[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

2018-2023 Global K-12 Game-based Learning Market Report (Status and Outlook)

October 2018 | 136 pages | ID: 2AED925F2F2EN
LP Information

US$ 4,660.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
The report requires updating with new data and is sent in 48 hours after order is placed.

In this report, LP Information studies the present scenario (with the base year being 2017) and the growth prospects of global K-12 Game-based Learning market for 2018-2023.
Game-based Learning is games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.
Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Games are interactive play that teach us goals, rules, adaptation, problem solving, interaction, all represented as a story.

Over the next five years, LPI(LP Information) projects that K-12 Game-based Learning will register a xx% CAGR in terms of revenue, reach US$ xx million by 2023, from US$ xx million in 2017.

This report presents a comprehensive overview, market shares and growth opportunities of K-12 Game-based Learning market by product type, application, key companies and key regions.

To calculate the market size, LP Information considers value generated from the sales of the following segments:

Segmentation by product type:
  • Subject-Specific Games
  • Language Learning Games
Segmentation by application:
  • Pre-primary School
  • Primary School
  • Middle School
  • High School
We can also provide the customized separate regional or country-level reports, for the following regions:
  • Americas
    • United States
    • Canada
    • Mexico
    • Brazil
  • APAC
    • China
    • Japan
    • Korea
    • Southeast Asia
    • India
    • Australia
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Spain
  • Middle East & Africa
    • Egypt
    • South Africa
    • Israel
    • Turkey
    • GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report:
  • GlassLab
  • Microsoft
  • Osmo
  • PlayGen
  • Banzai Labs
  • BrainQuake
  • Filament Games
  • Gameloft
  • iCivics
  • Infinite Dreams
  • Schell Games
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

RESEARCH OBJECTIVES
  • To study and analyze the global K-12 Game-based Learning market size by key regions/countries, product type and application, history data from 2013 to 2017, and forecast to 2023.
  • To understand the structure of K-12 Game-based Learning market by identifying its various subsegments.
  • Focuses on the key global K-12 Game-based Learning players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
  • To analyze the K-12 Game-based Learning with respect to individual growth trends, future prospects, and their contribution to the total market.
  • To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
  • To project the size of K-12 Game-based Learning submarkets, with respect to key regions (along with their respective key countries).
  • To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
  • To strategically profile the key players and comprehensively analyze their growth strategies.
2018-2023 GLOBAL K-12 GAME-BASED LEARNING MARKET REPORT (STATUS AND OUTLOOK)

1 SCOPE OF THE REPORT

1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered

2 EXECUTIVE SUMMARY

2.1 World Market Overview
  2.1.1 Global K-12 Game-based Learning Market Size 2013-2023
  2.1.2 K-12 Game-based Learning Market Size CAGR by Region
2.2 K-12 Game-based Learning Segment by Type
  2.2.1 Subject-Specific Games
  2.2.2 Language Learning Games
  2.2.3 Others
2.3 K-12 Game-based Learning Market Size by Type
  2.3.1 Global K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
  2.3.2 Global K-12 Game-based Learning Market Size Growth Rate by Type (2013-2018)
2.4 K-12 Game-based Learning Segment by Application
  2.4.1 Pre-primary School
  2.4.2 Primary School
  2.4.3 Middle School
  2.4.4 High School
2.5 K-12 Game-based Learning Market Size by Application
  2.5.1 Global K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
  2.5.2 Global K-12 Game-based Learning Market Size Growth Rate by Application (2013-2018)

3 GLOBAL K-12 GAME-BASED LEARNING BY PLAYERS

3.1 Global K-12 Game-based Learning Market Size Market Share by Players
  3.1.1 Global K-12 Game-based Learning Market Size by Players (2016-2018)
  3.1.2 Global K-12 Game-based Learning Market Size Market Share by Players (2016-2018)
3.2 Global K-12 Game-based Learning Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
  3.3.1 Competition Landscape Analysis
  3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 K-12 GAME-BASED LEARNING BY REGIONS

4.1 K-12 Game-based Learning Market Size by Regions
4.2 Americas K-12 Game-based Learning Market Size Growth
4.3 APAC K-12 Game-based Learning Market Size Growth
4.4 Europe K-12 Game-based Learning Market Size Growth
4.5 Middle East & Africa K-12 Game-based Learning Market Size Growth

5 AMERICAS

5.1 Americas K-12 Game-based Learning Market Size by Countries
5.2 Americas K-12 Game-based Learning Market Size by Type
5.3 Americas K-12 Game-based Learning Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC

6.1 APAC K-12 Game-based Learning Market Size by Countries
6.2 APAC K-12 Game-based Learning Market Size by Type
6.3 APAC K-12 Game-based Learning Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries

