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Global Social Gaming Market Size, Status and Forecast 2022

October 2017 | 98 pages | ID: G44CE2C9801WEN
QYResearch

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This report studies the global Social Gaming market, analyzes and researches the Social Gaming development status and forecast in United States, EU, Japan, China, India and Southeast Asia.
This report focuses on the top players in global market, like
  • Rovio Entertainment, Ltd
  • Social Point S.L.
  • Gameloft SE
  • King Digital Entertainment
  • Zynga
  • Electronic Arts Inc
  • Wooga GmbH
  • CrowdStar
  • Behaviour Interactive, Inc
  • Aeria Games GmbH
Market segment by Regions/Countries, this report covers
  • United States
  • EU
  • Japan
  • China
  • India
  • Southeast Asia
Market segment by Type, Social Gaming can be split into
  • Advertisements
  • Virtual Goods
  • Other
Market segment by Application, Social Gaming can be split into
  • 13-18 Years
  • 19-25 Years
  • 26-35 Years
  • 36-45 Years
  • 46 and Above Years
If you have any special requirements, please let us know and we will offer you the report as you want.
Global Social Gaming Market Size, Status and Forecast 2022

1 INDUSTRY OVERVIEW OF SOCIAL GAMING

1.1 Social Gaming Market Overview
  1.1.1 Social Gaming Product Scope
  1.1.2 Market Status and Outlook
1.2 Global Social Gaming Market Size and Analysis by Regions
  1.2.1 United States
  1.2.2 EU
  1.2.3 Japan
  1.2.4 China
  1.2.5 India
  1.2.6 Southeast Asia
1.3 Social Gaming Market by Type
  1.3.1 Advertisements
  1.3.2 Virtual Goods
  1.3.3 Other
1.4 Social Gaming Market by End Users/Application
  1.4.1 13-18 Years
  1.4.2 19-25 Years
  1.4.3 26-35 Years
  1.4.4 36-45 Years
  1.4.5 46 and Above Years

2 GLOBAL SOCIAL GAMING COMPETITION ANALYSIS BY PLAYERS

2.1 Social Gaming Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
  2.2.1 Market Concentration Rate
  2.2.2 Product/Service Differences
  2.2.3 New Entrants
  2.2.4 The Technology Trends in Future

3 COMPANY (TOP PLAYERS) PROFILES

3.1 Rovio Entertainment, Ltd
  3.1.1 Company Profile
  3.1.2 Main Business/Business Overview
  3.1.3 Products, Services and Solutions
  3.1.4 Social Gaming Revenue (Value) (2012-2017)
  3.1.5 Recent Developments
3.2 Social Point S.L.
  3.2.1 Company Profile
  3.2.2 Main Business/Business Overview
  3.2.3 Products, Services and Solutions
  3.2.4 Social Gaming Revenue (Value) (2012-2017)
  3.2.5 Recent Developments
3.3 Gameloft SE
  3.3.1 Company Profile
  3.3.2 Main Business/Business Overview
  3.3.3 Products, Services and Solutions
  3.3.4 Social Gaming Revenue (Value) (2012-2017)
  3.3.5 Recent Developments
3.4 King Digital Entertainment
  3.4.1 Company Profile
  3.4.2 Main Business/Business Overview
  3.4.3 Products, Services and Solutions
  3.4.4 Social Gaming Revenue (Value) (2012-2017)
  3.4.5 Recent Developments
3.5 Zynga
  3.5.1 Company Profile
  3.5.2 Main Business/Business Overview
  3.5.3 Products, Services and Solutions
  3.5.4 Social Gaming Revenue (Value) (2012-2017)
  3.5.5 Recent Developments
3.6 Electronic Arts Inc
  3.6.1 Company Profile
  3.6.2 Main Business/Business Overview
  3.6.3 Products, Services and Solutions
  3.6.4 Social Gaming Revenue (Value) (2012-2017)
  3.6.5 Recent Developments
3.7 Wooga GmbH
  3.7.1 Company Profile
  3.7.2 Main Business/Business Overview
  3.7.3 Products, Services and Solutions
  3.7.4 Social Gaming Revenue (Value) (2012-2017)
  3.7.5 Recent Developments
3.8 CrowdStar
  3.8.1 Company Profile
  3.8.2 Main Business/Business Overview
  3.8.3 Products, Services and Solutions
  3.8.4 Social Gaming Revenue (Value) (2012-2017)
  3.8.5 Recent Developments
3.9 Behaviour Interactive, Inc
  3.9.1 Company Profile
  3.9.2 Main Business/Business Overview
  3.9.3 Products, Services and Solutions
  3.9.4 Social Gaming Revenue (Value) (2012-2017)
  3.9.5 Recent Developments
3.10 Aeria Games GmbH
  3.10.1 Company Profile
  3.10.2 Main Business/Business Overview
  3.10.3 Products, Services and Solutions
  3.10.4 Social Gaming Revenue (Value) (2012-2017)
  3.10.5 Recent Developments

