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Global Virtual Reality in Gaming Market Size, Status and Forecast 2022

November 2017 | 103 pages | ID: G90C1275A7DEN
QYResearch

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This report studies the global Virtual Reality in Gaming market, analyzes and researches the Virtual Reality in Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
This report focuses on the top players in global market, like
  • Electronic Arts Inc
  • Nintendo Co. Ltd
  • Linden Lab Inc
  • Sony Corporation
  • Microsoft Corporation
  • Samsung Electronics Co. Ltd
  • Google Inc
  • HTC Corporation
  • Facebook/Oculus VR
  • Virtuix Omni
  • Activision Publishing Inc
  • Qualcomm Incorporated
  • Sega Corporation
  • Oculus VR
  • EON Reality Inc
  • Avatar Reality Inc
  • Kaneva LLC
  • Sixense Entertainment, Inc
Market segment by Regions/Countries, this report covers
  • United States
  • EU
  • Japan
  • China
  • India
  • Southeast Asia
Market segment by Type, the product can be split into
  • Gaming Hardware
  • Gaming Software
Market segment by Application, Virtual Reality in Gaming can be split into
  • Gaming Console
  • Desktop
  • Smartphone
  • Other
If you have any special requirements, please let us know and we will offer you the report as you want.
Global Virtual Reality in Gaming Market Size, Status and Forecast 2022

1 INDUSTRY OVERVIEW OF VIRTUAL REALITY IN GAMING

1.1 Virtual Reality in Gaming Market Overview
  1.1.1 Virtual Reality in Gaming Product Scope
  1.1.2 Market Status and Outlook
1.2 Global Virtual Reality in Gaming Market Size and Analysis by Regions
  1.2.1 United States
  1.2.2 EU
  1.2.3 Japan
  1.2.4 China
  1.2.5 India
  1.2.6 Southeast Asia
1.3 Virtual Reality in Gaming Market by Type
  1.3.1 Gaming Hardware
  1.3.2 Gaming Software
1.4 Virtual Reality in Gaming Market by End Users/Application
  1.4.1 Gaming Console
  1.4.2 Desktop
  1.4.3 Smartphone
  1.4.4 Other

2 GLOBAL VIRTUAL REALITY IN GAMING COMPETITION ANALYSIS BY PLAYERS

2.1 Virtual Reality in Gaming Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES

3.1 Electronic Arts Inc
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.1.5 Recent Developments
3.2 Nintendo Co. Ltd
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.2.5 Recent Developments
3.3 Linden Lab Inc
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.3.5 Recent Developments
3.4 Sony Corporation
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.4.5 Recent Developments
3.5 Microsoft Corporation
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.5.5 Recent Developments
3.6 Samsung Electronics Co. Ltd
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.6.5 Recent Developments
3.7 Google Inc
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.7.5 Recent Developments
3.8 HTC Corporation
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.8.5 Recent Developments
3.9 Facebook/Oculus VR
  3.9.1 Company Profile
  3.9.2 Main Business/Business Overview
  3.9.3 Products, Services and Solutions
  3.9.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.9.5 Recent Developments
3.10 Virtuix Omni
  3.10.1 Company Profile
  3.10.2 Main Business/Business Overview
  3.10.3 Products, Services and Solutions
  3.10.4 Virtual Reality in Gaming Revenue (Value) (2012-2017)
  3.10.5 Recent Developments
3.11 Activision Publishing Inc
3.12 Qualcomm Incorporated
3.13 Sega Corporation
3.14 Oculus VR
3.15 EON Reality Inc
3.16 Avatar Reality Inc
3.17 Kaneva LLC
3.18 Sixense Entertainment, Inc

4 GLOBAL VIRTUAL REALITY IN GAMING MARKET SIZE BY TYPE AND APPLICATION (2012-2017)

4.1 Global Virtual Reality in Gaming Market Size by Type (2012-2017)
4.2 Global Virtual Reality in Gaming Market Size by Application (2012-2017)
4.3 Potential Application of Virtual Reality in Gaming in Future
4.4 Top Consumer/End Users of Virtual Reality in Gaming

