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VR Headset-China Market Status and Trend Report 2013-2023

December 2017 | 131 pages | ID: V577F4D1779EN
MIReports Co., Limited

US$ 2,980.00

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Report Summary

VR Headset-China Market Status and Trend Report 2013-2023 offers a comprehensive analysis on VR Headset industry, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Whole China and Regional Market Size of VR Headset 2013-2017, and development forecast 2018-2023
Main market players of VR Headset in China, with company and product introduction, position in the VR Headset market
Market status and development trend of VR Headset by types and applications
Cost and profit status of VR Headset, and marketing status
Market growth drivers and challenges

The report segments the China VR Headset market as:

China VR Headset Market: Regional Segment Analysis (Regional Consumption Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

North China
Northeast China
East China
Central & South China
Southwest China
Northwest China

China VR Headset Market: Product Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

External display equipment
Integrated display equipment
Smartphone display equipment

China VR Headset Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)
Game
Education
E-commerce
Sports Game
News Broadcasting

China VR Headset Market: Players Segment Analysis (Company and Product introduction, VR Headset Sales Volume, Revenue, Price and Gross Margin):

Oculus VR
Google
WorldViz
Bricks & Goggles
Marxent labs
Unity Technologies
Samsung
Sony
HTC
Avegant

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.

CHAPTER 1 OVERVIEW OF VR HEADSET

1.1 Definition of VR Headset in This Report
1.2 Commercial Types of VR Headset
  1.2.1 External display equipment
  1.2.2 Integrated display equipment
  1.2.3 Smartphone display equipment
1.3 Downstream Application of VR Headset
  1.3.1 Game
  1.3.2 Education
  1.3.3 E-commerce
  1.3.4 Sports Game
  1.3.5 News Broadcasting
1.4 Development History of VR Headset
1.5 Market Status and Trend of VR Headset 2013-2023
  1.5.1 China VR Headset Market Status and Trend 2013-2023
  1.5.2 Regional VR Headset Market Status and Trend 2013-2023

CHAPTER 2 CHINA MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Status of VR Headset in China 2013-2017
2.2 Consumption Market of VR Headset in China by Regions
  2.2.1 Consumption Volume of VR Headset in China by Regions
  2.2.2 Revenue of VR Headset in China by Regions
2.3 Market Analysis of VR Headset in China by Regions
  2.3.1 Market Analysis of VR Headset in North China 2013-2017
  2.3.2 Market Analysis of VR Headset in Northeast China 2013-2017
  2.3.3 Market Analysis of VR Headset in East China 2013-2017
  2.3.4 Market Analysis of VR Headset in Central & South China 2013-2017
  2.3.5 Market Analysis of VR Headset in Southwest China 2013-2017
  2.3.6 Market Analysis of VR Headset in Northwest China 2013-2017
2.4 Market Development Forecast of VR Headset in China 2018-2023
  2.4.1 Market Development Forecast of VR Headset in China 2018-2023
  2.4.2 Market Development Forecast of VR Headset by Regions 2018-2023

CHAPTER 3 CHINA MARKET STATUS AND FORECAST BY TYPES

3.1 Whole China Market Status by Types
  3.1.1 Consumption Volume of VR Headset in China by Types
  3.1.2 Revenue of VR Headset in China by Types
3.2 China Market Status by Types in Major Countries
  3.2.1 Market Status by Types in North China
  3.2.2 Market Status by Types in Northeast China
  3.2.3 Market Status by Types in East China
  3.2.4 Market Status by Types in Central & South China
  3.2.5 Market Status by Types in Southwest China
  3.2.6 Market Status by Types in Northwest China
3.3 Market Forecast of VR Headset in China by Types

CHAPTER 4 CHINA MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Demand Volume of VR Headset in China by Downstream Industry
4.2 Demand Volume of VR Headset by Downstream Industry in Major Countries
  4.2.1 Demand Volume of VR Headset by Downstream Industry in North China
  4.2.2 Demand Volume of VR Headset by Downstream Industry in Northeast China
  4.2.3 Demand Volume of VR Headset by Downstream Industry in East China
  4.2.4 Demand Volume of VR Headset by Downstream Industry in Central & South China
  4.2.5 Demand Volume of VR Headset by Downstream Industry in Southwest China
  4.2.6 Demand Volume of VR Headset by Downstream Industry in Northwest China
4.3 Market Forecast of VR Headset in China by Downstream Industry

