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Virtual and Online Fitness Industry Research Report 2023

August 2023 | 113 pages | ID: V2D38D939D44EN
APO Research

US$ 2,950.00

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This report aims to provide a comprehensive presentation of the global market for Virtual and Online Fitness, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual and Online Fitness.

The Virtual and Online Fitness market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual and Online Fitness market comprehensively. Regional market sizes, concerning products by types, by application, and by players, are also provided. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

The report will help the Virtual and Online Fitness companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue by companies for the period 2017-2022. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses. Some of the prominent players reviewed in the research report include:
  • Peloton
  • Life fitness
  • Johnson Health Tech
  • Nautilus Inc
  • Technogym
  • Precor
  • Core Health & Fitness
  • Fitness First
  • Charter Fitness
  • Zwift
  • ClassPass Inc.
  • eGym GmbH
  • Tonal
  • FNF
  • Wellbeats
  • Mirror
  • Econofitness
  • Tempo
  • Les Mills International Ltd.
  • Fitness On Demand
Product Type Insights

Global markets are presented by Virtual and Online Fitness type, along with growth forecasts through 2029. Estimates on revenue are based on the price in the supply chain at which the Virtual and Online Fitness are procured by the companies.

This report has studied every segment and provided the market size using historical data. They have also talked about the growth opportunities that the segment may pose in the future. This study bestows revenue data by type, and during the historical period (2018-2023) and forecast period (2024-2029).

Virtual and Online Fitness segment by Type
  • Equipment
  • Services
Application Insights

This report has provided the market size (revenue data) by application, during the historical period (2018-2023) and forecast period (2024-2029).

This report also outlines the market trends of each segment and consumer behaviors impacting the Virtual and Online Fitness market and what implications these may have on the industry's future. This report can help to understand the relevant market and consumer trends that are driving the Virtual and Online Fitness market.

Virtual and Online Fitness Segment by Application
  • Adults
  • Children
  • The Elderly
Regional Outlook

This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the revenue data of each region and country for the period 2018-2029.

The market has been segmented into various major geographies, including North America, Europe, Asia-Pacific, South America, Middle East & Africa. Detailed analysis of major countries such as the USA, Germany, the U.K., Italy, France, China, Japan, South Korea, Southeast Asia, and India will be covered within the regional segment. For market estimates, data are going to be provided for 2022 because of the base year, with estimates for 2023 and forecast revenue for 2029.
  • North America
    • United States
    • Canada
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
    • Nordic Countries
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA
Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

COVID-19 and Russia-Ukraine War Influence Analysis

The readers in the section will understand how the Virtual and Online Fitness market scenario changed across the globe during the pandemic, post-pandemic and Russia-Ukraine War. The study is done keeping in view the changes in aspects such as demand, consumption, transportation, consumer behavior, supply chain management. The industry experts have also highlighted the key factors that will help create opportunities for players and stabilize the overall industry in the years to come.

Reasons to Buy This Report

This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Virtual and Online Fitness market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.

This report will help stakeholders to understand the global industry status and trends of Virtual and Online Fitness and provides them with information on key market drivers, restraints, challenges, and opportunities.

This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.

This report stays updated with novel technology integration, features, and the latest developments in the market

This report helps stakeholders to understand the COVID-19 and Russia-Ukraine War Influence on the Virtual and Online Fitness industry.

This report helps stakeholders to gain insights into which regions to target globally

This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Virtual and Online Fitness.

This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Core Chapters

Chapter 1: Research objectives, research methods, data sources, data cross-validation;

Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.

Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.

Chapter 6: Detailed analysis of Virtual and Online Fitness companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 13: The main points and conclusions of the report.
1 PREFACE

1.1 Scope of Report
1.2 Reasons for Doing This Study
1.3 Research Methodology
1.4 Research Process
1.5 Data Source
  1.5.1 Secondary Sources
  1.5.2 Primary Sources

2 MARKET OVERVIEW

2.1 Product Definition
2.2 Virtual and Online Fitness by Type
  2.2.1 Market Value Comparison by Type (2018 VS 2022 VS 2029)
  1.2.2 Equipment
  1.2.3 Services
2.3 Virtual and Online Fitness by Application
  2.3.1 Market Value Comparison by Application (2018 VS 2022 VS 2029)
  2.3.2 Adults
  2.3.3 Children
  2.3.4 The Elderly
2.4 Assumptions and Limitations

3 VIRTUAL AND ONLINE FITNESS BREAKDOWN DATA BY TYPE

3.1 Global Virtual and Online Fitness Historic Market Size by Type (2018-2023)
3.2 Global Virtual and Online Fitness Forecasted Market Size by Type (2023-2028)

4 VIRTUAL AND ONLINE FITNESS BREAKDOWN DATA BY APPLICATION

4.1 Global Virtual and Online Fitness Historic Market Size by Application (2018-2023)
4.2 Global Virtual and Online Fitness Forecasted Market Size by Application (2018-2023)

