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Cloud Gaming-Global Market Status & Trend Report 2013-2023 Top 20 Countries Data

January 2018 | 148 pages | ID: C456B6EFB72EN
MIReports Co., Limited

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Report Summary

Cloud Gaming-Global Market Status & Trend Report 2013-2023 Top 20 Countries Data offers a comprehensive analysis on Cloud Gaming industry, standing on the readers’ perspective, delivering detailed market data in Global major 20 countries and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Worldwide and Top 20 Countries Market Size of Cloud Gaming 2013-2017, and development forecast 2018-2023
Main manufacturers/suppliers of Cloud Gaming worldwide and market share by regions, with company and product introduction, position in the Cloud Gaming market
Market status and development trend of Cloud Gaming by types and applications
Cost and profit status of Cloud Gaming, and marketing status
Market growth drivers and challenges

The report segments the global Cloud Gaming market as:

Global Cloud Gaming Market: Regional Segment Analysis (Regional Production Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia, Spain and Benelux)
Asia Pacific (China, Japan, India, Southeast Asia and Australia)
Latin America (Brazil, Argentina and Colombia)
Middle East and Africa

Global Cloud Gaming Market: Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

Type 1
Type 2

Global Cloud Gaming Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)

PC
Connected TV
Tablet
Smartphone

Global Cloud Gaming Market: Manufacturers Segment Analysis (Company and Product introduction, Cloud Gaming Sales Volume, Revenue, Price and Gross Margin):

Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
Blacknut SAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.

CHAPTER 1 OVERVIEW OF CLOUD GAMING

1.1 Definition of Cloud Gaming in This Report
1.2 Commercial Types of Cloud Gaming
  1.2.1 Type
  1.2.2 Type
1.3 Downstream Application of Cloud Gaming
  1.3.1 PC
  1.3.2 Connected TV
  1.3.3 Tablet
  1.3.4 Smartphone
1.4 Development History of Cloud Gaming
1.5 Market Status and Trend of Cloud Gaming 2013-2023
  1.5.1 Global Cloud Gaming Market Status and Trend 2013-2023
  1.5.2 Regional Cloud Gaming Market Status and Trend 2013-2023

CHAPTER 2 GLOBAL MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Development of Cloud Gaming 2013-2017
2.2 Sales Market of Cloud Gaming by Regions
  2.2.1 Sales Volume of Cloud Gaming by Regions
  2.2.2 Sales Value of Cloud Gaming by Regions
2.3 Production Market of Cloud Gaming by Regions
2.4 Global Market Forecast of Cloud Gaming 2018-2023
  2.4.1 Global Market Forecast of Cloud Gaming 2018-2023
  2.4.2 Market Forecast of Cloud Gaming by Regions 2018-2023

CHAPTER 3 GLOBAL MARKET STATUS AND FORECAST BY TYPES

3.1 Sales Volume of Cloud Gaming by Types
3.2 Sales Value of Cloud Gaming by Types
3.3 Market Forecast of Cloud Gaming by Types

CHAPTER 4 GLOBAL MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Global Sales Volume of Cloud Gaming by Downstream Industry
4.2 Global Market Forecast of Cloud Gaming by Downstream Industry

CHAPTER 5 NORTH AMERICA MARKET STATUS BY COUNTRIES, TYPE, MANUFACTURERS AND DOWNSTREAM INDUSTRY

5.1 North America Cloud Gaming Market Status by Countries
  5.1.1 North America Cloud Gaming Sales by Countries (2013-2017)
  5.1.2 North America Cloud Gaming Revenue by Countries (2013-2017)
  5.1.3 United States Cloud Gaming Market Status (2013-2017)
  5.1.4 Canada Cloud Gaming Market Status (2013-2017)
  5.1.5 Mexico Cloud Gaming Market Status (2013-2017)
5.2 North America Cloud Gaming Market Status by Manufacturers
5.3 North America Cloud Gaming Market Status by Type (2013-2017)
  5.3.1 North America Cloud Gaming Sales by Type (2013-2017)
  5.3.2 North America Cloud Gaming Revenue by Type (2013-2017)
5.4 North America Cloud Gaming Market Status by Downstream Industry (2013-2017)

