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Virtual Reality and Augmented Reality in Retail-Global Market Status and Trend Report 2013-2023

February 2018 | 154 pages | ID: V5D431D32ACEN
MIReports Co., Limited

US$ 2,480.00

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Report Summary

Virtual Reality and Augmented Reality in Retail-Global Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Virtual Reality and Augmented Reality in Retail industry, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Worldwide and Regional Market Size of Virtual Reality and Augmented Reality in Retail 2013-2017, and development forecast 2018-2023
Main manufacturers/suppliers of Virtual Reality and Augmented Reality in Retail worldwide, with company and product introduction, position in the Virtual Reality and Augmented Reality in Retail market
Market status and development trend of Virtual Reality and Augmented Reality in Retail by types and applications
Cost and profit status of Virtual Reality and Augmented Reality in Retail, and marketing status
Market growth drivers and challenges

The report segments the global Virtual Reality and Augmented Reality in Retail market as:

Global Virtual Reality and Augmented Reality in Retail Market: Regional Segment Analysis (Regional Production Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

North America
Europe
China
Japan
Rest APAC
Latin America

Global Virtual Reality and Augmented Reality in Retail Market: Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

Mobile
PC/Home console
Headset AR
Other

Global Virtual Reality and Augmented Reality in Retail Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)

Home Use
Commercial Use
Other

Global Virtual Reality and Augmented Reality in Retail Market: Manufacturers Segment Analysis (Company and Product introduction, Virtual Reality and Augmented Reality in Retail Sales Volume, Revenue, Price and Gross Margin):

SAMSUNG
MICROSOFT
GOOGLE
FaceBook
Carl Zeiss
Baofeng
Sony
Razer
HTC
Daqri
AMD
Atheer
Meta
CastAR
Skully
HP
Antvr
Lumus
Fove
Sulon
JINWEIDU
Virglass
Emaxv
Epson

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.
CHAPTER 1 OVERVIEW OF VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL

1.1 Definition of Virtual Reality and Augmented Reality in Retail in This Report
1.2 Commercial Types of Virtual Reality and Augmented Reality in Retail
  1.2.1 Mobile
  1.2.2 PC/Home console
  1.2.3 Headset AR
  1.2.4 Other
1.3 Downstream Application of Virtual Reality and Augmented Reality in Retail
  1.3.1 Home Use
  1.3.2 Commercial Use
  1.3.3 Other
1.4 Development History of Virtual Reality and Augmented Reality in Retail
1.5 Market Status and Trend of Virtual Reality and Augmented Reality in Retail 2013-2023
  1.5.1 Global Virtual Reality and Augmented Reality in Retail Market Status and Trend 2013-2023
  1.5.2 Regional Virtual Reality and Augmented Reality in Retail Market Status and Trend 2013-2023

CHAPTER 2 GLOBAL MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Development of Virtual Reality and Augmented Reality in Retail 2013-2017
2.2 Production Market of Virtual Reality and Augmented Reality in Retail by Regions
  2.2.1 Production Volume of Virtual Reality and Augmented Reality in Retail by Regions
  2.2.2 Production Value of Virtual Reality and Augmented Reality in Retail by Regions
2.3 Demand Market of Virtual Reality and Augmented Reality in Retail by Regions
2.4 Production and Demand Status of Virtual Reality and Augmented Reality in Retail by Regions
  2.4.1 Production and Demand Status of Virtual Reality and Augmented Reality in Retail by Regions 2013-2017
  2.4.2 Import and Export Status of Virtual Reality and Augmented Reality in Retail by Regions 2013-2017

CHAPTER 3 GLOBAL MARKET STATUS AND FORECAST BY TYPES

3.1 Production Volume of Virtual Reality and Augmented Reality in Retail by Types
3.2 Production Value of Virtual Reality and Augmented Reality in Retail by Types
3.3 Market Forecast of Virtual Reality and Augmented Reality in Retail by Types

CHAPTER 4 GLOBAL MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Demand Volume of Virtual Reality and Augmented Reality in Retail by Downstream Industry
4.2 Market Forecast of Virtual Reality and Augmented Reality in Retail by Downstream Industry

