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Global Mobile Applications Live Streaming Market Report 2019, Competitive Landscape, Trends and Opportunities

June 2019 | 132 pages | ID: G36D622A786FEN
Maia Research

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The Mobile Applications Live Streaming market has witnessed growth from USD XX million to USD XX million from 2014 to 2019. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2026.

The report mainly studies the size, recent trends and development status of the Mobile Applications Live Streaming market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Mobile Applications Live Streaming market.

Major players in the global Mobile Applications Live Streaming market include:
StreamNow
Ustream
YY
Huajiao
Broadcast Me
Momo
Hang W/
Inke
Facebook
Douyu
Meerkat
Livestream
Twitch
Youtube
YouNow
Yizhibo
Periscope
Twitter

On the basis of types, the Mobile Applications Live Streaming market is primarily split into:
Android
IOS
Windows Phone
Others

On the basis of applications, the market covers:
Education
Media & Entertainment
IT & Telecommunication
Retail
Government
Others

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions

Chapter 1 provides an overview of Mobile Applications Live Streaming market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Mobile Applications Live Streaming market by type, application, and region are also presented in this chapter.

Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.

Chapter 3 provides a full-scale analysis of major players in Mobile Applications Live Streaming industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.

Chapter 4 gives a worldwide view of Mobile Applications Live Streaming market. It includes production, market share revenue, price, and the growth rate by type.

Chapter 5 focuses on the application of Mobile Applications Live Streaming, by analyzing the consumption and its growth rate of each application.

Chapter 6 is about production, consumption, export, and import of Mobile Applications Live Streaming in each region.

Chapter 7 pays attention to the production, revenue, price and gross margin of Mobile Applications Live Streaming in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.

Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.

Chapter 9 introduces the industrial chain of Mobile Applications Live Streaming. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.

Chapter 10 provides clear insights into market dynamics.

Chapter 11 prospects the whole Mobile Applications Live Streaming market, including the global production and revenue forecast, regional forecast. It also foresees the Mobile Applications Live Streaming market by type and application.

Chapter 12 concludes the research findings and refines all the highlights of the study.

Chapter 13 introduces the research methodology and sources of research data for your understanding.

Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 MOBILE APPLICATIONS LIVE STREAMING MARKET OVERVIEW

1.1 Product Overview and Scope of Mobile Applications Live Streaming
1.2 Mobile Applications Live Streaming Segment by Type
  1.2.1 Global Mobile Applications Live Streaming Production and CAGR (%) Comparison by Type (2014-2026)
  1.2.2 The Market Profile of Android
  1.2.3 The Market Profile of IOS
  1.2.4 The Market Profile of Windows Phone
  1.2.5 The Market Profile of Others
1.3 Global Mobile Applications Live Streaming Segment by Application
  1.3.1 Mobile Applications Live Streaming Consumption (Sales) Comparison by Application (2014-2026)
  1.3.2 The Market Profile of Education
  1.3.3 The Market Profile of Media & Entertainment
  1.3.4 The Market Profile of IT & Telecommunication
  1.3.5 The Market Profile of Retail
  1.3.6 The Market Profile of Government
  1.3.7 The Market Profile of Others
1.4 Global Mobile Applications Live Streaming Market by Region (2014-2026)
  1.4.1 Global Mobile Applications Live Streaming Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
  1.4.2 United States Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.3 Europe Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.1 Germany Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.2 UK Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.3 France Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.4 Italy Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.5 Spain Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.6 Russia Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.3.7 Poland Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.4 China Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.5 Japan Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.6 India Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.7 Southeast Asia Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.7.1 Malaysia Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.7.2 Singapore Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.7.3 Philippines Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.7.4 Indonesia Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.7.5 Thailand Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.7.6 Vietnam Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.8 Central and South America Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.8.1 Brazil Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.8.2 Mexico Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.8.3 Colombia Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
  1.4.9 Middle East and Africa Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.9.1 Saudi Arabia Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.9.2 United Arab Emirates Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.9.3 Turkey Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.9.4 Egypt Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.9.5 South Africa Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
    1.4.9.6 Nigeria Mobile Applications Live Streaming Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Mobile Applications Live Streaming (2014-2026)
  1.5.1 Global Mobile Applications Live Streaming Revenue Status and Outlook (2014-2026)
  1.5.2 Global Mobile Applications Live Streaming Production Status and Outlook (2014-2026)

2 GLOBAL MOBILE APPLICATIONS LIVE STREAMING MARKET LANDSCAPE BY PLAYER

2.1 Global Mobile Applications Live Streaming Production and Share by Player (2014-2019)
2.2 Global Mobile Applications Live Streaming Revenue and Market Share by Player (2014-2019)
2.3 Global Mobile Applications Live Streaming Average Price by Player (2014-2019)
2.4 Mobile Applications Live Streaming Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Mobile Applications Live Streaming Market Competitive Situation and Trends
  2.5.1 Mobile Applications Live Streaming Market Concentration Rate
  2.5.2 Mobile Applications Live Streaming Market Share of Top 3 and Top 6 Players
  2.5.3 Mergers & Acquisitions, Expansion