4 GLOBAL SOCIAL GAMING MARKET SIZE BY TYPE AND APPLICATION (2012-2017)

4.1 Global Social Gaming Market Size by Type (2012-2017)
4.2 Global Social Gaming Market Size by Application (2012-2017)
4.3 Potential Application of Social Gaming in Future
4.4 Top Consumer/End Users of Social Gaming

5 UNITED STATES SOCIAL GAMING DEVELOPMENT STATUS AND OUTLOOK

5.1 United States Social Gaming Market Size (2012-2017)
5.2 United States Social Gaming Market Size and Market Share by Players (2016 and 2017)

6 EU SOCIAL GAMING DEVELOPMENT STATUS AND OUTLOOK

6.1 EU Social Gaming Market Size (2012-2017)
6.2 EU Social Gaming Market Size and Market Share by Players (2016 and 2017)

7 JAPAN SOCIAL GAMING DEVELOPMENT STATUS AND OUTLOOK

7.1 Japan Social Gaming Market Size (2012-2017)
7.2 Japan Social Gaming Market Size and Market Share by Players (2016 and 2017)

8 CHINA SOCIAL GAMING DEVELOPMENT STATUS AND OUTLOOK

8.1 China Social Gaming Market Size (2012-2017)
8.2 China Social Gaming Market Size and Market Share by Players (2016 and 2017)

9 INDIA SOCIAL GAMING DEVELOPMENT STATUS AND OUTLOOK

9.1 India Social Gaming Market Size (2012-2017)
9.2 India Social Gaming Market Size and Market Share by Players (2016 and 2017)

10 SOUTHEAST ASIA SOCIAL GAMING DEVELOPMENT STATUS AND OUTLOOK

10.1 Southeast Asia Social Gaming Market Size (2012-2017)
10.2 Southeast Asia Social Gaming Market Size and Market Share by Players (2016 and 2017)

11 MARKET FORECAST BY REGIONS, TYPE AND APPLICATION (2017-2022)

11.1 Global Social Gaming Market Size (Value) by Regions (2017-2022)
  11.1.1 United States Social Gaming Revenue and Growth Rate (2017-2022)
  11.1.2 EU Social Gaming Revenue and Growth Rate (2017-2022)
  11.1.3 Japan Social Gaming Revenue and Growth Rate (2017-2022)
  11.1.4 China Social Gaming Revenue and Growth Rate (2017-2022)
  11.1.5 India Social Gaming Revenue and Growth Rate (2017-2022)
  11.1.6 Southeast Asia Social Gaming Revenue and Growth Rate (2017-2022)
11.2 Global Social Gaming Market Size (Value) by Type (2017-2022)
11.3 Global Social Gaming Market Size by Application (2017-2022)

