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Global Digital Games Industry Market Analysis & Forecast 2018-2023

April 2019 | 85 pages | ID: GCABDF12FF8EN
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In the Global Digital Games Industry Market Analysis & Forecast 2018-2023, the revenue is valued at USD XX million in 2017 and is expected to reach USD XX million by the end of 2023, growing at a CAGR of XX% between 2018 and 2023. The production is estimated at XX million in 2017 and is forecasted to reach XX million by the end of 2023, growing at a CAGR of XX% between 2018 and 2023.

It covers Regional Segment Analysis, Type, Appliction, Major Manufactures, Industry Chain Analysis, Competitive Insights and Macroeconomic Analysis.

Global Digital Games Market: Regional Segment Analysis
North America
Europe
China
Japan
Southeast Asia
India

The Major players reported in the market include:
Behavior Interactive
Activision Blizzard Inc.
Asobo Studio
CCP hf
Warner Bros. Interactive Entertainment
The Lego Group
Cryptic Studios
Changyou.com
Electronic Arts Inc.

Global Digital Games Market: Product Segment Analysis
Digital
Physical
Type3

Global Digital Games Market: Application Segment Analysis
Private
Commercial
Application3

Reasons for Buying this Report

This report provides pin-point analysis for changing competitive dynamics
It provides a forward looking perspective on different factors driving or restraining market growth
It provides a six-year forecast assessed on the basis of how the market is predicted to grow
It helps in understanding the key product segments and their future
It provides pin point analysis of changing competition dynamics and keeps you ahead of competitors
It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of market segments
Global Digital Games Industry Market Analysis & Forecast 2018-2023

CHAPTER 1 DIGITAL GAMES MARKET OVERVIEW

1.1 Product Overview and Scope of Digital Games
1.2 Digital Games Market Segmentation by Type in 2016
  1.2.1 Global Production Market Share of Digital Games by Type in 2016
  1.2.1 Digital
  1.2.2 Physical
  1.2.3 Type3
1.3 Digital Games Market Segmentation by Application in 2016
  1.3.1 Digital Games Consumption Market Share by Application in 2016
  1.3.2 Private
  1.3.3 Commercial
  1.3.4 Application3
1.4 Digital Games Market Segmentation by Regions
  1.4.1 North America
  1.4.2 China
  1.4.3 Europe
  1.4.4 Southeast Asia
  1.4.5 Japan
  1.4.6 India
1.5 Global Market Size (Value) of Digital Games (2013-2023)
  1.5.1 Global Product Sales and Growth Rate (2013-2023)
  1.5.2 Global Product Revenue and Growth Rate (2013-2023)

CHAPTER 2 GLOBAL ECONOMIC IMPACT ON DIGITAL GAMES INDUSTRY

2.1 Global Macroeconomic Environment Analysis
  2.1.1 Global Macroeconomic Analysis
  2.1.2 Global Macroeconomic Environment Development Trend
2.2 Global Macroeconomic Environment Analysis by Regions

CHAPTER 3 GLOBAL DIGITAL GAMES MARKET COMPETITION BY MANUFACTURERS

3.1 Global Digital Games Production and Share by Manufacturers (2016 and 2017)
3.2 Global Digital Games Revenue and Share by Manufacturers (2016 and 2017)
3.3 Global Digital Games Average Price by Manufacturers (2016 and 2017)
3.4 Manufacturers Digital Games Manufacturing Base Distribution, Production Area and Product Type
3.5 Digital Games Market Competitive Situation and Trends
  3.5.1 Digital Games Market Concentration Rate
  3.5.2 Digital Games Market Share of Top 3 and Top 5 Manufacturers
  3.5.3 Mergers & Acquisitions, Expansion

CHAPTER 4 GLOBAL DIGITAL GAMES PRODUCTION, REVENUE (VALUE) BY REGION (2013-2018)

