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Global Education Gamification Market Size, Status and Forecast 2022

August 2017 | 105 pages | ID: G7CA4F88CB1EN
QYResearch

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This report studies the global Education Gamification market, analyzes and researches the Education Gamification development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
This report focuses on the top players in global market, like
  • Badgeville
  • Bunchball
  • Classcraft Studios
  • GoGo Labs
  • 6waves
  • Fundamentor
  • Gametize
  • GradeCraft
  • Kuato Studios
  • Kungfu-Math
  • Recurrence
Market segment by Regions/Countries, this report covers
  • United States
  • EU
  • Japan
  • China
  • India
  • Southeast Asia
Market segment by Type, Education Gamification can be split into
  • On-Premises
  • Cloud
Market segment by Application, Education Gamification can be split into
  • K-12 education
  • Higher education
If you have any special requirements, please let us know and we will offer you the report as you want.
Global Education Gamification Market Size, Status and Forecast 2022

1 INDUSTRY OVERVIEW OF EDUCATION GAMIFICATION

1.1 Education Gamification Market Overview
  1.1.1 Education Gamification Product Scope
  1.1.2 Market Status and Outlook
1.2 Global Education Gamification Market Size and Analysis by Regions
  1.2.1 United States
  1.2.2 EU
  1.2.3 Japan
  1.2.4 China
  1.2.5 India
  1.2.6 Southeast Asia
1.3 Education Gamification Market by Type
  1.3.1 On-Premises
  1.3.2 Cloud
1.4 Education Gamification Market by End Users/Application
  1.4.1 K-12 education
  1.4.2 Higher education

2 GLOBAL EDUCATION GAMIFICATION COMPETITION ANALYSIS BY PLAYERS

2.1 Education Gamification Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES

3.1 Badgeville
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 Education Gamification Revenue (Value) (2012-2017)
  3.1.5 Recent Developments
3.2 Bunchball
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 Education Gamification Revenue (Value) (2012-2017)
  3.2.5 Recent Developments
3.3 Classcraft Studios
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 Education Gamification Revenue (Value) (2012-2017)
  3.3.5 Recent Developments
3.4 GoGo Labs
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 Education Gamification Revenue (Value) (2012-2017)
  3.4.5 Recent Developments
3.5 6waves
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 Education Gamification Revenue (Value) (2012-2017)
  3.5.5 Recent Developments
3.6 Fundamentor
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 Education Gamification Revenue (Value) (2012-2017)
  3.6.5 Recent Developments
3.7 Gametize
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 Education Gamification Revenue (Value) (2012-2017)
  3.7.5 Recent Developments
3.8 GradeCraft
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 Education Gamification Revenue (Value) (2012-2017)
  3.8.5 Recent Developments
3.9 Kuato Studios
  3.9.1 Company Profile
  3.9.2 Main Business/Business Overview
  3.9.3 Products, Services and Solutions
  3.9.4 Education Gamification Revenue (Value) (2012-2017)
  3.9.5 Recent Developments
3.10 Kungfu-Math
  3.10.1 Company Profile
  3.10.2 Main Business/Business Overview
  3.10.3 Products, Services and Solutions
  3.10.4 Education Gamification Revenue (Value) (2012-2017)
  3.10.5 Recent Developments
3.11 Recurrence

4 GLOBAL EDUCATION GAMIFICATION MARKET SIZE BY TYPE AND APPLICATION (2012-2017)

4.1 Global Education Gamification Market Size by Type (2012-2017)
4.2 Global Education Gamification Market Size by Application (2012-2017)
4.3 Potential Application of Education Gamification in Future
4.4 Top Consumer/End Users of Education Gamification

5 UNITED STATES EDUCATION GAMIFICATION DEVELOPMENT STATUS AND OUTLOOK

5.1 United States Education Gamification Market Size (2012-2017)
5.2 United States Education Gamification Market Size and Market Share by Players (2016 and 2017)

6 EU EDUCATION GAMIFICATION DEVELOPMENT STATUS AND OUTLOOK

6.1 EU Education Gamification Market Size (2012-2017)
6.2 EU Education Gamification Market Size and Market Share by Players (2016 and 2017)

7 JAPAN EDUCATION GAMIFICATION DEVELOPMENT STATUS AND OUTLOOK

7.1 Japan Education Gamification Market Size (2012-2017)
7.2 Japan Education Gamification Market Size and Market Share by Players (2016 and 2017)

