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Global K-12 Game-based Learning Market 2018 by Manufacturers, Countries, Type and Application, Forecast to 2023

September 2018 | 121 pages | ID: G14102152D8EN
GlobalInfoResearch

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Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.

SCOPE OF THE REPORT:

This report studies the K-12 Game-based Learning market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the K-12 Game-based Learning market by product type and applications/end industries.
Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

The global K-12 Game-based Learning market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023.

The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.

North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of K-12 Game-based Learning.

Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
  • GlassLab
  • Microsoft
  • Osmo
  • PlayGen
  • Banzai Labs
  • BrainQuake
  • Filament Games
  • Gameloft
  • iCivics
  • Infinite Dreams
  • Schell Games
Market Segment by Regions, regional analysis covers
  • North America (United States, Canada and Mexico)
  • Europe (Germany, France, UK, Russia and Italy)
  • Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
  • South America (Brazil, Argentina, Colombia)
  • Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
Market Segment by Type, covers
  • Subject-Specific Games
  • Language Learning Games
  • Others
Market Segment by Applications, can be divided into
  • Pre-primary School
  • Primary School
  • Middle School
  • High School
1 K-12 GAME-BASED LEARNING MARKET OVERVIEW

1.1 Product Overview and Scope of K-12 Game-based Learning
1.2 Classification of K-12 Game-based Learning by Types
  1.2.1 Global K-12 Game-based Learning Revenue Comparison by Types (2017-2023)
  1.2.2 Global K-12 Game-based Learning Revenue Market Share by Types in 2017
  1.2.3 Subject-Specific Games
  1.2.4 Language Learning Games
  1.2.5 Others
1.3 Global K-12 Game-based Learning Market by Application
  1.3.1 Global K-12 Game-based Learning Market Size and Market Share Comparison by Applications (2013-2023)
  1.3.2 Pre-primary School
  1.3.3 Primary School
  1.3.4 Middle School
  1.3.5 High School
1.4 Global K-12 Game-based Learning Market by Regions
  1.4.1 Global K-12 Game-based Learning Market Size (Million USD) Comparison by Regions (2013-2023)
  1.4.1 North America (USA, Canada and Mexico) K-12 Game-based Learning Status and Prospect (2013-2023)
  1.4.2 Europe (Germany, France, UK, Russia and Italy) K-12 Game-based Learning Status and Prospect (2013-2023)
  1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) K-12 Game-based Learning Status and Prospect (2013-2023)
  1.4.4 South America (Brazil, Argentina, Colombia) K-12 Game-based Learning Status and Prospect (2013-2023)
  1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) K-12 Game-based Learning Status and Prospect (2013-2023)
1.5 Global Market Size of K-12 Game-based Learning (2013-2023)

2 MANUFACTURERS PROFILES

2.1 GlassLab
  2.1.1 Business Overview
  2.1.2 K-12 Game-based Learning Type and Applications
    2.1.2.1 Product A
    2.1.2.2 Product B
  2.1.3 GlassLab K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.2 Microsoft
  2.2.1 Business Overview
  2.2.2 K-12 Game-based Learning Type and Applications
    2.2.2.1 Product A
    2.2.2.2 Product B
  2.2.3 Microsoft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.3 Osmo
  2.3.1 Business Overview
  2.3.2 K-12 Game-based Learning Type and Applications
    2.3.2.1 Product A
    2.3.2.2 Product B
  2.3.3 Osmo K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.4 PlayGen
  2.4.1 Business Overview
  2.4.2 K-12 Game-based Learning Type and Applications
    2.4.2.1 Product A
    2.4.2.2 Product B
  2.4.3 PlayGen K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.5 Banzai Labs
  2.5.1 Business Overview
  2.5.2 K-12 Game-based Learning Type and Applications
    2.5.2.1 Product A
    2.5.2.2 Product B
  2.5.3 Banzai Labs K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.6 BrainQuake
  2.6.1 Business Overview
  2.6.2 K-12 Game-based Learning Type and Applications
    2.6.2.1 Product A
    2.6.2.2 Product B
  2.6.3 BrainQuake K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.7 Filament Games
  2.7.1 Business Overview
  2.7.2 K-12 Game-based Learning Type and Applications
    2.7.2.1 Product A
    2.7.2.2 Product B
  2.7.3 Filament Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.8 Gameloft
  2.8.1 Business Overview
  2.8.2 K-12 Game-based Learning Type and Applications
    2.8.2.1 Product A
    2.8.2.2 Product B
  2.8.3 Gameloft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.9 iCivics
  2.9.1 Business Overview
  2.9.2 K-12 Game-based Learning Type and Applications
    2.9.2.1 Product A
    2.9.2.2 Product B
  2.9.3 iCivics K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.10 Infinite Dreams
  2.10.1 Business Overview
  2.10.2 K-12 Game-based Learning Type and Applications
    2.10.2.1 Product A
    2.10.2.2 Product B
  2.10.3 Infinite Dreams K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
2.11 Schell Games
  2.11.1 Business Overview
  2.11.2 K-12 Game-based Learning Type and Applications
    2.11.2.1 Product A
    2.11.2.2 Product B
  2.11.3 Schell Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)

