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Global ESport Market Size, Status and Forecast 2025

February 2018 | 99 pages | ID: G0A19F9AB86EN
QYResearch

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This report studies the global ESport market, analyzes and researches the ESport development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
This report focuses on the top players in global market, like
  • EA
  • Tencent
  • Bluehole Studio
  • Riot Games
  • Nexon
  • Blizzard
  • Sony
  • Valve Corporation
Market segment by Regions/Countries, this report covers
  • United States
  • EU
  • Japan
  • China
  • India
  • Southeast Asia
Market segment by Application, ESport can be split into
  • Mobilehone & Tablet
  • PC
  • Video Game
  • Other
If you have any special requirements, please let us know and we will offer you the report as you want.
Global ESport Market Size, Status and Forecast 2025

1 INDUSTRY OVERVIEW OF ESPORT

1.1 ESport Market Overview
  1.1.1 ESport Product Scope
  1.1.2 Market Status and Outlook
1.2 Global ESport Market Size and Analysis by Regions (2013-2018)
  1.2.1 United States
  1.2.2 EU
  1.2.3 Japan
  1.2.4 China
  1.2.5 India
  1.2.6 Southeast Asia
1.3 ESport Market by End Users/Application
  1.3.1 Mobilehone & Tablet
  1.3.2 PC
  1.3.3 Video Game
  1.3.4 Other

2 GLOBAL ESPORT COMPETITION ANALYSIS BY PLAYERS

2.1 ESport Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES

3.1 EA
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 ESport Revenue (Million USD) (2013-2018)
  3.1.5 Recent Developments
3.2 Tencent
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 ESport Revenue (Million USD) (2013-2018)
  3.2.5 Recent Developments
3.3 Bluehole Studio
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 ESport Revenue (Million USD) (2013-2018)
  3.3.5 Recent Developments
3.4 Riot Games
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 ESport Revenue (Million USD) (2013-2018)
  3.4.5 Recent Developments
3.5 Nexon
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 ESport Revenue (Million USD) (2013-2018)
  3.5.5 Recent Developments
3.6 Blizzard
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 ESport Revenue (Million USD) (2013-2018)
  3.6.5 Recent Developments
3.7 Sony
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 ESport Revenue (Million USD) (2013-2018)
  3.7.5 Recent Developments
3.8 Valve Corporation
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 ESport Revenue (Million USD) (2013-2018)
  3.8.5 Recent Developments

4 GLOBAL ESPORT MARKET SIZE BY APPLICATION (2013-2018)

4.1 Global ESport Market Size by Application (2013-2018)
4.2 Potential Application of ESport in Future
4.3 Top Consumer/End Users of ESport

5 UNITED STATES ESPORT DEVELOPMENT STATUS AND OUTLOOK

5.1 United States ESport Market Size (2013-2018)
5.2 United States ESport Market Size and Market Share by Players (2013-2018)
5.3 United States ESport Market Size by Application (2013-2018)

6 EU ESPORT DEVELOPMENT STATUS AND OUTLOOK

6.1 EU ESport Market Size (2013-2018)
6.2 EU ESport Market Size and Market Share by Players (2013-2018)
6.3 EU ESport Market Size by Application (2013-2018)

7 JAPAN ESPORT DEVELOPMENT STATUS AND OUTLOOK

7.1 Japan ESport Market Size (2013-2018)
7.2 Japan ESport Market Size and Market Share by Players (2013-2018)
7.3 Japan ESport Market Size by Application (2013-2018)

8 CHINA ESPORT DEVELOPMENT STATUS AND OUTLOOK

8.1 China ESport Market Size (2013-2018)
8.2 China ESport Market Size and Market Share by Players (2013-2018)
8.3 China ESport Market Size by Application (2013-2018)

9 INDIA ESPORT DEVELOPMENT STATUS AND OUTLOOK

9.1 India ESport Market Size (2013-2018)
9.2 India ESport Market Size and Market Share by Players (2013-2018)
9.3 India ESport Market Size by Application (2013-2018)

