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Global Healthcare Gamification Market Report 2019, Competitive Landscape, Trends and Opportunities

June 2019 | 113 pages | ID: GB6D3702DFD2EN
Maia Research

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The Healthcare Gamification market has witnessed growth from USD XX million to USD XX million from 2014 to 2019. With the CAGR of X.X%, this market is estimated to reach USD XX million in 2026.

The report mainly studies the size, recent trends and development status of the Healthcare Gamification market, as well as investment opportunities, government policy, market dynamics (drivers, restraints, opportunities), supply chain and competitive landscape. Technological innovation and advancement will further optimize the performance of the product, making it more widely used in downstream applications. Moreover, Porter's Five Forces Analysis (potential entrants, suppliers, substitutes, buyers, industry competitors) provides crucial information for knowing the Healthcare Gamification market.

Major players in the global Healthcare Gamification market include:
Reflexion Health
Strava
Bunchball
Hubbub Health
Syandus
SuperBetter
Nike
Zimmer Biomet
Mango Health
Adidas AG
Akili Interactive Labs
Under Armour
Badgeville
Jawbone
FitBit
Apple
Welltok
Google
EveryMove
Fitocracy
Medisafe
Rally Health
Ayogo Health
Microsoft

On the basis of types, the Healthcare Gamification market is primarily split into:
Enterprise-Based Solutions
Consumer-Based Solutions
Other

On the basis of applications, the market covers:
Fitness Management
Medical Training
Medication Management
Physical Therapy
Other

Geographically, the report includes the research on production, consumption, revenue, market share and growth rate, and forecast (2014-2026) of the following regions:
United States
Europe (Germany, UK, France, Italy, Spain, Russia, Poland)
China
Japan
India
Southeast Asia (Malaysia, Singapore, Philippines, Indonesia, Thailand, Vietnam)
Central and South America (Brazil, Mexico, Colombia)
Middle East and Africa (Saudi Arabia, United Arab Emirates, Turkey, Egypt, South Africa, Nigeria)
Other Regions

Chapter 1 provides an overview of Healthcare Gamification market, containing global revenue, global production, sales, and CAGR. The forecast and analysis of Healthcare Gamification market by type, application, and region are also presented in this chapter.

Chapter 2 is about the market landscape and major players. It provides competitive situation and market concentration status along with the basic information of these players.

Chapter 3 provides a full-scale analysis of major players in Healthcare Gamification industry. The basic information, as well as the profiles, applications and specifications of products market performance along with Business Overview are offered.

Chapter 4 gives a worldwide view of Healthcare Gamification market. It includes production, market share revenue, price, and the growth rate by type.

Chapter 5 focuses on the application of Healthcare Gamification, by analyzing the consumption and its growth rate of each application.

Chapter 6 is about production, consumption, export, and import of Healthcare Gamification in each region.

Chapter 7 pays attention to the production, revenue, price and gross margin of Healthcare Gamification in markets of different regions. The analysis on production, revenue, price and gross margin of the global market is covered in this part.

Chapter 8 concentrates on manufacturing analysis, including key raw material analysis, cost structure analysis and process analysis, making up a comprehensive analysis of manufacturing cost.

Chapter 9 introduces the industrial chain of Healthcare Gamification. Industrial chain analysis, raw material sources and downstream buyers are analyzed in this chapter.

Chapter 10 provides clear insights into market dynamics.

Chapter 11 prospects the whole Healthcare Gamification market, including the global production and revenue forecast, regional forecast. It also foresees the Healthcare Gamification market by type and application.

Chapter 12 concludes the research findings and refines all the highlights of the study.

Chapter 13 introduces the research methodology and sources of research data for your understanding.