3 GLOBAL K-12 GAME-BASED LEARNING MARKET COMPETITION, BY PLAYERS

3.1 Global K-12 Game-based Learning Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
  3.2.1 Top 5 K-12 Game-based Learning Players Market Share
  3.2.2 Top 10 K-12 Game-based Learning Players Market Share
3.3 Market Competition Trend

4 GLOBAL K-12 GAME-BASED LEARNING MARKET SIZE BY REGIONS

4.1 Global K-12 Game-based Learning Revenue and Market Share by Regions
4.2 North America K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
4.3 Europe K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
4.5 South America K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa K-12 Game-based Learning Revenue and Growth Rate (2013-2018)

5 NORTH AMERICA K-12 GAME-BASED LEARNING REVENUE BY COUNTRIES

5.1 North America K-12 Game-based Learning Revenue by Countries (2013-2018)
5.2 USA K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
5.3 Canada K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
5.4 Mexico K-12 Game-based Learning Revenue and Growth Rate (2013-2018)

6 EUROPE K-12 GAME-BASED LEARNING REVENUE BY COUNTRIES

6.1 Europe K-12 Game-based Learning Revenue by Countries (2013-2018)
6.2 Germany K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
6.3 UK K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
6.4 France K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
6.5 Russia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
6.6 Italy K-12 Game-based Learning Revenue and Growth Rate (2013-2018)

7 ASIA-PACIFIC K-12 GAME-BASED LEARNING REVENUE BY COUNTRIES

7.1 Asia-Pacific K-12 Game-based Learning Revenue by Countries (2013-2018)
7.2 China K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
7.3 Japan K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
7.4 Korea K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
7.5 India K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)

8 SOUTH AMERICA K-12 GAME-BASED LEARNING REVENUE BY COUNTRIES

8.1 South America K-12 Game-based Learning Revenue by Countries (2013-2018)
8.2 Brazil K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
8.3 Argentina K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
8.4 Colombia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)

9 MIDDLE EAST AND AFRICA REVENUE K-12 GAME-BASED LEARNING BY COUNTRIES

9.1 Middle East and Africa K-12 Game-based Learning Revenue by Countries (2013-2018)
9.2 Saudi Arabia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
9.3 UAE K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
9.4 Egypt K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
9.5 Nigeria K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
9.6 South Africa K-12 Game-based Learning Revenue and Growth Rate (2013-2018)

10 GLOBAL K-12 GAME-BASED LEARNING MARKET SEGMENT BY TYPE

10.1 Global K-12 Game-based Learning Revenue and Market Share by Type (2013-2018)
10.2 Global K-12 Game-based Learning Market Forecast by Type (2018-2023)
10.3 Subject-Specific Games Revenue Growth Rate (2013-2023)
10.4 Language Learning Games Revenue Growth Rate (2013-2023)
10.5 Others Revenue Growth Rate (2013-2023)

11 GLOBAL K-12 GAME-BASED LEARNING MARKET SEGMENT BY APPLICATION

11.1 Global K-12 Game-based Learning Revenue Market Share by Application (2013-2018)
11.2 K-12 Game-based Learning Market Forecast by Application (2018-2023)
11.3 Pre-primary School Revenue Growth (2013-2018)
11.4 Primary School Revenue Growth (2013-2018)
11.5 Middle School Revenue Growth (2013-2018)
11.6 High School Revenue Growth (2013-2018)

