Global Virtual Reality (VR) in Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023
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Virtual reality technology can enable gamers to indulge in an imaginary setting where the gamer's physical presence is simulated to be a part of the three-dimensional environment. With VR equipment and accessories, the user can view, move around, and even interact with the objects within the game.
SCOPE OF THE REPORT:
This report studies the Virtual Reality (VR) in Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Virtual Reality (VR) in Gaming market by product type and applications/end industries.
Gaming consoles are expected to emerge as the most favored devices for playing games equipped with VR technology on account of the presence of efficient processors as compared to desktops and smartphones which may not match the immersive simulation experience provided by a console dedicated to playing games.
The global Virtual Reality (VR) in Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Virtual Reality (VR) in Gaming.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
SCOPE OF THE REPORT:
This report studies the Virtual Reality (VR) in Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Virtual Reality (VR) in Gaming market by product type and applications/end industries.
Gaming consoles are expected to emerge as the most favored devices for playing games equipped with VR technology on account of the presence of efficient processors as compared to desktops and smartphones which may not match the immersive simulation experience provided by a console dedicated to playing games.
The global Virtual Reality (VR) in Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Virtual Reality (VR) in Gaming.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
Market Segment by Companies, this report covers
- Sony
- Microsoft
- Nintendo
- Linden Labs
- Electronic Arts
- Samsung Electronics
- HTC
- Virtuix Omni
- Leap Motion
- Telsa Studios
- Qualcomm
- North America (United States, Canada and Mexico)
- Europe (Germany, France, UK, Russia and Italy)
- Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
- South America (Brazil, Argentina, Colombia)
- Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
- Hardware Segment
- Software Segment
- Private
- Commerce
1 VIRTUAL REALITY (VR) IN GAMING MARKET OVERVIEW
1.1 Product Overview and Scope of Virtual Reality (VR) in Gaming
1.2 Classification of Virtual Reality (VR) in Gaming by Types
1.2.1 Global Virtual Reality (VR) in Gaming Revenue Comparison by Types (2017-2023)
1.2.2 Global Virtual Reality (VR) in Gaming Revenue Market Share by Types in 2017
1.2.3 Hardware Segment
1.2.4 Software Segment
1.3 Global Virtual Reality (VR) in Gaming Market by Application
1.3.1 Global Virtual Reality (VR) in Gaming Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Private
1.3.3 Commerce
1.4 Global Virtual Reality (VR) in Gaming Market by Regions
1.4.1 Global Virtual Reality (VR) in Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of Virtual Reality (VR) in Gaming (2013-2023)
2 MANUFACTURERS PROFILES
2.1 Sony
2.1.1 Business Overview
2.1.2 Virtual Reality (VR) in Gaming Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Sony Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 Microsoft
2.2.1 Business Overview
2.2.2 Virtual Reality (VR) in Gaming Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Microsoft Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nintendo
2.3.1 Business Overview
2.3.2 Virtual Reality (VR) in Gaming Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Nintendo Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 Linden Labs
2.4.1 Business Overview
2.4.2 Virtual Reality (VR) in Gaming Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Linden Labs Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 Electronic Arts
2.5.1 Business Overview
2.5.2 Virtual Reality (VR) in Gaming Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Electronic Arts Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Facebook
2.6.1 Business Overview
2.6.2 Virtual Reality (VR) in Gaming Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Facebook Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 Samsung Electronics
2.7.1 Business Overview
2.7.2 Virtual Reality (VR) in Gaming Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Samsung Electronics Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 Google
2.8.1 Business Overview
2.8.2 Virtual Reality (VR) in Gaming Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Google Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 HTC
2.9.1 Business Overview
2.9.2 Virtual Reality (VR) in Gaming Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 HTC Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Virtuix Omni
2.10.1 Business Overview
2.10.2 Virtual Reality (VR) in Gaming Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Virtuix Omni Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.11 Leap Motion
2.11.1 Business Overview
2.11.2 Virtual Reality (VR) in Gaming Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Leap Motion Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.12 Telsa Studios
2.12.1 Business Overview
2.12.2 Virtual Reality (VR) in Gaming Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Telsa Studios Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.13 Qualcomm
2.13.1 Business Overview
2.13.2 Virtual Reality (VR) in Gaming Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Qualcomm Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
3 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET COMPETITION, BY PLAYERS
3.1 Global Virtual Reality (VR) in Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Virtual Reality (VR) in Gaming Players Market Share