Years considered for this report:
Historical Years: 2014-2018
Base Year: 2019
Estimated Year: 2019
Forecast Period: 2019-2026
1 HEALTHCARE GAMIFICATION MARKET OVERVIEW

1.1 Product Overview and Scope of Healthcare Gamification
1.2 Healthcare Gamification Segment by Type
  1.2.1 Global Healthcare Gamification Production and CAGR (%) Comparison by Type (2014-2026)
  1.2.2 The Market Profile of Enterprise-Based Solutions
  1.2.3 The Market Profile of Consumer-Based Solutions
  1.2.4 The Market Profile of Other
1.3 Global Healthcare Gamification Segment by Application
  1.3.1 Healthcare Gamification Consumption (Sales) Comparison by Application (2014-2026)
  1.3.2 The Market Profile of Fitness Management
  1.3.3 The Market Profile of Medical Training
  1.3.4 The Market Profile of Medication Management
  1.3.5 The Market Profile of Physical Therapy
  1.3.6 The Market Profile of Other
1.4 Global Healthcare Gamification Market by Region (2014-2026)
  1.4.1 Global Healthcare Gamification Market Size (Value) and CAGR (%) Comparison by Region (2014-2026)
  1.4.2 United States Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.3 Europe Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.1 Germany Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.2 UK Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.3 France Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.4 Italy Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.5 Spain Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.6 Russia Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.3.7 Poland Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.4 China Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.5 Japan Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.6 India Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.7 Southeast Asia Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.7.1 Malaysia Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.7.2 Singapore Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.7.3 Philippines Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.7.4 Indonesia Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.7.5 Thailand Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.7.6 Vietnam Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.8 Central and South America Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.8.1 Brazil Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.8.2 Mexico Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.8.3 Colombia Healthcare Gamification Market Status and Prospect (2014-2026)
  1.4.9 Middle East and Africa Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.9.1 Saudi Arabia Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.9.2 United Arab Emirates Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.9.3 Turkey Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.9.4 Egypt Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.9.5 South Africa Healthcare Gamification Market Status and Prospect (2014-2026)
    1.4.9.6 Nigeria Healthcare Gamification Market Status and Prospect (2014-2026)
1.5 Global Market Size (Value) of Healthcare Gamification (2014-2026)
  1.5.1 Global Healthcare Gamification Revenue Status and Outlook (2014-2026)
  1.5.2 Global Healthcare Gamification Production Status and Outlook (2014-2026)

2 GLOBAL HEALTHCARE GAMIFICATION MARKET LANDSCAPE BY PLAYER

2.1 Global Healthcare Gamification Production and Share by Player (2014-2019)
2.2 Global Healthcare Gamification Revenue and Market Share by Player (2014-2019)
2.3 Global Healthcare Gamification Average Price by Player (2014-2019)
2.4 Healthcare Gamification Manufacturing Base Distribution, Sales Area and Product Type by Player
2.5 Healthcare Gamification Market Competitive Situation and Trends
  2.5.1 Healthcare Gamification Market Concentration Rate
  2.5.2 Healthcare Gamification Market Share of Top 3 and Top 6 Players
  2.5.3 Mergers & Acquisitions, Expansion

