Global Digital Gaming Market Research Report 2024(Status and Outlook)

July 2024 | 103 pages | ID: G0F54BBE558FEN
Bosson Research

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Report Overview

This report provides a deep insight into the global Digital Gaming market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Digital Gaming Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Digital Gaming market in any manner.

Global Digital Gaming Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Activision Blizzard

Zynga

Electronic Arts

Wargaming

Giant Interactive

GungHo Online

NCSOFT

Smilegate

Microsoft

Riot Games

Market Segmentation (by Type)

Free-to-play

Pay-to-play

Market Segmentation (by Application)

Mobile Devices

PC

TV

Gaming Console

Geographic Segmentation
  • North America (USA, Canada, Mexico)
  • Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
  • Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
  • South America (Brazil, Argentina, Columbia, Rest of South America)
  • The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
  • Industry drivers, restraints, and opportunities covered in the study
  • Neutral perspective on the market performance
  • Recent industry trends and developments
  • Competitive landscape & strategies of key players
  • Potential & niche segments and regions exhibiting promising growth covered
  • Historical, current, and projected market size, in terms of value
  • In-depth analysis of the Digital Gaming Market
  • Overview of the regional outlook of the Digital Gaming Market:
Key Reasons to Buy this Report:
  • Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
  • This enables you to anticipate market changes to remain ahead of your competitors
  • You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
  • The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support
Customization of the Report

In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Digital Gaming Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.
1 RESEARCH METHODOLOGY AND STATISTICAL SCOPE

1.1 Market Definition and Statistical Scope of Digital Gaming
1.2 Key Market Segments
  1.2.1 Digital Gaming Segment by Type
  1.2.2 Digital Gaming Segment by Application
1.3 Methodology & Sources of Information
  1.3.1 Research Methodology
  1.3.2 Research Process
  1.3.3 Market Breakdown and Data Triangulation
  1.3.4 Base Year
  1.3.5 Report Assumptions & Caveats

2 DIGITAL GAMING MARKET OVERVIEW

2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region

3 DIGITAL GAMING MARKET COMPETITIVE LANDSCAPE

3.1 Global Digital Gaming Revenue Market Share by Company (2019-2024)
3.2 Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Digital Gaming Market Size Sites, Area Served, Product Type
3.4 Digital Gaming Market Competitive Situation and Trends
  3.4.1 Digital Gaming Market Concentration Rate
  3.4.2 Global 5 and 10 Largest Digital Gaming Players Market Share by Revenue
  3.4.3 Mergers & Acquisitions, Expansion

4 DIGITAL GAMING VALUE CHAIN ANALYSIS

4.1 Digital Gaming Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis

5 THE DEVELOPMENT AND DYNAMICS OF DIGITAL GAMING MARKET

5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
  5.5.1 Mergers & Acquisitions
  5.5.2 Expansions
  5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies

6 DIGITAL GAMING MARKET SEGMENTATION BY TYPE

6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Digital Gaming Market Size Market Share by Type (2019-2024)
6.3 Global Digital Gaming Market Size Growth Rate by Type (2019-2024)

7 DIGITAL GAMING MARKET SEGMENTATION BY APPLICATION

7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Digital Gaming Market Size (M USD) by Application (2019-2024)
7.3 Global Digital Gaming Market Size Growth Rate by Application (2019-2024)

8 DIGITAL GAMING MARKET SEGMENTATION BY REGION

8.1 Global Digital Gaming Market Size by Region
  8.1.1 Global Digital Gaming Market Size by Region
  8.1.2 Global Digital Gaming Market Size Market Share by Region
8.2 North America
  8.2.1 North America Digital Gaming Market Size by Country
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 Europe
  8.3.1 Europe Digital Gaming Market Size by Country
  8.3.2 Germany
  8.3.3 France
  8.3.4 U.K.
  8.3.5 Italy
  8.3.6 Russia
8.4 Asia Pacific
  8.4.1 Asia Pacific Digital Gaming Market Size by Region
  8.4.2 China
  8.4.3 Japan
  8.4.4 South Korea
  8.4.5 India
  8.4.6 Southeast Asia
8.5 South America
  8.5.1 South America Digital Gaming Market Size by Country
  8.5.2 Brazil
  8.5.3 Argentina
  8.5.4 Columbia
8.6 Middle East and Africa
  8.6.1 Middle East and Africa Digital Gaming Market Size by Region
  8.6.2 Saudi Arabia
  8.6.3 UAE
  8.6.4 Egypt
  8.6.5 Nigeria
  8.6.6 South Africa