12 SOCIAL GAMING MARKET DYNAMICS

12.1 Social Gaming Market Opportunities
12.2 Social Gaming Challenge and Risk
  12.2.1 Competition from Opponents
  12.2.2 Downside Risks of Economy
12.3 Social Gaming Market Constraints and Threat
  12.3.1 Threat from Substitute
  12.3.2 Government Policy
  12.3.3 Technology Risks
12.4 Social Gaming Market Driving Force
  12.4.1 Growing Demand from Emerging Markets
  12.4.2 Potential Application

13 MARKET EFFECT FACTORS ANALYSIS

13.1 Technology Progress/Risk
  13.1.1 Substitutes
  13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
  13.3.1 Economic Fluctuations
  13.3.2 Other Risk Factors

14 RESEARCH FINDING/CONCLUSION

15 APPENDIX

Methodology
Analyst Introduction
Data Source


The report requires updating with new data and is sent in 2-3 business days after order is placed.


LIST OF TABLES AND FIGURES

Figure Social Gaming Product Scope
Figure Global Social Gaming Market Size (Million USD) (2012-2017)
Table Global Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Social Gaming Market Share by Regions in 2016
Figure United States Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure EU Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Japan Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure China Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure India Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Southeast Asia Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Figure Global Social Gaming Market Share by Type in 2016
Figure Advertisements Market Size (Million USD) and Growth Rate (2012-2017)
Figure Virtual Goods Market Size (Million USD) and Growth Rate (2012-2017)
Figure Other Market Size (Million USD) and Growth Rate (2012-2017)
Figure Global Social Gaming Market Share by Application in 2016
Table Key Downstream Customer in 13-18 Years
Figure Social Gaming Market Size (Million USD) and Growth Rate in 13-18 Years (2012-2017)
Table Key Downstream Customer in 19-25 Years
Figure Social Gaming Market Size (Million USD) and Growth Rate in 19-25 Years (2012-2017)
Table Key Downstream Customer in 26-35 Years
Figure Social Gaming Market Size (Million USD) and Growth Rate in 26-35 Years (2012-2017)
Table Key Downstream Customer in 36-45 Years
Figure Social Gaming Market Size (Million USD) and Growth Rate in 36-45 Years (2012-2017)
Table Key Downstream Customer in 46 and Above Years
Figure Social Gaming Market Size (Million USD) and Growth Rate in 46 and Above Years (2012-2017)
Table Social Gaming Market Size (Million USD) by Players (2016 and 2017)
Figure Social Gaming Market Size Share by Players in 2016
Figure Social Gaming Market Size Share by Players in 2017
Table Rovio Entertainment, Ltd Basic Information List
Table Social Gaming Business Revenue (Million USD) of Rovio Entertainment, Ltd (2012-2017)
Figure Rovio Entertainment, Ltd Social Gaming Business Revenue Market Share in 2016
Table Social Point S.L. Basic Information List
Table Social Gaming Business Revenue (Million USD) of Social Point S.L. (2012-2017)
Figure Social Point S.L. Social Gaming Business Revenue Market Share in 2016
Table Gameloft SE Basic Information List
Table Social Gaming Business Revenue (Million USD) of Gameloft SE (2012-2017)
Figure Gameloft SE Social Gaming Business Revenue Market Share in 2016
Table King Digital Entertainment Basic Information List
Table Social Gaming Business Revenue (Million USD) of King Digital Entertainment (2012-2017)
Figure King Digital Entertainment Social Gaming Business Revenue Market Share in 2016
Table Zynga Basic Information List
Table Social Gaming Business Revenue (Million USD) of Zynga (2012-2017)
Figure Zynga Social Gaming Business Revenue Market Share in 2016
Table Electronic Arts Inc Basic Information List
Table Social Gaming Business Revenue (Million USD) of Electronic Arts Inc (2012-2017)
Figure Electronic Arts Inc Social Gaming Business Revenue Market Share in 2016
Table Wooga GmbH Basic Information List
Table Social Gaming Business Revenue (Million USD) of Wooga GmbH (2012-2017)
Figure Wooga GmbH Social Gaming Business Revenue Market Share in 2016
Table CrowdStar Basic Information List
Table Social Gaming Business Revenue (Million USD) of CrowdStar (2012-2017)
Figure CrowdStar Social Gaming Business Revenue Market Share in 2016
Table Behaviour Interactive, Inc Basic Information List