12 GLOBAL K-12 GAME-BASED LEARNING MARKET SIZE FORECAST (2018-2023)

12.1 Global K-12 Game-based Learning Market Size Forecast (2018-2023)
12.2 Global K-12 Game-based Learning Market Forecast by Regions (2018-2023)
12.3 North America K-12 Game-based Learning Revenue Market Forecast (2018-2023)
12.4 Europe K-12 Game-based Learning Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific K-12 Game-based Learning Revenue Market Forecast (2018-2023)
12.6 South America K-12 Game-based Learning Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa K-12 Game-based Learning Revenue Market Forecast (2018-2023)

13 RESEARCH FINDINGS AND CONCLUSION

14 APPENDIX

14.1 Methodology
14.2 Data Source
LIST OF TABLES AND FIGURES

Figure K-12 Game-based Learning Picture
Table Product Specifications of K-12 Game-based Learning
Table Global K-12 Game-based Learning and Revenue (Million USD) Market Split by Product Type
Figure Global K-12 Game-based Learning Revenue Market Share by Types in 2017
Figure Subject-Specific Games Picture
Figure Language Learning Games Picture
Figure Others Picture
Table Global K-12 Game-based Learning Revenue (Million USD) by Application (2013-2023)
Figure K-12 Game-based Learning Revenue Market Share by Applications in 2017
Figure Pre-primary School Picture
Figure Primary School Picture
Figure Middle School Picture
Figure High School Picture
Table Global Market K-12 Game-based Learning Revenue (Million USD) Comparison by Regions 2013-2023
Figure North America K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Asia-Pacific K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure South America K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Middle East and Africa K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2013-2023)
Table GlassLab Basic Information, Manufacturing Base and Competitors
Table GlassLab K-12 Game-based Learning Type and Applications
Table GlassLab K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Microsoft Basic Information, Manufacturing Base and Competitors
Table Microsoft K-12 Game-based Learning Type and Applications
Table Microsoft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Osmo Basic Information, Manufacturing Base and Competitors
Table Osmo K-12 Game-based Learning Type and Applications
Table Osmo K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table PlayGen Basic Information, Manufacturing Base and Competitors
Table PlayGen K-12 Game-based Learning Type and Applications
Table PlayGen K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Banzai Labs Basic Information, Manufacturing Base and Competitors
Table Banzai Labs K-12 Game-based Learning Type and Applications
Table Banzai Labs K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table BrainQuake Basic Information, Manufacturing Base and Competitors
Table BrainQuake K-12 Game-based Learning Type and Applications
Table BrainQuake K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Filament Games Basic Information, Manufacturing Base and Competitors
Table Filament Games K-12 Game-based Learning Type and Applications
Table Filament Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Gameloft Basic Information, Manufacturing Base and Competitors
Table Gameloft K-12 Game-based Learning Type and Applications
Table Gameloft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table iCivics Basic Information, Manufacturing Base and Competitors
Table iCivics K-12 Game-based Learning Type and Applications
Table iCivics K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Infinite Dreams Basic Information, Manufacturing Base and Competitors
Table Infinite Dreams K-12 Game-based Learning Type and Applications
Table Infinite Dreams K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Schell Games Basic Information, Manufacturing Base and Competitors
Table Schell Games K-12 Game-based Learning Type and Applications
Table Schell Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2017)
Table Global K-12 Game-based Learning Revenue (Million USD) by Players (2013-2018)
Table Global K-12 Game-based Learning Revenue Share by Players (2013-2018)
Figure Global K-12 Game-based Learning Revenue Share by Players in 2016
Figure Global K-12 Game-based Learning Revenue Share by Players in 2017
Figure Global Top 5 Players K-12 Game-based Learning Revenue Market Share in 2017
Figure Global Top 10 Players K-12 Game-based Learning Revenue Market Share in 2017
Figure Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate (%) (2013-2018)
Table Global K-12 Game-based Learning Revenue (Million USD) by Regions (2013-2018)
Table Global K-12 Game-based Learning Revenue Market Share by Regions (2013-2018)
Figure Global K-12 Game-based Learning Revenue Market Share by Regions (2013-2018)
Figure Global K-12 Game-based Learning Revenue Market Share by Regions in 2017
