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Global Online Gaming Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

September 2018 | 116 pages | ID: G675CD85B93EN
GlobalInfoResearch

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An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).

SCOPE OF THE REPORT:

This report studies the Online Gaming market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Online Gaming market by product type and applications/end industries.
Owing to an augmented demand for online gaming, developers today are increasingly focusing on providing gamers with a better gaming experience by developing and designing high-end graphics-oriented games. Moreover, the introduction of advanced AV products that can be attached to the gaming consoles like XBOX and PS and an increase in the speed of broadband network to support online gaming are some of the other factors that will aid in the growth of the market.

The global Online Gaming market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Online Gaming.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
  • Blizzard
  • Electronic Arts
  • Giant Interactive Group
  • GungHo Online Entertainment
  • King Digital Entertainment
  • Microsoft
  • NCSOFT
  • Sony
  • Take-Two Interactive Software
  • Tencent
  • Zynga
Market Segment by Regions, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
  • Smartphones Online Gaming
  • Tablets Online Gaming
  • Others
Market Segment by Applications, can be divided into
  • Young Adults
  • Adults
  • Mature Adults
  • Seniors
1 ONLINE GAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Online Gaming
1.2 Classification of Online Gaming by Types
  1.2.1 Global Online Gaming Revenue Comparison by Types (2017-2023)
  1.2.2 Global Online Gaming Revenue Market Share by Types in 2017
  1.2.3 Smartphones Online Gaming
  1.2.4 Tablets Online Gaming
  1.2.5 Others
1.3 Global Online Gaming Market by Application
  1.3.1 Global Online Gaming Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Young Adults
  1.3.3 Adults
  1.3.4 Mature Adults
  1.3.5 Seniors
1.4 Global Online Gaming Market by Regions
  1.4.1 Global Online Gaming Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) Online Gaming Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) Online Gaming Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Online Gaming Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) Online Gaming Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Online Gaming Status and Prospect (2013-2023)
1.5 Global Market Size of Online Gaming (2013-2023)

2 MANUFACTURERS PROFILES

2.1 Blizzard
  2.1.1 Business Overview
  2.1.2 Online Gaming Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 Blizzard Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.2 Electronic Arts
  2.2.1 Business Overview
  2.2.2 Online Gaming Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 Electronic Arts Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.3 Giant Interactive Group
  2.3.1 Business Overview
  2.3.2 Online Gaming Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 Giant Interactive Group Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.4 GungHo Online Entertainment
  2.4.1 Business Overview
  2.4.2 Online Gaming Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 GungHo Online Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.5 King Digital Entertainment
  2.5.1 Business Overview
  2.5.2 Online Gaming Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 King Digital Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.6 Microsoft
  2.6.1 Business Overview
  2.6.2 Online Gaming Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 Microsoft Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.7 NCSOFT
  2.7.1 Business Overview
  2.7.2 Online Gaming Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 NCSOFT Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.8 Sony
  2.8.1 Business Overview
  2.8.2 Online Gaming Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 Sony Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.9 Take-Two Interactive Software
  2.9.1 Business Overview
  2.9.2 Online Gaming Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 Take-Two Interactive Software Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.10 Tencent
  2.10.1 Business Overview
  2.10.2 Online Gaming Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 Tencent Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
2.11 Zynga
  2.11.1 Business Overview
  2.11.2 Online Gaming Type and Applications
    2.11.2.1 Product A
    2.11.2.2 Product B
  2.11.3 Zynga Online Gaming Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL ONLINE GAMING MARKET COMPETITION, BY PLAYERS

3.1 Global Online Gaming Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 Online Gaming Players Market Share
  3.2.2 Top 10 Online Gaming Players Market Share
3.3 Market Competition Trend

