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Global TV Gaming Market Size, Status and Forecast 2025

June 2018 | 97 pages | ID: G13F5469FD2EN
QYResearch

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This report studies the global TV Gaming market size, industry status and forecast, competition landscape and growth opportunity. This research report categorizes the global TV Gaming market by companies, region, type and end-use industry.
In 2017, the global TV Gaming market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2018-2025.

This report focuses on the global top players, covered
  • Microsoft
  • Nintendo
  • SONY
  • Amazon Fire TV
  • Nvidia Shield
  • Gamepop
  • Ouya
  • Gamestick
  • MadCatz Mojo
Market segment by Regions/Countries, this report covers
  • United States
  • Europe
  • China
  • Japan
  • Southeast Asia
  • India
Market segment by Type, the product can be split into
  • Window
  • Android
Market segment by Application, split into
  • Adult
  • Children
The study objectives of this report are:
  • To study and forecast the market size of TV Gaming in global market.
  • To analyze the global key players, SWOT analysis, value and global market share for top players.
  • To define, describe and forecast the market by type, end use and region.
  • To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
  • To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
  • To identify significant trends and factors driving or inhibiting the market growth.
  • To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
  • To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
  • To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
  • To strategically profile the key players and comprehensively analyze their growth strategies.
In this study, the years considered to estimate the market size of TV Gaming are as follows:
  • History Year: 2013-2017
  • Base Year: 2017
  • Estimated Year: 2018
  • Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
Key Stakeholders
TV Gaming Manufacturers
TV Gaming Distributors/Traders/Wholesalers
TV Gaming Subcomponent Manufacturers
Industry Association
Downstream Vendors
Available Customizations

With the given market data, QYResearch offers customizations according to the company's specific needs. The following customization options are available for the report:
Regional and country-level analysis of the TV Gaming market, by end-use.
Detailed analysis and profiles of additional market players.
Global TV Gaming Market Size, Status and Forecast 2025

1 INDUSTRY OVERVIEW OF TV GAMING

1.1 TV Gaming Market Overview
  1.1.1 TV Gaming Product Scope
  1.1.2 Market Status and Outlook
1.2 Global TV Gaming Market Size and Analysis by Regions (2013-2018)
  1.2.1 United States
  1.2.2 Europe
  1.2.3 China
  1.2.4 Japan
  1.2.5 Southeast Asia
  1.2.6 India
1.3 TV Gaming Market by Type
  1.3.1 Window
  1.3.2 Android
1.4 TV Gaming Market by End Users/Application
  1.4.1 Adult
  1.4.2 Children

2 GLOBAL TV GAMING COMPETITION ANALYSIS BY PLAYERS

2.1 TV Gaming Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES

3.1 Microsoft
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 TV Gaming Revenue (Million USD) (2013-2018)
3.2 Nintendo
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 TV Gaming Revenue (Million USD) (2013-2018)
3.3 SONY
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 TV Gaming Revenue (Million USD) (2013-2018)
3.4 Amazon Fire TV
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 TV Gaming Revenue (Million USD) (2013-2018)
3.5 Nvidia Shield
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 TV Gaming Revenue (Million USD) (2013-2018)
3.6 Gamepop
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 TV Gaming Revenue (Million USD) (2013-2018)
3.7 Ouya
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 TV Gaming Revenue (Million USD) (2013-2018)
3.8 Gamestick
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 TV Gaming Revenue (Million USD) (2013-2018)
3.9 MadCatz Mojo
  3.9.1 Company Profile
  3.9.2 Main Business/Business Overview
  3.9.3 Products, Services and Solutions
  3.9.4 TV Gaming Revenue (Million USD) (2013-2018)

4 GLOBAL TV GAMING MARKET SIZE BY TYPE AND APPLICATION (2013-2018)

4.1 Global TV Gaming Market Size by Type (2013-2018)
4.2 Global TV Gaming Market Size by Application (2013-2018)
4.3 Potential Application of TV Gaming in Future
4.4 Top Consumer/End Users of TV Gaming

5 UNITED STATES TV GAMING DEVELOPMENT STATUS AND OUTLOOK

5.1 United States TV Gaming Market Size (2013-2018)
5.2 United States TV Gaming Market Size and Market Share by Players (2013-2018)
5.3 United States TV Gaming Market Size by Application (2013-2018)

6 EUROPE TV GAMING DEVELOPMENT STATUS AND OUTLOOK

6.1 Europe TV Gaming Market Size (2013-2018)
6.2 Europe TV Gaming Market Size and Market Share by Players (2013-2018)
6.3 Europe TV Gaming Market Size by Application (2013-2018)

7 CHINA TV GAMING DEVELOPMENT STATUS AND OUTLOOK

7.1 China TV Gaming Market Size (2013-2018)
7.2 China TV Gaming Market Size and Market Share by Players (2013-2018)
7.3 China TV Gaming Market Size by Application (2013-2018)