Figure North America K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Europe K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Asia-Pacific K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure South America K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Middle East and Africa K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Table North America K-12 Game-based Learning Revenue by Countries (2013-2018)
Table North America K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure North America K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure North America K-12 Game-based Learning Revenue Market Share by Countries in 2017
Figure USA K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Canada K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Mexico K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Table Europe K-12 Game-based Learning Revenue (Million USD) by Countries (2013-2018)
Figure Europe K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Europe K-12 Game-based Learning Revenue Market Share by Countries in 2017
Figure Germany K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure UK K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure France K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Russia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Italy K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Table Asia-Pacific K-12 Game-based Learning Revenue (Million USD) by Countries (2013-2018)
Figure Asia-Pacific K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Asia-Pacific K-12 Game-based Learning Revenue Market Share by Countries in 2017
Figure China K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Japan K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Korea K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure India K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Southeast Asia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Table South America K-12 Game-based Learning Revenue by Countries (2013-2018)
Table South America K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure South America K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure South America K-12 Game-based Learning Revenue Market Share by Countries in 2017
Figure Brazil K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Argentina K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Colombia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Table Middle East and Africa K-12 Game-based Learning Revenue (Million USD) by Countries (2013-2018)
Table Middle East and Africa K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa K-12 Game-based Learning Revenue Market Share by Countries (2013-2018)
Figure Middle East and Africa K-12 Game-based Learning Revenue Market Share by Countries in 2017
Figure Saudi Arabia K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure UAE K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Egypt K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure Nigeria K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Figure South Africa K-12 Game-based Learning Revenue and Growth Rate (2013-2018)
Table Global K-12 Game-based Learning Revenue (Million USD) by Type (2013-2018)
Table Global K-12 Game-based Learning Revenue Share by Type (2013-2018)
Figure Global K-12 Game-based Learning Revenue Share by Type (2013-2018)
Figure Global K-12 Game-based Learning Revenue Share by Type in 2017
Table Global K-12 Game-based Learning Revenue Forecast by Type (2018-2023)
Figure Global K-12 Game-based Learning Market Share Forecast by Type (2018-2023)
Figure Global Subject-Specific Games Revenue Growth Rate (2013-2018)
Figure Global Language Learning Games Revenue Growth Rate (2013-2018)
Figure Global Others Revenue Growth Rate (2013-2018)
Table Global K-12 Game-based Learning Revenue by Application (2013-2018)
Table Global K-12 Game-based Learning Revenue Share by Application (2013-2018)
Figure Global K-12 Game-based Learning Revenue Share by Application (2013-2018)
Figure Global K-12 Game-based Learning Revenue Share by Application in 2017
Table Global K-12 Game-based Learning Revenue Forecast by Application (2018-2023)
Figure Global K-12 Game-based Learning Market Share Forecast by Application (2018-2023)
Figure Global Pre-primary School Revenue Growth Rate (2013-2018)
Figure Global Primary School Revenue Growth Rate (2013-2018)
Figure Global Middle School Revenue Growth Rate (2013-2018)
Figure Global High School Revenue Growth Rate (2013-2018)
Figure Global K-12 Game-based Learning Revenue (Million USD) and Growth Rate Forecast (2018 -2023)
Table Global K-12 Game-based Learning Revenue (Million USD) Forecast by Regions (2018-2023)
Figure Global K-12 Game-based Learning Revenue Market Share Forecast by Regions (2018-2023)
Figure North America K-12 Game-based Learning Revenue Market Forecast (2018-2023)
Figure Europe K-12 Game-based Learning Revenue Market Forecast (2018-2023)
Figure Asia-Pacific K-12 Game-based Learning Revenue Market Forecast (2018-2023)
Figure South America K-12 Game-based Learning Revenue Market Forecast (2018-2023)
Figure Middle East and Africa K-12 Game-based Learning Revenue Market Forecast (2018-2023)


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