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Cloud Gaming-Europe Market Status and Trend Report 2013-2023

January 2018 | 148 pages | ID: CC39F7B4103EN
MIReports Co., Limited

US$ 3,480.00

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Report Summary

Cloud Gaming-Europe Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Cloud Gaming industry, standing on the readers’ perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Whole Europe and Regional Market Size of Cloud Gaming 2013-2017, and development forecast 2018-2023
Main market players of Cloud Gaming in Europe, with company and product introduction, position in the Cloud Gaming market
Market status and development trend of Cloud Gaming by types and applications
Cost and profit status of Cloud Gaming, and marketing status
Market growth drivers and challenges

The report segments the Europe Cloud Gaming market as:

Europe Cloud Gaming Market: Regional Segment Analysis (Regional Consumption Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

Germany
United Kingdom
France
Italy
Spain
Benelux
Russia

Europe Cloud Gaming Market: Product Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

Type 1
Type 2

Europe Cloud Gaming Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)

PC
Connected TV
Tablet
Smartphone

Europe Cloud Gaming Market: Players Segment Analysis (Company and Product introduction, Cloud Gaming Sales Volume, Revenue, Price and Gross Margin):

Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
Blacknut SAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.

CHAPTER 1 OVERVIEW OF CLOUD GAMING

1.1 Definition of Cloud Gaming in This Report
1.2 Commercial Types of Cloud Gaming
  1.2.1 Type
  1.2.2 Type
1.3 Downstream Application of Cloud Gaming
  1.3.1 PC
  1.3.2 Connected TV
  1.3.3 Tablet
  1.3.4 Smartphone
1.4 Development History of Cloud Gaming
1.5 Market Status and Trend of Cloud Gaming 2013-2023
  1.5.1 Europe Cloud Gaming Market Status and Trend 2013-2023
  1.5.2 Regional Cloud Gaming Market Status and Trend 2013-2023

CHAPTER 2 EUROPE MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Status of Cloud Gaming in Europe 2013-2017
2.2 Consumption Market of Cloud Gaming in Europe by Regions
  2.2.1 Consumption Volume of Cloud Gaming in Europe by Regions
  2.2.2 Revenue of Cloud Gaming in Europe by Regions
2.3 Market Analysis of Cloud Gaming in Europe by Regions
  2.3.1 Market Analysis of Cloud Gaming in Germany 2013-2017
  2.3.2 Market Analysis of Cloud Gaming in United Kingdom 2013-2017
  2.3.3 Market Analysis of Cloud Gaming in France 2013-2017
  2.3.4 Market Analysis of Cloud Gaming in Italy 2013-2017
  2.3.5 Market Analysis of Cloud Gaming in Spain 2013-2017
  2.3.6 Market Analysis of Cloud Gaming in Benelux 2013-2017
  2.3.7 Market Analysis of Cloud Gaming in Russia 2013-2017
2.4 Market Development Forecast of Cloud Gaming in Europe 2018-2023
  2.4.1 Market Development Forecast of Cloud Gaming in Europe 2018-2023
  2.4.2 Market Development Forecast of Cloud Gaming by Regions 2018-2023

CHAPTER 3 EUROPE MARKET STATUS AND FORECAST BY TYPES

3.1 Whole Europe Market Status by Types
  3.1.1 Consumption Volume of Cloud Gaming in Europe by Types
  3.1.2 Revenue of Cloud Gaming in Europe by Types
3.2 Europe Market Status by Types in Major Countries
  3.2.1 Market Status by Types in Germany
  3.2.2 Market Status by Types in United Kingdom
  3.2.3 Market Status by Types in France
  3.2.4 Market Status by Types in Italy
  3.2.5 Market Status by Types in Spain
  3.2.6 Market Status by Types in Benelux
  3.2.7 Market Status by Types in Russia
3.3 Market Forecast of Cloud Gaming in Europe by Types

CHAPTER 4 EUROPE MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Demand Volume of Cloud Gaming in Europe by Downstream Industry
4.2 Demand Volume of Cloud Gaming by Downstream Industry in Major Countries
  4.2.1 Demand Volume of Cloud Gaming by Downstream Industry in Germany
  4.2.2 Demand Volume of Cloud Gaming by Downstream Industry in United Kingdom
  4.2.3 Demand Volume of Cloud Gaming by Downstream Industry in France
  4.2.4 Demand Volume of Cloud Gaming by Downstream Industry in Italy
  4.2.5 Demand Volume of Cloud Gaming by Downstream Industry in Spain
  4.2.6 Demand Volume of Cloud Gaming by Downstream Industry in Benelux
  4.2.7 Demand Volume of Cloud Gaming by Downstream Industry in Russia
4.3 Market Forecast of Cloud Gaming in Europe by Downstream Industry

