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Gaming chips-Global Market Status and Trend Report 2013-2023

April 2018 | 150 pages | ID: G7CFDBAFEEE0EN
MIReports Co., Limited

US$ 2,480.00

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Report Summary

Gaming chips-Global Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Gaming chips industry, standing on the readers? perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Worldwide and Regional Market Size of Gaming chips 2013-2017, and development forecast 2018-2023
Main manufacturers/suppliers of Gaming chips worldwide, with company and product introduction, position in the Gaming chips market
Market status and development trend of Gaming chips by types and applications
Cost and profit status of Gaming chips, and marketing status
Market growth drivers and challenges

The report segments the global Gaming chips market as:

Global Gaming chips Market: Regional Segment Analysis (Regional Production Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

North America
Europe
China
Japan
Rest APAC
Latin America

Global Gaming chips Market: Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

Slot Gaming chips
Video poker machines Gaming chips
Other

Global Gaming chips Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)

Casino
Other

Global Gaming chips Market: Manufacturers Segment Analysis (Company and Product introduction, Gaming chips Sales Volume, Revenue, Price and Gross Margin):

Aristocrat Leisure
Novomatic
Galaxy Entertainment
GTECH
Scientific Games

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.
CHAPTER 1 OVERVIEW OF GAMING CHIPS

1.1 Definition of Gaming chips in This Report
1.2 Commercial Types of Gaming chips
  1.2.1 Slot Gaming chips
  1.2.2 Video poker machines Gaming chips
  1.2.3 Other
1.3 Downstream Application of Gaming chips
  1.3.1 Casino
  1.3.2 Other
1.4 Development History of Gaming chips
1.5 Market Status and Trend of Gaming chips 2013-2023
  1.5.1 Global Gaming chips Market Status and Trend 2013-2023
  1.5.2 Regional Gaming chips Market Status and Trend 2013-2023

CHAPTER 2 GLOBAL MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Development of Gaming chips 2013-2017
2.2 Production Market of Gaming chips by Regions
  2.2.1 Production Volume of Gaming chips by Regions
  2.2.2 Production Value of Gaming chips by Regions
2.3 Demand Market of Gaming chips by Regions
2.4 Production and Demand Status of Gaming chips by Regions
  2.4.1 Production and Demand Status of Gaming chips by Regions 2013-2017
  2.4.2 Import and Export Status of Gaming chips by Regions 2013-2017

CHAPTER 3 GLOBAL MARKET STATUS AND FORECAST BY TYPES

3.1 Production Volume of Gaming chips by Types
3.2 Production Value of Gaming chips by Types
3.3 Market Forecast of Gaming chips by Types

CHAPTER 4 GLOBAL MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Demand Volume of Gaming chips by Downstream Industry
4.2 Market Forecast of Gaming chips by Downstream Industry

CHAPTER 5 MARKET DRIVING FACTOR ANALYSIS OF GAMING CHIPS

5.1 Global Economy Situation and Trend Overview
5.2 Gaming chips Downstream Industry Situation and Trend Overview

CHAPTER 6 GAMING CHIPS MARKET COMPETITION STATUS BY MAJOR MANUFACTURERS

6.1 Production Volume of Gaming chips by Major Manufacturers
6.2 Production Value of Gaming chips by Major Manufacturers
6.3 Basic Information of Gaming chips by Major Manufacturers
  6.3.1 Headquarters Location and Established Time of Gaming chips Major Manufacturer
  6.3.2 Employees and Revenue Level of Gaming chips Major Manufacturer
6.4 Market Competition News and Trend
  6.4.1 Merger, Consolidation or Acquisition News
  6.4.2 Investment or Disinvestment News
  6.4.3 New Product Development and Launch

CHAPTER 7 GAMING CHIPS MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

7.1 Aristocrat Leisure
  7.1.1 Company profile
  7.1.2 Representative Gaming chips Product
  7.1.3 Gaming chips Sales, Revenue, Price and Gross Margin of Aristocrat Leisure
7.2 Novomatic
  7.2.1 Company profile
  7.2.2 Representative Gaming chips Product
  7.2.3 Gaming chips Sales, Revenue, Price and Gross Margin of Novomatic
7.3 Galaxy Entertainment
  7.3.1 Company profile
  7.3.2 Representative Gaming chips Product
  7.3.3 Gaming chips Sales, Revenue, Price and Gross Margin of Galaxy Entertainment
7.4 GTECH
  7.4.1 Company profile
  7.4.2 Representative Gaming chips Product
  7.4.3 Gaming chips Sales, Revenue, Price and Gross Margin of GTECH
7.5 Scientific Games
  7.5.1 Company profile
  7.5.2 Representative Gaming chips Product
  7.5.3 Gaming chips Sales, Revenue, Price and Gross Margin of Scientific Games

CHAPTER 8 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF GAMING CHIPS

8.1 Industry Chain of Gaming chips
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

CHAPTER 9 COST AND GROSS MARGIN ANALYSIS OF GAMING CHIPS

9.1 Cost Structure Analysis of Gaming chips
9.2 Raw Materials Cost Analysis of Gaming chips
9.3 Labor Cost Analysis of Gaming chips
9.4 Manufacturing Expenses Analysis of Gaming chips

CHAPTER 10 MARKETING STATUS ANALYSIS OF GAMING CHIPS

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 REPORT CONCLUSION

CHAPTER 12 RESEARCH METHODOLOGY AND REFERENCE

12.1 Methodology/Research Approach
  12.1.1 Research Programs/Design
  12.1.2 Market Size Estimation
  12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
  12.2.1 Secondary Sources
  12.2.2 Primary Sources
12.3 Reference


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