7 EUROPE

7.1 Europe K-12 Game-based Learning by Countries
7.2 Europe K-12 Game-based Learning Market Size by Type
7.3 Europe K-12 Game-based Learning Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries

8 MIDDLE EAST & AFRICA

8.1 Middle East & Africa K-12 Game-based Learning by Countries
8.2 Middle East & Africa K-12 Game-based Learning Market Size by Type
8.3 Middle East & Africa K-12 Game-based Learning Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 MARKET DRIVERS, CHALLENGES AND TRENDS

9.1 Market Drivers and Impact
  9.1.1 Growing Demand from Key Regions
  9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 GLOBAL K-12 GAME-BASED LEARNING MARKET FORECAST

10.1 Global K-12 Game-based Learning Market Size Forecast (2018-2023)
10.2 Global K-12 Game-based Learning Forecast by Regions
  10.2.1 Global K-12 Game-based Learning Forecast by Regions (2018-2023)
  10.2.2 Americas Market Forecast
  10.2.3 APAC Market Forecast
  10.2.4 Europe Market Forecast
  10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
  10.3.1 United States Market Forecast
  10.3.2 Canada Market Forecast
  10.3.3 Mexico Market Forecast
  10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
  10.4.1 China Market Forecast
  10.4.2 Japan Market Forecast
  10.4.3 Korea Market Forecast
  10.4.4 Southeast Asia Market Forecast
  10.4.5 India Market Forecast
  10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
  10.5.1 Germany Market Forecast
  10.5.2 France Market Forecast
  10.5.3 UK Market Forecast
  10.5.4 Italy Market Forecast
  10.5.5 Russia Market Forecast
  10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
  10.6.1 Egypt Market Forecast
  10.6.2 South Africa Market Forecast
  10.6.3 Israel Market Forecast
  10.6.4 Turkey Market Forecast
  10.6.5 GCC Countries Market Forecast
10.7 Global K-12 Game-based Learning Forecast by Type
10.8 Global K-12 Game-based Learning Forecast by Application

11 KEY PLAYERS ANALYSIS

11.1 GlassLab
  11.1.1 Company Details
  11.1.2 K-12 Game-based Learning Product Offered
  11.1.3 GlassLab K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.1.4 Main Business Overview
  11.1.5 GlassLab News
11.2 Microsoft
  11.2.1 Company Details
  11.2.2 K-12 Game-based Learning Product Offered
  11.2.3 Microsoft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.2.4 Main Business Overview
  11.2.5 Microsoft News
11.3 Osmo
  11.3.1 Company Details
  11.3.2 K-12 Game-based Learning Product Offered
  11.3.3 Osmo K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.3.4 Main Business Overview
  11.3.5 Osmo News
11.4 PlayGen
  11.4.1 Company Details
  11.4.2 K-12 Game-based Learning Product Offered
  11.4.3 PlayGen K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.4.4 Main Business Overview
  11.4.5 PlayGen News
11.5 Banzai Labs
  11.5.1 Company Details
  11.5.2 K-12 Game-based Learning Product Offered
  11.5.3 Banzai Labs K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.5.4 Main Business Overview
  11.5.5 Banzai Labs News
11.6 BrainQuake
  11.6.1 Company Details
  11.6.2 K-12 Game-based Learning Product Offered
  11.6.3 BrainQuake K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.6.4 Main Business Overview
  11.6.5 BrainQuake News
11.7 Filament Games
  11.7.1 Company Details
  11.7.2 K-12 Game-based Learning Product Offered
  11.7.3 Filament Games K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.7.4 Main Business Overview
  11.7.5 Filament Games News
11.8 Gameloft
  11.8.1 Company Details
  11.8.2 K-12 Game-based Learning Product Offered
  11.8.3 Gameloft K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.8.4 Main Business Overview
  11.8.5 Gameloft News
11.9 iCivics
  11.9.1 Company Details
  11.9.2 K-12 Game-based Learning Product Offered
  11.9.3 iCivics K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.9.4 Main Business Overview
  11.9.5 iCivics News
11.10 Infinite Dreams
  11.10.1 Company Details
  11.10.2 K-12 Game-based Learning Product Offered
  11.10.3 Infinite Dreams K-12 Game-based Learning Revenue, Gross Margin and Market Share (2016-2018)
  11.10.4 Main Business Overview
  11.10.5 Infinite Dreams News
11.11 Schell Games