9 KEY COMPANIES PROFILE

9.1 Activision Blizzard
  9.1.1 Activision Blizzard Digital Gaming Basic Information
  9.1.2 Activision Blizzard Digital Gaming Product Overview
  9.1.3 Activision Blizzard Digital Gaming Product Market Performance
  9.1.4 Activision Blizzard Digital Gaming SWOT Analysis
  9.1.5 Activision Blizzard Business Overview
  9.1.6 Activision Blizzard Recent Developments
9.2 Zynga
  9.2.1 Zynga Digital Gaming Basic Information
  9.2.2 Zynga Digital Gaming Product Overview
  9.2.3 Zynga Digital Gaming Product Market Performance
  9.2.4 Activision Blizzard Digital Gaming SWOT Analysis
  9.2.5 Zynga Business Overview
  9.2.6 Zynga Recent Developments
9.3 Electronic Arts
  9.3.1 Electronic Arts Digital Gaming Basic Information
  9.3.2 Electronic Arts Digital Gaming Product Overview
  9.3.3 Electronic Arts Digital Gaming Product Market Performance
  9.3.4 Activision Blizzard Digital Gaming SWOT Analysis
  9.3.5 Electronic Arts Business Overview
  9.3.6 Electronic Arts Recent Developments
9.4 Wargaming
  9.4.1 Wargaming Digital Gaming Basic Information
  9.4.2 Wargaming Digital Gaming Product Overview
  9.4.3 Wargaming Digital Gaming Product Market Performance
  9.4.4 Wargaming Business Overview
  9.4.5 Wargaming Recent Developments
9.5 Giant Interactive
  9.5.1 Giant Interactive Digital Gaming Basic Information
  9.5.2 Giant Interactive Digital Gaming Product Overview
  9.5.3 Giant Interactive Digital Gaming Product Market Performance
  9.5.4 Giant Interactive Business Overview
  9.5.5 Giant Interactive Recent Developments
9.6 GungHo Online
  9.6.1 GungHo Online Digital Gaming Basic Information
  9.6.2 GungHo Online Digital Gaming Product Overview
  9.6.3 GungHo Online Digital Gaming Product Market Performance
  9.6.4 GungHo Online Business Overview
  9.6.5 GungHo Online Recent Developments
9.7 NCSOFT
  9.7.1 NCSOFT Digital Gaming Basic Information
  9.7.2 NCSOFT Digital Gaming Product Overview
  9.7.3 NCSOFT Digital Gaming Product Market Performance
  9.7.4 NCSOFT Business Overview
  9.7.5 NCSOFT Recent Developments
9.8 Smilegate
  9.8.1 Smilegate Digital Gaming Basic Information
  9.8.2 Smilegate Digital Gaming Product Overview
  9.8.3 Smilegate Digital Gaming Product Market Performance
  9.8.4 Smilegate Business Overview
  9.8.5 Smilegate Recent Developments
9.9 Microsoft
  9.9.1 Microsoft Digital Gaming Basic Information
  9.9.2 Microsoft Digital Gaming Product Overview
  9.9.3 Microsoft Digital Gaming Product Market Performance
  9.9.4 Microsoft Business Overview
  9.9.5 Microsoft Recent Developments
9.10 Riot Games
  9.10.1 Riot Games Digital Gaming Basic Information
  9.10.2 Riot Games Digital Gaming Product Overview
  9.10.3 Riot Games Digital Gaming Product Market Performance
  9.10.4 Riot Games Business Overview
  9.10.5 Riot Games Recent Developments

10 DIGITAL GAMING REGIONAL MARKET FORECAST

10.1 Global Digital Gaming Market Size Forecast
10.2 Global Digital Gaming Market Forecast by Region
  10.2.1 North America Market Size Forecast by Country
  10.2.2 Europe Digital Gaming Market Size Forecast by Country
  10.2.3 Asia Pacific Digital Gaming Market Size Forecast by Region
  10.2.4 South America Digital Gaming Market Size Forecast by Country
  10.2.5 Middle East and Africa Forecasted Consumption of Digital Gaming by Country