3 PLAYERS PROFILES

3.1 StreamNow
  3.1.1 StreamNow Basic Information, Manufacturing Base, Sales Area and Competitors
  3.1.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.1.3 StreamNow Mobile Applications Live Streaming Market Performance (2014-2019)
  3.1.4 StreamNow Business Overview
3.2 Ustream
  3.2.1 Ustream Basic Information, Manufacturing Base, Sales Area and Competitors
  3.2.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.2.3 Ustream Mobile Applications Live Streaming Market Performance (2014-2019)
  3.2.4 Ustream Business Overview
3.3 YY
  3.3.1 YY Basic Information, Manufacturing Base, Sales Area and Competitors
  3.3.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.3.3 YY Mobile Applications Live Streaming Market Performance (2014-2019)
  3.3.4 YY Business Overview
3.4 Huajiao
  3.4.1 Huajiao Basic Information, Manufacturing Base, Sales Area and Competitors
  3.4.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.4.3 Huajiao Mobile Applications Live Streaming Market Performance (2014-2019)
  3.4.4 Huajiao Business Overview
3.5 Broadcast Me
  3.5.1 Broadcast Me Basic Information, Manufacturing Base, Sales Area and Competitors
  3.5.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.5.3 Broadcast Me Mobile Applications Live Streaming Market Performance (2014-2019)
  3.5.4 Broadcast Me Business Overview
3.6 Momo
  3.6.1 Momo Basic Information, Manufacturing Base, Sales Area and Competitors
  3.6.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.6.3 Momo Mobile Applications Live Streaming Market Performance (2014-2019)
  3.6.4 Momo Business Overview
3.7 Hang W/
  3.7.1 Hang W/ Basic Information, Manufacturing Base, Sales Area and Competitors
  3.7.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.7.3 Hang W/ Mobile Applications Live Streaming Market Performance (2014-2019)
  3.7.4 Hang W/ Business Overview
3.8 Inke
  3.8.1 Inke Basic Information, Manufacturing Base, Sales Area and Competitors
  3.8.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.8.3 Inke Mobile Applications Live Streaming Market Performance (2014-2019)
  3.8.4 Inke Business Overview
3.9 Facebook
  3.9.1 Facebook Basic Information, Manufacturing Base, Sales Area and Competitors
  3.9.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.9.3 Facebook Mobile Applications Live Streaming Market Performance (2014-2019)
  3.9.4 Facebook Business Overview
3.10 Douyu
  3.10.1 Douyu Basic Information, Manufacturing Base, Sales Area and Competitors
  3.10.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.10.3 Douyu Mobile Applications Live Streaming Market Performance (2014-2019)
  3.10.4 Douyu Business Overview
3.11 Meerkat
  3.11.1 Meerkat Basic Information, Manufacturing Base, Sales Area and Competitors
  3.11.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.11.3 Meerkat Mobile Applications Live Streaming Market Performance (2014-2019)
  3.11.4 Meerkat Business Overview
3.12 Livestream
  3.12.1 Livestream Basic Information, Manufacturing Base, Sales Area and Competitors
  3.12.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.12.3 Livestream Mobile Applications Live Streaming Market Performance (2014-2019)
  3.12.4 Livestream Business Overview
3.13 Twitch
  3.13.1 Twitch Basic Information, Manufacturing Base, Sales Area and Competitors
  3.13.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.13.3 Twitch Mobile Applications Live Streaming Market Performance (2014-2019)
  3.13.4 Twitch Business Overview
3.14 Youtube
  3.14.1 Youtube Basic Information, Manufacturing Base, Sales Area and Competitors
  3.14.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.14.3 Youtube Mobile Applications Live Streaming Market Performance (2014-2019)
  3.14.4 Youtube Business Overview
3.15 YouNow
  3.15.1 YouNow Basic Information, Manufacturing Base, Sales Area and Competitors
  3.15.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.15.3 YouNow Mobile Applications Live Streaming Market Performance (2014-2019)
  3.15.4 YouNow Business Overview
3.16 Yizhibo
  3.16.1 Yizhibo Basic Information, Manufacturing Base, Sales Area and Competitors
  3.16.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.16.3 Yizhibo Mobile Applications Live Streaming Market Performance (2014-2019)
  3.16.4 Yizhibo Business Overview
3.17 Periscope
  3.17.1 Periscope Basic Information, Manufacturing Base, Sales Area and Competitors
  3.17.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.17.3 Periscope Mobile Applications Live Streaming Market Performance (2014-2019)
  3.17.4 Periscope Business Overview
3.18 Twitter
  3.18.1 Twitter Basic Information, Manufacturing Base, Sales Area and Competitors
  3.18.2 Mobile Applications Live Streaming Product Profiles, Application and Specification
  3.18.3 Twitter Mobile Applications Live Streaming Market Performance (2014-2019)
  3.18.4 Twitter Business Overview