3.2.2 Top 10 Virtual Reality (VR) in Gaming Players Market Share
3.3 Market Competition Trend
4 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SIZE BY REGIONS
4.1 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Regions
4.2 North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.5 South America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
5 NORTH AMERICA VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
5.1 North America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
5.2 USA Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6 EUROPE VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
6.1 Europe Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
6.2 Germany Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.3 UK Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.4 France Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7 ASIA-PACIFIC VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
7.1 Asia-Pacific Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
7.2 China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.5 India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
8 SOUTH AMERICA VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
8.1 South America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
8.2 Brazil Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9 MIDDLE EAST AND AFRICA REVENUE VIRTUAL REALITY (VR) IN GAMING BY COUNTRIES
9.1 Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
10 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SEGMENT BY TYPE
10.1 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global Virtual Reality (VR) in Gaming Market Forecast by Type (2018-2023)
10.3 Hardware Segment Revenue Growth Rate (2013-2023)
10.4 Software Segment Revenue Growth Rate (2013-2023)
11 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SEGMENT BY APPLICATION
11.1 Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2013-2018)
11.2 Virtual Reality (VR) in Gaming Market Forecast by Application (2018-2023)
11.3 Private Revenue Growth (2013-2018)
11.4 Commerce Revenue Growth (2013-2018)
12 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SIZE FORECAST (2018-2023)
12.1 Global Virtual Reality (VR) in Gaming Market Size Forecast (2018-2023)
12.2 Global Virtual Reality (VR) in Gaming Market Forecast by Regions (2018-2023)
12.3 North America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.4 Europe Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.6 South America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
13 RESEARCH FINDINGS AND CONCLUSION
14 APPENDIX
14.1 Methodology
14.2 Data Source
1.1 Product Overview and Scope of Virtual Reality (VR) in Gaming
1.2 Classification of Virtual Reality (VR) in Gaming by Types
1.2.1 Global Virtual Reality (VR) in Gaming Revenue Comparison by Types (2017-2023)
1.2.2 Global Virtual Reality (VR) in Gaming Revenue Market Share by Types in 2017
1.2.3 Hardware Segment
1.2.4 Software Segment
1.3 Global Virtual Reality (VR) in Gaming Market by Application
1.3.1 Global Virtual Reality (VR) in Gaming Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Private
1.3.3 Commerce
1.4 Global Virtual Reality (VR) in Gaming Market by Regions
1.4.1 Global Virtual Reality (VR) in Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Virtual Reality (VR) in Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of Virtual Reality (VR) in Gaming (2013-2023)
2 MANUFACTURERS PROFILES
2.1 Sony
2.1.1 Business Overview
2.1.2 Virtual Reality (VR) in Gaming Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Sony Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 Microsoft
2.2.1 Business Overview
2.2.2 Virtual Reality (VR) in Gaming Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 Microsoft Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nintendo
2.3.1 Business Overview
2.3.2 Virtual Reality (VR) in Gaming Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Nintendo Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 Linden Labs
2.4.1 Business Overview
2.4.2 Virtual Reality (VR) in Gaming Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Linden Labs Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 Electronic Arts
2.5.1 Business Overview
2.5.2 Virtual Reality (VR) in Gaming Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Electronic Arts Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Facebook
2.6.1 Business Overview
2.6.2 Virtual Reality (VR) in Gaming Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Facebook Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 Samsung Electronics
2.7.1 Business Overview
2.7.2 Virtual Reality (VR) in Gaming Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Samsung Electronics Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 Google
2.8.1 Business Overview
2.8.2 Virtual Reality (VR) in Gaming Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Google Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 HTC
2.9.1 Business Overview
2.9.2 Virtual Reality (VR) in Gaming Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 HTC Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Virtuix Omni
2.10.1 Business Overview
2.10.2 Virtual Reality (VR) in Gaming Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Virtuix Omni Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.11 Leap Motion
2.11.1 Business Overview
2.11.2 Virtual Reality (VR) in Gaming Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Leap Motion Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.12 Telsa Studios
2.12.1 Business Overview
2.12.2 Virtual Reality (VR) in Gaming Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Telsa Studios Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.13 Qualcomm
2.13.1 Business Overview
2.13.2 Virtual Reality (VR) in Gaming Type and Applications