12 RESEARCH FINDINGS AND CONCLUSION
LIST OF TABLES AND FIGURES

Table Product Specifications of K-12 Game-based Learning
Figure K-12 Game-based Learning Report Years Considered
Figure Market Research Methodology
Figure Global K-12 Game-based Learning Market Size Growth Rate 2013-2023 ($ Millions)
Table K-12 Game-based Learning Market Size CAGR by Region 2013-2023 ($ Millions)
Table Major Players of Subject-Specific Games
Table Major Players of Language Learning Games
Table Major Players of Others
Table Market Size by Type (2013-2018) ($ Millions)
Table Global K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
Figure Global K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
Figure Global Subject-Specific Games Market Size Growth Rate
Figure Global Language Learning Games Market Size Growth Rate
Figure Global Others Market Size Growth Rate
Figure K-12 Game-based Learning Consumed in Pre-primary School
Figure Global K-12 Game-based Learning Market: Pre-primary School (2013-2018) ($ Millions)
Figure Global Pre-primary School YoY Growth ($ Millions)
Figure K-12 Game-based Learning Consumed in Primary School
Figure Global K-12 Game-based Learning Market: Primary School (2013-2018) ($ Millions)
Figure Global Primary School YoY Growth ($ Millions)
Figure K-12 Game-based Learning Consumed in Middle School
Figure Global K-12 Game-based Learning Market: Middle School (2013-2018) ($ Millions)
Figure Global Middle School YoY Growth ($ Millions)
Figure K-12 Game-based Learning Consumed in High School
Figure Global K-12 Game-based Learning Market: High School (2013-2018) ($ Millions)
Figure Global High School YoY Growth ($ Millions)
Table Global K-12 Game-based Learning Market Size by Application (2013-2018) ($ Millions)
Table Global K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
Figure Global K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
Figure Global K-12 Game-based Learning Market Size in Pre-primary School Growth Rate
Figure Global K-12 Game-based Learning Market Size in Primary School Growth Rate
Figure Global K-12 Game-based Learning Market Size in Middle School Growth Rate
Figure Global K-12 Game-based Learning Market Size in High School Growth Rate
Table Global K-12 Game-based Learning Revenue by Players (2016-2018) ($ Millions)
Table Global K-12 Game-based Learning Revenue Market Share by Players (2016-2018)
Figure Global K-12 Game-based Learning Revenue Market Share by Players in 2017
Table Global K-12 Game-based Learning Key Players Head office and Products Offered
Table K-12 Game-based Learning Concentration Ratio (CR3, CR5 and CR10) (2016-2018)
Table Global K-12 Game-based Learning Market Size by Regions 2013-2018 ($ Millions)
Table Global K-12 Game-based Learning Market Size Market Share by Regions 2013-2018
Figure Global K-12 Game-based Learning Market Size Market Share by Regions 2013-2018
Figure Americas K-12 Game-based Learning Market Size 2013-2018 ($ Millions)
Figure APAC K-12 Game-based Learning Market Size 2013-2018 ($ Millions)
Figure Europe K-12 Game-based Learning Market Size 2013-2018 ($ Millions)
Figure Middle East & Africa K-12 Game-based Learning Market Size 2013-2018 ($ Millions)
Table Americas K-12 Game-based Learning Market Size by Countries (2013-2018) ($ Millions)
Table Americas K-12 Game-based Learning Market Size Market Share by Countries (2013-2018)
Figure Americas K-12 Game-based Learning Market Size Market Share by Countries in 2017
Table Americas K-12 Game-based Learning Market Size by Type (2013-2018) ($ Millions)
Table Americas K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
Figure Americas K-12 Game-based Learning Market Size Market Share by Type in 2017
Table Americas K-12 Game-based Learning Market Size by Application (2013-2018) ($ Millions)
Table Americas K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
Figure Americas K-12 Game-based Learning Market Size Market Share by Application in 2017
Figure United States K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Canada K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Mexico K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Table APAC K-12 Game-based Learning Market Size by Countries (2013-2018) ($ Millions)
Table APAC K-12 Game-based Learning Market Size Market Share by Countries (2013-2018)
Figure APAC K-12 Game-based Learning Market Size Market Share by Countries in 2017
Table APAC K-12 Game-based Learning Market Size by Type (2013-2018) ($ Millions)
Table APAC K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
Figure APAC K-12 Game-based Learning Market Size Market Share by Type in 2017
Table APAC K-12 Game-based Learning Market Size by Application (2013-2018) ($ Millions)
Table APAC K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
Figure APAC K-12 Game-based Learning Market Size Market Share by Application in 2017
Figure China K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Japan K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Korea K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Southeast Asia K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure India K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Australia K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Table Europe K-12 Game-based Learning Market Size by Countries (2013-2018) ($ Millions)
Table Europe K-12 Game-based Learning Market Size Market Share by Countries (2013-2018)
Figure Europe K-12 Game-based Learning Market Size Market Share by Countries in 2017
Table Europe K-12 Game-based Learning Market Size by Type (2013-2018) ($ Millions)
Table Europe K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
Figure Europe K-12 Game-based Learning Market Size Market Share by Type in 2017
Table Europe K-12 Game-based Learning Market Size by Application (2013-2018) ($ Millions)
Table Europe K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
Figure Europe K-12 Game-based Learning Market Size Market Share by Application in 2017