5 GLOBAL GROWTH TRENDS

5.1 Global Virtual and Online Fitness Market Perspective (2018-2029)
5.2 Global Virtual and Online Fitness Growth Trends by Region
  5.2.1 Global Virtual and Online Fitness Market Size by Region: 2018 VS 2022 VS 2029
  5.2.2 Virtual and Online Fitness Historic Market Size by Region (2018-2023)
  5.2.3 Virtual and Online Fitness Forecasted Market Size by Region (2024-2029)
5.3 Virtual and Online Fitness Market Dynamics
  5.3.1 Virtual and Online Fitness Industry Trends
  5.3.2 Virtual and Online Fitness Market Drivers
  5.3.3 Virtual and Online Fitness Market Challenges
  5.3.4 Virtual and Online Fitness Market Restraints

6 MARKET COMPETITIVE LANDSCAPE BY PLAYERS

6.1 Global Top Virtual and Online Fitness Players by Revenue
  6.1.1 Global Top Virtual and Online Fitness Players by Revenue (2018-2023)
  6.1.2 Global Virtual and Online Fitness Revenue Market Share by Players (2018-2023)
6.2 Global Virtual and Online Fitness Industry Players Ranking, 2021 VS 2022 VS 2023
6.3 Global Key Players of Virtual and Online Fitness Head office and Area Served
6.4 Global Virtual and Online Fitness Players, Product Type & Application
6.5 Global Virtual and Online Fitness Players, Date of Enter into This Industry
6.6 Global Virtual and Online Fitness Market CR5 and HHI
6.7 Global Players Mergers & Acquisition

7 NORTH AMERICA

7.1 North America Virtual and Online Fitness Market Size (2018-2029)
7.2 North America Virtual and Online Fitness Market Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 North America Virtual and Online Fitness Market Size by Country (2018-2023)
7.4 North America Virtual and Online Fitness Market Size by Country (2024-2029)
7.5 United States
7.6 Canada

8 EUROPE

8.1 Europe Virtual and Online Fitness Market Size (2018-2029)
8.2 Europe Virtual and Online Fitness Market Growth Rate by Country: 2018 VS 2022 VS 2029
8.3 Europe Virtual and Online Fitness Market Size by Country (2018-2023)
8.4 Europe Virtual and Online Fitness Market Size by Country (2024-2029)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries

9 ASIA-PACIFIC

9.1 Asia-Pacific Virtual and Online Fitness Market Size (2018-2029)
9.2 Asia-Pacific Virtual and Online Fitness Market Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Asia-Pacific Virtual and Online Fitness Market Size by Country (2018-2023)
9.4 Asia-Pacific Virtual and Online Fitness Market Size by Country (2024-2029)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia

10 LATIN AMERICA

10.1 Latin America Virtual and Online Fitness Market Size (2018-2029)
10.2 Latin America Virtual and Online Fitness Market Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Latin America Virtual and Online Fitness Market Size by Country (2018-2023)
10.4 Latin America Virtual and Online Fitness Market Size by Country (2024-2029)
9.4 Mexico
9.5 Brazil

11 MIDDLE EAST & AFRICA

11.1 Middle East & Africa Virtual and Online Fitness Market Size (2018-2029)
11.2 Middle East & Africa Virtual and Online Fitness Market Growth Rate by Country: 2018 VS 2022 VS 2029
11.3 Middle East & Africa Virtual and Online Fitness Market Size by Country (2018-2023)
11.4 Middle East & Africa Virtual and Online Fitness Market Size by Country (2024-2029)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE

12 PLAYERS PROFILED

11.1 Peloton
  11.1.1 Peloton Company Detail
  11.1.2 Peloton Business Overview
  11.1.3 Peloton Virtual and Online Fitness Introduction
  11.1.4 Peloton Revenue in Virtual and Online Fitness Business (2017-2022)
  11.1.5 Peloton Recent Development
11.2 Life fitness
  11.2.1 Life fitness Company Detail
  11.2.2 Life fitness Business Overview
  11.2.3 Life fitness Virtual and Online Fitness Introduction
  11.2.4 Life fitness Revenue in Virtual and Online Fitness Business (2017-2022)
  11.2.5 Life fitness Recent Development
11.3 Johnson Health Tech
  11.3.1 Johnson Health Tech Company Detail
  11.3.2 Johnson Health Tech Business Overview
  11.3.3 Johnson Health Tech Virtual and Online Fitness Introduction
  11.3.4 Johnson Health Tech Revenue in Virtual and Online Fitness Business (2017-2022)
  11.3.5 Johnson Health Tech Recent Development
11.4 Nautilus Inc
  11.4.1 Nautilus Inc Company Detail
  11.4.2 Nautilus Inc Business Overview
  11.4.3 Nautilus Inc Virtual and Online Fitness Introduction
  11.4.4 Nautilus Inc Revenue in Virtual and Online Fitness Business (2017-2022)
  11.4.5 Nautilus Inc Recent Development
11.5 Technogym
  11.5.1 Technogym Company Detail
  11.5.2 Technogym Business Overview
  11.5.3 Technogym Virtual and Online Fitness Introduction
  11.5.4 Technogym Revenue in Virtual and Online Fitness Business (2017-2022)
  11.5.5 Technogym Recent Development
11.6 Precor
  11.6.1 Precor Company Detail
  11.6.2 Precor Business Overview
  11.6.3 Precor Virtual and Online Fitness Introduction
  11.6.4 Precor Revenue in Virtual and Online Fitness Business (2017-2022)
  11.6.5 Precor Recent Development
11.7 Core Health & Fitness
  11.7.1 Core Health & Fitness Company Detail
  11.7.2 Core Health & Fitness Business Overview
  11.7.3 Core Health & Fitness Virtual and Online Fitness Introduction
  11.7.4 Core Health & Fitness Revenue in Virtual and Online Fitness Business (2017-2022)
  11.7.5 Core Health & Fitness Recent Development
11.8 Fitness First
  11.8.1 Fitness First Company Detail
  11.8.2 Fitness First Business Overview
  11.8.3 Fitness First Virtual and Online Fitness Introduction
  11.8.4 Fitness First Revenue in Virtual and Online Fitness Business (2017-2022)
  11.8.5 Fitness First Recent Development
11.9 Charter Fitness
  11.9.1 Charter Fitness Company Detail
  11.9.2 Charter Fitness Business Overview
  11.9.3 Charter Fitness Virtual and Online Fitness Introduction
  11.9.4 Charter Fitness Revenue in Virtual and Online Fitness Business (2017-2022)
  11.9.5 Charter Fitness Recent Development
11.10 Zwift
  11.10.1 Zwift Company Detail
  11.10.2 Zwift Business Overview
  11.10.3 Zwift Virtual and Online Fitness Introduction
  11.10.4 Zwift Revenue in Virtual and Online Fitness Business (2017-2022)
  11.10.5 Zwift Recent Development
11.11 ClassPass Inc.
  11.11.1 ClassPass Inc. Company Detail
  11.11.2 ClassPass Inc. Business Overview
  11.11.3 ClassPass Inc. Virtual and Online Fitness Introduction
  11.11.4 ClassPass Inc. Revenue in Virtual and Online Fitness Business (2017-2022)
  11.11.5 ClassPass Inc. Recent Development
11.12 eGym GmbH
  11.12.1 eGym GmbH Company Detail
  11.12.2 eGym GmbH Business Overview
  11.12.3 eGym GmbH Virtual and Online Fitness Introduction
  11.12.4 eGym GmbH Revenue in Virtual and Online Fitness Business (2017-2022)
  11.12.5 eGym GmbH Recent Development
11.13 Tonal
  11.13.1 Tonal Company Detail
  11.13.2 Tonal Business Overview
  11.13.3 Tonal Virtual and Online Fitness Introduction
  11.13.4 Tonal Revenue in Virtual and Online Fitness Business (2017-2022)
  11.13.5 Tonal Recent Development
11.14 FNF
  11.14.1 FNF Company Detail
  11.14.2 FNF Business Overview
  11.14.3 FNF Virtual and Online Fitness Introduction
  11.14.4 FNF Revenue in Virtual and Online Fitness Business (2017-2022)
  11.14.5 FNF Recent Development
11.15 Wellbeats
  11.15.1 Wellbeats Company Detail
  11.15.2 Wellbeats Business Overview
  11.15.3 Wellbeats Virtual and Online Fitness Introduction
  11.15.4 Wellbeats Revenue in Virtual and Online Fitness Business (2017-2022)
  11.15.5 Wellbeats Recent Development
11.16 Mirror
  11.16.1 Mirror Company Detail
  11.16.2 Mirror Business Overview
  11.16.3 Mirror Virtual and Online Fitness Introduction
  11.16.4 Mirror Revenue in Virtual and Online Fitness Business (2017-2022)
  11.16.5 Mirror Recent Development
11.17 Econofitness
  11.17.1 Econofitness Company Detail
  11.17.2 Econofitness Business Overview
  11.17.3 Econofitness Virtual and Online Fitness Introduction
  11.17.4 Econofitness Revenue in Virtual and Online Fitness Business (2017-2022)
  11.17.5 Econofitness Recent Development
11.18 Tempo
  11.18.1 Tempo Company Detail
  11.18.2 Tempo Business Overview
  11.18.3 Tempo Virtual and Online Fitness Introduction
  11.18.4 Tempo Revenue in Virtual and Online Fitness Business (2017-2022)
  11.18.5 Tempo Recent Development
11.19 Les Mills International Ltd.
  11.19.1 Les Mills International Ltd. Company Detail
  11.19.2 Les Mills International Ltd. Business Overview
  11.19.3 Les Mills International Ltd. Virtual and Online Fitness Introduction
  11.19.4 Les Mills International Ltd. Revenue in Virtual and Online Fitness Business (2017-2022)
  11.19.5 Les Mills International Ltd. Recent Development
11.20 Fitness On Demand
  11.20.1 Fitness On Demand Company Detail
  11.20.2 Fitness On Demand Business Overview
  11.20.3 Fitness On Demand Virtual and Online Fitness Introduction
  11.20.4 Fitness On Demand Revenue in Virtual and Online Fitness Business (2017-2022)
  11.20.5 Fitness On Demand Recent Development

13 REPORT CONCLUSION

14 DISCLAIMER



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