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Running Apps Industry Research Report 2023

August 2023 | 85 pages | ID: RB5F8FEC435EEN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Running Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Running Apps.

The Running Apps market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Running Apps market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Running Apps companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Nike+
  • Runkeeper
  • Runtastic
  • Under Armour
  • Sports Tracker
  • Garmin
  • Codoon
  • Strava
  • Couch to 5K (C25K)
Product Type Insights

Global markets are presented by Running Apps type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Running Apps are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Running Apps segment by Type
  • IOS
  • Android
Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Running Apps market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Running Apps market.

Running Apps Segment by Application
  • Amateur
  • Professional
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Running Apps market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Running Apps market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Running Apps and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Running Apps industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Running Apps.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Running Apps companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Running Apps by Type
  2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
  1.2.2 IOS
  1.2.3 Android
2.3 Running Apps by Application
  2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
  2.3.2 Amateur
  2.3.3 Professional
2.4 Assumptions and Limitations

3 RUNNING APPS BREAKDOWN DATA BY TYPE

3.1 Global Running Apps Historic Market Size by Type (2018-2023)
3.2 Global Running Apps Forecasted Market Size by Type (2023-2028)

4 RUNNING APPS BREAKDOWN DATA BY APPLICATION

4.1 Global Running Apps Historic Market Size by Application (2018-2023)
4.2 Global Running Apps Forecasted Market Size by Application (2018-2023)

5 GLOBAL GROWTH TRENDS

5.1 Global Running Apps Market Perspective (2018-2029)
5.2 Global Running Apps Growth Trends by Region
  5.2.1 Global Running Apps Market Size by Region: 2018 VS 2022 VS 2029
  5.2.2 Running Apps Historic Market Size by Region (2018-2023)
  5.2.3 Running Apps Forecasted Market Size by Region (2024-2029)
5.3 Running Apps Market Dynamics
  5.3.1 Running Apps Industry Trends
  5.3.2 Running Apps Market Drivers
  5.3.3 Running Apps Market Challenges
  5.3.4 Running Apps Market Restraints

6 MARKET COMPETITIVE LANDSCAPE BY PLAYERS

6.1 Global Top Running Apps Players by Revenue
  6.1.1 Global Top Running Apps Players by Revenue (2018-2023)
  6.1.2 Global Running Apps Revenue Market Share by Players (2018-2023)
6.2 Global Running Apps Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Running Apps Head office and Area Served
6.4 Global Running Apps Players, Product Type & Application
6.5 Global Running Apps Players, Date of Enter into This Industry
6.6 Global Running Apps Market CR5 and HHI
6.7 Global Players Mergers & Acquisition

7 NORTH AMERICA

7.1 North America Running Apps Market Size (2018-2029)
7.2 North America Running Apps Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Running Apps Market Size by Country (2018-2023)
7.4 North America Running Apps Market Size by Country (2024-2029)
7.5 United States
7.6 Canada

8 EUROPE

8.1 Europe Running Apps Market Size (2018-2029)
8.2 Europe Running Apps Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Running Apps Market Size by Country (2018-2023)
8.4 Europe Running Apps Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries

9 ASIA-PACIFIC

9.1 Asia-Pacific Running Apps Market Size (2018-2029)
9.2 Asia-Pacific Running Apps Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Running Apps Market Size by Country (2018-2023)
9.4 Asia-Pacific Running Apps Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia

10 LATIN AMERICA

10.1 Latin America Running Apps Market Size (2018-2029)
10.2 Latin America Running Apps Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Running Apps Market Size by Country (2018-2023)
10.4 Latin America Running Apps Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa Running Apps Market Size (2018-2029)
11.2 Middle East & Africa Running Apps Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Running Apps Market Size by Country (2018-2023)
11.4 Middle East & Africa Running Apps Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE

12 PLAYERS PROFILED

11.1 Nike+
  11.1.1 Nike+ Company Detail
  11.1.2 Nike+ Business Overview
  11.1.3 Nike+ Running Apps Introduction
  11.1.4 Nike+ Revenue in Running Apps Business (2017-2022)
  11.1.5 Nike+ Recent Development
11.2 Runkeeper
  11.2.1 Runkeeper Company Detail
  11.2.2 Runkeeper Business Overview
  11.2.3 Runkeeper Running Apps Introduction
  11.2.4 Runkeeper Revenue in Running Apps Business (2017-2022)
  11.2.5 Runkeeper Recent Development
11.3 Runtastic
  11.3.1 Runtastic Company Detail
  11.3.2 Runtastic Business Overview
  11.3.3 Runtastic Running Apps Introduction
  11.3.4 Runtastic Revenue in Running Apps Business (2017-2022)
  11.3.5 Runtastic Recent Development
11.4 Under Armour
  11.4.1 Under Armour Company Detail
  11.4.2 Under Armour Business Overview
  11.4.3 Under Armour Running Apps Introduction
  11.4.4 Under Armour Revenue in Running Apps Business (2017-2022)
  11.4.5 Under Armour Recent Development
11.5 Sports Tracker
  11.5.1 Sports Tracker Company Detail
  11.5.2 Sports Tracker Business Overview
  11.5.3 Sports Tracker Running Apps Introduction
  11.5.4 Sports Tracker Revenue in Running Apps Business (2017-2022)
  11.5.5 Sports Tracker Recent Development
11.6 Garmin
  11.6.1 Garmin Company Detail
  11.6.2 Garmin Business Overview
  11.6.3 Garmin Running Apps Introduction
  11.6.4 Garmin Revenue in Running Apps Business (2017-2022)
  11.6.5 Garmin Recent Development
11.7 Codoon
  11.7.1 Codoon Company Detail
  11.7.2 Codoon Business Overview
  11.7.3 Codoon Running Apps Introduction
  11.7.4 Codoon Revenue in Running Apps Business (2017-2022)
  11.7.5 Codoon Recent Development
11.8 Strava
  11.8.1 Strava Company Detail
  11.8.2 Strava Business Overview
  11.8.3 Strava Running Apps Introduction
  11.8.4 Strava Revenue in Running Apps Business (2017-2022)
  11.8.5 Strava Recent Development
11.9 Couch to 5K (C25K)
  11.9.1 Couch to 5K (C25K) Company Detail
  11.9.2 Couch to 5K (C25K) Business Overview
  11.9.3 Couch to 5K (C25K) Running Apps Introduction
  11.9.4 Couch to 5K (C25K) Revenue in Running Apps Business (2017-2022)
  11.9.5 Couch to 5K (C25K) Recent Development

13 REPORT CONCLUSION

14 DISCLAIMER



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