the entire global market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report provides historical market data for 2014-2016, revenue estimates for 2017, and forecasts from 2018 till 2025.

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify global entertainment and leisure robots market in every aspect of the classification from perspectives of component, application, end-user and region.

Based on system component, the global market is segmented into the following sub-markets with annual revenue included for 2014-2025 (historical and forecast) for each section.
  • Hardware
  • Software
  • Services
On basis of application, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
  • Robotic Toys & Hobby Systems
  • Education & Research Robots
  • Robotic Companion Pets
  • Commercial & Art Robots
On basis of end-user, the global market is analyzed on the following segments with annual revenue in 2014-2025 provided for each segment.
  • Household Sector (further segmented into Children, Elderly People, and Guests/Clients)
  • Commercial Sector (further split into Live Performances, Amusement Parks, Museums, and Other Entertainment Venues)
Geographically, the following regions together with the listed national markets are fully investigated:
  • APAC (Japan, China, Australia, India, South Korea and Rest of APAC)
  • Europe (Germany, France, UK, Italy, Russia, Rest of Europe)
  • North America (U.S. and Canada)
  • Latin America (Brazil, Mexico, Argentina, Rest of Latin America)
  • RoW (UAE, Saudi Arabia, Iran)
For each of the aforementioned regions and countries, detailed analysis and data for annual revenue are available for 2014-2025. The breakdown of all regional markets by country and split of key national markets by application and end-user over the forecast years are also included.

The report also covers current competitive scenario and the predicted manufacture trend; and profiles global entertainment and leisure robot vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in global entertainment and leisure robots market and industry are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND QUALITATIVE ANALYSIS

2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF GLOBAL MARKET BY COMPONENT

3.1 Market Overview by Component
3.2 Global Entertainment and Leisure Robot Hardware Market 2014-2025
3.3 Global Entertainment and Leisure Robot Software Market 2014-2025
3.4 Global Entertainment and Leisure Robot Services Market 2014-2025

4 SEGMENTATION OF GLOBAL MARKET BY APPLICATION

4.1 Market Overview by Application
4.2 Global Robotic Toys & Hobby Systems Market 2014-2025
4.3 Global Education & Research Robots Market 2014-2025
4.4 Global Robotic Companion Pets Market 2014-2025
4.5 Global Commercial & Art Robots Market 2014-2025

5 SEGMENTATION OF GLOBAL MARKET BY END-USER

5.1 Market Overview by End-user
5.2 Global Entertainment and Leisure Robots Market for Household Sector 2014-2025
  5.2.1 Global Entertainment and Leisure Robots Market for Children 2014-2025
  5.2.2 Global Entertainment and Leisure Robots Market for Elderly People 2014-2025
  5.2.3 Global Entertainment and Leisure Robots Market for Guests/Clients 2014-2025
5.3 Global Entertainment and Leisure Robots Market for Commercial Sector 2014-2025
  5.3.1 Global Entertainment and Leisure Robots Market for Live Performances 2014-2025
  5.3.2 Global Entertainment and Leisure Robots Market for Amusement Parks 2014-2025
  5.3.3 Global Entertainment and Leisure Robots Market for Museums 2014-2025
  5.3.4 Global Entertainment and Leisure Robots Market for Other Entertainment Venues 2014-2025

6 SEGMENTATION OF GLOBAL MARKET BY REGION

6.1 Geographic Market Overview by Region 2014-2025
6.2 North America Market 2014-2025 by Country
  6.2.1 Overview of North America Market
  6.2.2 U.S. Market
  6.2.3 Canadian Market
6.3 European Market 2014-2025 by Country
  6.3.1 Overview of European Market
  6.3.2 Germany
  6.3.3 UK
  6.3.4 France
  6.3.5 Russia
  6.3.6 Italy
  6.3.7 Rest of European Market
6.4 Asia-Pacific Market 2014-2025 by Country
  6.4.1 Overview of Asia-Pacific Market
  6.4.2 Japan
  6.4.3 China
  6.4.4 India
  6.4.5 Australia
  6.4.6 South Korea
  6.4.7 Rest of APAC Region
6.5 Latin America Market 2014-2025 by Country
  6.5.1 Argentina
  6.5.2 Brazil
  6.5.3 Mexico
  6.5.4 Rest of Latin America Market
6.6 Rest of World Market 2014-2025 by Country
  6.6.1 Iran
  6.6.2 Saudi Arabia
  6.6.3 UAE
  6.6.4 Other National Markets