CHAPTER 5 MARKET DRIVING FACTOR ANALYSIS OF VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL

5.1 Global Economy Situation and Trend Overview
5.2 Virtual Reality and Augmented Reality in Retail Downstream Industry Situation and Trend Overview

CHAPTER 6 VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL MARKET COMPETITION STATUS BY MAJOR MANUFACTURERS

6.1 Production Volume of Virtual Reality and Augmented Reality in Retail by Major Manufacturers
6.2 Production Value of Virtual Reality and Augmented Reality in Retail by Major Manufacturers
6.3 Basic Information of Virtual Reality and Augmented Reality in Retail by Major Manufacturers
  6.3.1 Headquarters Location and Established Time of Virtual Reality and Augmented Reality in Retail Major Manufacturer
  6.3.2 Employees and Revenue Level of Virtual Reality and Augmented Reality in Retail Major Manufacturer
6.4 Market Competition News and Trend
  6.4.1 Merger, Consolidation or Acquisition News
  6.4.2 Investment or Disinvestment News
  6.4.3 New Product Development and Launch

CHAPTER 7 VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

7.1 SAMSUNG
  7.1.1 Company profile
  7.1.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.1.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of SAMSUNG
7.2 MICROSOFT
  7.2.1 Company profile
  7.2.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.2.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of MICROSOFT
7.3 GOOGLE
  7.3.1 Company profile
  7.3.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.3.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of GOOGLE
7.4 FaceBook
  7.4.1 Company profile
  7.4.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.4.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of FaceBook
7.5 Carl Zeiss
  7.5.1 Company profile
  7.5.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.5.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Carl Zeiss
7.6 Baofeng
  7.6.1 Company profile
  7.6.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.6.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Baofeng
7.7 Sony
  7.7.1 Company profile
  7.7.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.7.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Sony
7.8 Razer
  7.8.1 Company profile
  7.8.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.8.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Razer
7.9 HTC
  7.9.1 Company profile
  7.9.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.9.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of HTC
7.10 Daqri
  7.10.1 Company profile
  7.10.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.10.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Daqri
7.11 AMD
  7.11.1 Company profile
  7.11.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.11.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of AMD
7.12 Atheer
  7.12.1 Company profile
  7.12.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.12.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Atheer
7.13 Meta
  7.13.1 Company profile
  7.13.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.13.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Meta
7.14 CastAR
  7.14.1 Company profile
  7.14.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.14.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of CastAR
7.15 Skully
  7.15.1 Company profile
  7.15.2 Representative Virtual Reality and Augmented Reality in Retail Product
  7.15.3 Virtual Reality and Augmented Reality in Retail Sales, Revenue, Price and Gross Margin of Skully
7.16 HP
7.17 Antvr
7.18 Lumus
7.19 Fove
7.20 Sulon
7.21 JINWEIDU
7.22 Virglass
7.23 Emaxv
7.24 Epson

CHAPTER 8 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL

8.1 Industry Chain of Virtual Reality and Augmented Reality in Retail
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

CHAPTER 9 COST AND GROSS MARGIN ANALYSIS OF VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL

9.1 Cost Structure Analysis of Virtual Reality and Augmented Reality in Retail
9.2 Raw Materials Cost Analysis of Virtual Reality and Augmented Reality in Retail
9.3 Labor Cost Analysis of Virtual Reality and Augmented Reality in Retail
9.4 Manufacturing Expenses Analysis of Virtual Reality and Augmented Reality in Retail

CHAPTER 10 MARKETING STATUS ANALYSIS OF VIRTUAL REALITY AND AUGMENTED REALITY IN RETAIL

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 REPORT CONCLUSION

CHAPTER 12 RESEARCH METHODOLOGY AND REFERENCE

12.1 Methodology/Research Approach
  12.1.1 Research Programs/Design
  12.1.2 Market Size Estimation
  12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
  12.2.1 Secondary Sources
  12.2.2 Primary Sources
12.3 Reference


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