4.1 Global Digital Games Production by Region (2013-2018)
4.2 Global Digital Games Production Market Share by Region (2013-2018)
4.3 Global Digital Games Revenue (Value) and Market Share by Region (2013-2018)
4.4 Global Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
4.5 North America Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
  4.5.1 North AmericaDigital GamesProduction and Market Share by Manufacturers
  4.5.2 North AmericaDigital GamesProduction and Market Share by Type
  4.5.3 North AmericaDigital GamesProduction and Market Share by Application
4.6 Europe Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
  4.6.1 EuropeDigital GamesProduction and Market Share by Manufacturers
  4.6.2 Europe Digital Games Production and Market Share by Type
  4.6.3 Europe Digital Games Production and Market Share by Application
4.7 China Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
  4.7.1 ChinaDigital GamesProduction and Market Share by Manufacturers
  4.7.2 China Digital Games Production and Market Share by Type
  4.7.3 China Digital Games Production and Market Share by Application
4.8 Japan Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
  4.8.1 Japan Digital Games Production and Market Share by Manufacturers
  4.8.2 Japan Digital Games Production and Market Share by Type
  4.8.3 Japan Digital Games Production and Market Share by Application
4.9 Southeast Asia Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
  4.9.1 Southeast Asia Digital Games Production and Market Share by Manufacturers
  4.9.2 Southeast Asia Digital Games Production and Market Share by Type
  4.9.3 Southeast Asia Digital Games Production and Market Share by Application
4.10 India Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
  4.10.1 India Digital Games Production and Market Share by Manufacturers
  4.10.2 India Digital Games Production and Market Share by Type
  4.10.3 India Digital Games Production and Market Share by Application

CHAPTER 5 GLOBAL DIGITAL GAMES SUPPLY (PRODUCTION), CONSUMPTION, EXPORT, IMPORT BY REGIONS (2013-2018)

5.1 Global Digital Games Consumption by Regions (2013-2018)
5.2 North America Digital Games Production, Consumption, Export, Import by Regions (2013-2018)
5.3 Europe Digital Games Production, Consumption, Export, Import by Regions (2013-2018)
5.4 China Digital Games Production, Consumption, Export, Import by Regions (2013-2018)
5.5 Japan Digital Games Production, Consumption, Export, Import by Regions (2013-2018)
5.6 Southeast Asia Digital Games Production, Consumption, Export, Import by Regions (2013-2018)
5.7 India Digital Games Production, Consumption, Export, Import by Regions (2013-2018)

CHAPTER 6 GLOBAL DIGITAL GAMES PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

6.1 Global Digital Games Production and Market Share by Type (2013-2018)
6.2 Global Digital Games Revenue and Market Share by Type (2013-2018)
6.3 Global Digital Games Price by Type (2013-2018)
6.4 Global Digital Games Production Growth by Type (2013-2018)

CHAPTER 7 GLOBAL DIGITAL GAMES MARKET ANALYSIS BY APPLICATION

7.1 Global Digital Games Consumption and Market Share by Application (2013-2018)
7.2 Global Digital Games Revenue and Market Share by Type (2013-2018)
7.3 Global Digital Games Consumption Growth Rate by Application (2013-2018)
7.4 Market Drivers and Opportunities
  7.4.1 Potential Applications
  7.4.2 Emerging Markets/Countries

CHAPTER 8 GLOBAL DIGITAL GAMES MANUFACTURERS ANALYSIS

8.1 Behavior Interactive
  8.1.1 Company Basic Information, Manufacturing Base and Competitors
  8.1.2 Product Type, Application and Specification
  8.1.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.1.4 Business Overview
8.2 Activision Blizzard Inc.
  8.2.1 Company Basic Information, Manufacturing Base and Competitors
  8.2.2 Product Type, Application and Specification
  8.2.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.2.4 Business Overview
8.3 Asobo Studio
  8.3.1 Company Basic Information, Manufacturing Base and Competitors
  8.3.2 Product Type, Application and Specification
  8.3.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.3.4 Business Overview
8.4 CCP hf
  8.4.1 Company Basic Information, Manufacturing Base and Competitors
  8.4.2 Product Type, Application and Specification
  8.4.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.4.4 Business Overview
8.5 Warner Bros. Interactive Entertainment
  8.5.1 Company Basic Information, Manufacturing Base and Competitors
  8.5.2 Product Type, Application and Specification
  8.5.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.5.4 Business Overview
8.6 The Lego Group
  8.6.1 Company Basic Information, Manufacturing Base and Competitors
  8.6.2 Product Type, Application and Specification
  8.6.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.6.4 Business Overview
8.7 Cryptic Studios
  8.7.1 Company Basic Information, Manufacturing Base and Competitors
  8.7.2 Product Type, Application and Specification
  8.7.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.7.4 Business Overview
8.8 Changyou.com
  8.8.1 Company Basic Information, Manufacturing Base and Competitors
  8.8.2 Product Type, Application and Specification
  8.8.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.8.4 Business Overview
8.9 Electronic Arts Inc.
  8.9.1 Company Basic Information, Manufacturing Base and Competitors
  8.9.2 Product Type, Application and Specification
  8.9.3 Production, Revenue, Price and Gross Margin (2013-2018)
  8.9.4 Business Overview