7 COMPETITIVE LANDSCAPE

7.1 Overview of Key Vendors
7.2 Company Profiles

8 INVESTING IN GLOBAL MARKET: RISK ASSESSMENT AND MANAGEMENT

8.1 Risk Evaluation of Global Market
8.2 Critical Success Factors (CSFs)

RELATED REPORTS AND PRODUCTS

LIST OF TABLES:

Table 1. Snapshot of Global Entertainment and Leisure Robots Market, 2017-2025
Table 2. Main Product Trends and Market Opportunities in Global Entertainment and Leisure Robots Market
Table 3. Global Entertainment and Leisure Robots Market by Component, 2014-2025, $ mn
Table 4. Global Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 5. Global Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 6. Global Entertainment & Leisure Robots Market in Household Sector by End-user, 2014-2025, $ mn
Table 7. Global Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2014-2025, $ mn
Table 8. Global Entertainment and Leisure Robots Market by Region, 2014-2025, $ mn
Table 9. Leading National Entertainment and Leisure Robots Market by Revenue, 2017 and 2025, $ mn
Table 10. North America Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 11. U.S. Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 12. U.S. Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 13. Canada Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 14. Canada Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 15. Europe Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 16. Germany Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 17. Germany Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 18. UK Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 19. UK Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 20. France Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 21. France Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 22. Russia Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 23. Russia Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 24. Italy Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 25. Italy Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 26. APAC Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 27. Japan Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 28. Japan Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 29. China Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 30. China Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 31. India Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 32. India Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 33. Australia Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 34. Australia Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 35. South Korea Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 36. South Korea Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 37. Latin America Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 38. Argentina Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 39. Argentina Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 40. Brazil Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 41. Brazil Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 42. Mexico Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 43. Mexico Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 44. RoW Entertainment and Leisure Robots Market by Country, 2014-2025, $ mn
Table 45. Iran Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 46. Iran Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 47. Saudi Arabia Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 48. Saudi Arabia Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 49. UAE Entertainment and Leisure Robots Market by Application, 2014-2025, $ mn
Table 50. UAE Entertainment and Leisure Robots Market by End-user, 2014-2025, $ mn
Table 51. Main Vendors and Product Offerings
Table 52. RoboBuilder Revenue Segmentation by Region, 2017
Table 53. Risk Evaluation for Investing in Global Market, 2017-2025
Table 54. Critical Success Factors and Key Takeaways

LIST OF FIGURES:

Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2017-2025
Figure 4. Global Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 5. Global Entertainment and Leisure Robots Market in Household Sector by Shipment, 2014-2025, thousand units
Figure 6. Global Entertainment and Leisure Robots Market in Commercial Sector by Shipment, 2014-2025, thousand units
Figure 7. Primary Drivers and Impact Factors of Global Entertainment and Leisure Robots Market
Figure 8. VC Funding in Connected Toys, $ mn, 2010-2015
Figure 9. Market Size of Toys, Video Game and Toys-to-Life, $ bn, 2013-2018
Figure 10. VC Funding in Connected Toys by Category, %, 2015
Figure 11. Top Connected Toy Companies by Total Funding, $ mn, 2010-2016
Figure 12. Primary Restraints and Impact Factors of Global Entertainment and Leisure Robots Market
Figure 13. Porter’s Fiver Forces Analysis of Global Entertainment and Leisure Robots Market
Figure 14. Breakdown of Global Entertainment and Leisure Robots Market by Component, 2017-2025, % of Revenue
Figure 15. Contribution to Global 2018-2025 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 16. Global Entertainment and Leisure Robot Hardware Market, 2014-2025, $ mn
Figure 17. Global Entertainment and Leisure Robot Software Market, 2014-2025, $ mn
Figure 18. Global Entertainment and Leisure Robot Services Market, 2014-2025, $ mn
Figure 19. Breakdown of Global Entertainment and Leisure Robots Market by Application, 2017-2025, % of Revenue
Figure 20. Contribution to Global 2018-2025 Cumulative Revenue by Application, Value ($ mn) and Share (%)
Figure 21. Global Robotic Toys & Hobby Systems Market, 2014-2025, $ mn
Figure 22. Picture of Aibo
Figure 23. Picture of I-Cybie
Figure 24. Picture of iDog
Figure 25. Global Education & Research Robots Market, 2014-2025, $ mn
Figure 26. Global Robotic Companion Pets Market, 2014-2025, $ mn
Figure 27. Global Commercial & Art Robots Market, 2014-2025, $ mn
Figure 28. Breakdown of Global Entertainment and Leisure Robots Market by End-user, 2017-2025, % of Revenue
Figure 29. Contribution to Global 2018-2025 Cumulative Revenue by End-user, Value ($ mn) and Share (%)
Figure 30. Global Entertainment and Leisure Robots Market for Household Sector, 2014-2025, $ mn
Figure 31. Breakdown of Global Entertainment & Leisure Robots Market in Household Sector by End-user, 2017-2025, % of Revenue
Figure 32. Global Entertainment and Leisure Robots Market for Children, 2014-2025, $ mn
Figure 33. Global Entertainment and Leisure Robots Market for Elderly People, 2014-2025, $ mn
Figure 34. Global Entertainment and Leisure Robots Market for Guests/Clients, 2014-2025, $ mn
Figure 35. Global Entertainment and Leisure Robots Market for Commercial Sector, 2014-2025, $ mn
Figure 36. Breakdown of Global Entertainment & Leisure Robots Market in Commercial Sector by End-user, 2017-2025, % of Revenue
Figure 37. Global Entertainment and Leisure Robots Market for Live Performances, 2014-2025, $ mn
Figure 38. Global Entertainment and Leisure Robots Market for Amusement Parks, 2014-2025, $ mn
Figure 39. Global Entertainment and Leisure Robots Market for Museums, 2014-2025, $ mn
Figure 40. Global Entertainment and Leisure Robots Market for Other Entertainment Venues, 2014-2025, $ mn
Figure 41. Geographic Spread of Worldwide Entertainment and Leisure Robots Market, 2017-2025, % of Revenue
Figure 42. Contribution to Global 2018-2025 Cumulative Revenue by Region, Value ($ mn) and Share (%)
Figure 43. North American Entertainment and Leisure Robots Market, 2014-2025, $ mn
Figure 44. Breakdown of North America Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 45. Contribution to North America 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 46. U.S. Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 47. Canada Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 48. European Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 49. Breakdown of European Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 50. Contribution to Europe 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 51. Entertainment and Leisure Robots Market in Germany by Revenue, 2014-2025, $ mn
Figure 52. Entertainment and Leisure Robots Market in UK by Revenue, 2014-2025, $ mn
Figure 53. Entertainment and Leisure Robots Market in France by Revenue, 2014-2025, $ mn
Figure 54. Entertainment and Leisure Robots Market in Russia by Revenue, 2014-2025, $ mn
Figure 55. Entertainment and Leisure Robots Market in Italy by Revenue, 2014-2025, $ mn
Figure 56. Entertainment and Leisure Robots Market in Rest of Europe by Revenue, 2014-2025, $ mn
Figure 57. Asia-Pacific Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 58. Breakdown of APAC Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 59. Contribution to APAC 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 60. Entertainment and Leisure Robots Market in Japan by Revenue, 2014-2025, $ mn
Figure 61. Entertainment and Leisure Robots Market in China by Revenue, 2014-2025, $ mn
Figure 62. Entertainment and Leisure Robots Market in India by Revenue, 2014-2025, $ mn
Figure 63. Entertainment and Leisure Robots Market in Australia by Revenue, 2014-2025, $ mn
Figure 64. Entertainment and Leisure Robots Market in South Korea by Revenue, 2014-2025, $ mn
Figure 65. Entertainment and Leisure Robots Market in Rest of APAC by Revenue, 2014-2025, $ mn
Figure 66. Latin America Entertainment and Leisure Robots Market by Revenue, 2014-2025, $ mn
Figure 67. Breakdown of Latin America Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 68. Contribution to Latin America 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 69. Entertainment and Leisure Robots Market in Argentina by Revenue, 2014-2025, $ mn
Figure 70. Entertainment and Leisure Robots Market in Brazil by Revenue, 2014-2025, $ mn
Figure 71. Entertainment and Leisure Robots Market in Mexico by Revenue, 2014-2025, $ mn
Figure 72. Entertainment and Leisure Robots Market in Rest of Latin America by Revenue, 2014-2025, $ mn
Figure 73. Entertainment and Leisure Robots Market in Rest of the World (RoW) by Revenue, 2014-2025, $ mn
Figure 74. Breakdown of RoW Entertainment and Leisure Robots Market by Country, 2017 and 2025, % of Revenue
Figure 75. Contribution to RoW 2018-2025 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 76. Entertainment and Leisure Robots Market in Iran by Revenue, 2014-2025, $ mn
Figure 77. Entertainment and Leisure Robots Market in Saudi Arabia by Revenue, 2014-2025, $ mn
Figure 78. Entertainment and Leisure Robots Market in UAE by Revenue, 2014-2025, $ mn
Figure 79. Growth Stage of Global Entertainment and Leisure Robots Industry over the Forecast Period
Figure 80. Toshiba Machine Revenue by Business Segment, 2015, %
Figure 81. Toshiba Machine Revenue by Region in 2015, %


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