8 JAPAN TV GAMING DEVELOPMENT STATUS AND OUTLOOK

8.1 Japan TV Gaming Market Size (2013-2018)
8.2 Japan TV Gaming Market Size and Market Share by Players (2013-2018)
8.3 Japan TV Gaming Market Size by Application (2013-2018)

9 SOUTHEAST ASIA TV GAMING DEVELOPMENT STATUS AND OUTLOOK

9.1 Southeast Asia TV Gaming Market Size (2013-2018)
9.2 Southeast Asia TV Gaming Market Size and Market Share by Players (2013-2018)
9.3 Southeast Asia TV Gaming Market Size by Application (2013-2018)

10 INDIA TV GAMING DEVELOPMENT STATUS AND OUTLOOK

10.1 India TV Gaming Market Size (2013-2018)
10.2 India TV Gaming Market Size and Market Share by Players (2013-2018)
10.3 India TV Gaming Market Size by Application (2013-2018)

11 MARKET FORECAST BY REGIONS, TYPE AND APPLICATION (2018-2025)

11.1 Global TV Gaming Market Size (Value) by Regions (2018-2025)
  11.1.1 United States TV Gaming Revenue and Growth Rate (2018-2025)
  11.1.2 Europe TV Gaming Revenue and Growth Rate (2018-2025)
  11.1.3 China TV Gaming Revenue and Growth Rate (2018-2025)
  11.1.4 Japan TV Gaming Revenue and Growth Rate (2018-2025)
  11.1.5 Southeast Asia TV Gaming Revenue and Growth Rate (2018-2025)
  11.1.6 India TV Gaming Revenue and Growth Rate (2018-2025)
11.2 Global TV Gaming Market Size (Value) by Type (2018-2025)
11.3 Global TV Gaming Market Size by Application (2018-2025)

12 TV GAMING MARKET DYNAMICS

12.1 TV Gaming Market Opportunities
12.2 TV Gaming Challenge and Risk
  12.2.1 Competition from Opponents
  12.2.2 Downside Risks of Economy
12.3 TV Gaming Market Constraints and Threat
  12.3.1 Threat from Substitute
  12.3.2 Government Policy
  12.3.3 Technology Risks
12.4 TV Gaming Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Potential Application