3 PLAYERS PROFILES

3.1 Reflexion Health
  3.1.1 Reflexion Health Basic Information, Manufacturing Base, Sales Area and Competitors
  3.1.2 Healthcare Gamification Product Profiles, Application and Specification
  3.1.3 Reflexion Health Healthcare Gamification Market Performance (2014-2019)
  3.1.4 Reflexion Health Business Overview
3.2 Strava
  3.2.1 Strava Basic Information, Manufacturing Base, Sales Area and Competitors
  3.2.2 Healthcare Gamification Product Profiles, Application and Specification
  3.2.3 Strava Healthcare Gamification Market Performance (2014-2019)
  3.2.4 Strava Business Overview
3.3 Bunchball
  3.3.1 Bunchball Basic Information, Manufacturing Base, Sales Area and Competitors
  3.3.2 Healthcare Gamification Product Profiles, Application and Specification
  3.3.3 Bunchball Healthcare Gamification Market Performance (2014-2019)
  3.3.4 Bunchball Business Overview
3.4 Hubbub Health
  3.4.1 Hubbub Health Basic Information, Manufacturing Base, Sales Area and Competitors
  3.4.2 Healthcare Gamification Product Profiles, Application and Specification
  3.4.3 Hubbub Health Healthcare Gamification Market Performance (2014-2019)
  3.4.4 Hubbub Health Business Overview
3.5 Syandus
  3.5.1 Syandus Basic Information, Manufacturing Base, Sales Area and Competitors
  3.5.2 Healthcare Gamification Product Profiles, Application and Specification
  3.5.3 Syandus Healthcare Gamification Market Performance (2014-2019)
  3.5.4 Syandus Business Overview
3.6 SuperBetter
  3.6.1 SuperBetter Basic Information, Manufacturing Base, Sales Area and Competitors
  3.6.2 Healthcare Gamification Product Profiles, Application and Specification
  3.6.3 SuperBetter Healthcare Gamification Market Performance (2014-2019)
  3.6.4 SuperBetter Business Overview
3.7 Nike
  3.7.1 Nike Basic Information, Manufacturing Base, Sales Area and Competitors
  3.7.2 Healthcare Gamification Product Profiles, Application and Specification
  3.7.3 Nike Healthcare Gamification Market Performance (2014-2019)
  3.7.4 Nike Business Overview
3.8 Zimmer Biomet
  3.8.1 Zimmer Biomet Basic Information, Manufacturing Base, Sales Area and Competitors
  3.8.2 Healthcare Gamification Product Profiles, Application and Specification
  3.8.3 Zimmer Biomet Healthcare Gamification Market Performance (2014-2019)
  3.8.4 Zimmer Biomet Business Overview
3.9 Mango Health
  3.9.1 Mango Health Basic Information, Manufacturing Base, Sales Area and Competitors
  3.9.2 Healthcare Gamification Product Profiles, Application and Specification
  3.9.3 Mango Health Healthcare Gamification Market Performance (2014-2019)
  3.9.4 Mango Health Business Overview
3.10 Adidas AG
  3.10.1 Adidas AG Basic Information, Manufacturing Base, Sales Area and Competitors
  3.10.2 Healthcare Gamification Product Profiles, Application and Specification
  3.10.3 Adidas AG Healthcare Gamification Market Performance (2014-2019)
  3.10.4 Adidas AG Business Overview
3.11 Akili Interactive Labs
  3.11.1 Akili Interactive Labs Basic Information, Manufacturing Base, Sales Area and Competitors
  3.11.2 Healthcare Gamification Product Profiles, Application and Specification
  3.11.3 Akili Interactive Labs Healthcare Gamification Market Performance (2014-2019)
  3.11.4 Akili Interactive Labs Business Overview
3.12 Under Armour
  3.12.1 Under Armour Basic Information, Manufacturing Base, Sales Area and Competitors
  3.12.2 Healthcare Gamification Product Profiles, Application and Specification
  3.12.3 Under Armour Healthcare Gamification Market Performance (2014-2019)
  3.12.4 Under Armour Business Overview
3.13 Badgeville
  3.13.1 Badgeville Basic Information, Manufacturing Base, Sales Area and Competitors
  3.13.2 Healthcare Gamification Product Profiles, Application and Specification
  3.13.3 Badgeville Healthcare Gamification Market Performance (2014-2019)
  3.13.4 Badgeville Business Overview
3.14 Jawbone
  3.14.1 Jawbone Basic Information, Manufacturing Base, Sales Area and Competitors
  3.14.2 Healthcare Gamification Product Profiles, Application and Specification
  3.14.3 Jawbone Healthcare Gamification Market Performance (2014-2019)
  3.14.4 Jawbone Business Overview
3.15 FitBit
  3.15.1 FitBit Basic Information, Manufacturing Base, Sales Area and Competitors
  3.15.2 Healthcare Gamification Product Profiles, Application and Specification
  3.15.3 FitBit Healthcare Gamification Market Performance (2014-2019)
  3.15.4 FitBit Business Overview
3.16 Apple
  3.16.1 Apple Basic Information, Manufacturing Base, Sales Area and Competitors
  3.16.2 Healthcare Gamification Product Profiles, Application and Specification
  3.16.3 Apple Healthcare Gamification Market Performance (2014-2019)
  3.16.4 Apple Business Overview
3.17 Welltok
  3.17.1 Welltok Basic Information, Manufacturing Base, Sales Area and Competitors
  3.17.2 Healthcare Gamification Product Profiles, Application and Specification
  3.17.3 Welltok Healthcare Gamification Market Performance (2014-2019)
  3.17.4 Welltok Business Overview
3.18 Google
  3.18.1 Google Basic Information, Manufacturing Base, Sales Area and Competitors
  3.18.2 Healthcare Gamification Product Profiles, Application and Specification
  3.18.3 Google Healthcare Gamification Market Performance (2014-2019)
  3.18.4 Google Business Overview
3.19 EveryMove
  3.19.1 EveryMove Basic Information, Manufacturing Base, Sales Area and Competitors
  3.19.2 Healthcare Gamification Product Profiles, Application and Specification
  3.19.3 EveryMove Healthcare Gamification Market Performance (2014-2019)
  3.19.4 EveryMove Business Overview
3.20 Fitocracy
  3.20.1 Fitocracy Basic Information, Manufacturing Base, Sales Area and Competitors
  3.20.2 Healthcare Gamification Product Profiles, Application and Specification
  3.20.3 Fitocracy Healthcare Gamification Market Performance (2014-2019)
  3.20.4 Fitocracy Business Overview
3.21 Medisafe
  3.21.1 Medisafe Basic Information, Manufacturing Base, Sales Area and Competitors
  3.21.2 Healthcare Gamification Product Profiles, Application and Specification
  3.21.3 Medisafe Healthcare Gamification Market Performance (2014-2019)
  3.21.4 Medisafe Business Overview
3.22 Rally Health
  3.22.1 Rally Health Basic Information, Manufacturing Base, Sales Area and Competitors
  3.22.2 Healthcare Gamification Product Profiles, Application and Specification
  3.22.3 Rally Health Healthcare Gamification Market Performance (2014-2019)
  3.22.4 Rally Health Business Overview
3.23 Ayogo Health
  3.23.1 Ayogo Health Basic Information, Manufacturing Base, Sales Area and Competitors
  3.23.2 Healthcare Gamification Product Profiles, Application and Specification
  3.23.3 Ayogo Health Healthcare Gamification Market Performance (2014-2019)
  3.23.4 Ayogo Health Business Overview
3.24 Microsoft
  3.24.1 Microsoft Basic Information, Manufacturing Base, Sales Area and Competitors
  3.24.2 Healthcare Gamification Product Profiles, Application and Specification
  3.24.3 Microsoft Healthcare Gamification Market Performance (2014-2019)
  3.24.4 Microsoft Business Overview