4 GLOBAL ONLINE GAMING MARKET SIZE BY REGIONS

4.1 Global Online Gaming Revenue and Market Share by Regions
4.2 North America Online Gaming Revenue and Growth Rate (2013-2018)
4.3 Europe Online Gaming Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Online Gaming Revenue and Growth Rate (2013-2018)
4.5 South America Online Gaming Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Online Gaming Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA ONLINE GAMING REVENUE BY COUNTRIES

5.1 North America Online Gaming Revenue by Countries (2013-2018)
5.2 USA Online Gaming Revenue and Growth Rate (2013-2018)
5.3 Canada Online Gaming Revenue and Growth Rate (2013-2018)
5.4 Mexico Online Gaming Revenue and Growth Rate (2013-2018)

6 EUROPE ONLINE GAMING REVENUE BY COUNTRIES

6.1 Europe Online Gaming Revenue by Countries (2013-2018)
6.2 Germany Online Gaming Revenue and Growth Rate (2013-2018)
6.3 UK Online Gaming Revenue and Growth Rate (2013-2018)
6.4 France Online Gaming Revenue and Growth Rate (2013-2018)
6.5 Russia Online Gaming Revenue and Growth Rate (2013-2018)
6.6 Italy Online Gaming Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC ONLINE GAMING REVENUE BY COUNTRIES

7.1 Asia-Pacific Online Gaming Revenue by Countries (2013-2018)
7.2 China Online Gaming Revenue and Growth Rate (2013-2018)
7.3 Japan Online Gaming Revenue and Growth Rate (2013-2018)
7.4 Korea Online Gaming Revenue and Growth Rate (2013-2018)
7.5 India Online Gaming Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Online Gaming Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA ONLINE GAMING REVENUE BY COUNTRIES

8.1 South America Online Gaming Revenue by Countries (2013-2018)
8.2 Brazil Online Gaming Revenue and Growth Rate (2013-2018)
8.3 Argentina Online Gaming Revenue and Growth Rate (2013-2018)
8.4 Colombia Online Gaming Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE ONLINE GAMING BY COUNTRIES

9.1 Middle East and Africa Online Gaming Revenue by Countries (2013-2018)
9.2 Saudi Arabia Online Gaming Revenue and Growth Rate (2013-2018)
9.3 UAE Online Gaming Revenue and Growth Rate (2013-2018)
9.4 Egypt Online Gaming Revenue and Growth Rate (2013-2018)
9.5 Nigeria Online Gaming Revenue and Growth Rate (2013-2018)
9.6 South Africa Online Gaming Revenue and Growth Rate (2013-2018)

10 GLOBAL ONLINE GAMING MARKET SEGMENT BY TYPE

10.1 Global Online Gaming Revenue and Market Share by Type (2013-2018)
10.2 Global Online Gaming Market Forecast by Type (2018-2023)
10.3 Smartphones Online Gaming Revenue Growth Rate (2013-2023)
10.4 Tablets Online Gaming Revenue Growth Rate (2013-2023)
10.5 Others Revenue Growth Rate (2013-2023)

11 GLOBAL ONLINE GAMING MARKET SEGMENT BY APPLICATION

11.1 Global Online Gaming Revenue Market Share by Application (2013-2018)
11.2 Online Gaming Market Forecast by Application (2018-2023)
11.3 Young Adults Revenue Growth (2013-2018)
11.4 Adults Revenue Growth (2013-2018)
11.5 Mature Adults Revenue Growth (2013-2018)
11.6 Seniors Revenue Growth (2013-2018)

12 GLOBAL ONLINE GAMING MARKET SIZE FORECAST (2018-2023)

12.1 Global Online Gaming Market Size Forecast (2018-2023)
12.2 Global Online Gaming Market Forecast by Regions (2018-2023)
12.3 North America Online Gaming Revenue Market Forecast (2018-2023)
12.4 Europe Online Gaming Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Online Gaming Revenue Market Forecast (2018-2023)
12.6 South America Online Gaming Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Online Gaming Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source
LIST OF TABLES AND FIGURES