2.13.2.1 Product A
2.13.2.2 Product B
2.13.3 Qualcomm Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
3 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET COMPETITION, BY PLAYERS
3.1 Global Virtual Reality (VR) in Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Virtual Reality (VR) in Gaming Players Market Share
3.2.2 Top 10 Virtual Reality (VR) in Gaming Players Market Share
3.3 Market Competition Trend
4 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SIZE BY REGIONS
4.1 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Regions
4.2 North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.5 South America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
5 NORTH AMERICA VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
5.1 North America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
5.2 USA Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6 EUROPE VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
6.1 Europe Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
6.2 Germany Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.3 UK Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.4 France Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7 ASIA-PACIFIC VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
7.1 Asia-Pacific Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
7.2 China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.5 India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
8 SOUTH AMERICA VIRTUAL REALITY (VR) IN GAMING REVENUE BY COUNTRIES
8.1 South America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
8.2 Brazil Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9 MIDDLE EAST AND AFRICA REVENUE VIRTUAL REALITY (VR) IN GAMING BY COUNTRIES
9.1 Middle East and Africa Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
10 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SEGMENT BY TYPE
10.1 Global Virtual Reality (VR) in Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global Virtual Reality (VR) in Gaming Market Forecast by Type (2018-2023)
10.3 Hardware Segment Revenue Growth Rate (2013-2023)
10.4 Software Segment Revenue Growth Rate (2013-2023)
11 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SEGMENT BY APPLICATION
11.1 Global Virtual Reality (VR) in Gaming Revenue Market Share by Application (2013-2018)
11.2 Virtual Reality (VR) in Gaming Market Forecast by Application (2018-2023)
11.3 Private Revenue Growth (2013-2018)
11.4 Commerce Revenue Growth (2013-2018)
12 GLOBAL VIRTUAL REALITY (VR) IN GAMING MARKET SIZE FORECAST (2018-2023)
12.1 Global Virtual Reality (VR) in Gaming Market Size Forecast (2018-2023)
12.2 Global Virtual Reality (VR) in Gaming Market Forecast by Regions (2018-2023)
12.3 North America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.4 Europe Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.6 South America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
13 RESEARCH FINDINGS AND CONCLUSION
14 APPENDIX
14.1 Methodology
14.2 Data Source
LIST OF TABLES AND FIGURES
Figure Virtual Reality (VR) in Gaming Picture
Table Product Specifications of Virtual Reality (VR) in Gaming
Table Global Virtual Reality (VR) in Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Types in 2017
Figure Hardware Segment Picture
Figure Software Segment Picture
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Application (2013-2023)
Figure Virtual Reality (VR) in Gaming Revenue Market Share by Applications in 2017
Figure Private Picture
Figure Commerce Picture
Table Global Market Virtual Reality (VR) in Gaming Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Table Sony Basic Information, Manufacturing Base and Competitors
Table Sony Virtual Reality (VR) in Gaming Type and Applications
Table Sony Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Microsoft Basic Information, Manufacturing Base and Competitors
Table Microsoft Virtual Reality (VR) in Gaming Type and Applications
Table Microsoft Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Nintendo Basic Information, Manufacturing Base and Competitors
Table Nintendo Virtual Reality (VR) in Gaming Type and Applications
Table Nintendo Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Linden Labs Basic Information, Manufacturing Base and Competitors
Table Linden Labs Virtual Reality (VR) in Gaming Type and Applications
Table Linden Labs Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Electronic Arts Basic Information, Manufacturing Base and Competitors
Table Electronic Arts Virtual Reality (VR) in Gaming Type and Applications
Table Electronic Arts Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Facebook Basic Information, Manufacturing Base and Competitors
Table Facebook Virtual Reality (VR) in Gaming Type and Applications
Table Facebook Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Samsung Electronics Basic Information, Manufacturing Base and Competitors
Table Samsung Electronics Virtual Reality (VR) in Gaming Type and Applications
Table Samsung Electronics Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Google Basic Information, Manufacturing Base and Competitors
Table Google Virtual Reality (VR) in Gaming Type and Applications
Table Google Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table HTC Basic Information, Manufacturing Base and Competitors
Table HTC Virtual Reality (VR) in Gaming Type and Applications
Table HTC Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Virtuix Omni Basic Information, Manufacturing Base and Competitors
Table Virtuix Omni Virtual Reality (VR) in Gaming Type and Applications
Table Virtuix Omni Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Leap Motion Basic Information, Manufacturing Base and Competitors
Table Leap Motion Virtual Reality (VR) in Gaming Type and Applications
