[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

VR Headset-Europe Market Status and Trend Report 2013-2023

December 2017 | 154 pages | ID: VA4E6AC15E1EN
MIReports Co., Limited

US$ 3,480.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Report Summary

VR Headset-Europe Market Status and Trend Report 2013-2023 offers a comprehensive analysis on VR Headset industry, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Whole Europe and Regional Market Size of VR Headset 2013-2017, and development forecast 2018-2023
Main market players of VR Headset in Europe, with company and product introduction, position in the VR Headset market
Market status and development trend of VR Headset by types and applications
Cost and profit status of VR Headset, and marketing status
Market growth drivers and challenges

The report segments the Europe VR Headset market as:

Europe VR Headset Market: Regional Segment Analysis (Regional Consumption Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

Germany
United Kingdom
France
Italy
Spain
Benelux
Russia

Europe VR Headset Market: Product Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

External display equipment
Integrated display equipment
Smartphone display equipment

Europe VR Headset Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)
Game
Education
E-commerce
Sports Game
News Broadcasting

Europe VR Headset Market: Players Segment Analysis (Company and Product introduction, VR Headset Sales Volume, Revenue, Price and Gross Margin):

Oculus VR
Google
WorldViz
Bricks & Goggles
Marxent labs
Unity Technologies
Samsung
Sony
HTC
Avegant

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.

CHAPTER 1 OVERVIEW OF VR HEADSET

1.1 Definition of VR Headset in This Report
1.2 Commercial Types of VR Headset
  1.2.1 External display equipment
  1.2.2 Integrated display equipment
  1.2.3 Smartphone display equipment
1.3 Downstream Application of VR Headset
  1.3.1 Game
  1.3.2 Education
  1.3.3 E-commerce
  1.3.4 Sports Game
  1.3.5 News Broadcasting
1.4 Development History of VR Headset
1.5 Market Status and Trend of VR Headset 2013-2023
  1.5.1 Europe VR Headset Market Status and Trend 2013-2023
  1.5.2 Regional VR Headset Market Status and Trend 2013-2023

CHAPTER 2 EUROPE MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Status of VR Headset in Europe 2013-2017
2.2 Consumption Market of VR Headset in Europe by Regions
  2.2.1 Consumption Volume of VR Headset in Europe by Regions
  2.2.2 Revenue of VR Headset in Europe by Regions
2.3 Market Analysis of VR Headset in Europe by Regions
  2.3.1 Market Analysis of VR Headset in Germany 2013-2017
  2.3.2 Market Analysis of VR Headset in United Kingdom 2013-2017
  2.3.3 Market Analysis of VR Headset in France 2013-2017
  2.3.4 Market Analysis of VR Headset in Italy 2013-2017
  2.3.5 Market Analysis of VR Headset in Spain 2013-2017
  2.3.6 Market Analysis of VR Headset in Benelux 2013-2017
  2.3.7 Market Analysis of VR Headset in Russia 2013-2017
2.4 Market Development Forecast of VR Headset in Europe 2018-2023
  2.4.1 Market Development Forecast of VR Headset in Europe 2018-2023
  2.4.2 Market Development Forecast of VR Headset by Regions 2018-2023

CHAPTER 3 EUROPE MARKET STATUS AND FORECAST BY TYPES

3.1 Whole Europe Market Status by Types
  3.1.1 Consumption Volume of VR Headset in Europe by Types
  3.1.2 Revenue of VR Headset in Europe by Types
3.2 Europe Market Status by Types in Major Countries
  3.2.1 Market Status by Types in Germany
  3.2.2 Market Status by Types in United Kingdom
  3.2.3 Market Status by Types in France
  3.2.4 Market Status by Types in Italy
  3.2.5 Market Status by Types in Spain
  3.2.6 Market Status by Types in Benelux
  3.2.7 Market Status by Types in Russia
3.3 Market Forecast of VR Headset in Europe by Types