CHAPTER 6 EUROPE MARKET STATUS BY COUNTRIES, TYPE, MANUFACTURERS AND DOWNSTREAM INDUSTRY

6.1 Europe Cloud Gaming Market Status by Countries
  6.1.1 Europe Cloud Gaming Sales by Countries (2013-2017)
  6.1.2 Europe Cloud Gaming Revenue by Countries (2013-2017)
  6.1.3 Germany Cloud Gaming Market Status (2013-2017)
  6.1.4 UK Cloud Gaming Market Status (2013-2017)
  6.1.5 France Cloud Gaming Market Status (2013-2017)
  6.1.6 Italy Cloud Gaming Market Status (2013-2017)
  6.1.7 Russia Cloud Gaming Market Status (2013-2017)
  6.1.8 Spain Cloud Gaming Market Status (2013-2017)
  6.1.9 Benelux Cloud Gaming Market Status (2013-2017)
6.2 Europe Cloud Gaming Market Status by Manufacturers
6.3 Europe Cloud Gaming Market Status by Type (2013-2017)
  6.3.1 Europe Cloud Gaming Sales by Type (2013-2017)
  6.3.2 Europe Cloud Gaming Revenue by Type (2013-2017)
6.4 Europe Cloud Gaming Market Status by Downstream Industry (2013-2017)

CHAPTER 7 ASIA PACIFIC MARKET STATUS BY COUNTRIES, TYPE, MANUFACTURERS AND DOWNSTREAM INDUSTRY

7.1 Asia Pacific Cloud Gaming Market Status by Countries
  7.1.1 Asia Pacific Cloud Gaming Sales by Countries (2013-2017)
  7.1.2 Asia Pacific Cloud Gaming Revenue by Countries (2013-2017)
  7.1.3 China Cloud Gaming Market Status (2013-2017)
  7.1.4 Japan Cloud Gaming Market Status (2013-2017)
  7.1.5 India Cloud Gaming Market Status (2013-2017)
  7.1.6 Southeast Asia Cloud Gaming Market Status (2013-2017)
  7.1.7 Australia Cloud Gaming Market Status (2013-2017)
7.2 Asia Pacific Cloud Gaming Market Status by Manufacturers
7.3 Asia Pacific Cloud Gaming Market Status by Type (2013-2017)
  7.3.1 Asia Pacific Cloud Gaming Sales by Type (2013-2017)
  7.3.2 Asia Pacific Cloud Gaming Revenue by Type (2013-2017)
7.4 Asia Pacific Cloud Gaming Market Status by Downstream Industry (2013-2017)

CHAPTER 8 LATIN AMERICA MARKET STATUS BY COUNTRIES, TYPE, MANUFACTURERS AND DOWNSTREAM INDUSTRY

8.1 Latin America Cloud Gaming Market Status by Countries
  8.1.1 Latin America Cloud Gaming Sales by Countries (2013-2017)
  8.1.2 Latin America Cloud Gaming Revenue by Countries (2013-2017)
  8.1.3 Brazil Cloud Gaming Market Status (2013-2017)
  8.1.4 Argentina Cloud Gaming Market Status (2013-2017)
  8.1.5 Colombia Cloud Gaming Market Status (2013-2017)
8.2 Latin America Cloud Gaming Market Status by Manufacturers
8.3 Latin America Cloud Gaming Market Status by Type (2013-2017)
  8.3.1 Latin America Cloud Gaming Sales by Type (2013-2017)
  8.3.2 Latin America Cloud Gaming Revenue by Type (2013-2017)
8.4 Latin America Cloud Gaming Market Status by Downstream Industry (2013-2017)

CHAPTER 9 MIDDLE EAST AND AFRICA MARKET STATUS BY COUNTRIES, TYPE, MANUFACTURERS AND DOWNSTREAM INDUSTRY

9.1 Middle East and Africa Cloud Gaming Market Status by Countries
  9.1.1 Middle East and Africa Cloud Gaming Sales by Countries (2013-2017)
  9.1.2 Middle East and Africa Cloud Gaming Revenue by Countries (2013-2017)
  9.1.3 Middle East Cloud Gaming Market Status (2013-2017)
  9.1.4 Africa Cloud Gaming Market Status (2013-2017)
9.2 Middle East and Africa Cloud Gaming Market Status by Manufacturers
9.3 Middle East and Africa Cloud Gaming Market Status by Type (2013-2017)
  9.3.1 Middle East and Africa Cloud Gaming Sales by Type (2013-2017)
  9.3.2 Middle East and Africa Cloud Gaming Revenue by Type (2013-2017)
9.4 Middle East and Africa Cloud Gaming Market Status by Downstream Industry (2013-2017)