Table Leap Motion Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Telsa Studios Basic Information, Manufacturing Base and Competitors
Table Telsa Studios Virtual Reality (VR) in Gaming Type and Applications
Table Telsa Studios Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Qualcomm Basic Information, Manufacturing Base and Competitors
Table Qualcomm Virtual Reality (VR) in Gaming Type and Applications
Table Qualcomm Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Players (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Players (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Players in 2016
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Players in 2017
Figure Global Top 5 Players Virtual Reality (VR) in Gaming Revenue Market Share in 2017
Figure Global Top 10 Players Virtual Reality (VR) in Gaming Revenue Market Share in 2017
Figure Global Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Regions (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Regions in 2017
Figure North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure South America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table North America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
Table North America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure USA Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Canada Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Mexico Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Europe Virtual Reality (VR) in Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Europe Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Europe Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure Germany Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure UK Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure France Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Russia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Italy Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Virtual Reality (VR) in Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Korea Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table South America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
Table South America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure Brazil Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Argentina Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Colombia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Virtual Reality (VR) in Gaming Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure Saudi Arabia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure UAE Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Egypt Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Nigeria Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure South Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Type (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Type (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Type (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Type in 2017
Table Global Virtual Reality (VR) in Gaming Revenue Forecast by Type (2018-2023)
Figure Global Virtual Reality (VR) in Gaming Market Share Forecast by Type (2018-2023)
Figure Global Hardware Segment Revenue Growth Rate (2013-2018)
Figure Global Software Segment Revenue Growth Rate (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue by Application (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Application (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Application (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Application in 2017
Table Global Virtual Reality (VR) in Gaming Revenue Forecast by Application (2018-2023)
Figure Global Virtual Reality (VR) in Gaming Market Share Forecast by Application (2018-2023)
Figure Global Private Revenue Growth Rate (2013-2018)
Figure Global Commerce Revenue Growth Rate (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Europe Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure South America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Virtual Reality (VR) in Gaming Picture
Table Product Specifications of Virtual Reality (VR) in Gaming
Table Global Virtual Reality (VR) in Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Types in 2017
Figure Hardware Segment Picture
Figure Software Segment Picture
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Application (2013-2023)
Figure Virtual Reality (VR) in Gaming Revenue Market Share by Applications in 2017
Figure Private Picture
Figure Commerce Picture
Table Global Market Virtual Reality (VR) in Gaming Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Table Sony Basic Information, Manufacturing Base and Competitors
Table Sony Virtual Reality (VR) in Gaming Type and Applications
Table Sony Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Microsoft Basic Information, Manufacturing Base and Competitors
Table Microsoft Virtual Reality (VR) in Gaming Type and Applications
Table Microsoft Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Nintendo Basic Information, Manufacturing Base and Competitors
Table Nintendo Virtual Reality (VR) in Gaming Type and Applications
Table Nintendo Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Linden Labs Basic Information, Manufacturing Base and Competitors
Table Linden Labs Virtual Reality (VR) in Gaming Type and Applications
Table Linden Labs Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Electronic Arts Basic Information, Manufacturing Base and Competitors
Table Electronic Arts Virtual Reality (VR) in Gaming Type and Applications
Table Electronic Arts Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Facebook Basic Information, Manufacturing Base and Competitors
Table Facebook Virtual Reality (VR) in Gaming Type and Applications