10 SOUTHEAST ASIA ESPORT DEVELOPMENT STATUS AND OUTLOOK

10.1 Southeast Asia ESport Market Size (2013-2018)
10.2 Southeast Asia ESport Market Size and Market Share by Players (2013-2018)
10.3 Southeast Asia ESport Market Size by Application (2013-2018)

11 MARKET FORECAST BY REGIONS AND APPLICATION (2018-2025)

11.1 Global ESport Market Size (Value) by Regions (2018-2025)
  11.1.1 United States ESport Revenue and Growth Rate (2018-2025)
  11.1.2 EU ESport Revenue and Growth Rate (2018-2025)
  11.1.3 Japan ESport Revenue and Growth Rate (2018-2025)
  11.1.4 China ESport Revenue and Growth Rate (2018-2025)
  11.1.5 India ESport Revenue and Growth Rate (2018-2025)
  11.1.6 Southeast Asia ESport Revenue and Growth Rate (2018-2025)
11.2 Global ESport Market Size (Value) by Application (2018-2025)
11.3 The Market Drivers in Future

12 ESPORT MARKET DYNAMICS

12.1 ESport Market Opportunities
12.2 ESport Challenge and Risk
  12.2.1 Competition from Opponents
  12.2.2 Downside Risks of Economy
12.3 ESport Market Constraints and Threat
  12.3.1 Threat from Substitute
  12.3.2 Government Policy
  12.3.3 Technology Risks
12.4 ESport Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Potential Application