Figure Germany K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure France K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure UK K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Italy K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Russia K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Spain K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Table Middle East & Africa K-12 Game-based Learning Market Size by Countries (2013-2018) ($ Millions)
Table Middle East & Africa K-12 Game-based Learning Market Size Market Share by Countries (2013-2018)
Figure Middle East & Africa K-12 Game-based Learning Market Size Market Share by Countries in 2017
Table Middle East & Africa K-12 Game-based Learning Market Size by Type (2013-2018) ($ Millions)
Table Middle East & Africa K-12 Game-based Learning Market Size Market Share by Type (2013-2018)
Figure Middle East & Africa K-12 Game-based Learning Market Size Market Share by Type in 2017
Table Middle East & Africa K-12 Game-based Learning Market Size by Application (2013-2018) ($ Millions)
Table Middle East & Africa K-12 Game-based Learning Market Size Market Share by Application (2013-2018)
Figure Middle East & Africa K-12 Game-based Learning Market Size Market Share by Application in 2017
Figure Egypt K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure South Africa K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Israel K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Turkey K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure GCC Countries K-12 Game-based Learning Market Size Growth 2013-2018 ($ Millions)
Figure Global K-12 Game-based Learning arket Size Forecast (2018-2023) ($ Millions)
Table Global K-12 Game-based Learning Market Size Forecast by Regions (2018-2023) ($ Millions)
Table Global K-12 Game-based Learning Market Size Market Share Forecast by Regions
Figure Americas K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure APAC K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Europe K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Middle East & Africa K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure United States K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Canada K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Mexico K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Brazil K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure China K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Japan K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Korea K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Southeast Asia K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure India K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Australia K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Germany K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure France K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure UK K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Italy K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Russia K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Spain K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Egypt K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure South Africa K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Israel K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure Turkey K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Figure GCC Countries K-12 Game-based Learning Market Size 2018-2023 ($ Millions)
Table Global K-12 Game-based Learning Market Size Forecast by Type (2018-2023) ($ Millions)
Table Global K-12 Game-based Learning Market Size Market Share Forecast by Type (2018-2023)
Table Global K-12 Game-based Learning Market Size Forecast by Application (2018-2023) ($ Millions)
Table Global K-12 Game-based Learning Market Size Market Share Forecast by Application (2018-2023)
Table GlassLab Basic Information, Head Office, Major Market Areas and Its Competitors
Table GlassLab K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure GlassLab K-12 Game-based Learning Market Share (2016-2018)
Table Microsoft Basic Information, Head Office, Major Market Areas and Its Competitors
Table Microsoft K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure Microsoft K-12 Game-based Learning Market Share (2016-2018)
Table Osmo Basic Information, Head Office, Major Market Areas and Its Competitors
Table Osmo K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure Osmo K-12 Game-based Learning Market Share (2016-2018)
Table PlayGen Basic Information, Head Office, Major Market Areas and Its Competitors
Table PlayGen K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure PlayGen K-12 Game-based Learning Market Share (2016-2018)
Table Banzai Labs Basic Information, Head Office, Major Market Areas and Its Competitors
Table Banzai Labs K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure Banzai Labs K-12 Game-based Learning Market Share (2016-2018)
Table BrainQuake Basic Information, Head Office, Major Market Areas and Its Competitors
Table BrainQuake K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure BrainQuake K-12 Game-based Learning Market Share (2016-2018)
Table Filament Games Basic Information, Head Office, Major Market Areas and Its Competitors
Table Filament Games K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure Filament Games K-12 Game-based Learning Market Share (2016-2018)
Table Gameloft Basic Information, Head Office, Major Market Areas and Its Competitors
Table Gameloft K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure Gameloft K-12 Game-based Learning Market Share (2016-2018)
Table iCivics Basic Information, Head Office, Major Market Areas and Its Competitors
Table iCivics K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure iCivics K-12 Game-based Learning Market Share (2016-2018)
Table Infinite Dreams Basic Information, Head Office, Major Market Areas and Its Competitors
Table Infinite Dreams K-12 Game-based Learning Revenue and Gross Margin (2016-2018)
Figure Infinite Dreams K-12 Game-based Learning Market Share (2016-2018)
Table Schell Games Basic Information, Head Office, Major Market Areas and Its Competitors


More Publications