5 UNITED STATES VIRTUAL REALITY IN GAMING DEVELOPMENT STATUS AND OUTLOOK

5.1 United States Virtual Reality in Gaming Market Size (2012-2017)
5.2 United States Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

6 EU VIRTUAL REALITY IN GAMING DEVELOPMENT STATUS AND OUTLOOK

6.1 EU Virtual Reality in Gaming Market Size (2012-2017)
6.2 EU Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

7 JAPAN VIRTUAL REALITY IN GAMING DEVELOPMENT STATUS AND OUTLOOK

7.1 Japan Virtual Reality in Gaming Market Size (2012-2017)
7.2 Japan Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

8 CHINA VIRTUAL REALITY IN GAMING DEVELOPMENT STATUS AND OUTLOOK

8.1 China Virtual Reality in Gaming Market Size (2012-2017)
8.2 China Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

9 INDIA VIRTUAL REALITY IN GAMING DEVELOPMENT STATUS AND OUTLOOK

9.1 India Virtual Reality in Gaming Market Size (2012-2017)
9.2 India Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

10 SOUTHEAST ASIA VIRTUAL REALITY IN GAMING DEVELOPMENT STATUS AND OUTLOOK

10.1 Southeast Asia Virtual Reality in Gaming Market Size (2012-2017)
10.2 Southeast Asia Virtual Reality in Gaming Market Size and Market Share by Players (2016 and 2017)

11 MARKET FORECAST BY REGIONS, TYPE AND APPLICATION (2017-2022)

11.1 Global Virtual Reality in Gaming Market Size (Value) by Regions (2017-2022)
  11.1.1 United States Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
  11.1.2 EU Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
  11.1.3 Japan Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
  11.1.4 China Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
  11.1.5 India Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
  11.1.6 Southeast Asia Virtual Reality in Gaming Revenue and Growth Rate (2017-2022)
11.2 Global Virtual Reality in Gaming Market Size (Value) by Type (2017-2022)
11.3 Global Virtual Reality in Gaming Market Size by Application (2017-2022)

12 VIRTUAL REALITY IN GAMING MARKET DYNAMICS

12.1 Virtual Reality in Gaming Market Opportunities
12.2 Virtual Reality in Gaming Challenge and Risk
  12.2.1 Competition from Opponents
  12.2.2 Downside Risks of Economy
12.3 Virtual Reality in Gaming Market Constraints and Threat
  12.3.1 Threat from Substitute
  12.3.2 Government Policy
  12.3.3 Technology Risks
12.4 Virtual Reality in Gaming Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Potential Application