4 GLOBAL HEALTHCARE GAMIFICATION PRODUCTION, REVENUE (VALUE), PRICE TREND BY TYPE

4.1 Global Healthcare Gamification Production and Market Share by Type (2014-2019)
4.2 Global Healthcare Gamification Revenue and Market Share by Type (2014-2019)
4.3 Global Healthcare Gamification Price by Type (2014-2019)
4.4 Global Healthcare Gamification Production Growth Rate by Type (2014-2019)
  4.4.1 Global Healthcare Gamification Production Growth Rate of Enterprise-Based Solutions (2014-2019)
  4.4.2 Global Healthcare Gamification Production Growth Rate of Consumer-Based Solutions (2014-2019)
  4.4.3 Global Healthcare Gamification Production Growth Rate of Other (2014-2019)

5 GLOBAL HEALTHCARE GAMIFICATION MARKET ANALYSIS BY APPLICATION

5.1 Global Healthcare Gamification Consumption and Market Share by Application (2014-2019)
5.2 Global Healthcare Gamification Consumption Growth Rate by Application (2014-2019)
  5.2.1 Global Healthcare Gamification Consumption Growth Rate of Fitness Management (2014-2019)
  5.2.2 Global Healthcare Gamification Consumption Growth Rate of Medical Training (2014-2019)
  5.2.3 Global Healthcare Gamification Consumption Growth Rate of Medication Management (2014-2019)
  5.2.4 Global Healthcare Gamification Consumption Growth Rate of Physical Therapy (2014-2019)
  5.2.5 Global Healthcare Gamification Consumption Growth Rate of Other (2014-2019)