CHAPTER 5 MARKET DRIVING FACTOR ANALYSIS OF VR HEADSET

5.1 China Economy Situation and Trend Overview
5.2 VR Headset Downstream Industry Situation and Trend Overview

CHAPTER 6 VR HEADSET MARKET COMPETITION STATUS BY MAJOR PLAYERS IN CHINA

6.1 Sales Volume of VR Headset in China by Major Players
6.2 Revenue of VR Headset in China by Major Players
6.3 Basic Information of VR Headset by Major Players
  6.3.1 Headquarters Location and Established Time of VR Headset Major Players
  6.3.2 Employees and Revenue Level of VR Headset Major Players
6.4 Market Competition News and Trend
  6.4.1 Merger, Consolidation or Acquisition News
  6.4.2 Investment or Disinvestment News
  6.4.3 New Product Development and Launch

CHAPTER 7 VR HEADSET MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

7.1 Oculus VR
  7.1.1 Company profile
  7.1.2 Representative VR Headset Product
  7.1.3 VR Headset Sales, Revenue, Price and Gross Margin of Oculus VR
7.2 Google
  7.2.1 Company profile
  7.2.2 Representative VR Headset Product
  7.2.3 VR Headset Sales, Revenue, Price and Gross Margin of Google
7.3 WorldViz
  7.3.1 Company profile
  7.3.2 Representative VR Headset Product
  7.3.3 VR Headset Sales, Revenue, Price and Gross Margin of WorldViz
7.4 Bricks & Goggles
  7.4.1 Company profile
  7.4.2 Representative VR Headset Product
  7.4.3 VR Headset Sales, Revenue, Price and Gross Margin of Bricks & Goggles
7.5 Marxent labs
  7.5.1 Company profile
  7.5.2 Representative VR Headset Product
  7.5.3 VR Headset Sales, Revenue, Price and Gross Margin of Marxent labs
7.6 Unity Technologies
  7.6.1 Company profile
  7.6.2 Representative VR Headset Product
  7.6.3 VR Headset Sales, Revenue, Price and Gross Margin of Unity Technologies
7.7 Samsung
  7.7.1 Company profile
  7.7.2 Representative VR Headset Product
  7.7.3 VR Headset Sales, Revenue, Price and Gross Margin of Samsung
7.8 Sony
  7.8.1 Company profile
  7.8.2 Representative VR Headset Product
  7.8.3 VR Headset Sales, Revenue, Price and Gross Margin of Sony
7.9 HTC
  7.9.1 Company profile
  7.9.2 Representative VR Headset Product
  7.9.3 VR Headset Sales, Revenue, Price and Gross Margin of HTC
7.10 Avegant
  7.10.1 Company profile
  7.10.2 Representative VR Headset Product
  7.10.3 VR Headset Sales, Revenue, Price and Gross Margin of Avegant

CHAPTER 8 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF VR HEADSET

8.1 Industry Chain of VR Headset
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

CHAPTER 9 COST AND GROSS MARGIN ANALYSIS OF VR HEADSET

9.1 Cost Structure Analysis of VR Headset
9.2 Raw Materials Cost Analysis of VR Headset
9.3 Labor Cost Analysis of VR Headset
9.4 Manufacturing Expenses Analysis of VR Headset

CHAPTER 10 MARKETING STATUS ANALYSIS OF VR HEADSET

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 REPORT CONCLUSION

CHAPTER 12 RESEARCH METHODOLOGY AND REFERENCE

12.1 Methodology/Research Approach
  12.1.1 Research Programs/Design
  12.1.2 Market Size Estimation
  12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
  12.2.1 Secondary Sources
  12.2.2 Primary Sources
12.3 Reference


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