Global Affective Computing Market - By Software (Facial Expression Recognition, Physiological Recognition, Speech Recognition and Gesture Recognition); By Hardware (Sensors, Cameras and Storage Devices & Processors); By Technology (Touch-based and Touchless); By End-users (Retail, Media & Entertainment, BFSI, Government & Defense, Healthcare & Life Sciences, IT & Telecom and Automotive); and Region – Analysis of Market Size, Shares & Trends for 2016-2019 and Forecasts to 2030
Global Affective Computing Market - By Software (Facial Expression Recognition, Physiological Recognition, Speech Recognition and Gesture Recognition); By Hardware (Sensors, Cameras and Storage Devices & Processors); By Technology (Touch-based and Touchless); By End-users (Retail, Media & Entertainment, BFSI, Government & Defense, Healthcare & Life Sciences, IT & Telecom and Automotive); and Region – Analysis of Market Size, Shares & Trends for 2016-2019 and Forecasts to 2030