Figure Online Gaming Picture
Table Product Specifications of Online Gaming
Table Global Online Gaming and Revenue (Million USD) Market Split by Product Type
Figure Global Online Gaming Revenue Market Share by Types in 2017
Figure Smartphones Online Gaming Picture
Figure Tablets Online Gaming Picture
Figure Others Picture
Table Global Online Gaming Revenue (Million USD) by Application (2013-2023)
Figure Online Gaming Revenue Market Share by Applications in 2017
Figure Young Adults Picture
Figure Adults Picture
Figure Mature Adults Picture
Figure Seniors Picture
Table Global Market Online Gaming Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Online Gaming Revenue (Million USD) and Growth Rate (2013-2023)
Table Blizzard Basic Information, Manufacturing Base and Competitors
Table Blizzard Online Gaming Type and Applications
Table Blizzard Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Electronic Arts Basic Information, Manufacturing Base and Competitors
Table Electronic Arts Online Gaming Type and Applications
Table Electronic Arts Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Giant Interactive Group Basic Information, Manufacturing Base and Competitors
Table Giant Interactive Group Online Gaming Type and Applications
Table Giant Interactive Group Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table GungHo Online Entertainment Basic Information, Manufacturing Base and Competitors
Table GungHo Online Entertainment Online Gaming Type and Applications
Table GungHo Online Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table King Digital Entertainment Basic Information, Manufacturing Base and Competitors
Table King Digital Entertainment Online Gaming Type and Applications
Table King Digital Entertainment Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Microsoft Basic Information, Manufacturing Base and Competitors
Table Microsoft Online Gaming Type and Applications
Table Microsoft Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table NCSOFT Basic Information, Manufacturing Base and Competitors
Table NCSOFT Online Gaming Type and Applications
Table NCSOFT Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Sony Basic Information, Manufacturing Base and Competitors
Table Sony Online Gaming Type and Applications
Table Sony Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Take-Two Interactive Software Basic Information, Manufacturing Base and Competitors
Table Take-Two Interactive Software Online Gaming Type and Applications
Table Take-Two Interactive Software Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Tencent Basic Information, Manufacturing Base and Competitors
Table Tencent Online Gaming Type and Applications
Table Tencent Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Zynga Basic Information, Manufacturing Base and Competitors
Table Zynga Online Gaming Type and Applications
Table Zynga Online Gaming Revenue, Gross Margin and Market Share (2016-2017)
Table Global Online Gaming Revenue (Million USD) by Players (2013-2018)
Table Global Online Gaming Revenue Share by Players (2013-2018)
Figure Global Online Gaming Revenue Share by Players in 2016
Figure Global Online Gaming Revenue Share by Players in 2017
Figure Global Top 5 Players Online Gaming Revenue Market Share in 2017
Figure Global Top 10 Players Online Gaming Revenue Market Share in 2017
Figure Global Online Gaming Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global Online Gaming Revenue (Million USD) by Regions (2013-2018)
Table Global Online Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Online Gaming Revenue Market Share by Regions (2013-2018)
Figure Global Online Gaming Revenue Market Share by Regions in 2017
Figure North America Online Gaming Revenue and Growth Rate (2013-2018)
Figure Europe Online Gaming Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific Online Gaming Revenue and Growth Rate (2013-2018)
Figure South America Online Gaming Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa Online Gaming Revenue and Growth Rate (2013-2018)
Table North America Online Gaming Revenue by Countries (2013-2018)
Table North America Online Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Online Gaming Revenue Market Share by Countries (2013-2018)