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING/CONCLUSION

15 APPENDIX

Methodology
Analyst Introduction
Data Source

The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Global TV Gaming Market Size (Million USD) Status and Outlook (2013-2018)
Table Global TV Gaming Revenue (Million USD) Comparison by Regions (2013-2018)
Figure Global TV Gaming Market Share by Regions (2013-2018)
Figure United States TV Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Europe TV Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure China TV Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Japan TV Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Southeast Asia TV Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure India TV Gaming Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table Global TV Gaming Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)
Figure Global TV Gaming Revenue Market Share by Type in 2017
Figure Window Market Size (Million USD) and Growth Rate (2013-2018)
Figure Android Market Size (Million USD) and Growth Rate (2013-2018)
Figure Global TV Gaming Market Share by Application in 2017
Figure TV Gaming Market Size (Million USD) and Growth Rate in Adult (2013-2018)
Figure TV Gaming Market Size (Million USD) and Growth Rate in Children (2013-2018)
Figure TV Gaming Market Size (Million USD) and Growth Rate in Applications 3 (2013-2018)
Table TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure TV Gaming Market Size Share by Players in 2013
Figure TV Gaming Market Size Share by Players in 2017
Table Microsoft Basic Information List
Table TV Gaming Business Revenue (Million USD) of Microsoft (2013-2018)
Figure Microsoft TV Gaming Business Revenue Market Share (2013-2018)
Table Nintendo Basic Information List
Table TV Gaming Business Revenue (Million USD) of Nintendo (2013-2018)
Figure Nintendo TV Gaming Business Revenue Market Share (2013-2018)
Table SONY Basic Information List
Table TV Gaming Business Revenue (Million USD) of SONY (2013-2018)
Figure SONY TV Gaming Business Revenue Market Share (2013-2018)
Table Amazon Fire TV Basic Information List
Table TV Gaming Business Revenue (Million USD) of Amazon Fire TV (2013-2018)
Figure Amazon Fire TV TV Gaming Business Revenue Market Share (2013-2018)
Table Nvidia Shield Basic Information List
Table TV Gaming Business Revenue (Million USD) of Nvidia Shield (2013-2018)
Figure Nvidia Shield TV Gaming Business Revenue Market Share (2013-2018)
Table Gamepop Basic Information List
Table TV Gaming Business Revenue (Million USD) of Gamepop (2013-2018)
Figure Gamepop TV Gaming Business Revenue Market Share (2013-2018)
Table Ouya Basic Information List
Table TV Gaming Business Revenue (Million USD) of Ouya (2013-2018)
Figure Ouya TV Gaming Business Revenue Market Share (2013-2018)
Table Gamestick Basic Information List
Table TV Gaming Business Revenue (Million USD) of Gamestick (2013-2018)
Figure Gamestick TV Gaming Business Revenue Market Share (2013-2018)
Table MadCatz Mojo Basic Information List
Table TV Gaming Business Revenue (Million USD) of MadCatz Mojo (2013-2018)
Figure MadCatz Mojo TV Gaming Business Revenue Market Share (2013-2018)
Table Global TV Gaming Market Size (Million USD) by Product (2013-2018)
Figure Global TV Gaming Revenue Market Share (%) by Product (2013-2018)
Figure Global TV Gaming Market Share by Product in 2017
Table Global TV Gaming Market Size by Application (2013-2018)
Figure Global TV Gaming Revenue Market Share (%) by Application in 2017
Table Top Consumer/End Users of TV Gaming
Figure United States TV Gaming Market Size (Million USD) and Growth Rate (2013-2018)
Table United States TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure United States TV Gaming Market Size Share by Players in 2013
Figure United States TV Gaming Market Size Share by Players in 2017
Table United States TV Gaming Market Size by Application (2013-2018)
Figure United States TV Gaming Revenue Market Share (%) by Application (2013-2018)
Figure United States TV Gaming Market Size Share by Application in 2017
Figure Europe TV Gaming Market Size (Million USD) and Growth Rate (2013-2018)
Table Europe TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure Europe TV Gaming Market Size Share by Players in 2013
Figure Europe TV Gaming Market Size Share by Players in 2017
Table Europe TV Gaming Market Size by Application (2013-2018)
Figure Europe TV Gaming Revenue Market Share (%) by Application (2013-2018)
Figure Europe TV Gaming Market Size Share by Application in 2017
Figure China TV Gaming Market Size (Million USD) and Growth Rate (2013-2018)
Table China TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure China TV Gaming Market Size Share by Players in 2013
Figure China TV Gaming Market Size Share by Players in 2017
Table China TV Gaming Market Size by Application (2013-2018)
Figure China TV Gaming Revenue Market Share (%) by Application (2013-2018)
Figure China TV Gaming Market Size Share by Application in 2017
Figure Japan TV Gaming Market Size (Million USD) and Growth Rate (2013-2018)
Table Japan TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure Japan TV Gaming Market Size Share by Players in 2013
Figure Japan TV Gaming Market Size Share by Players in 2017
Table Japan TV Gaming Market Size by Application (2013-2018)
Figure Japan TV Gaming Revenue Market Share (%) by Application (2013-2018)
Figure Japan TV Gaming Market Size Share by Application in 2017
Figure Southeast Asia TV Gaming Market Size (Million USD) and Growth Rate (2013-2018)
Table Southeast Asia TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure Southeast Asia TV Gaming Market Size Share by Players in 2013
Figure Southeast Asia TV Gaming Market Size Share by Players in 2017
Table Southeast Asia TV Gaming Market Size by Application (2013-2018)
Figure Southeast Asia TV Gaming Revenue Market Share (%) by Application (2013-2018)
Figure Southeast Asia TV Gaming Market Size Share by Application in 2017
Figure India TV Gaming Market Size (Million USD) and Growth Rate (2013-2018)
Table India TV Gaming Market Size (Million USD) by Players (2013-2018)
Figure India TV Gaming Market Size Share by Players in 2013
Figure India TV Gaming Market Size Share by Players in 2017
Table India TV Gaming Market Size by Application (2013-2018)
Figure India TV Gaming Revenue Market Share (%) by Application (2013-2018)
Figure India TV Gaming Market Size Share by Application in 2017
Figure Global TV Gaming Market Size and Growth Rate (2018-2025)
Table Global TV Gaming Market Size (Million USD) by Regions (2018-2025)
Figure Global TV Gaming Market Size Share (2018-2025)
Figure Global TV Gaming Market Size Share by Regions in 2025
Figure United States TV Gaming Revenue (Million USD) and Growth Rate (2018-2025)
Figure Europe TV Gaming Revenue (Million USD) and Growth Rate (2018-2025)
Figure China TV Gaming Revenue (Million USD) and Growth Rate (2018-2025)
Figure Japan TV Gaming Revenue (Million USD) and Growth Rate (2018-2025)
Figure Southeast Asia TV Gaming Revenue (Million USD) and Growth Rate (2018-2025)
Figure India TV Gaming Revenue (Million USD) and Growth Rate (2018-2025)
Table Global TV Gaming Market Size (Million USD) by Type (2018-2025)
Figure Global TV Gaming Market Size Share by Type in 2018
Figure Global TV Gaming Market Size Share by Type in 2025
Table Global TV Gaming Market Size (Million USD) by Application (2018-2025)
Figure Global TV Gaming Market Size (Million USD) by Application in 2018


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