8 CHINA EDUCATION GAMIFICATION DEVELOPMENT STATUS AND OUTLOOK

8.1 China Education Gamification Market Size (2012-2017)
8.2 China Education Gamification Market Size and Market Share by Players (2016 and 2017)

9 INDIA EDUCATION GAMIFICATION DEVELOPMENT STATUS AND OUTLOOK

9.1 India Education Gamification Market Size (2012-2017)
9.2 India Education Gamification Market Size and Market Share by Players (2016 and 2017)

10 SOUTHEAST ASIA EDUCATION GAMIFICATION DEVELOPMENT STATUS AND OUTLOOK

10.1 Southeast Asia Education Gamification Market Size (2012-2017)
10.2 Southeast Asia Education Gamification Market Size and Market Share by Players (2016 and 2017)

11 MARKET FORECAST BY REGIONS, TYPE AND APPLICATION (2017-2022)

11.1 Global Education Gamification Market Size (Value) by Regions (2017-2022)
  11.1.1 United States Education Gamification Revenue and Growth Rate (2017-2022)
  11.1.2 EU Education Gamification Revenue and Growth Rate (2017-2022)
  11.1.3 Japan Education Gamification Revenue and Growth Rate (2017-2022)
  11.1.4 China Education Gamification Revenue and Growth Rate (2017-2022)
  11.1.5 India Education Gamification Revenue and Growth Rate (2017-2022)
  11.1.6 Southeast Asia Education Gamification Revenue and Growth Rate (2017-2022)
11.2 Global Education Gamification Market Size (Value) by Type (2017-2022)
11.3 Global Education Gamification Market Size by Application (2017-2022)

12 EDUCATION GAMIFICATION MARKET DYNAMICS

12.1 Education Gamification Market Opportunities
12.2 Education Gamification Challenge and Risk
  12.2.1 Competition from Opponents
  12.2.2 Downside Risks of Economy
12.3 Education Gamification Market Constraints and Threat
  12.3.1 Threat from Substitute
  12.3.2 Government Policy
  12.3.3 Technology Risks
12.4 Education Gamification Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Potential Application

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING/CONCLUSION

15 APPENDIX

Methodology
Analyst Introduction
Data Source


The report requires updating with new data and is sent in 2-3 business days after order is placed.
LIST OF TABLES AND FIGURES

