Plunkett's Entertainment & Media Industry Almanac 2016: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies
PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2016
Key Findings:
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
Major Trends Affecting the Entertainment & Media Industry
1) Introduction to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8) New Video Game Console Technologies and Features Boost Sales
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate, Including Netflix
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
14) China and India Expand Film and TV Production Activity
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
16) Entertainment-Based Retailing, including Power Towns
17) Mobile Videos and TV Gain Smartphone Users
18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
19) Tablets and Smartphones Cause Shift in Desktop PC Market
20) Virtual Worlds Provide Revenue for Games Publishers
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
24) Theme Parks Draw Major Investment in China
25) eBook Sales Slow While Print Books Rebound
Entertainment & Media Industry Statistics
1) Entertainment & Media Industry Overview
2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015
3) Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2010-2015
4) Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014
5) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
6) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015
8) Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015
9) Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015
10) Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
11) Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
12) Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
13) Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015
14) Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015
15) Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014
16) Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2014
17) Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015
Key Findings:
- Plunkett Research lists top 400 companies in Entertainment & Media and names top trends changing the industry for the mid term.
- Industry trends analysis, market data and competitive intelligence
- Market forecasts and Industry Statistics
- Industry Associations and Professional Societies List
- In-Depth Profiles of hundreds of leading companies
- Industry Glossary
- Buyer may register for free access to search and export data at Plunkett Research Online
- Link to our 5-minute video overview of this industry
Statistical Tables Provided: 17
Companies Profiled: 408
Geographic Focus: Global
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
Major Trends Affecting the Entertainment & Media Industry
1) Introduction to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8) New Video Game Console Technologies and Features Boost Sales
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate, Including Netflix
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
14) China and India Expand Film and TV Production Activity
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
16) Entertainment-Based Retailing, including Power Towns
17) Mobile Videos and TV Gain Smartphone Users
18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
19) Tablets and Smartphones Cause Shift in Desktop PC Market
20) Virtual Worlds Provide Revenue for Games Publishers
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
24) Theme Parks Draw Major Investment in China
25) eBook Sales Slow While Print Books Rebound
Entertainment & Media Industry Statistics
1) Entertainment & Media Industry Overview
2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015
3) Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2010-2015
4) Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014
5) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
6) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015
8) Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015
9) Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015
10) Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
11) Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
12) Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
13) Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015
14) Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015
15) Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014
16) Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2014
17) Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015
INTRODUCTION
HOW TO USE THIS BOOK
CHAPTER 1: MAJOR TRENDS AFFECTING THE ENTERTAINMENT & MEDIA INDUSTRY
1) INTRODUCTION to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8) New Video Game Console Technologies and Features Boost Sales
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate, Including Netflix
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
14) China and India Expand Film and TV Production Activity
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
16) Entertainment-Based Retailing, including Power Towns
17) Mobile Videos and TV Gain Smartphone Users
18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
19) Tablets and Smartphones Cause Shift in Desktop PC Market
20) Virtual Worlds Provide Revenue for Games Publishers
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
24) Theme Parks Draw Major Investment in China
25) eBook Sales Slow While Print Books Rebound
CHAPTER 2: ENTERTAINMENT & MEDIA INDUSTRY STATISTICS
Entertainment & Media Industry Overview
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2010-2015
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015
Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015
Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2014
Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015
CHAPTER 3: IMPORTANT ENTERTAINMENT & MEDIA INDUSTRY CONTACTS
(Addresses, Phone Numbers and Internet Sites)
CHAPTER 4: THE ENTERTAINMENT 400: WHO THEY ARE AND HOW THEY WERE CHOSEN
Index of Companies Within Industry Groups
Alphabetical Index
Index of Headquarters Location by U.S. State
Index of Non-U.S. Headquarters Location by Country
Individual Data Profiles on Each of THE ENTERTAINMENT 400
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities
Index by Subsidiaries, Brand Names and Selected Affiliations
A Short Entertainment & Media Industry Glossary
HOW TO USE THIS BOOK
CHAPTER 1: MAJOR TRENDS AFFECTING THE ENTERTAINMENT & MEDIA INDUSTRY
1) INTRODUCTION to the Entertainment & Media Industry
2) TVs are Internet Ready/Game Consoles and Set Top Accessories Like Roku and Chromecast Stream Content
3) DVR Market Evolves/Time-Shifting Hurts Advertisers
4) Apple’s iTunes Set the Standard in the Music Industry, but Digital Sales Slow
5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face New Challenge from Apple Music/SiriusXM Tops 27 Million Subscribers
6) Broadcast Radio Stations on the Internet/The Era of Digital Radio Begins
7) Casino Revenues Slow in Macau/Internet Gambling Expands in the U.S.
8) New Video Game Console Technologies and Features Boost Sales
9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content
10) Cable and Satellite TV Struggle with Cord-Cutting/ Cheaper Streaming Options Proliferate, Including Netflix
11) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
12) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
13) Movie Attendance Up/Film Companies Innovate with Digital Projection and Enhanced Cinema Experiences
14) China and India Expand Film and TV Production Activity
15) Global Internet Market Tops 3.2 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
16) Entertainment-Based Retailing, including Power Towns
17) Mobile Videos and TV Gain Smartphone Users
18) Newspapers and Magazines See Excellent Growth in in Digital Editions and Apps
19) Tablets and Smartphones Cause Shift in Desktop PC Market
20) Virtual Worlds Provide Revenue for Games Publishers
21) Virtual Reality and 3-D Games Open New Opportunities/Immersion Games to Grow
22) Revenues Continue to Soar for MMORPGs, Massively Multiplayer Online Role Playing Games
23) Global Mobile Apps Revenues to Hit $77 Billion Yearly in 2017
24) Theme Parks Draw Major Investment in China
25) eBook Sales Slow While Print Books Rebound
CHAPTER 2: ENTERTAINMENT & MEDIA INDUSTRY STATISTICS
Entertainment & Media Industry Overview
Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2010-2015
Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2010-2015
Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 1995-2014
Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2010-2015
Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2010-2015
Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2010-2015
Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2010-2015
Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2010-2015
Number of Business & Residential High Speed Internet Lines, U.S.: 2008-2015
Estimated Export Revenue for Information Sector Firms, U.S.: 2010-2014
Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2014
Employment in Selected Information & Entertainment Industries, U.S.: 2010-September 2015
CHAPTER 3: IMPORTANT ENTERTAINMENT & MEDIA INDUSTRY CONTACTS
(Addresses, Phone Numbers and Internet Sites)
CHAPTER 4: THE ENTERTAINMENT 400: WHO THEY ARE AND HOW THEY WERE CHOSEN
Index of Companies Within Industry Groups
Alphabetical Index
Index of Headquarters Location by U.S. State
Index of Non-U.S. Headquarters Location by Country
Individual Data Profiles on Each of THE ENTERTAINMENT 400
Additional Indexes
Index of Hot Spots for Advancement for Women/Minorities
Index by Subsidiaries, Brand Names and Selected Affiliations
A Short Entertainment & Media Industry Glossary