11 FORECAST MARKET BY TYPE AND BY APPLICATION (2025-2030)

11.1 Global Digital Gaming Market Forecast by Type (2025-2030)
11.2 Global Digital Gaming Market Forecast by Application (2025-2030)

12 CONCLUSION AND KEY FINDINGS

LIST OF TABLES

Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Digital Gaming Market Size Comparison by Region (M USD)
Table 5. Global Digital Gaming Revenue (M USD) by Company (2019-2024)
Table 6. Global Digital Gaming Revenue Share by Company (2019-2024)
Table 7. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2022)
Table 8. Company Digital Gaming Market Size Sites and Area Served
Table 9. Company Digital Gaming Product Type
Table 10. Global Digital Gaming Company Market Concentration Ratio (CR5 and HHI)
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. Value Chain Map of Digital Gaming
Table 13. Midstream Market Analysis
Table 14. Downstream Customer Analysis
Table 15. Key Development Trends
Table 16. Driving Factors
Table 17. Digital Gaming Market Challenges
Table 18. Global Digital Gaming Market Size by Type (M USD)
Table 19. Global Digital Gaming Market Size (M USD) by Type (2019-2024)
Table 20. Global Digital Gaming Market Size Share by Type (2019-2024)
Table 21. Global Digital Gaming Market Size Growth Rate by Type (2019-2024)
Table 22. Global Digital Gaming Market Size by Application
Table 23. Global Digital Gaming Market Size by Application (2019-2024) & (M USD)
Table 24. Global Digital Gaming Market Share by Application (2019-2024)
Table 25. Global Digital Gaming Market Size Growth Rate by Application (2019-2024)
Table 26. Global Digital Gaming Market Size by Region (2019-2024) & (M USD)
Table 27. Global Digital Gaming Market Size Market Share by Region (2019-2024)
Table 28. North America Digital Gaming Market Size by Country (2019-2024) & (M USD)
Table 29. Europe Digital Gaming Market Size by Country (2019-2024) & (M USD)
Table 30. Asia Pacific Digital Gaming Market Size by Region (2019-2024) & (M USD)
Table 31. South America Digital Gaming Market Size by Country (2019-2024) & (M USD)
Table 32. Middle East and Africa Digital Gaming Market Size by Region (2019-2024) & (M USD)
Table 33. Activision Blizzard Digital Gaming Basic Information
Table 34. Activision Blizzard Digital Gaming Product Overview
Table 35. Activision Blizzard Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 36. Activision Blizzard Digital Gaming SWOT Analysis
Table 37. Activision Blizzard Business Overview
Table 38. Activision Blizzard Recent Developments
Table 39. Zynga Digital Gaming Basic Information
Table 40. Zynga Digital Gaming Product Overview
Table 41. Zynga Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 42. Activision Blizzard Digital Gaming SWOT Analysis
Table 43. Zynga Business Overview
Table 44. Zynga Recent Developments
Table 45. Electronic Arts Digital Gaming Basic Information
Table 46. Electronic Arts Digital Gaming Product Overview
Table 47. Electronic Arts Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 48. Activision Blizzard Digital Gaming SWOT Analysis
Table 49. Electronic Arts Business Overview
Table 50. Electronic Arts Recent Developments
Table 51. Wargaming Digital Gaming Basic Information
Table 52. Wargaming Digital Gaming Product Overview
Table 53. Wargaming Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 54. Wargaming Business Overview
Table 55. Wargaming Recent Developments
Table 56. Giant Interactive Digital Gaming Basic Information
Table 57. Giant Interactive Digital Gaming Product Overview
Table 58. Giant Interactive Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 59. Giant Interactive Business Overview
Table 60. Giant Interactive Recent Developments
Table 61. GungHo Online Digital Gaming Basic Information
Table 62. GungHo Online Digital Gaming Product Overview
Table 63. GungHo Online Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 64. GungHo Online Business Overview
Table 65. GungHo Online Recent Developments
Table 66. NCSOFT Digital Gaming Basic Information
Table 67. NCSOFT Digital Gaming Product Overview
Table 68. NCSOFT Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 69. NCSOFT Business Overview
Table 70. NCSOFT Recent Developments
Table 71. Smilegate Digital Gaming Basic Information
Table 72. Smilegate Digital Gaming Product Overview
Table 73. Smilegate Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 74. Smilegate Business Overview
Table 75. Smilegate Recent Developments
Table 76. Microsoft Digital Gaming Basic Information
Table 77. Microsoft Digital Gaming Product Overview
Table 78. Microsoft Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 79. Microsoft Business Overview
Table 80. Microsoft Recent Developments
Table 81. Riot Games Digital Gaming Basic Information
Table 82. Riot Games Digital Gaming Product Overview
Table 83. Riot Games Digital Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 84. Riot Games Business Overview
Table 85. Riot Games Recent Developments
Table 86. Global Digital Gaming Market Size Forecast by Region (2025-2030) & (M USD)
Table 87. North America Digital Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 88. Europe Digital Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 89. Asia Pacific Digital Gaming Market Size Forecast by Region (2025-2030) & (M USD)
Table 90. South America Digital Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 91. Middle East and Africa Digital Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 92. Global Digital Gaming Market Size Forecast by Type (2025-2030) & (M USD)
Table 93. Global Digital Gaming Market Size Forecast by Application (2025-2030) & (M USD)