Figure North America Online Gaming Revenue Market Share by Countries in 2017
Figure USA Online Gaming Revenue and Growth Rate (2013-2018)
Figure Canada Online Gaming Revenue and Growth Rate (2013-2018)
Figure Mexico Online Gaming Revenue and Growth Rate (2013-2018)
Table Europe Online Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Europe Online Gaming Revenue Market Share by Countries (2013-2018)
Figure Europe Online Gaming Revenue Market Share by Countries in 2017
Figure Germany Online Gaming Revenue and Growth Rate (2013-2018)
Figure UK Online Gaming Revenue and Growth Rate (2013-2018)
Figure France Online Gaming Revenue and Growth Rate (2013-2018)
Figure Russia Online Gaming Revenue and Growth Rate (2013-2018)
Figure Italy Online Gaming Revenue and Growth Rate (2013-2018)
Table Asia-Pacific Online Gaming Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific Online Gaming Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific Online Gaming Revenue Market Share by Countries in 2017
Figure China Online Gaming Revenue and Growth Rate (2013-2018)
Figure Japan Online Gaming Revenue and Growth Rate (2013-2018)
Figure Korea Online Gaming Revenue and Growth Rate (2013-2018)
Figure India Online Gaming Revenue and Growth Rate (2013-2018)
Figure Southeast Asia Online Gaming Revenue and Growth Rate (2013-2018)
Table South America Online Gaming Revenue by Countries (2013-2018)
Table South America Online Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Online Gaming Revenue Market Share by Countries (2013-2018)
Figure South America Online Gaming Revenue Market Share by Countries in 2017
Figure Brazil Online Gaming Revenue and Growth Rate (2013-2018)
Figure Argentina Online Gaming Revenue and Growth Rate (2013-2018)
Figure Colombia Online Gaming Revenue and Growth Rate (2013-2018)
Table Middle East and Africa Online Gaming Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa Online Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Online Gaming Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa Online Gaming Revenue Market Share by Countries in 2017
Figure Saudi Arabia Online Gaming Revenue and Growth Rate (2013-2018)
Figure UAE Online Gaming Revenue and Growth Rate (2013-2018)
Figure Egypt Online Gaming Revenue and Growth Rate (2013-2018)
Figure Nigeria Online Gaming Revenue and Growth Rate (2013-2018)
Figure South Africa Online Gaming Revenue and Growth Rate (2013-2018)
Table Global Online Gaming Revenue (Million USD) by Type (2013-2018)
Table Global Online Gaming Revenue Share by Type (2013-2018)
Figure Global Online Gaming Revenue Share by Type (2013-2018)
Figure Global Online Gaming Revenue Share by Type in 2017
Table Global Online Gaming Revenue Forecast by Type (2018-2023)
Figure Global Online Gaming Market Share Forecast by Type (2018-2023)
Figure Global Smartphones Online Gaming Revenue Growth Rate (2013-2018)
Figure Global Tablets Online Gaming Revenue Growth Rate (2013-2018)
Figure Global Others Revenue Growth Rate (2013-2018)
Table Global Online Gaming Revenue by Application (2013-2018)
Table Global Online Gaming Revenue Share by Application (2013-2018)
Figure Global Online Gaming Revenue Share by Application (2013-2018)
Figure Global Online Gaming Revenue Share by Application in 2017
Table Global Online Gaming Revenue Forecast by Application (2018-2023)
Figure Global Online Gaming Market Share Forecast by Application (2018-2023)
Figure Global Young Adults Revenue Growth Rate (2013-2018)
Figure Global Adults Revenue Growth Rate (2013-2018)
Figure Global Mature Adults Revenue Growth Rate (2013-2018)
Figure Global Seniors Revenue Growth Rate (2013-2018)
Figure Global Online Gaming Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global Online Gaming Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global Online Gaming Revenue Market Share Forecast by Regions (2018-2023)
Figure North America Online Gaming Revenue Market Forecast (2018-2023)
Figure Europe Online Gaming Revenue Market Forecast (2018-2023)
Figure Asia-Pacific Online Gaming Revenue Market Forecast (2018-2023)
Figure South America Online Gaming Revenue Market Forecast (2018-2023)
Figure Middle East and Africa Online Gaming Revenue Market Forecast (2018-2023)


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