Table Facebook Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Samsung Electronics Basic Information, Manufacturing Base and Competitors
Table Samsung Electronics Virtual Reality (VR) in Gaming Type and Applications
Table Samsung Electronics Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Google Basic Information, Manufacturing Base and Competitors
Table Google Virtual Reality (VR) in Gaming Type and Applications
Table Google Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table HTC Basic Information, Manufacturing Base and Competitors
Table HTC Virtual Reality (VR) in Gaming Type and Applications
Table HTC Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Virtuix Omni Basic Information, Manufacturing Base and Competitors
Table Virtuix Omni Virtual Reality (VR) in Gaming Type and Applications
Table Virtuix Omni Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Leap Motion Basic Information, Manufacturing Base and Competitors
Table Leap Motion Virtual Reality (VR) in Gaming Type and Applications
Table Leap Motion Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Telsa Studios Basic Information, Manufacturing Base and Competitors
Table Telsa Studios Virtual Reality (VR) in Gaming Type and Applications
Table Telsa Studios Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Qualcomm Basic Information, Manufacturing Base and Competitors
Table Qualcomm Virtual Reality (VR) in Gaming Type and Applications
Table Qualcomm Virtual Reality (VR) in Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Players (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Players (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Players in 2016
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Players in 2017
Figure Global Top 5 Players Virtual Reality (VR) in Gaming Revenue Market Share in 2017
Figure Global Top 10 Players Virtual Reality (VR) in Gaming Revenue Market Share in 2017
Figure Global Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Regions (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share by Regions in 2017
Figure North America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Europe Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure South America Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table North America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
Table North America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure USA Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Canada Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Mexico Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Europe Virtual Reality (VR) in Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Europe Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Europe Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure Germany Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure UK Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure France Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Russia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Italy Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Virtual Reality (VR) in Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure China Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Japan Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Korea Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure India Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table South America Virtual Reality (VR) in Gaming Revenue by Countries (2013-2018)
Table South America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure Brazil Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Argentina Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Colombia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Virtual Reality (VR) in Gaming Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Share by Countries in 2017
Figure Saudi Arabia Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure UAE Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Egypt Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure Nigeria Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Figure South Africa Virtual Reality (VR) in Gaming Revenue and Growth Rate (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) by Type (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Type (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Type (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Type in 2017
Table Global Virtual Reality (VR) in Gaming Revenue Forecast by Type (2018-2023)
Figure Global Virtual Reality (VR) in Gaming Market Share Forecast by Type (2018-2023)
Figure Global Hardware Segment Revenue Growth Rate (2013-2018)
Figure Global Software Segment Revenue Growth Rate (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue by Application (2013-2018)
Table Global Virtual Reality (VR) in Gaming Revenue Share by Application (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Application (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue Share by Application in 2017
Table Global Virtual Reality (VR) in Gaming Revenue Forecast by Application (2018-2023)
Figure Global Virtual Reality (VR) in Gaming Market Share Forecast by Application (2018-2023)
Figure Global Private Revenue Growth Rate (2013-2018)
Figure Global Commerce Revenue Growth Rate (2013-2018)
Figure Global Virtual Reality (VR) in Gaming Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Virtual Reality (VR) in Gaming Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Virtual Reality (VR) in Gaming Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Europe Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure South America Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Virtual Reality (VR) in Gaming Revenue Market Forecast (2018-2023)