LIST OF FIGURES

Figure 1. Industrial Chain of Digital Gaming
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Digital Gaming Market Size (M USD), 2019-2030
Figure 5. Global Digital Gaming Market Size (M USD) (2019-2030)
Figure 6. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 8. Evaluation Matrix of Regional Market Development Potential
Figure 9. Digital Gaming Market Size by Country (M USD)
Figure 10. Global Digital Gaming Revenue Share by Company in 2023
Figure 11. Digital Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 12. The Global 5 and 10 Largest Players: Market Share by Digital Gaming Revenue in 2023
Figure 13. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 14. Global Digital Gaming Market Share by Type
Figure 15. Market Size Share of Digital Gaming by Type (2019-2024)
Figure 16. Market Size Market Share of Digital Gaming by Type in 2022
Figure 17. Global Digital Gaming Market Size Growth Rate by Type (2019-2024)
Figure 18. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 19. Global Digital Gaming Market Share by Application
Figure 20. Global Digital Gaming Market Share by Application (2019-2024)
Figure 21. Global Digital Gaming Market Share by Application in 2022
Figure 22. Global Digital Gaming Market Size Growth Rate by Application (2019-2024)
Figure 23. Global Digital Gaming Market Size Market Share by Region (2019-2024)
Figure 24. North America Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 25. North America Digital Gaming Market Size Market Share by Country in 2023
Figure 26. U.S. Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 27. Canada Digital Gaming Market Size (M USD) and Growth Rate (2019-2024)
Figure 28. Mexico Digital Gaming Market Size (Units) and Growth Rate (2019-2024)
Figure 29. Europe Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 30. Europe Digital Gaming Market Size Market Share by Country in 2023
Figure 31. Germany Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 32. France Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 33. U.K. Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 34. Italy Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 35. Russia Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 36. Asia Pacific Digital Gaming Market Size and Growth Rate (M USD)
Figure 37. Asia Pacific Digital Gaming Market Size Market Share by Region in 2023
Figure 38. China Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 39. Japan Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 40. South Korea Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 41. India Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 42. Southeast Asia Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 43. South America Digital Gaming Market Size and Growth Rate (M USD)
Figure 44. South America Digital Gaming Market Size Market Share by Country in 2023
Figure 45. Brazil Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 46. Argentina Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 47. Columbia Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 48. Middle East and Africa Digital Gaming Market Size and Growth Rate (M USD)
Figure 49. Middle East and Africa Digital Gaming Market Size Market Share by Region in 2023
Figure 50. Saudi Arabia Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 51. UAE Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 52. Egypt Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 53. Nigeria Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 54. South Africa Digital Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 55. Global Digital Gaming Market Size Forecast by Value (2019-2030) & (M USD)
Figure 56. Global Digital Gaming Market Share Forecast by Type (2025-2030)
Figure 57. Global Digital Gaming Market Share Forecast by Application (2025-2030)


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