Figure Education Gamification Product Scope
Figure Global Education Gamification Market Size (Million USD) (2012-2017)
Table Global Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Education Gamification Market Share by Regions in 2016
Figure United States Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Education Gamification Market Share by Type in 2016
Figure On-Premises Market Size (Million USD) and Growth Rate (2012-2017)
Figure Cloud Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global Education Gamification Market Share by Application in 2016
Table Key Downstream Customer in K-12 education
Figure Education Gamification Market Size (Million USD) and Growth Rate in K-12 education (2012-2017)
Table Key Downstream Customer in Higher education
Figure Education Gamification Market Size (Million USD) and Growth Rate in Higher education (2012-2017)
Figure Education Gamification Market Size (Million USD) and Growth Rate in Applications 3 (2012-2017)
Table Education Gamification Market Size (Million USD) by Players (2016 and 2017)
Figure Education Gamification Market Size Share by Players in 2016
Figure Education Gamification Market Size Share by Players in 2017
Table Badgeville Basic Information List
Table Education Gamification Business Revenue (Million USD) of Badgeville (2012-2017)
Figure Badgeville Education Gamification Business Revenue Market Share in 2016
Table Bunchball Basic Information List
Table Education Gamification Business Revenue (Million USD) of Bunchball (2012-2017)
Figure Bunchball Education Gamification Business Revenue Market Share in 2016
Table Classcraft Studios Basic Information List
Table Education Gamification Business Revenue (Million USD) of Classcraft Studios (2012-2017)
Figure Classcraft Studios Education Gamification Business Revenue Market Share in 2016
Table GoGo Labs Basic Information List
Table Education Gamification Business Revenue (Million USD) of GoGo Labs (2012-2017)
Figure GoGo Labs Education Gamification Business Revenue Market Share in 2016
Table 6waves Basic Information List
Table Education Gamification Business Revenue (Million USD) of 6waves (2012-2017)
Figure 6waves Education Gamification Business Revenue Market Share in 2016
Table Fundamentor Basic Information List
Table Education Gamification Business Revenue (Million USD) of Fundamentor (2012-2017)
Figure Fundamentor Education Gamification Business Revenue Market Share in 2016
Table Gametize Basic Information List
Table Education Gamification Business Revenue (Million USD) of Gametize (2012-2017)
Figure Gametize Education Gamification Business Revenue Market Share in 2016
Table GradeCraft Basic Information List
Table Education Gamification Business Revenue (Million USD) of GradeCraft (2012-2017)
Figure GradeCraft Education Gamification Business Revenue Market Share in 2016
Table Kuato Studios Basic Information List
Table Education Gamification Business Revenue (Million USD) of Kuato Studios (2012-2017)
Figure Kuato Studios Education Gamification Business Revenue Market Share in 2016
Table Kungfu-Math Basic Information List
Table Education Gamification Business Revenue (Million USD) of Kungfu-Math (2012-2017)
Figure Kungfu-Math Education Gamification Business Revenue Market Share in 2016
Table Recurrence Basic Information List
Table Education Gamification Business Revenue (Million USD) of Recurrence (2012-2017)
Figure Recurrence Education Gamification Business Revenue Market Share in 2016
Table Global Education Gamification Market Size (Million USD) by Type (2012-2017)
Figure Global Education Gamification Market Size Share by Type in 2012
Figure Global Education Gamification Market Size Share by Type in 2013
Figure Global Education Gamification Market Size Share by Type in 2014
Figure Global Education Gamification Market Size Share by Type in 2015
Figure Global Education Gamification Market Size Share by Type in 2016
Figure Global Education Gamification Market Size Share by Type in 2017
Table Global Education Gamification Market Size (Million USD) by Application (2012-2017)
Figure Global Education Gamification Market Size (Million USD) by Application in 2012
Figure Global Education Gamification Market Size (Million USD) by Application in 2013
Figure Global Education Gamification Market Size (Million USD) by Application in 2014
Figure Global Education Gamification Market Size (Million USD) by Application in 2015
Figure Global Education Gamification Market Size (Million USD) by Application in 2016
Figure Global Education Gamification Market Size (Million USD) by Application in 2017
Table Top Consumer/End Users of Education Gamification
Figure United States Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table United States Education Gamification Market Size (Million USD) by Players (2012-2017)
Figure United States Education Gamification Market Size Share by Players in 2016
Figure United States Education Gamification Market Size Share by Players in 2017
Figure EU Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table EU Education Gamification Market Size (Million USD) by Players (2012-2017)
Figure EU Education Gamification Market Size Share by Players in 2016
Figure EU Education Gamification Market Size Share by Players in 2017
Figure Japan Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Japan Education Gamification Market Size (Million USD) by Players (2012-2017)
Figure Japan Education Gamification Market Size Share by Players in 2016
Figure Japan Education Gamification Market Size Share by Players in 2017
Figure China Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table China Education Gamification Market Size (Million USD) by Players (2012-2017)
Figure China Education Gamification Market Size Share by Players in 2016
Figure China Education Gamification Market Size Share by Players in 2017
Figure India Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table India Education Gamification Market Size (Million USD) by Players (2012-2017)
Figure India Education Gamification Market Size Share by Players in 2016
Figure India Education Gamification Market Size Share by Players in 2017
Figure Southeast Asia Education Gamification Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Southeast Asia Education Gamification Market Size (Million USD) by Players (2012-2017)
Figure Southeast Asia Education Gamification Market Size Share by Players in 2016
Figure Southeast Asia Education Gamification Market Size Share by Players in 2017
Figure Global Education Gamification Market Size (Million USD) by Regions (2017-2022)
Table Global Education Gamification Market Size (Million USD) by Regions (2017-2022)
Figure Global Education Gamification Market Size Share by Regions in 2017
Figure Global Education Gamification Market Size Share by Regions in 2022
Figure United States Education Gamification Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU Education Gamification Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan Education Gamification Revenue (Million USD) and Growth Rate (2017-2022)
Figure China Education Gamification Revenue (Million USD) and Growth Rate (2017-2022)
Figure India Education Gamification Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia Education Gamification Revenue (Million USD) and Growth Rate (2017-2022)
Table Global Education Gamification Market Size (Million USD) by Type (2017-2022)
Figure Global Education Gamification Market Size Share by Type in 2017
Figure Global Education Gamification Market Size Share by Type in 2022
Table Global Education Gamification Market Size (Million USD) by Application (2017-2022)
Figure Global Education Gamification Market Size (Million USD) by Application in 2017
Figure Global Education Gamification Market Size (Million USD) by Application in 2022


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