6 GLOBAL HEALTHCARE GAMIFICATION PRODUCTION, CONSUMPTION, EXPORT, IMPORT BY REGION (2014-2019)

6.1 Global Healthcare Gamification Consumption by Region (2014-2019)
6.2 United States Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.3 Europe Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.4 China Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.5 Japan Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.6 India Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.7 Southeast Asia Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.8 Central and South America Healthcare Gamification Production, Consumption, Export, Import (2014-2019)
6.9 Middle East and Africa Healthcare Gamification Production, Consumption, Export, Import (2014-2019)

7 GLOBAL HEALTHCARE GAMIFICATION PRODUCTION, REVENUE (VALUE) BY REGION (2014-2019)

7.1 Global Healthcare Gamification Production and Market Share by Region (2014-2019)
7.2 Global Healthcare Gamification Revenue (Value) and Market Share by Region (2014-2019)
7.3 Global Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.4 United States Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.5 Europe Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.6 China Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.7 Japan Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.8 India Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.9 Southeast Asia Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.10 Central and South America Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)
7.11 Middle East and Africa Healthcare Gamification Production, Revenue, Price and Gross Margin (2014-2019)

8 HEALTHCARE GAMIFICATION MANUFACTURING ANALYSIS

8.1 Healthcare Gamification Key Raw Materials Analysis
  8.1.1 Key Raw Materials Introduction
  8.1.2 Price Trend of Key Raw Materials
  8.1.3 Key Suppliers of Raw Materials
  8.1.4 Market Concentration Rate of Raw Materials
8.2 Manufacturing Cost Analysis
  8.2.1 Labor Cost Analysis
  8.2.2 Manufacturing Cost Structure Analysis
8.3 Manufacturing Process Analysis of Healthcare Gamification

9 INDUSTRIAL CHAIN, SOURCING STRATEGY AND DOWNSTREAM BUYERS

9.1 Healthcare Gamification Industrial Chain Analysis
9.2 Raw Materials Sources of Healthcare Gamification Major Players in 2018
9.3 Downstream Buyers

10 MARKET DYNAMICS

10.1 Drivers
10.2 Restraints
10.3 Opportunities
  10.3.1 Advances in Innovation and Technology for Healthcare Gamification
  10.3.2 Increased Demand in Emerging Markets
10.4 Challenges
  10.4.1 The Performance of Alternative Product Type is Getting Better and Better
  10.4.2 Price Variance Caused by Fluctuations in Raw Material Prices
10.5 Porter?s Five Forces Analysis
  10.5.1 Threat of New Entrants
  10.5.2 Threat of Substitutes
  10.5.3 Bargaining Power of Suppliers
  10.5.4 Bargaining Power of Buyers
  10.5.5 Intensity of Competitive Rivalry

11 GLOBAL HEALTHCARE GAMIFICATION MARKET FORECAST (2019-2026)

11.1 Global Healthcare Gamification Production, Revenue Forecast (2019-2026)
  11.1.1 Global Healthcare Gamification Production and Growth Rate Forecast (2019-2026)
  11.1.2 Global Healthcare Gamification Revenue and Growth Rate Forecast (2019-2026)
  11.1.3 Global Healthcare Gamification Price and Trend Forecast (2019-2026)
11.2 Global Healthcare Gamification Production, Consumption, Export and Import Forecast by Region (2019-2026)
  11.2.1 United States Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.2 Europe Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.3 China Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.4 Japan Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.5 India Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.6 Southeast Asia Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.7 Central and South America Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
  11.2.8 Middle East and Africa Healthcare Gamification Production, Consumption, Export and Import Forecast (2019-2026)
11.3 Global Healthcare Gamification Production, Revenue and Price Forecast by Type (2019-2026)
11.4 Global Healthcare Gamification Consumption Forecast by Application (2019-2026)

12 RESEARCH FINDINGS AND CONCLUSION

13 APPENDIX

13.1 Methodology
13.2 Research Data Source


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