CHAPTER 10 MARKET DRIVING FACTOR ANALYSIS OF CLOUD GAMING

10.1 Global Economy Situation and Trend Overview
10.2 Cloud Gaming Downstream Industry Situation and Trend Overview

CHAPTER 11 CLOUD GAMING MARKET COMPETITION STATUS BY MAJOR MANUFACTURERS

11.1 Production Volume of Cloud Gaming by Major Manufacturers
11.2 Production Value of Cloud Gaming by Major Manufacturers
11.3 Basic Information of Cloud Gaming by Major Manufacturers
  11.3.1 Headquarters Location and Established Time of Cloud Gaming Major Manufacturer
  11.3.2 Employees and Revenue Level of Cloud Gaming Major Manufacturer
11.4 Market Competition News and Trend
  11.4.1 Merger, Consolidation or Acquisition News
  11.4.2 Investment or Disinvestment News
  11.4.3 New Product Development and Launch

CHAPTER 12 CLOUD GAMING MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

12.1 Sony
  12.1.1 Company profile
  12.1.2 Representative Cloud Gaming Product
  12.1.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Sony
12.2 GameFly (PlayCast)
  12.2.1 Company profile
  12.2.2 Representative Cloud Gaming Product
  12.2.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of GameFly (PlayCast)
12.3 Nvidia
  12.3.1 Company profile
  12.3.2 Representative Cloud Gaming Product
  12.3.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Nvidia
12.4 Ubitus
  12.4.1 Company profile
  12.4.2 Representative Cloud Gaming Product
  12.4.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Ubitus
12.5 PlayGiga
  12.5.1 Company profile
  12.5.2 Representative Cloud Gaming Product
  12.5.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of PlayGiga
12.6 Crytek GmbH
  12.6.1 Company profile
  12.6.2 Representative Cloud Gaming Product
  12.6.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Crytek GmbH
12.7 PlayKey
  12.7.1 Company profile
  12.7.2 Representative Cloud Gaming Product
  12.7.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of PlayKey
12.8 Utomik (Kalydo)
  12.8.1 Company profile
  12.8.2 Representative Cloud Gaming Product
  12.8.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Utomik (Kalydo)
12.9 51ias.com (Gloud)
  12.9.1 Company profile
  12.9.2 Representative Cloud Gaming Product
  12.9.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of 51ias.com (Gloud)
12.10 Cyber Cloud
  12.10.1 Company profile
  12.10.2 Representative Cloud Gaming Product
  12.10.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Cyber Cloud
12.11 Yunlian Technology
  12.11.1 Company profile
  12.11.2 Representative Cloud Gaming Product
  12.11.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Yunlian Technology
12.12 Liquidsky
  12.12.1 Company profile
  12.12.2 Representative Cloud Gaming Product
  12.12.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Liquidsky
12.13 Blacknut SAS
  12.13.1 Company profile
  12.13.2 Representative Cloud Gaming Product
  12.13.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Blacknut SAS
12.14 Alibaba Cloud
  12.14.1 Company profile
  12.14.2 Representative Cloud Gaming Product
  12.14.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Alibaba Cloud
12.15 Baidu
  12.15.1 Company profile
  12.15.2 Representative Cloud Gaming Product
  12.15.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Baidu
12.16 Tencent Cloud
12.17 Ksyun (Kingsoft)
12.18 LeCloud

CHAPTER 13 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF CLOUD GAMING

13.1 Industry Chain of Cloud Gaming
13.2 Upstream Market and Representative Companies Analysis
13.3 Downstream Market and Representative Companies Analysis

CHAPTER 14 COST AND GROSS MARGIN ANALYSIS OF CLOUD GAMING

14.1 Cost Structure Analysis of Cloud Gaming
14.2 Raw Materials Cost Analysis of Cloud Gaming
14.3 Labor Cost Analysis of Cloud Gaming
14.4 Manufacturing Expenses Analysis of Cloud Gaming

CHAPTER 15 REPORT CONCLUSION

CHAPTER 16 RESEARCH METHODOLOGY AND REFERENCE

16.1 Methodology/Research Approach
  16.1.1 Research Programs/Design
  16.1.2 Market Size Estimation
  16.1.3 Market Breakdown and Data Triangulation
16.2 Data Source
  16.2.1 Secondary Sources
  16.2.2 Primary Sources
16.3 Reference


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