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING/CONCLUSION

15 APPENDIX

Methodology
Analyst Introduction
Data Source

The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Global ESport Market Size (Million USD) Status and Outlook (2013-2018)
Table Global ESport Revenue (Million USD) Comparison by Regions (2013-2018)
Figure Global ESport Market Share by Regions (2013-2018)
Figure United States ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure EU ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Japan ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure China ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure India ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Figure Southeast Asia ESport Market Size (Million USD) and Growth Rate by Regions (2013-2018)
Table Global ESport Revenue (Million USD) and Growth Rate (%) Comparison by Product (2013-2018)
Figure Global ESport Market Share by Application in 2017
Figure ESport Market Size (Million USD) and Growth Rate in Mobilehone & Tablet (2013-2018)
Figure ESport Market Size (Million USD) and Growth Rate in PC (2013-2018)
Figure ESport Market Size (Million USD) and Growth Rate in Video Game (2013-2018)
Figure ESport Market Size (Million USD) and Growth Rate in Other (2013-2018)
Table ESport Market Size (Million USD) by Players (2013-2018)
Figure ESport Market Size Share by Players in 2013
Figure ESport Market Size Share by Players in 2017
Table EA Basic Information List
Table ESport Business Revenue (Million USD) of EA (2013-2018)
Figure EA ESport Business Revenue Market Share (2013-2018)
Table Tencent Basic Information List
Table ESport Business Revenue (Million USD) of Tencent (2013-2018)
Figure Tencent ESport Business Revenue Market Share (2013-2018)
Table Bluehole Studio Basic Information List
Table ESport Business Revenue (Million USD) of Bluehole Studio (2013-2018)
Figure Bluehole Studio ESport Business Revenue Market Share (2013-2018)
Table Riot Games Basic Information List
Table ESport Business Revenue (Million USD) of Riot Games (2013-2018)
Figure Riot Games ESport Business Revenue Market Share (2013-2018)
Table Nexon Basic Information List
Table ESport Business Revenue (Million USD) of Nexon (2013-2018)
Figure Nexon ESport Business Revenue Market Share (2013-2018)
Table Blizzard Basic Information List
Table ESport Business Revenue (Million USD) of Blizzard (2013-2018)
Figure Blizzard ESport Business Revenue Market Share (2013-2018)
Table Sony Basic Information List
Table ESport Business Revenue (Million USD) of Sony (2013-2018)
Figure Sony ESport Business Revenue Market Share (2013-2018)
Table Valve Corporation Basic Information List
Table ESport Business Revenue (Million USD) of Valve Corporation (2013-2018)
Figure Valve Corporation ESport Business Revenue Market Share (2013-2018)
Table Global ESport Market Size by Application (2013-2018)
Figure Global ESport Revenue Market Share (%) by Application in 2017
Table Top Consumer/End Users of ESport
Figure United States ESport Market Size (Million USD) and Growth Rate (2013-2018)
Table United States ESport Market Size (Million USD) by Players (2013-2018)
Figure United States ESport Market Size Share by Players in 2013
Figure United States ESport Market Size Share by Players in 2017
Table United States ESport Market Size by Application (2013-2018)
Figure United States ESport Revenue Market Share (%) by Application (2013-2018)
Figure United States ESport Market Size Share by Application in 2017
Figure EU ESport Market Size (Million USD) and Growth Rate (2013-2018)
Table EU ESport Market Size (Million USD) by Players (2013-2018)
Figure EU ESport Market Size Share by Players in 2013
Figure EU ESport Market Size Share by Players in 2017
Table EU ESport Market Size by Application (2013-2018)
Figure EU ESport Revenue Market Share (%) by Application (2013-2018)
Figure EU ESport Market Size Share by Application in 2017
Figure Japan ESport Market Size (Million USD) and Growth Rate (2013-2018)
Table Japan ESport Market Size (Million USD) by Players (2013-2018)
Figure Japan ESport Market Size Share by Players in 2013
Figure Japan ESport Market Size Share by Players in 2017
Table Japan ESport Market Size by Application (2013-2018)
Figure Japan ESport Revenue Market Share (%) by Application (2013-2018)
Figure Japan ESport Market Size Share by Application in 2017
Figure China ESport Market Size (Million USD) and Growth Rate (2013-2018)
Table China ESport Market Size (Million USD) by Players (2013-2018)
Figure China ESport Market Size Share by Players in 2013
Figure China ESport Market Size Share by Players in 2017
Table China ESport Market Size by Application (2013-2018)
Figure China ESport Revenue Market Share (%) by Application (2013-2018)
Figure China ESport Market Size Share by Application in 2017
Figure India ESport Market Size (Million USD) and Growth Rate (2013-2018)
Table India ESport Market Size (Million USD) by Players (2013-2018)
Figure India ESport Market Size Share by Players in 2013
Figure India ESport Market Size Share by Players in 2017
Table India ESport Market Size by Application (2013-2018)
Figure India ESport Revenue Market Share (%) by Application (2013-2018)
Figure India ESport Market Size Share by Application in 2017
Figure Southeast Asia ESport Market Size (Million USD) and Growth Rate (2013-2018)
Table Southeast Asia ESport Market Size (Million USD) by Players (2013-2018)
Figure Southeast Asia ESport Market Size Share by Players in 2013
Figure Southeast Asia ESport Market Size Share by Players in 2017
Table Southeast Asia ESport Market Size by Application (2013-2018)
Figure Southeast Asia ESport Revenue Market Share (%) by Application (2013-2018)
Figure Southeast Asia ESport Market Size Share by Application in 2017
Figure Global ESport Market Size and Growth Rate (2018-2025)
Table Global ESport Market Size (Million USD) by Regions (2018-2025)
Figure Global ESport Market Size Share (2018-2025)
Figure Global ESport Market Size Share by Regions in 2025
Figure United States ESport Revenue (Million USD) and Growth Rate (2018-2025)
Figure EU ESport Revenue (Million USD) and Growth Rate (2018-2025)
Figure Japan ESport Revenue (Million USD) and Growth Rate (2018-2025)
Figure China ESport Revenue (Million USD) and Growth Rate (2018-2025)
Figure India ESport Revenue (Million USD) and Growth Rate (2018-2025)
Figure Southeast Asia ESport Revenue (Million USD) and Growth Rate (2018-2025)
Table Global ESport Market Size (Million USD) by Application (2018-2025)
Figure Global ESport Market Size (Million USD) by Application in 2018
Figure Global ESport Market Size (Million USD) by Application in 2025


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