CHAPTER 4 EUROPE MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Demand Volume of VR Headset in Europe by Downstream Industry
4.2 Demand Volume of VR Headset by Downstream Industry in Major Countries
  4.2.1 Demand Volume of VR Headset by Downstream Industry in Germany
  4.2.2 Demand Volume of VR Headset by Downstream Industry in United Kingdom
  4.2.3 Demand Volume of VR Headset by Downstream Industry in France
  4.2.4 Demand Volume of VR Headset by Downstream Industry in Italy
  4.2.5 Demand Volume of VR Headset by Downstream Industry in Spain
  4.2.6 Demand Volume of VR Headset by Downstream Industry in Benelux
  4.2.7 Demand Volume of VR Headset by Downstream Industry in Russia
4.3 Market Forecast of VR Headset in Europe by Downstream Industry

CHAPTER 5 MARKET DRIVING FACTOR ANALYSIS OF VR HEADSET

5.1 Europe Economy Situation and Trend Overview
5.2 VR Headset Downstream Industry Situation and Trend Overview

CHAPTER 6 VR HEADSET MARKET COMPETITION STATUS BY MAJOR PLAYERS IN EUROPE

6.1 Sales Volume of VR Headset in Europe by Major Players
6.2 Revenue of VR Headset in Europe by Major Players
6.3 Basic Information of VR Headset by Major Players
  6.3.1 Headquarters Location and Established Time of VR Headset Major Players
  6.3.2 Employees and Revenue Level of VR Headset Major Players
6.4 Market Competition News and Trend
  6.4.1 Merger, Consolidation or Acquisition News
  6.4.2 Investment or Disinvestment News
  6.4.3 New Product Development and Launch

CHAPTER 7 VR HEADSET MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

7.1 Oculus VR
  7.1.1 Company profile
  7.1.2 Representative VR Headset Product
  7.1.3 VR Headset Sales, Revenue, Price and Gross Margin of Oculus VR
7.2 Google
  7.2.1 Company profile
  7.2.2 Representative VR Headset Product
  7.2.3 VR Headset Sales, Revenue, Price and Gross Margin of Google
7.3 WorldViz
  7.3.1 Company profile
  7.3.2 Representative VR Headset Product
  7.3.3 VR Headset Sales, Revenue, Price and Gross Margin of WorldViz
7.4 Bricks & Goggles
  7.4.1 Company profile
  7.4.2 Representative VR Headset Product
  7.4.3 VR Headset Sales, Revenue, Price and Gross Margin of Bricks & Goggles
7.5 Marxent labs
  7.5.1 Company profile
  7.5.2 Representative VR Headset Product
  7.5.3 VR Headset Sales, Revenue, Price and Gross Margin of Marxent labs
7.6 Unity Technologies
  7.6.1 Company profile
  7.6.2 Representative VR Headset Product
  7.6.3 VR Headset Sales, Revenue, Price and Gross Margin of Unity Technologies
7.7 Samsung
  7.7.1 Company profile
  7.7.2 Representative VR Headset Product
  7.7.3 VR Headset Sales, Revenue, Price and Gross Margin of Samsung
7.8 Sony
  7.8.1 Company profile
  7.8.2 Representative VR Headset Product
  7.8.3 VR Headset Sales, Revenue, Price and Gross Margin of Sony
7.9 HTC
  7.9.1 Company profile
  7.9.2 Representative VR Headset Product
  7.9.3 VR Headset Sales, Revenue, Price and Gross Margin of HTC
7.10 Avegant
  7.10.1 Company profile
  7.10.2 Representative VR Headset Product
  7.10.3 VR Headset Sales, Revenue, Price and Gross Margin of Avegant

CHAPTER 8 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF VR HEADSET

8.1 Industry Chain of VR Headset
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

CHAPTER 9 COST AND GROSS MARGIN ANALYSIS OF VR HEADSET

9.1 Cost Structure Analysis of VR Headset
9.2 Raw Materials Cost Analysis of VR Headset
9.3 Labor Cost Analysis of VR Headset
9.4 Manufacturing Expenses Analysis of VR Headset

CHAPTER 10 MARKETING STATUS ANALYSIS OF VR HEADSET

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 REPORT CONCLUSION

CHAPTER 12 RESEARCH METHODOLOGY AND REFERENCE

12.1 Methodology/Research Approach
  12.1.1 Research Programs/Design
  12.1.2 Market Size Estimation
  12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
  12.2.1 Secondary Sources
  12.2.2 Primary Sources
12.3 Reference


More Publications