4 GLOBAL MOBILE APPLICATIONS LIVE STREAMING PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

4.1 Global Mobile Applications Live Streaming Production and Market Share by Type (2014-2019)
4.2 Global Mobile Applications Live Streaming Revenue and Market Share by Type (2014-2019)
4.3 Global Mobile Applications Live Streaming Price by Type (2014-2019)
4.4 Global Mobile Applications Live Streaming Production Growth Rate by Type (2014-2019)
  4.4.1 Global Mobile Applications Live Streaming Production Growth Rate of Android (2014-2019)
  4.4.2 Global Mobile Applications Live Streaming Production Growth Rate of IOS (2014-2019)
  4.4.3 Global Mobile Applications Live Streaming Production Growth Rate of Windows Phone (2014-2019)
  4.4.4 Global Mobile Applications Live Streaming Production Growth Rate of Others (2014-2019)

5 GLOBAL MOBILE APPLICATIONS LIVE STREAMING MARKET ANALYSIS BY APPLICATION

5.1 Global Mobile Applications Live Streaming Consumption and Market Share by Application (2014-2019)
5.2 Global Mobile Applications Live Streaming Consumption Growth Rate by Application (2014-2019)
  5.2.1 Global Mobile Applications Live Streaming Consumption Growth Rate of Education (2014-2019)
  5.2.2 Global Mobile Applications Live Streaming Consumption Growth Rate of Media & Entertainment (2014-2019)
  5.2.3 Global Mobile Applications Live Streaming Consumption Growth Rate of IT & Telecommunication (2014-2019)
  5.2.4 Global Mobile Applications Live Streaming Consumption Growth Rate of Retail (2014-2019)
  5.2.5 Global Mobile Applications Live Streaming Consumption Growth Rate of Government (2014-2019)
  5.2.6 Global Mobile Applications Live Streaming Consumption Growth Rate of Others (2014-2019)

6 GLOBAL MOBILE APPLICATIONS LIVE STREAMING PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)

6.1 Global Mobile Applications Live Streaming Consumption by Region (2014-2019)
6.2 United States Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.3 Europe Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.4 China Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.5 Japan Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.6 India Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Mobile Applications Live Streaming Production, Consumption, Export, Import (2014-2019)

7 GLOBAL MOBILE APPLICATIONS LIVE STREAMING PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)

7.1 Global Mobile Applications Live Streaming Production and Market Share by Region (2014-2019)
7.2 Global Mobile Applications Live Streaming Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Mobile Applications Live Streaming Production, Revenue, Price and Gross Margin (2014-2019)

8 MOBILE APPLICATIONS LIVE STREAMING MANUFACTURING ANALYSIS

8.1 Mobile Applications Live Streaming Key Raw Materials Analysis
  8.1.1 Key Raw Materials Introduction
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
  8.2.1 Labor Cost Analysis
  8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Mobile Applications Live Streaming

9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 Mobile Applications Live Streaming Industrial Chain Analysis
9.2 Raw Materials Sources of Mobile Applications Live Streaming Major Players in 2018
9.3 Downstream Buyers

10 MARKET DYNAMICS

10.1 Drivers
10.2 Restraints
10.3 Opportunities
  10.3.1 Advances in Innovation and Technology for Mobile Applications Live Streaming
  10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
  10.4.1 The Performance of Alternative Product Type is Getting Better and Better
  10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
  10.5.1 Threat of New Entrants
  10.5.2 Threat of Substitutes
  10.5.3 Bargaining Power of Suppliers
  10.5.4 Bargaining Power of Buyers
  10.5.5 Intensity of Competitive Rivalry

11 GLOBAL MOBILE APPLICATIONS LIVE STREAMING MARKET FORECAST (2019-2026)

11.1 Global Mobile Applications Live Streaming Production, Revenue Forecast (2019-2026)
  11.1.1 Global Mobile Applications Live Streaming Production and Growth Rate Forecast (2019-2026)
  11.1.2 Global Mobile Applications Live Streaming Revenue and Growth Rate Forecast (2019-2026)
  11.1.3 Global Mobile Applications Live Streaming Price and Trend Forecast (2019-2026)
11.2 Global Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast by Region (2019-2026)
  11.2.1 United States Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.2 Europe Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.3 China Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.4 Japan Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.5 India Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.6 Southeast Asia Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.7 Central and South America Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.8 Middle East and Africa Mobile Applications Live Streaming Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Mobile Applications Live Streaming Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Mobile Applications Live Streaming Consumption Forecast by Application (2019-2026)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology
13.2 Research Data Source


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