CHAPTER 9 DIGITAL GAMES MANUFACTURING COST ANALYSIS

9.1 Digital Games Key Raw Materials Analysis
  9.1.1 Key Raw Materials
  9.1.2 Price Trend of Key Raw Materials
  9.1.3 Key Suppliers of Raw Materials
  9.1.4 Market Concentration Rate of Raw Materials
9.2 Proportion of Manufacturing Cost Structure
  9.2.1 Raw Materials
  9.2.2 Labor Cost
  9.2.3 Manufacturing Expenses
9.3 Manufacturing Process Analysis of Digital Games

CHAPTER 10 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

10.1 Digital Games Industrial Chain Analysis
10.2 Upstream Raw Materials Sourcing
10.3 Raw Materials Sources of Digital Games Major Manufacturers in 2016
10.4 Downstream Buyers

CHAPTER 11 MARKETING STRATEGY ANALYSIS, DISTRIBUTORS/TRADERS

11.1 Marketing Channel
  11.1.1 Direct Marketing
  11.1.2 Indirect Marketing
  11.1.3 Marketing Channel Development Trend
11.2 Market Positioning
  11.2.1 Pricing Strategy
  11.2.2 Brand Strategy
  11.2.3 Target Client
11.3 Distributors/Traders List

CHAPTER 12 MARKET EFFECT FACTORS ANALYSIS

12.1 Technology Progress/Risk
  12.1.1 Substitutes Threat
  12.1.2 Technology Progress in Related Industry
12.2 Consumer Needs/Customer Preference Change
12.3 Economic/Political Environmental Change

CHAPTER 13 GLOBAL DIGITAL GAMES MARKET FORECAST (2018-2023)

13.1 Global Digital Games Production, Revenue Forecast (2018-2023)
13.2 Global Digital Games Production, Consumption Forecast by Regions (2018-2023)
13.3 Global Digital Games Production Forecast by Type (2018-2023)
13.4 Global Digital Games Consumption Forecast by Application (2018-2023)
13.5 Digital Games Price Forecast (2018-2023)