Table Social Gaming Business Revenue (Million USD) of Behaviour Interactive, Inc (2012-2017)
Figure Behaviour Interactive, Inc Social Gaming Business Revenue Market Share in 2016
Table Aeria Games GmbH Basic Information List
Table Social Gaming Business Revenue (Million USD) of Aeria Games GmbH (2012-2017)
Figure Aeria Games GmbH Social Gaming Business Revenue Market Share in 2016
Table Global Social Gaming Market Size (Million USD) by Type (2012-2017)
Figure Global Social Gaming Market Size Share by Type in 2012
Figure Global Social Gaming Market Size Share by Type in 2013
Figure Global Social Gaming Market Size Share by Type in 2014
Figure Global Social Gaming Market Size Share by Type in 2015
Figure Global Social Gaming Market Size Share by Type in 2016
Figure Global Social Gaming Market Size Share by Type in 2017
Table Global Social Gaming Market Size (Million USD) by Application (2012-2017)
Figure Global Social Gaming Market Size (Million USD) by Application in 2012
Figure Global Social Gaming Market Size (Million USD) by Application in 2013
Figure Global Social Gaming Market Size (Million USD) by Application in 2014
Figure Global Social Gaming Market Size (Million USD) by Application in 2015
Figure Global Social Gaming Market Size (Million USD) by Application in 2016
Figure Global Social Gaming Market Size (Million USD) by Application in 2017
Table Top Consumer/End Users of Social Gaming
Figure United States Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table United States Social Gaming Market Size (Million USD) by Players (2012-2017)
Figure United States Social Gaming Market Size Share by Players in 2016
Figure United States Social Gaming Market Size Share by Players in 2017
Figure EU Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table EU Social Gaming Market Size (Million USD) by Players (2012-2017)
Figure EU Social Gaming Market Size Share by Players in 2016
Figure EU Social Gaming Market Size Share by Players in 2017
Figure Japan Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Japan Social Gaming Market Size (Million USD) by Players (2012-2017)
Figure Japan Social Gaming Market Size Share by Players in 2016
Figure Japan Social Gaming Market Size Share by Players in 2017
Figure China Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table China Social Gaming Market Size (Million USD) by Players (2012-2017)
Figure China Social Gaming Market Size Share by Players in 2016
Figure China Social Gaming Market Size Share by Players in 2017
Figure India Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table India Social Gaming Market Size (Million USD) by Players (2012-2017)
Figure India Social Gaming Market Size Share by Players in 2016
Figure India Social Gaming Market Size Share by Players in 2017
Figure Southeast Asia Social Gaming Market Size (Million USD) and Growth Rate by Regions (2012-2017)
Table Southeast Asia Social Gaming Market Size (Million USD) by Players (2012-2017)
Figure Southeast Asia Social Gaming Market Size Share by Players in 2016
Figure Southeast Asia Social Gaming Market Size Share by Players in 2017
Figure Global Social Gaming Market Size (Million USD) by Regions (2017-2022)
Table Global Social Gaming Market Size (Million USD) by Regions (2017-2022)
Figure Global Social Gaming Market Size Share by Regions in 2017
Figure Global Social Gaming Market Size Share by Regions in 2022
Figure United States Social Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure EU Social Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure Japan Social Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure China Social Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure India Social Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Figure Southeast Asia Social Gaming Revenue (Million USD) and Growth Rate (2017-2022)
Table Global Social Gaming Market Size (Million USD) by Type (2017-2022)
Figure Global Social Gaming Market Size Share by Type in 2017
Figure Global Social Gaming Market Size Share by Type in 2022
Table Global Social Gaming Market Size (Million USD) by Application (2017-2022)
Figure Global Social Gaming Market Size (Million USD) by Application in 2017
Figure Global Social Gaming Market Size (Million USD) by Application in 2022


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