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING/CONCLUSION

15 APPENDIX

Methodology
Analyst Introduction
Data Source


The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Virtual Reality in Gaming Product Scope
Figure Global Virtual Reality in Gaming Market Size (Million USD) (2012-2017)
Table Global Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Virtual Reality in Gaming Market Share by Regions in 2016
Figure United States Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Virtual Reality in Gaming Market Share by Type in 2016
Figure Gaming Hardware Market Size (Million USD) and Growth Rate (2012-2017)
Figure Gaming Software Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global Virtual Reality in Gaming Market Share by Application in 2016
Table Key Downstream Customer in Gaming Console
Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Gaming Console (2012-2017)
Table Key Downstream Customer in Desktop
Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Desktop (2012-2017)
Table Key Downstream Customer in Smartphone
Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Smartphone (2012-2017)
Table Key Downstream Customer in Other
Figure Virtual Reality in Gaming Market Size (Million USD) and Growth Rate in Other (2012-2017)
Table Virtual Reality in Gaming Market Size (Million USD) by Players (2016 and 2017)
Figure Virtual Reality in Gaming Market Size Share by Players in 2016
Figure Virtual Reality in Gaming Market Size Share by Players in 2017
Table Electronic Arts Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Electronic Arts Inc (2012-2017)
Figure Electronic Arts Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Nintendo Co. Ltd Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Nintendo Co. Ltd (2012-2017)
Figure Nintendo Co. Ltd Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Linden Lab Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Linden Lab Inc (2012-2017)
Figure Linden Lab Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Sony Corporation Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Sony Corporation (2012-2017)
Figure Sony Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Microsoft Corporation Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Microsoft Corporation (2012-2017)
Figure Microsoft Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Samsung Electronics Co. Ltd Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Samsung Electronics Co. Ltd (2012-2017)
Figure Samsung Electronics Co. Ltd Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Google Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Google Inc (2012-2017)
Figure Google Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table HTC Corporation Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of HTC Corporation (2012-2017)
Figure HTC Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Facebook/Oculus VR Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Facebook/Oculus VR (2012-2017)
Figure Facebook/Oculus VR Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Virtuix Omni Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Virtuix Omni (2012-2017)
Figure Virtuix Omni Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Activision Publishing Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Activision Publishing Inc (2012-2017)
Figure Activision Publishing Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Qualcomm Incorporated Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Qualcomm Incorporated (2012-2017)
Figure Qualcomm Incorporated Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Sega Corporation Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Sega Corporation (2012-2017)
Figure Sega Corporation Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Oculus VR Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Oculus VR (2012-2017)
Figure Oculus VR Virtual Reality in Gaming Business Revenue Market Share in 2016
Table EON Reality Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of EON Reality Inc (2012-2017)
Figure EON Reality Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Avatar Reality Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Avatar Reality Inc (2012-2017)
Figure Avatar Reality Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Kaneva LLC Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Kaneva LLC (2012-2017)
Figure Kaneva LLC Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Sixense Entertainment, Inc Basic Information List
Table Virtual Reality in Gaming Business Revenue (Million USD) of Sixense Entertainment, Inc (2012-2017)
Figure Sixense Entertainment, Inc Virtual Reality in Gaming Business Revenue Market Share in 2016
Table Global Virtual Reality in Gaming Market Size (Million USD) by Type (2012-2017)
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2012
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2013
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2014
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2015
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2016
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2017
Table Global Virtual Reality in Gaming Market Size (Million USD) by Application (2012-2017)
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2012
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2013
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2014
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2015
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2016
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2017
Table Top Consumer/End Users of Virtual Reality in Gaming
Figure United States Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table United States Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
Figure United States Virtual Reality in Gaming Market Size Share by Players in 2016
Figure United States Virtual Reality in Gaming Market Size Share by Players in 2017
Figure EU Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table EU Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
Figure EU Virtual Reality in Gaming Market Size Share by Players in 2016
Figure EU Virtual Reality in Gaming Market Size Share by Players in 2017
Figure Japan Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Japan Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
Figure Japan Virtual Reality in Gaming Market Size Share by Players in 2016
Figure Japan Virtual Reality in Gaming Market Size Share by Players in 2017
Figure China Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table China Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
Figure China Virtual Reality in Gaming Market Size Share by Players in 2016
Figure China Virtual Reality in Gaming Market Size Share by Players in 2017
Figure India Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table India Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
Figure India Virtual Reality in Gaming Market Size Share by Players in 2016
Figure India Virtual Reality in Gaming Market Size Share by Players in 2017
Figure Southeast Asia Virtual Reality in Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Southeast Asia Virtual Reality in Gaming Market Size (Million USD) by Players (2012-2017)
Figure Southeast Asia Virtual Reality in Gaming Market Size Share by Players in 2016
Figure Southeast Asia Virtual Reality in Gaming Market Size Share by Players in 2017
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Regions (2017-2022)
Table Global Virtual Reality in Gaming Market Size (Million USD) by Regions (2017-2022)
Figure Global Virtual Reality in Gaming Market Size Share by Regions in 2017
Figure Global Virtual Reality in Gaming Market Size Share by Regions in 2022
Figure United States Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure China Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure India Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia Virtual Reality in Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Table Global Virtual Reality in Gaming Market Size (Million USD) by Type (2017-2022)
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2017
Figure Global Virtual Reality in Gaming Market Size Share by Type in 2022
Table Global Virtual Reality in Gaming Market Size (Million USD) by Application (2017-2022)
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2017
Figure Global Virtual Reality in Gaming Market Size (Million USD) by Application in 2022


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