CHAPTER 5 MARKET DRIVING FACTOR ANALYSIS OF CLOUD GAMING

5.1 Europe Economy Situation and Trend Overview
5.2 Cloud Gaming Downstream Industry Situation and Trend Overview

CHAPTER 6 CLOUD GAMING MARKET COMPETITION STATUS BY MAJOR PLAYERS IN EUROPE

6.1 Sales Volume of Cloud Gaming in Europe by Major Players
6.2 Revenue of Cloud Gaming in Europe by Major Players
6.3 Basic Information of Cloud Gaming by Major Players
  6.3.1 Headquarters Location and Established Time of Cloud Gaming Major Players
  6.3.2 Employees and Revenue Level of Cloud Gaming Major Players
6.4 Market Competition News and Trend
  6.4.1 Merger, Consolidation or Acquisition News
  6.4.2 Investment or Disinvestment News
  6.4.3 New Product Development and Launch

CHAPTER 7 CLOUD GAMING MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

7.1 Sony
  7.1.1 Company profile
  7.1.2 Representative Cloud Gaming Product
  7.1.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Sony
7.2 GameFly (PlayCast)
  7.2.1 Company profile
  7.2.2 Representative Cloud Gaming Product
  7.2.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of GameFly (PlayCast)
7.3 Nvidia
  7.3.1 Company profile
  7.3.2 Representative Cloud Gaming Product
  7.3.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Nvidia
7.4 Ubitus
  7.4.1 Company profile
  7.4.2 Representative Cloud Gaming Product
  7.4.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Ubitus
7.5 PlayGiga
  7.5.1 Company profile
  7.5.2 Representative Cloud Gaming Product
  7.5.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of PlayGiga
7.6 Crytek GmbH
  7.6.1 Company profile
  7.6.2 Representative Cloud Gaming Product
  7.6.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Crytek GmbH
7.7 PlayKey
  7.7.1 Company profile
  7.7.2 Representative Cloud Gaming Product
  7.7.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of PlayKey
7.8 Utomik (Kalydo)
  7.8.1 Company profile
  7.8.2 Representative Cloud Gaming Product
  7.8.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Utomik (Kalydo)
7.9 51ias.com (Gloud)
  7.9.1 Company profile
  7.9.2 Representative Cloud Gaming Product
  7.9.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of 51ias.com (Gloud)
7.10 Cyber Cloud
  7.10.1 Company profile
  7.10.2 Representative Cloud Gaming Product
  7.10.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Cyber Cloud
7.11 Yunlian Technology
  7.11.1 Company profile
  7.11.2 Representative Cloud Gaming Product
  7.11.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Yunlian Technology
7.12 Liquidsky
  7.12.1 Company profile
  7.12.2 Representative Cloud Gaming Product
  7.12.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Liquidsky
7.13 Blacknut SAS
  7.13.1 Company profile
  7.13.2 Representative Cloud Gaming Product
  7.13.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Blacknut SAS
7.14 Alibaba Cloud
  7.14.1 Company profile
  7.14.2 Representative Cloud Gaming Product
  7.14.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Alibaba Cloud
7.15 Baidu
  7.15.1 Company profile
  7.15.2 Representative Cloud Gaming Product
  7.15.3 Cloud Gaming Sales, Revenue, Price and Gross Margin of Baidu
7.16 Tencent Cloud
7.17 Ksyun (Kingsoft)
7.18 LeCloud

CHAPTER 8 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF CLOUD GAMING

8.1 Industry Chain of Cloud Gaming
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

CHAPTER 9 COST AND GROSS MARGIN ANALYSIS OF CLOUD GAMING

9.1 Cost Structure Analysis of Cloud Gaming
9.2 Raw Materials Cost Analysis of Cloud Gaming
9.3 Labor Cost Analysis of Cloud Gaming
9.4 Manufacturing Expenses Analysis of Cloud Gaming

CHAPTER 10 MARKETING STATUS ANALYSIS OF CLOUD GAMING

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 REPORT CONCLUSION

CHAPTER 12 RESEARCH METHODOLOGY AND REFERENCE

12.1 Methodology/Research Approach
  12.1.1 Research Programs/Design
  12.1.2 Market Size Estimation
  12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
  12.2.1 Secondary Sources
  12.2.2 Primary Sources
12.3 Reference


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