CHAPTER 14 APPENDIX

LIST OF TABLES AND FIGURES

Figure Picture of Digital Games
Figure Global Production Market Share of Digital Games by Physical016
Figure Product Picture of Type I
Table Major Manufacturers of Type I
Figure Product Picture of Type II
Table Major Manufacturers of Type II
Figure Product Picture of Type III
Table Major Manufacturers of Type III
Table Digital Games Consumption Market Share by Application in 2016
Figure Private Examples
Figure Commercial Examples
Figure Application3 Examples
Figure North America Digital Games Revenue (Million USD) and Growth Rate (2013-2023)
Figure Europe Digital Games Revenue (Million USD) and Growth Rate (2013-2023)
Figure China Digital Games Revenue (Million USD) and Growth Rate (2013-2023)
Figure Japan Digital Games Revenue (Million USD) and Growth Rate (2013-2023)
Figure Southeast Asia Digital Games Revenue (Million USD) and Growth Rate (2013-2023)
Figure India Digital Games Revenue (Million USD) and Growth Rate (2013-2023)
Figure Global Digital Games Revenue (Million UDS) and Growth Rate (2013-2023)
Table Global Digital Games Capacity of Key Manufacturers (2016 and 2017)
Table Global Digital Games Capacity Market Share by Manufacturers (2016 and 2017)
Figure Global Digital Games Capacity of Key Manufacturers in 2016
Figure Global Digital Games Capacity of Key Manufacturers in 2017
Table Global Digital Games Production of Key Manufacturers (2016 and 2017)
Table Global Digital Games Production Share by Manufacturers (2016 and 2017)
Figure 2015 Digital Games Production Share by Manufacturers
Figure 2016 Digital Games Production Share by Manufacturers
Table Global Digital Games Revenue (Million USD) by Manufacturers (2016 and 2017)
Table Global Digital Games Revenue Share by Manufacturers (2016 and 2017)
Table 2015 Global Digital Games Revenue Share by Manufacturers
Table 2016 Global Digital Games Revenue Share by Manufacturers
Table Global Market Digital Games Average Price of Key Manufacturers (2016 and 2017)
Figure Global Market Digital Games Average Price of Key Manufacturers in 2016
Table Manufacturers Digital Games Manufacturing Base Distribution and Sales Area
Table Manufacturers Digital Games Product Type
Figure Digital Games Market Share of Top 3 Manufacturers
Figure Digital Games Market Share of Top 5 Manufacturers
Table Global Digital Games Capacity by Regions (2013-2018)
Figure Global Digital Games Capacity Market Share by Regions (2013-2018)
Figure Global Digital Games Capacity Market Share by Regions (2013-2018)
Figure 2015 Global Digital Games Capacity Market Share by Regions
Table Global Digital Games Production by Regions (2013-2018)
Figure Global Digital Games Production and Market Share by Regions (2013-2018)
Figure Global Digital Games Production Market Share by Regions (2013-2018)
Figure 2015 Global Digital Games Production Market Share by Regions
Table Global Digital Games Revenue by Regions (2013-2018)
Table Global Digital Games Revenue Market Share by Regions (2013-2018)
Table 2015 Global Digital Games Revenue Market Share by Regions
Table Global Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table North America Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Europe Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table China Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Japan Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Southeast Asia Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table India Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Global Digital Games Consumption Market by Regions (2013-2018)
Table Global Digital Games Consumption Market Share by Regions (2013-2018)
Figure Global Digital Games Consumption Market Share by Regions (2013-2018)
Figure 2015 Global Digital Games Consumption Market Share by Regions
Table North America Digital Games Production, Consumption, Import & Export (2013-2018)
Table Europe Digital Games Production, Consumption, Import & Export (2013-2018)
Table China Digital Games Production, Consumption, Import & Export (2013-2018)
Table Japan Digital Games Production, Consumption, Import & Export (2013-2018)
Table Southeast Asia Digital Games Production, Consumption, Import & Export (2013-2018)
Table India Digital Games Production, Consumption, Import & Export (2013-2018)
Table Global Digital Games Production by Type (2013-2018)
Table Global Digital Games Production Share by Type (2013-2018)
Figure Production Market Share of Digital Games by Type (2013-2018)
Figure 2015 Production Market Share of Digital Games by Type
Table Global Digital Games Revenue by Type (2013-2018)
Table Global Digital Games Revenue Share by Type (2013-2018)
Figure Production Revenue Share of Digital Games by Type (2013-2018)
Figure 2015 Revenue Market Share of Digital Games by Type
Table Global Digital Games Price by Type (2013-2018)
Figure Global Digital Games Production Growth by Type (2013-2018)
Table Global Digital Games Consumption by Application (2013-2018)
Table Global Digital Games Consumption Market Share by Application (2013-2018)
Figure Global Digital Games Consumption Market Share by Application in 2016
Table Global Digital Games Consumption Growth Rate by Application (2013-2018)
Figure Global Digital Games Consumption Growth Rate by Application (2013-2018)
Table Behavior Interactive Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Behavior Interactive Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Behavior Interactive Digital Games Market Share (2013-2018)
Table Activision Blizzard Inc. Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Activision Blizzard Inc. Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Activision Blizzard Inc. Digital Games Market Share (2013-2018)
Table Asobo Studio Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Asobo Studio Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Asobo Studio Digital Games Market Share (2013-2018)
Table CCP hf Basic Information, Manufacturing Base, Production Area and Its Competitors
Table CCP hf Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table CCP hf Digital Games Market Share (2013-2018)
Table Warner Bros. Interactive Entertainment Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Warner Bros. Interactive Entertainment Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Warner Bros. Interactive Entertainment Digital Games Market Share (2013-2018)
Table The Lego Group Basic Information, Manufacturing Base, Production Area and Its Competitors
Table The Lego Group Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table The Lego Group Digital Games Market Share (2013-2018)
Table Cryptic Studios Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Cryptic Studios Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Cryptic Studios Digital Games Market Share (2013-2018)
Table Changyou.com Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Changyou.com Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Changyou.com Digital Games Market Share (2013-2018)
Table Electronic Arts Inc. Basic Information, Manufacturing Base, Production Area and Its Competitors
Table Electronic Arts Inc. Digital Games Production, Revenue, Price and Gross Margin (2013-2018)
Table Electronic Arts Inc. Digital Games Market Share (2013-2018)
Table Production Base and Market Concentration Rate of Raw Material
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Digital Games
Figure Manufacturing Process Analysis of Digital Games
Figure Digital Games Industrial Chain Analysis
Table Raw Materials Sources of Digital Games Major Manufacturers in 2016
Table Major Buyers of Digital Games
Table Distributors/Traders List
Figure Global Digital Games Production and Growth Rate Forecast (2018-2023)
Figure Global Digital Games Revenue and Growth Rate Forecast (2018-2023)
Table Global Digital Games Production Forecast by Regions (2018-2023)
Table Global Digital Games Consumption Forecast by Regions (2018-2023)
Table Global Digital Games Production Forecast by Type (2018-2023)
Table Global Digital Games Consumption Forecast by Application (2018-2023)

COMPANIES MENTIONED

Behavior Interactive; Activision Blizzard Inc.; Asobo Studio; CCP hf; Warner Bros. Interactive Entertainment; The Lego Group; Cryptic Studios; Changyou.com; Electronic Arts Inc.


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